Why does most C/C++ developer prefers char *c instead of char* c?
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char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?
the variable is the type, and the type stays the type. The * goes with the variable because you're modifying defining how the variable will be using the type. You're not, as it were, modifying the type.
cheers Chris Maunder
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I prefer "char* c". Long ago I used the other form but an article I read long ago convinced me that the 'type' should be emphasized as different from the variable.
how do you do: "char c[]" ?? "char[] c" wont compile, so that "type/name" logic is already broken for C/C++. The article you read was written by someone that either referred to a different programming language, or doesn't understand the C/C++ language definitions; char* is not a type in C/C++. For real fun, have you considered "char *c[]" ... writing that the wrong way as "char* c[]" obviously looks, reads and is just plain wrong because that would read as an "array of pointers" when what I wanted was a "pointer to an array." Personal style is OK, but justifying it as proper with a mistake isn't. In short: if you prefer the look of "char* c" carry on, just remember it's a pointer, not a type.
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the variable is the type, and the type stays the type. The * goes with the variable because you're modifying defining how the variable will be using the type. You're not, as it were, modifying the type.
cheers Chris Maunder
Chris Maunder wrote:
the variable is the type, and the type stays the type. The * goes with the variable because you're modifying defining how the variable will be using accessing the type value. You're not, as it were, modifying the type.
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char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?
I've always liked option 3:
char * c
. It avoids the problemschar* c, d;
can cause but still keeps it separate from the name.*
is just likeconst
or any other modifier. You wouldn't writeconstchar* c
so why mash them together just because it's a single character (and allowed)? -
Chris Maunder wrote:
the variable is the type, and the type stays the type. The * goes with the variable because you're modifying defining how the variable will be using accessing the type value. You're not, as it were, modifying the type.
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OK, fair enough.
cheers Chris Maunder
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To remind users that
char* a , b
may not do what they intend. -
char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?
When doing more than one variable declaration makes sense to put the * correctly, or you do not get what you expect. When writing: char* a,b,c; you get the equivalent of: char *a,b,c; and you would probably expect: char *a,*b,*c;
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char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?
Because that's how the compiler parses it. The * binds to the variable not the type. Think about char* a, b; This suggests that b is also a char *, but actually it is only a char. Much clearer when you write char *a, b; (Not that I would advocate doing either - even better to have two separate declarations - but it illustrates the point).
Ian Brockbank "Legacy systems are systems that are not protected with a suite of tests. ... You are building legacy code every time you build software without associated tests." - Mary and Tom Poppendieck, Implementing Lean Software Development.
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char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?
If you always puts your declarations on separate lines (or separated by ';') it doesn't matter. But if you do -- be aware. Say that you have; char* c; char* d; char* e; and, for some reason, probably even a good one, decides to put them on one line ... in a bit of hurry so that you ends up with; char* c,d,e; But if you had char *c; char *d; char *e; there is a pretty good chance you would end up with; char *c, *d, *e; This is also the reason for the typedef's of pointers, eg. typedef char * char_p; char_p c; char_p d; char_p e; would be char_p c, d, e; rgds /Jonas ps. char* c, d, e; --> char* c; char d; char e;
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Chris Maunder wrote:
the variable is the type, and the type stays the type. The * goes with the variable because you're modifying defining how the variable will be using accessing the type value. You're not, as it were, modifying the type.
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Great answer. When I define a pointer I'm using `char *p;` because this is pointer. It stores an address and points a `char` value in this address. So, '*' is serving as a pointing device for (p) address register, (I think) it must be declared with address register.
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the variable is the type, and the type stays the type. The * goes with the variable because you're modifying defining how the variable will be using the type. You're not, as it were, modifying the type.
cheers Chris Maunder
Great answer. When I define a pointer I'm using char *p; because this is pointer. It stores an address and points a char value in this address. So, '*' is serving as a pointing device for p address register, (I think) it must be declared with address register.
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If you always puts your declarations on separate lines (or separated by ';') it doesn't matter. But if you do -- be aware. Say that you have; char* c; char* d; char* e; and, for some reason, probably even a good one, decides to put them on one line ... in a bit of hurry so that you ends up with; char* c,d,e; But if you had char *c; char *d; char *e; there is a pretty good chance you would end up with; char *c, *d, *e; This is also the reason for the typedef's of pointers, eg. typedef char * char_p; char_p c; char_p d; char_p e; would be char_p c, d, e; rgds /Jonas ps. char* c, d, e; --> char* c; char d; char e;
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char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?
