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  3. Why does most C/C++ developer prefers char *c instead of char* c?

Why does most C/C++ developer prefers char *c instead of char* c?

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  • J jpg 0

    char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?

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    Chris Maunder
    wrote on last edited by
    #15

    the variable is the type, and the type stays the type. The * goes with the variable because you're modifying defining how the variable will be using the type. You're not, as it were, modifying the type.

    cheers Chris Maunder

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    • J jschell

      I prefer "char* c". Long ago I used the other form but an article I read long ago convinced me that the 'type' should be emphasized as different from the variable.

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      Lost User
      wrote on last edited by
      #16

      how do you do: "char c[]" ?? "char[] c" wont compile, so that "type/name" logic is already broken for C/C++. The article you read was written by someone that either referred to a different programming language, or doesn't understand the C/C++ language definitions; char* is not a type in C/C++. For real fun, have you considered "char *c[]" ... writing that the wrong way as "char* c[]" obviously looks, reads and is just plain wrong because that would read as an "array of pointers" when what I wanted was a "pointer to an array." Personal style is OK, but justifying it as proper with a mistake isn't. In short: if you prefer the look of "char* c" carry on, just remember it's a pointer, not a type.

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      • C Chris Maunder

        the variable is the type, and the type stays the type. The * goes with the variable because you're modifying defining how the variable will be using the type. You're not, as it were, modifying the type.

        cheers Chris Maunder

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        Lost User
        wrote on last edited by
        #17

        Chris Maunder wrote:

        the variable is the type, and the type stays the type. The * goes with the variable because you're modifying defining how the variable will be using accessing the type value. You're not, as it were, modifying the type.

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        • J jpg 0

          char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?

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          Jon McKee
          wrote on last edited by
          #18

          I've always liked option 3: char * c. It avoids the problems char* c, d; can cause but still keeps it separate from the name. * is just like const or any other modifier. You wouldn't write constchar* c so why mash them together just because it's a single character (and allowed)?

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          • L Lost User

            Chris Maunder wrote:

            the variable is the type, and the type stays the type. The * goes with the variable because you're modifying defining how the variable will be using accessing the type value. You're not, as it were, modifying the type.

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            Chris Maunder
            wrote on last edited by
            #19

            OK, fair enough.

            cheers Chris Maunder

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            • P PIEBALDconsult

              To remind users that char* a , b may not do what they intend.

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              CPallini
              wrote on last edited by
              #20

              Exactly.

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              • J jpg 0

                char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?

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                JesperMadsen123
                wrote on last edited by
                #21

                When doing more than one variable declaration makes sense to put the * correctly, or you do not get what you expect. When writing: char* a,b,c; you get the equivalent of: char *a,b,c; and you would probably expect: char *a,*b,*c;

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                • J jpg 0

                  char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?

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                  Grand Chain
                  wrote on last edited by
                  #22

                  Because that's how the compiler parses it. The * binds to the variable not the type. Think about char* a, b; This suggests that b is also a char *, but actually it is only a char. Much clearer when you write char *a, b; (Not that I would advocate doing either - even better to have two separate declarations - but it illustrates the point).

                  Ian Brockbank "Legacy systems are systems that are not protected with a suite of tests. ... You are building legacy code every time you build software without associated tests." - Mary and Tom Poppendieck, Implementing Lean Software Development.

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                  • J jpg 0

                    char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?

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                    Jonas Hammarberg
                    wrote on last edited by
                    #23

                    If you always puts your declarations on separate lines (or separated by ';') it doesn't matter. But if you do -- be aware. Say that you have; char* c; char* d; char* e; and, for some reason, probably even a good one, decides to put them on one line ... in a bit of hurry so that you ends up with; char* c,d,e; But if you had char *c; char *d; char *e; there is a pretty good chance you would end up with; char *c, *d, *e; This is also the reason for the typedef's of pointers, eg. typedef char * char_p; char_p c; char_p d; char_p e; would be char_p c, d, e; rgds /Jonas ps. char* c, d, e; --> char* c; char d; char e;

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                    • L Lost User

                      Chris Maunder wrote:

                      the variable is the type, and the type stays the type. The * goes with the variable because you're modifying defining how the variable will be using accessing the type value. You're not, as it were, modifying the type.

                      Signature ready for installation. Please Reboot now.

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                      User 9629458
                      wrote on last edited by
                      #24

                      Great answer. When I define a pointer I'm using `char *p;` because this is pointer. It stores an address and points a `char` value in this address. So, '*' is serving as a pointing device for (p) address register, (I think) it must be declared with address register.

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                      • C Chris Maunder

                        the variable is the type, and the type stays the type. The * goes with the variable because you're modifying defining how the variable will be using the type. You're not, as it were, modifying the type.

                        cheers Chris Maunder

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                        User 9629458
                        wrote on last edited by
                        #25

                        Great answer. When I define a pointer I'm using char *p; because this is pointer. It stores an address and points a char value in this address. So, '*' is serving as a pointing device for p address register, (I think) it must be declared with address register.

