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  3. Why does most C/C++ developer prefers char *c instead of char* c?

Why does most C/C++ developer prefers char *c instead of char* c?

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  • J jpg 0

    char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?

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    Grand Chain
    wrote on last edited by
    #22

    Because that's how the compiler parses it. The * binds to the variable not the type. Think about char* a, b; This suggests that b is also a char *, but actually it is only a char. Much clearer when you write char *a, b; (Not that I would advocate doing either - even better to have two separate declarations - but it illustrates the point).

    Ian Brockbank "Legacy systems are systems that are not protected with a suite of tests. ... You are building legacy code every time you build software without associated tests." - Mary and Tom Poppendieck, Implementing Lean Software Development.

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    • J jpg 0

      char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?

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      Jonas Hammarberg
      wrote on last edited by
      #23

      If you always puts your declarations on separate lines (or separated by ';') it doesn't matter. But if you do -- be aware. Say that you have; char* c; char* d; char* e; and, for some reason, probably even a good one, decides to put them on one line ... in a bit of hurry so that you ends up with; char* c,d,e; But if you had char *c; char *d; char *e; there is a pretty good chance you would end up with; char *c, *d, *e; This is also the reason for the typedef's of pointers, eg. typedef char * char_p; char_p c; char_p d; char_p e; would be char_p c, d, e; rgds /Jonas ps. char* c, d, e; --> char* c; char d; char e;

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      • L Lost User

        Chris Maunder wrote:

        the variable is the type, and the type stays the type. The * goes with the variable because you're modifying defining how the variable will be using accessing the type value. You're not, as it were, modifying the type.

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        User 9629458
        wrote on last edited by
        #24

        Great answer. When I define a pointer I'm using `char *p;` because this is pointer. It stores an address and points a `char` value in this address. So, '*' is serving as a pointing device for (p) address register, (I think) it must be declared with address register.

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        • C Chris Maunder

          the variable is the type, and the type stays the type. The * goes with the variable because you're modifying defining how the variable will be using the type. You're not, as it were, modifying the type.

          cheers Chris Maunder

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          User 9629458
          wrote on last edited by
          #25

          Great answer. When I define a pointer I'm using char *p; because this is pointer. It stores an address and points a char value in this address. So, '*' is serving as a pointing device for p address register, (I think) it must be declared with address register.

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          • J Jonas Hammarberg

            If you always puts your declarations on separate lines (or separated by ';') it doesn't matter. But if you do -- be aware. Say that you have; char* c; char* d; char* e; and, for some reason, probably even a good one, decides to put them on one line ... in a bit of hurry so that you ends up with; char* c,d,e; But if you had char *c; char *d; char *e; there is a pretty good chance you would end up with; char *c, *d, *e; This is also the reason for the typedef's of pointers, eg. typedef char * char_p; char_p c; char_p d; char_p e; would be char_p c, d, e; rgds /Jonas ps. char* c, d, e; --> char* c; char d; char e;

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            SawDid
            wrote on last edited by
            #26

            Bring back ALGOL 68

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            • J jpg 0

              char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?

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              Bob1000
              wrote on last edited by
              #27

              Simple Its C that is the pointer not the char. So char *c makes more sense Or read it in reverse (a standard way to understand C/C++) C is a pointer to char It also looks nicer!

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              • J jpg 0

                char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?

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                tobofopo
                wrote on last edited by
                #28

                As an aside, in the last century the leading PC C++ compiler vendor was not Microsoft but Borland. One day they got too big for their boots and issued a proclamation which dictated that all users of their IDE must code in their prescribed style - which included suffixing the "*" to the type instead of K&R's prefixing "*" to the variable name. It was at this point that I stopped using Borland. For the sake of consistency, I can't resist also applying the K&R style to references too; although I'm clearly flying in the face of convention from the majority of code examples that I see in books and on-line.

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                • J jpg 0

                  char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?

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                  Hans Salvisberg
                  wrote on last edited by
                  #29

                  As others have pointed out before, the issue is char* c, d; vs. char *c, *d; The C++ grammar says that a declaration has the form decl-specifier-seq init-declarator-list; char is the decl-specifier, and what follows is one or more declarators (with optional initializers). *c is a declarator, and *d (or plain d) is another one. So, if you write char* c then you're needlessly confusing your (and your reader's) mental image of the C++ grammar.

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                  • S SawDid

                    Bring back ALGOL 68

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                    kalberts
                    wrote on last edited by
                    #30

                    Why 68? Well, it was a fun language, especially for its time. But the language did't define a concrete syntax at all (there was an Algol68 with keywords in German - fully conformant to the Algol68 standard), so you couldn't use it to settle any concrete syntax arguments. Switching to C# is really a far better solution: Make everything pointers, so that you never say that it is a pointer. If it is an object, then a name of that object is a pointer to it. No way to avoid. That makes it so much simpler, never having to worry about this being a struct, that being a pointer to a struct and something else being a pointer to a pointer to an array of pointers to a struct...

