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2D Gaming Development / CocosSharp

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  • Z ZurdoDev

    Eric Lynch wrote:

    Its too much for what I'm doing.

    Really? It's pretty much a goto standard for simple games.

    Everyone is born right handed. Only the strongest overcome it. Fight for left-handed rights and hand equality.

    E Offline
    E Offline
    Eric Lynch
    wrote on last edited by
    #9

    I hear you. Its certainly difficult (I'd say impossible) to mistake its popularity :)

    Z 1 Reply Last reply
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    • E Eric Lynch

      I hear you. Its certainly difficult (I'd say impossible) to mistake its popularity :)

      Z Offline
      Z Offline
      ZurdoDev
      wrote on last edited by
      #10

      Eric Lynch wrote:

      o mistake its popularity

      My point was, it is what lots of people use for simple gaming. So, if it's too much for you, I'm not sure what else would be simpler than Unity.

      Everyone is born right handed. Only the strongest overcome it. Fight for left-handed rights and hand equality.

      1 Reply Last reply
      0
      • E Eric Lynch

        I have an idea for a simple 2D game and am thinking about trying to go cross-platform. Let me start with, I considered Unity first. For various reasons, not interested in advice about it. To stay in VS/C# land and save money, I'm considering using CocosSharp. I'm usually reluctant to invite opinions, but I could use some advice here. My biggest concern is that the last update (of CocosSharp) on GitHub is comparatively old. Is CocosSharp still a viable alternative? Or, am I about to use an already extinct dinosaur? Anything else you'd recommend? Again, my focus is free/cheap, simple, 2D. In an ideal world, VS/C#, so I can stay comfy on my PC. Though, I'm flexible on that goal. Most of the other options I saw out there seemed expensive, complicated, and/or 3D oriented. UPDATE: I'll leave the thread open for continued Unity cheerleading, since this seems to be the only opinion out there. Sigh...not sure of the purpose of repeatedly posting "use Unity", but too each their own :) Regarding the original topic, since I'm leery of CocosSharp's continued support, I've decided to experiment with MonoGame instead.

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        Maximilien
        wrote on last edited by
        #11

        LOL, Use Unity!! Everyone is using it, C#, 2d ...

        I'd rather be phishing!

        1 Reply Last reply
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        • E Eric Lynch

          I have an idea for a simple 2D game and am thinking about trying to go cross-platform. Let me start with, I considered Unity first. For various reasons, not interested in advice about it. To stay in VS/C# land and save money, I'm considering using CocosSharp. I'm usually reluctant to invite opinions, but I could use some advice here. My biggest concern is that the last update (of CocosSharp) on GitHub is comparatively old. Is CocosSharp still a viable alternative? Or, am I about to use an already extinct dinosaur? Anything else you'd recommend? Again, my focus is free/cheap, simple, 2D. In an ideal world, VS/C#, so I can stay comfy on my PC. Though, I'm flexible on that goal. Most of the other options I saw out there seemed expensive, complicated, and/or 3D oriented. UPDATE: I'll leave the thread open for continued Unity cheerleading, since this seems to be the only opinion out there. Sigh...not sure of the purpose of repeatedly posting "use Unity", but too each their own :) Regarding the original topic, since I'm leery of CocosSharp's continued support, I've decided to experiment with MonoGame instead.

          R Offline
          R Offline
          raddevus
          wrote on last edited by
          #12

          For 2D I say HTML5 / Canvas. You get _everywhere_ deployment. Your friends don't have to do any install, just point at your game's URL. I think you'll find HTML5 Canvas very cool and easy to use : yes it is JavaScript (don't be hatin'). :rolleyes: Here is an absolutely fantastic book with tons of samples that will amaze you: HTML5 Canvas: Native Interactivity and Animation for the Web [^] Here's a very lame example of an HTML5 Canvas thing I built: Robot Dots[^] The amazing thing (IMHO) is that the code is less than 300 lines of JavaScript.:cool: I wrote it all up in an article here on CP: HTML5 Canvas : Clean JavaScript & Code Organization Allows Faster Dev, Easier Extensibility[^] At least I've provided you with one alternate view to !!!!UNITY!!! :laugh: EDIT Also, see my SignalR example which implements HTML5 / Canvas to move pawns on a grid. Beginner's Guide to Using SignalR via ASP.NET[^] There are some interesting HTML5 / CANVAS concepts there.