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                        • J Jonas Hammarberg

                          If you always puts your declarations on separate lines (or separated by ';') it doesn't matter. But if you do -- be aware. Say that you have; char* c; char* d; char* e; and, for some reason, probably even a good one, decides to put them on one line ... in a bit of hurry so that you ends up with; char* c,d,e; But if you had char *c; char *d; char *e; there is a pretty good chance you would end up with; char *c, *d, *e; This is also the reason for the typedef's of pointers, eg. typedef char * char_p; char_p c; char_p d; char_p e; would be char_p c, d, e; rgds /Jonas ps. char* c, d, e; --> char* c; char d; char e;

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                          SawDid
                          wrote on last edited by
                          #26

                          Bring back ALGOL 68

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                          • J jpg 0

                            char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?

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                            Bob1000
                            wrote on last edited by
                            #27

                            Simple Its C that is the pointer not the char. So char *c makes more sense Or read it in reverse (a standard way to understand C/C++) C is a pointer to char It also looks nicer!

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                            • J jpg 0

                              char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?

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                              tobofopo
                              wrote on last edited by
                              #28

                              As an aside, in the last century the leading PC C++ compiler vendor was not Microsoft but Borland. One day they got too big for their boots and issued a proclamation which dictated that all users of their IDE must code in their prescribed style - which included suffixing the "*" to the type instead of K&R's prefixing "*" to the variable name. It was at this point that I stopped using Borland. For the sake of consistency, I can't resist also applying the K&R style to references too; although I'm clearly flying in the face of convention from the majority of code examples that I see in books and on-line.

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                              • J jpg 0

                                char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?

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                                Hans Salvisberg
                                wrote on last edited by
                                #29

                                As others have pointed out before, the issue is char* c, d; vs. char *c, *d; The C++ grammar says that a declaration has the form decl-specifier-seq init-declarator-list; char is the decl-specifier, and what follows is one or more declarators (with optional initializers). *c is a declarator, and *d (or plain d) is another one. So, if you write char* c then you're needlessly confusing your (and your reader's) mental image of the C++ grammar.

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                                • S SawDid

                                  Bring back ALGOL 68

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                                  kalberts
                                  wrote on last edited by
                                  #30

                                  Why 68? Well, it was a fun language, especially for its time. But the language did't define a concrete syntax at all (there was an Algol68 with keywords in German - fully conformant to the Algol68 standard), so you couldn't use it to settle any concrete syntax arguments. Switching to C# is really a far better solution: Make everything pointers, so that you never say that it is a pointer. If it is an object, then a name of that object is a pointer to it. No way to avoid. That makes it so much simpler, never having to worry about this being a struct, that being a pointer to a struct and something else being a pointer to a pointer to an array of pointers to a struct...

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                                  • J jpg 0

                                    char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?

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                                    User 10109826
                                    wrote on last edited by
                                    #31

                                    Actually, the reason is that 'char*' is not a type. A '*' belongs to the variable. In other words, this is valid C code:

                                    char *pch, ch;
                                    ch = 'A';
                                    pch = &ch;

                                    I'm a pure C programmer. I don't know how it works for C++ though.

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                                    • J jpg 0

                                      char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?

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                                      Kirk 10389821
                                      wrote on last edited by
                                      #32

                                      The K&R answer is probably good enough. But I also taught it as the algebraic expression, that * = 1/& (or * is the inversion of &). Therefore declaring "char *c" says "*c" is a character, and &(*c) => Pointer, but & and * cancel. Therefore c is a pointer to a character. So, if you view it as *c is a the char in question, I think it explains that approach pretty clearly. Having learned C a VERY long time ago, I have always used, and mostly saw "char *c" or "char c[]"! the scary part in the old days was explaining how: 13[c] = 'x'; would be handled, as it DID compile! and according to the answer definition of [] at the time, it was converted to: *(13+c) = 'x'; and therefore was the same as c[13] = 'x';

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                                      • J jpg 0

                                        char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?

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                                        nullusDefectus
                                        wrote on last edited by
                                        #33

                                        char *c better aligns with C/C++ philosophy, but char* c is safer. The syntax char *c says *c (c dereferenced) is a char, which makes c a pointer to char. However, teaching/learning this syntax/philosophy can be hard when people are just getting introduced to pointers. Also, the declaration char *c, d makes c a char*, but d a char. This confuses beginners who are used to declarations such as int a, b which makes both a and b ints. Thus, the declaration char* c is preferred: easier to learn and safer.

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                                        • N nullusDefectus

                                          char *c better aligns with C/C++ philosophy, but char* c is safer. The syntax char *c says *c (c dereferenced) is a char, which makes c a pointer to char. However, teaching/learning this syntax/philosophy can be hard when people are just getting introduced to pointers. Also, the declaration char *c, d makes c a char*, but d a char. This confuses beginners who are used to declarations such as int a, b which makes both a and b ints. Thus, the declaration char* c is preferred: easier to learn and safer.

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                                          Hans Salvisberg
                                          wrote on last edited by
                                          #34

                                          nullusDefectus wrote:

                                          Also, the declaration char *c, d makes c a char*, but d a char. This confuses beginners who are used to declarations such as int a, b which makes both a and b ints. Thus, the declaration char* c is preferred: easier to learn and safer.

                                          Your claim and conclusion are backwards! It's writing char* c, d; that confuses beginners for the exact reason that you give. Writing char *c, d; is the correct way to teach, learn, and remind yourself and readers of your code that the * applies to c only. Given the language grammar...

                                          simple-declaration ::= decl-specifier-seq init-declarator-list(optional) ;
                                          Note the space ---^

                                          ... writing...

                                          char *c;
                                          ---^

                                          ... also demonstrates that you know what you're doing. This is how you explain it to beginners and they will remember... ;)

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