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                    • J jpg 0

                      char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?

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                      User 10109826
                      wrote on last edited by
                      #31

                      Actually, the reason is that 'char*' is not a type. A '*' belongs to the variable. In other words, this is valid C code:

                      char *pch, ch;
                      ch = 'A';
                      pch = &ch;

                      I'm a pure C programmer. I don't know how it works for C++ though.

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                      • J jpg 0

                        char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?

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                        Kirk 10389821
                        wrote on last edited by
                        #32

                        The K&R answer is probably good enough. But I also taught it as the algebraic expression, that * = 1/& (or * is the inversion of &). Therefore declaring "char *c" says "*c" is a character, and &(*c) => Pointer, but & and * cancel. Therefore c is a pointer to a character. So, if you view it as *c is a the char in question, I think it explains that approach pretty clearly. Having learned C a VERY long time ago, I have always used, and mostly saw "char *c" or "char c[]"! the scary part in the old days was explaining how: 13[c] = 'x'; would be handled, as it DID compile! and according to the answer definition of [] at the time, it was converted to: *(13+c) = 'x'; and therefore was the same as c[13] = 'x';

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                        • J jpg 0

                          char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?

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                          nullusDefectus
                          wrote on last edited by
                          #33

                          char *c better aligns with C/C++ philosophy, but char* c is safer. The syntax char *c says *c (c dereferenced) is a char, which makes c a pointer to char. However, teaching/learning this syntax/philosophy can be hard when people are just getting introduced to pointers. Also, the declaration char *c, d makes c a char*, but d a char. This confuses beginners who are used to declarations such as int a, b which makes both a and b ints. Thus, the declaration char* c is preferred: easier to learn and safer.

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                          • N nullusDefectus

                            char *c better aligns with C/C++ philosophy, but char* c is safer. The syntax char *c says *c (c dereferenced) is a char, which makes c a pointer to char. However, teaching/learning this syntax/philosophy can be hard when people are just getting introduced to pointers. Also, the declaration char *c, d makes c a char*, but d a char. This confuses beginners who are used to declarations such as int a, b which makes both a and b ints. Thus, the declaration char* c is preferred: easier to learn and safer.

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                            Hans Salvisberg
                            wrote on last edited by
                            #34

                            nullusDefectus wrote:

                            Also, the declaration char *c, d makes c a char*, but d a char. This confuses beginners who are used to declarations such as int a, b which makes both a and b ints. Thus, the declaration char* c is preferred: easier to learn and safer.

                            Your claim and conclusion are backwards! It's writing char* c, d; that confuses beginners for the exact reason that you give. Writing char *c, d; is the correct way to teach, learn, and remind yourself and readers of your code that the * applies to c only. Given the language grammar...

                            simple-declaration ::= decl-specifier-seq init-declarator-list(optional) ;
                            Note the space ---^

                            ... writing...

                            char *c;
                            ---^

                            ... also demonstrates that you know what you're doing. This is how you explain it to beginners and they will remember... ;)

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                            • J jpg 0

                              char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?

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                              ZimFromIRK
                              wrote on last edited by
                              #35

                              I always the * next to the variable since you can convert most types into a pointer with the * modifier. Otherwise, this looks inconsistent:

                              char *p0;
                              char *p1, *p2;

                              Uwe Baemayr Senior Software Developer Micro Focus

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                              • C Chris Maunder

                                the variable is the type, and the type stays the type. The * goes with the variable because you're modifying defining how the variable will be using the type. You're not, as it were, modifying the type.

                                cheers Chris Maunder

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                                PhM33
                                wrote on last edited by
                                #36

                                My 2 cents, I prefer

                                char* c;

                                too, as I've learned years ago. To quote Wikipedia and what I've learned (Pointers section) : "A pointer is a data type that contains the address of a storage location of a variable of a particular type." Nevertheless, this same Wikipedia section points out that writing it is a matter of style :

                                char* c;

                                char * c;

                                or

                                char *c;

                                All right for everyone :) Not mentioning the confusing writing for arrays of pointers... So the type of "char*" is a "pointer on a char". The type of "int*" is a "pointer on an int". And so on...

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                                • P PhM33

                                  My 2 cents, I prefer

                                  char* c;

                                  too, as I've learned years ago. To quote Wikipedia and what I've learned (Pointers section) : "A pointer is a data type that contains the address of a storage location of a variable of a particular type." Nevertheless, this same Wikipedia section points out that writing it is a matter of style :

                                  char* c;

                                  char * c;

                                  or

                                  char *c;

                                  All right for everyone :) Not mentioning the confusing writing for arrays of pointers... So the type of "char*" is a "pointer on a char". The type of "int*" is a "pointer on an int". And so on...