          E 1 Reply Last reply
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          • R raddevus

            For 2D I say HTML5 / Canvas. You get _everywhere_ deployment. Your friends don't have to do any install, just point at your game's URL. I think you'll find HTML5 Canvas very cool and easy to use : yes it is JavaScript (don't be hatin'). :rolleyes: Here is an absolutely fantastic book with tons of samples that will amaze you: HTML5 Canvas: Native Interactivity and Animation for the Web [^] Here's a very lame example of an HTML5 Canvas thing I built: Robot Dots[^] The amazing thing (IMHO) is that the code is less than 300 lines of JavaScript.:cool: I wrote it all up in an article here on CP: HTML5 Canvas : Clean JavaScript & Code Organization Allows Faster Dev, Easier Extensibility[^] At least I've provided you with one alternate view to !!!!UNITY!!! :laugh: EDIT Also, see my SignalR example which implements HTML5 / Canvas to move pawns on a grid. Beginner's Guide to Using SignalR via ASP.NET[^] There are some interesting HTML5 / CANVAS concepts there.

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            Eric Lynch
            wrote on last edited by
            #13

            Thank you (and an upvote) for the first non-Unity option. I was starting to have flashbacks to the Borg from TNG: "You will use Unity. You will be assimilated. Resistant is futile." :) HTML5 / Canvas looks like a potentially interesting fit for a different project (currently on the back burner). For now, I think I'm sticking with MonoGame for this project.

            1 Reply Last reply
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            • E Eric Lynch

              I have an idea for a simple 2D game and am thinking about trying to go cross-platform. Let me start with, I considered Unity first. For various reasons, not interested in advice about it. To stay in VS/C# land and save money, I'm considering using CocosSharp. I'm usually reluctant to invite opinions, but I could use some advice here. My biggest concern is that the last update (of CocosSharp) on GitHub is comparatively old. Is CocosSharp still a viable alternative? Or, am I about to use an already extinct dinosaur? Anything else you'd recommend? Again, my focus is free/cheap, simple, 2D. In an ideal world, VS/C#, so I can stay comfy on my PC. Though, I'm flexible on that goal. Most of the other options I saw out there seemed expensive, complicated, and/or 3D oriented. UPDATE: I'll leave the thread open for continued Unity cheerleading, since this seems to be the only opinion out there. Sigh...not sure of the purpose of repeatedly posting "use Unity", but too each their own :) Regarding the original topic, since I'm leery of CocosSharp's continued support, I've decided to experiment with MonoGame instead.

              R Offline
              R Offline
              Ron Nicholson
              wrote on last edited by
              #14

              Probably not what you are interested in, mostly because it doesn't stick with your parameters but I wanted to throw it out there for future readers, if nothing else. Embarcadero[^] has recently created a community version of their RAD studio. It is C++ and Delphi and not C# but it is free until you earn $5000.00 and seems fairly easy and straight forward. They have a boot camp with several 2d games and source that you can play with, along with a high level explanation. Lots more tuts and stuff for Delphi and it is an easy language, but C++ is my fav. My thoughts are to create a really simple app for my grandson (who is 2) to play on a windows touchscreen and then to port it to Android and IOS with the same code. If it works and is easy enough then I'll try something more complicated and eventually purchase it, but only after it has paid for itself. Delphi Community Edition[^] | C++ Builder Community Edition[^] | Embarcadero Bootcamp[^] Anyway, just some thoughts I had. :-D

              Jack of all trades, master of none, though often times better than master of one.

              1 Reply Last reply
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              • E Eric Lynch

                I have an idea for a simple 2D game and am thinking about trying to go cross-platform. Let me start with, I considered Unity first. For various reasons, not interested in advice about it. To stay in VS/C# land and save money, I'm considering using CocosSharp. I'm usually reluctant to invite opinions, but I could use some advice here. My biggest concern is that the last update (of CocosSharp) on GitHub is comparatively old. Is CocosSharp still a viable alternative? Or, am I about to use an already extinct dinosaur? Anything else you'd recommend? Again, my focus is free/cheap, simple, 2D. In an ideal world, VS/C#, so I can stay comfy on my PC. Though, I'm flexible on that goal. Most of the other options I saw out there seemed expensive, complicated, and/or 3D oriented. UPDATE: I'll leave the thread open for continued Unity cheerleading, since this seems to be the only opinion out there. Sigh...not sure of the purpose of repeatedly posting "use Unity", but too each their own :) Regarding the original topic, since I'm leery of CocosSharp's continued support, I've decided to experiment with MonoGame instead.