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char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?
As an aside, in the last century the leading PC C++ compiler vendor was not Microsoft but Borland. One day they got too big for their boots and issued a proclamation which dictated that all users of their IDE must code in their prescribed style - which included suffixing the "*" to the type instead of K&R's prefixing "*" to the variable name. It was at this point that I stopped using Borland. For the sake of consistency, I can't resist also applying the K&R style to references too; although I'm clearly flying in the face of convention from the majority of code examples that I see in books and on-line.
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char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?
As others have pointed out before, the issue is char* c, d; vs. char *c, *d; The C++ grammar says that a declaration has the form decl-specifier-seq init-declarator-list; char is the decl-specifier, and what follows is one or more declarators (with optional initializers). *c is a declarator, and *d (or plain d) is another one. So, if you write char* c then you're needlessly confusing your (and your reader's) mental image of the C++ grammar.
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Why 68? Well, it was a fun language, especially for its time. But the language did't define a concrete syntax at all (there was an Algol68 with keywords in German - fully conformant to the Algol68 standard), so you couldn't use it to settle any concrete syntax arguments. Switching to C# is really a far better solution: Make everything pointers, so that you never say that it is a pointer. If it is an object, then a name of that object is a pointer to it. No way to avoid. That makes it so much simpler, never having to worry about this being a struct, that being a pointer to a struct and something else being a pointer to a pointer to an array of pointers to a struct...
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char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?
Actually, the reason is that 'char*' is not a type. A '*' belongs to the variable. In other words, this is valid C code:
char *pch, ch;
ch = 'A';
pch = &ch;I'm a pure C programmer. I don't know how it works for C++ though.
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char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?
The K&R answer is probably good enough. But I also taught it as the algebraic expression, that * = 1/& (or * is the inversion of &). Therefore declaring "char *c" says "*c" is a character, and &(*c) => Pointer, but & and * cancel. Therefore c is a pointer to a character. So, if you view it as *c is a the char in question, I think it explains that approach pretty clearly. Having learned C a VERY long time ago, I have always used, and mostly saw "char *c" or "char c[]"! the scary part in the old days was explaining how: 13[c] = 'x'; would be handled, as it DID compile! and according to the answer definition of [] at the time, it was converted to: *(13+c) = 'x'; and therefore was the same as c[13] = 'x';
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char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?
char *c
better aligns with C/C++ philosophy, butchar* c
is safer. The syntaxchar *c
says*c
(c
dereferenced) is achar
, which makesc
a pointer tochar
. However, teaching/learning this syntax/philosophy can be hard when people are just getting introduced to pointers. Also, the declarationchar *c, d
makesc
achar*
, butd
achar
. This confuses beginners who are used to declarations such asint a, b
which makes botha
andb
int
s. Thus, the declarationchar* c
is preferred: easier to learn and safer. -
char *c
better aligns with C/C++ philosophy, butchar* c
is safer. The syntaxchar *c
says*c
(c
dereferenced) is achar
, which makesc
a pointer tochar
. However, teaching/learning this syntax/philosophy can be hard when people are just getting introduced to pointers. Also, the declarationchar *c, d
makesc
achar*
, butd
achar
. This confuses beginners who are used to declarations such asint a, b
which makes botha
andb
int
s. Thus, the declarationchar* c
is preferred: easier to learn and safer.nullusDefectus wrote:
Also, the declaration
char *c, d
makesc
achar*
, butd
achar
. This confuses beginners who are used to declarations such asint a, b
which makes botha
andb
int
s. Thus, the declarationchar* c
is preferred: easier to learn and safer.Your claim and conclusion are backwards! It's writing
char* c, d;
that confuses beginners for the exact reason that you give. Writingchar *c, d;
is the correct way to teach, learn, and remind yourself and readers of your code that the*
applies toc
only. Given the language grammar...simple-declaration ::= decl-specifier-seq init-declarator-list(optional) ;
Note the space ---^... writing...
char *c;
---^... also demonstrates that you know what you're doing. This is how you explain it to beginners and they will remember... ;)