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                                  Gary Wheeler
                                  wrote on last edited by
                                  #37

                                  Member 10753505 wrote:

                                  arrays

                                  int x[2];

                                  = 1[x];

                                  is perfectly valid and utterly disgusting in C/C++.

                                  Software Zen: delete this;

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                                  • J jpg 0

                                    char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?

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                                    SeattleC
                                    wrote on last edited by
                                    #38

                                    char *c; matches the structure of the C grammar. If you declare three pointers, the declaration looks like char *c, *d, *e; But people think of the '\*' as belonging with the type, so they write char* c;

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                                    • J jpg 0

                                      char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?

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                                      Jesse Connell
                                      wrote on last edited by
                                      #39

                                      * `char* c` is preferred for C++. See (1). * `char *a, *b, *c;` is sloppy - separate each declaration. See (2) * For those arguing that pointers are not types, I would say that this amounts to arguing semantics (syntax?) at best. The C++ Standard (3) frequently talks about pointers as types. Moreover, operators dealing with the type system, such as `typeid`, `decltype` deal with pointers as types. The entire _goal_ of smart pointers is to give types that can be transparently treated like pointers (along with additional behavior - object lifecycle mgmt., typically). Overloading, resolution, etc., all deal in "types" and pointers is part-and-parcel to this. * (Practical usefulness) The "right to left" reading gives the intuitive type of a name. This works better than the "whitespace association" model. Consider:

                                      int* const volatile p1; // p1 is a volatile const pointer to an int
                                      int *const volatile p2; // (*const volatile p2) is an int?

                                      * I'm declaring the name `a` to be a pointer to a `MyObject`, I'm not declaring the `MyObject` itself, I'm just declaring the _pointer_. To the point of my second bullet above, `MyObject a, *b` is nasty, because for a C++ programmer, the first variable is declaring an object, the second is declaring just a pointer. If the context of this is declaring local/global variables, the `a` involves a (potentially non-trivial) constructor, which entails who knows what. `b` is simply telling the compiler to reserve some bytes for a pointer. (Something similar can be said where these are fields of a class/struct/union.) These are wildly different things in C++. 1. [Stroustrup: C++ Style and Technique FAQ](http://www.stroustrup.com/bs\_faq2.html#whitespace) 2. [CppCoreGuidelines/CppCoreGuidelines.md at master · isocpp/CppCoreGuidelines · GitHub](https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md#Res-name-one) 3. [Working Draft, Standard for Programming Language C++](http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2017/n4659.pdf)

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                                      • J jpg 0

                                        char is a type and c is a name, to me, it always make more sense to put the name alone and have the type together, like "char* c", I can tell immediately that it is a pointer to a char, so its always goes like [type] [name]. But in contrast, most C/C++ code I found prefer the other way around, like "char *c". Is there any specific reasons why this is so?

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                                        PNutHed
                                        wrote on last edited by
                                        #40

                                        I didn't realize most preferred 'char* c' as opposed to 'char *c'. My initial intro to C was K&R so I started out with the former, but long ago switched to the latter, it just feels better somehow. I will say this in regards to 'char *c', though I realize this is wholly a religious debate and do not wish to antagonize, but it makes this look better: 'char *a, *b, *c;' Full disclosure, I use the 'goto' statement too.

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                                        • L Lost User

                                          Goes back to K&R, they invented the thing and people followed their style. also in C you cant declare arrays that way:

                                          char c[]; /* compiles just fine */
                                          char[] d; /* error */
                                          // so followig the same
                                          Tis the style of this language, inasmuch to continue that style far more logical to write */
                                          char *e;

                                          1. and so "char* c" is stylistically wrong in both C & C++. (And older compilers will correctly flag that as an error.) 2. In C "char *" is not a type, it's a pointer to a type. Yup, pointers are not types, they are pointers. ... cats, dogs and cows are types of animal, beef is not an animal but it does 'refer' to one

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                                          Lost User
                                          wrote on last edited by
                                          #41

                                          (Just a thought) "*" works like a "modifier" (in this case); so there "should" be a space ? (e.g. char * e); But does it then become an "operator" ? While "_e" is a valid name; as a name, "*e" is NOT valid. (What would a "cross-reference" listing say about "names" and "type"). If we keep the same "characters", the one that feels "more satisfying" (to me) is:

                                          *char e;

                                          "(I) am amazed to see myself here rather than there ... now rather than then". ― Blaise Pascal

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