                D Offline
                D Offline
                Dar Brett 0
                wrote on last edited by
                #15

                Have a look at SDL, I know it's cross platform - although I've only ever run it on Windows and Linux. I think it has C# bindings, but I've never used them. You'd need to build up a lot of the logic for your actual game, which I reckon is a lot better than been stuck in something like Unity's GameObject model when it doesn't fit your use case.

                E 1 Reply Last reply
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                • E Eric Lynch

                  I have an idea for a simple 2D game and am thinking about trying to go cross-platform. Let me start with, I considered Unity first. For various reasons, not interested in advice about it. To stay in VS/C# land and save money, I'm considering using CocosSharp. I'm usually reluctant to invite opinions, but I could use some advice here. My biggest concern is that the last update (of CocosSharp) on GitHub is comparatively old. Is CocosSharp still a viable alternative? Or, am I about to use an already extinct dinosaur? Anything else you'd recommend? Again, my focus is free/cheap, simple, 2D. In an ideal world, VS/C#, so I can stay comfy on my PC. Though, I'm flexible on that goal. Most of the other options I saw out there seemed expensive, complicated, and/or 3D oriented. UPDATE: I'll leave the thread open for continued Unity cheerleading, since this seems to be the only opinion out there. Sigh...not sure of the purpose of repeatedly posting "use Unity", but too each their own :) Regarding the original topic, since I'm leery of CocosSharp's continued support, I've decided to experiment with MonoGame instead.

                  R Offline
                  R Offline
                  R Erasmus
                  wrote on last edited by
                  #16

                  Yea, MonoGame rocks! Never tried CocosSharp though so I can't compare them.

                  "Program testing can be used to show the presence of bugs, but never to show their absence." << please vote!! >>

                  E 1 Reply Last reply
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                  • E Eric Lynch

                    I have an idea for a simple 2D game and am thinking about trying to go cross-platform. Let me start with, I considered Unity first. For various reasons, not interested in advice about it. To stay in VS/C# land and save money, I'm considering using CocosSharp. I'm usually reluctant to invite opinions, but I could use some advice here. My biggest concern is that the last update (of CocosSharp) on GitHub is comparatively old. Is CocosSharp still a viable alternative? Or, am I about to use an already extinct dinosaur? Anything else you'd recommend? Again, my focus is free/cheap, simple, 2D. In an ideal world, VS/C#, so I can stay comfy on my PC. Though, I'm flexible on that goal. Most of the other options I saw out there seemed expensive, complicated, and/or 3D oriented. UPDATE: I'll leave the thread open for continued Unity cheerleading, since this seems to be the only opinion out there. Sigh...not sure of the purpose of repeatedly posting "use Unity", but too each their own :) Regarding the original topic, since I'm leery of CocosSharp's continued support, I've decided to experiment with MonoGame instead.

                    S Offline
                    S Offline
                    Super Lloyd
                    wrote on last edited by
                    #17

                    Pah, forget unity. Try [Xenko Game Engine](https://xenko.com/) :D

                    A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                    M E 2 Replies Last reply
                    0
                    • E Eric Lynch

                      I have an idea for a simple 2D game and am thinking about trying to go cross-platform. Let me start with, I considered Unity first. For various reasons, not interested in advice about it. To stay in VS/C# land and save money, I'm considering using CocosSharp. I'm usually reluctant to invite opinions, but I could use some advice here. My biggest concern is that the last update (of CocosSharp) on GitHub is comparatively old. Is CocosSharp still a viable alternative? Or, am I about to use an already extinct dinosaur? Anything else you'd recommend? Again, my focus is free/cheap, simple, 2D. In an ideal world, VS/C#, so I can stay comfy on my PC. Though, I'm flexible on that goal. Most of the other options I saw out there seemed expensive, complicated, and/or 3D oriented. UPDATE: I'll leave the thread open for continued Unity cheerleading, since this seems to be the only opinion out there. Sigh...not sure of the purpose of repeatedly posting "use Unity", but too each their own :) Regarding the original topic, since I'm leery of CocosSharp's continued support, I've decided to experiment with MonoGame instead.

                      K Offline
                      K Offline
                      KBZX5000
                      wrote on last edited by
                      #18

                      Sorry to jump on the cheerleading band wagon, but there's no realistic C# alternative in existence. We needed a 2D engine for low-cost (so C#) tech-demo's, we considered Cocos (dubious support and future), MonoGame (slow updates, no web support), SDL (too much boilerplate needed) and Unreal (unsupported C# plugin). We really tried not using Unity, but even with it's terrible bug support, terrible IDE design, terrible cloud support and terrible asset store.. it's still the best tool for the job.

                      S 1 Reply Last reply
                      0
                      • E Eric Lynch

                        I have an idea for a simple 2D game and am thinking about trying to go cross-platform. Let me start with, I considered Unity first. For various reasons, not interested in advice about it. To stay in VS/C# land and save money, I'm considering using CocosSharp. I'm usually reluctant to invite opinions, but I could use some advice here. My biggest concern is that the last update (of CocosSharp) on GitHub is comparatively old. Is CocosSharp still a viable alternative? Or, am I about to use an already extinct dinosaur? Anything else you'd recommend? Again, my focus is free/cheap, simple, 2D. In an ideal world, VS/C#, so I can stay comfy on my PC. Though, I'm flexible on that goal. Most of the other options I saw out there seemed expensive, complicated, and/or 3D oriented. UPDATE: I'll leave the thread open for continued Unity cheerleading, since this seems to be the only opinion out there. Sigh...not sure of the purpose of repeatedly posting "use Unity", but too each their own :) Regarding the original topic, since I'm leery of CocosSharp's continued support, I've decided to experiment with MonoGame instead.

                        S Offline
                        S Offline
                        Stephen McCafferty
                        wrote on last edited by
                        #19

                        There's Godot Engine, but it uses its own scripting language. The language is pretty quick to learn, although it has its idiosyncrasies. The architecture might also be a bit confusing at first the way it's set up with scenes and nodes etc. if this is your first foray into the field. The documentation is also at best so-so. I was lucky enough to have someone help me with the basics and answer my noob questions, so I got off to a quick start. Thought I might as well throw it out there as an alternative.

                        E 1 Reply Last reply
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                        • S Super Lloyd

                          Pah, forget unity. Try [Xenko Game Engine](https://xenko.com/) :D

                          A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                          M Offline
                          M Offline
                          Mike Marynowski
                          wrote on last edited by
                          #20

                          I was actually looking to start a game project and was about to start learning Unity but this looks really interesting. Do you have any experience with it? Pros/cons vs Unity?

                          Blog: [Code Index] By Mike Marynowski | Business: Singulink

                          S 1 Reply Last reply
                          0
                          • M Mike Marynowski

                            I was actually looking to start a game project and was about to start learning Unity but this looks really interesting. Do you have any experience with it? Pros/cons vs Unity?

                            Blog: [Code Index] By Mike Marynowski | Business: Singulink

                            S Offline
                            S Offline
                            Super Lloyd
                            wrote on last edited by
                            #21

                            To be honest I never practice either unity or Xenko. Just was curious about DirectX C# binding From what I read it's much more developer friendly. But has less design tools! :)

                            A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                            M 1 Reply Last reply
                            0
                            • K KBZX5000

                              Sorry to jump on the cheerleading band wagon, but there's no realistic C# alternative in existence. We needed a 2D engine for low-cost (so C#) tech-demo's, we considered Cocos (dubious support and future), MonoGame (slow updates, no web support), SDL (too much boilerplate needed) and Unreal (unsupported C# plugin). We really tried not using Unity, but even with it's terrible bug support, terrible IDE design, terrible cloud support and terrible asset store.. it's still the best tool for the job.

                              S Offline
                              S Offline
                              Super Lloyd
                              wrote on last edited by
                              #22

                              [Xenko Game Engine](https://xenko.com/) Just saying....

                              A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                              K 1 Reply Last reply
                              0
                              • S Super Lloyd

                                Pah, forget unity. Try [Xenko Game Engine](https://xenko.com/) :D

                                A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                                E Offline
                                E Offline
                                Eric Lynch
                                wrote on last edited by
                                #23

                                Wow, that does look pretty awesome! However, like Unity, it seems way over-kill for the simple 2D game I'm considering. Regrettably, I'm old-school and barely passible at 2D artwork. My 3D skills are absolutely non-existent. It probably doesn't help that, because of a vision problem, I can't even see true 3D. Still, the graphics on that site make me almost believe in myself :) Anyhow, thanks (and an upvote) for what appears to be a serious contender, which appears largely unencumbered license-wise. All the other suggestions so far, I had at least heard about. I'm surprised that this one has flown completely under my radar.

                                S 1 Reply Last reply
                                0
                                • S Stephen McCafferty

                                  There's Godot Engine, but it uses its own scripting language. The language is pretty quick to learn, although it has its idiosyncrasies. The architecture might also be a bit confusing at first the way it's set up with scenes and nodes etc. if this is your first foray into the field. The documentation is also at best so-so. I was lucky enough to have someone help me with the basics and answer my noob questions, so I got off to a quick start. Thought I might as well throw it out there as an alternative.

                                  E Offline
                                  E Offline
                                  Eric Lynch
                                  wrote on last edited by
                                  #24

                                  I looked at this one a long while ago, but was put off by having to work in yet another language. Their web site now claims C# support. I might have to give it another look. I do like the licensing terms. Thanks for the suggestion.

                                  S 1 Reply Last reply
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                                  • D Dar Brett 0

                                    Have a look at SDL, I know it's cross platform - although I've only ever run it on Windows and Linux. I think it has C# bindings, but I've never used them. You'd need to build up a lot of the logic for your actual game, which I reckon is a lot better than been stuck in something like Unity's GameObject model when it doesn't fit your use case.

                                    E Offline
                                    E Offline
                                    Eric Lynch
                                    wrote on last edited by
                                    #25

                                    Yeah, thanks, I forgot about this one. It seemed a little clunky last time I visited, but its worth another look. For anyone else who wants to check it out quickly, here is a link: Simple DirectMedia Layer - Homepage[^]

                                    1 Reply Last reply
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                                    • E Eric Lynch

                                      I have an idea for a simple 2D game and am thinking about trying to go cross-platform. Let me start with, I considered Unity first. For various reasons, not interested in advice about it. To stay in VS/C# land and save money, I'm considering using CocosSharp. I'm usually reluctant to invite opinions, but I could use some advice here. My biggest concern is that the last update (of CocosSharp) on GitHub is comparatively old. Is CocosSharp still a viable alternative? Or, am I about to use an already extinct dinosaur? Anything else you'd recommend? Again, my focus is free/cheap, simple, 2D. In an ideal world, VS/C#, so I can stay comfy on my PC. Though, I'm flexible on that goal. Most of the other options I saw out there seemed expensive, complicated, and/or 3D oriented. UPDATE: I'll leave the thread open for continued Unity cheerleading, since this seems to be the only opinion out there. Sigh...not sure of the purpose of repeatedly posting "use Unity", but too each their own :) Regarding the original topic, since I'm leery of CocosSharp's continued support, I've decided to experiment with MonoGame instead.

                                      J Offline
                                      J Offline
                                      JonRead
                                      wrote on last edited by
                                      #26

                                      Have you looked at some of the game builder tools such as GameMakerStudio or AppGameKit? Not C#, but may be suitable for your needs.

                                      E 1 Reply Last reply
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                                      • R R Erasmus

                                        Yea, MonoGame rocks! Never tried CocosSharp though so I can't compare them.

                                        "Program testing can be used to show the presence of bugs, but never to show their absence." << please vote!! >>

                                        E Offline
                                        E Offline
                                        Eric Lynch
                                        wrote on last edited by
                                        #27

                                        Good to hear! MonoGame is what I'm flying with for now. I've been fairly happy so far. CocosSharp is built on-top of MonoGame and allegedly provides a more .NET friendly framework. It seemed like an exciting option. However, the last update is so old I can hear crickets on the GitHub site :) Also, since nobody has visited and exclaimed, "Yea, CocosSharp rocks!", it seems woefully short of supporters. Everything I can find says its dead. Heck, on the following GitHub site, the link they list for their web site is even dead. GitHub - mono/CocosSharp: CocosSharp is a C# implementation of the Cocos2D and Cocos3D APIs that runs on any platform where MonoGame runs.[^] It's a real shame. It looked interesting. I was hoping someone might chime in with recent news.

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                                        • J JonRead

                                          Have you looked at some of the game builder tools such as GameMakerStudio or AppGameKit? Not C#, but may be suitable for your needs.

                                          E Offline
                                          E Offline
                                          Eric Lynch
                                          wrote on last edited by
                                          #28

                                          Intriguing suggestion, but the sites for both seem high on marketing hype, low on exact pricing, and absolutely silent on licensing details. For now, their sites set off all sorts of alarm bells for me. That said, thank you for the suggestion. I think I'll keep a link to GameMaker Studio on my "to visit in the future" list. It looked promising.

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