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  3. Some thoughts on the .net CLR/CLI

Some thoughts on the .net CLR/CLI

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  • H Offline
    H Offline
    honey the codewitch
    wrote on last edited by
    #1

    I've always been kind of bummed about the universal garbage collection in .NET because you can't do realtime coding with a GC running in the background. What I'd have liked to see, at the very least, is a segregated heap that wasn't collected, and an ability to suspend background collection. You can kind of hack something like it into there using the large object heap and also using .NET 4+'s ability to reserve heap and suspend GC but it's non-optimal. See, I'd really like to write VST plugins in C# for example, and while there are offerings to do so, they are not realtime. They are kinda realtime. Not good enough for live music performance. Instead I'm forced to do it in something like C++ or *gasp* Delphi, which is costlier/more time consuming to write solid code with. I'd be okay with C# code blocks (similar to unsafe) where realtime code could run but apparently that's too much to ask. Also, I love garbage collection. Don't get me wrong. I even used it in C++ ISAPI server apps (using Boehm collector) for my strings in order to avoid heap fragmentation - in the right areas it can even improve performance.

    When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

    OriginalGriffO H P Sander RosselS D 10 Replies Last reply
    0
    • H honey the codewitch

      I've always been kind of bummed about the universal garbage collection in .NET because you can't do realtime coding with a GC running in the background. What I'd have liked to see, at the very least, is a segregated heap that wasn't collected, and an ability to suspend background collection. You can kind of hack something like it into there using the large object heap and also using .NET 4+'s ability to reserve heap and suspend GC but it's non-optimal. See, I'd really like to write VST plugins in C# for example, and while there are offerings to do so, they are not realtime. They are kinda realtime. Not good enough for live music performance. Instead I'm forced to do it in something like C++ or *gasp* Delphi, which is costlier/more time consuming to write solid code with. I'd be okay with C# code blocks (similar to unsafe) where realtime code could run but apparently that's too much to ask. Also, I love garbage collection. Don't get me wrong. I even used it in C++ ISAPI server apps (using Boehm collector) for my strings in order to avoid heap fragmentation - in the right areas it can even improve performance.

      When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

      OriginalGriffO Offline
      OriginalGriffO Offline
      OriginalGriff
      wrote on last edited by
      #2

      Nothing in windows is truly real time - and I never used heaps in realtime apps because of the fragmentation problem. When you are designing an inkjet printer that should just run for years on a conveyor belt with just the ink cartridge needing changing, you can't risk fragmentation or you'll miss product. Windows was never a choice for that! :laugh:

      Sent from my Amstrad PC 1640 Never throw anything away, Griff Bad command or file name. Bad, bad command! Sit! Stay! Staaaay... AntiTwitter: @DalekDave is now a follower!

      "I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
      "Common sense is so rare these days, it should be classified as a super power" - Random T-shirt

      H U 2 Replies Last reply
      0
      • OriginalGriffO OriginalGriff

        Nothing in windows is truly real time - and I never used heaps in realtime apps because of the fragmentation problem. When you are designing an inkjet printer that should just run for years on a conveyor belt with just the ink cartridge needing changing, you can't risk fragmentation or you'll miss product. Windows was never a choice for that! :laugh:

        Sent from my Amstrad PC 1640 Never throw anything away, Griff Bad command or file name. Bad, bad command! Sit! Stay! Staaaay... AntiTwitter: @DalekDave is now a follower!

        H Offline
        H Offline
        honey the codewitch
        wrote on last edited by
        #3

        VSTs are realtime, and run in windows. I get that windows is not an RTOS. But windows is pretty good at faking it enough for games and music apps. That's what's important - not the largely academic technical category of RTOS. Otherwise people would never use Macs or PCs to write or perform music with. But yeah, I do know what you're saying. You're talking about writing little things like printer drivers. I'm talking about much larger animals where ring buffers just won't cut it. Like a vocoder VST or a quadruple osc synth with compression and analog modeling.

        When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

        1 Reply Last reply
        0
        • H honey the codewitch

          I've always been kind of bummed about the universal garbage collection in .NET because you can't do realtime coding with a GC running in the background. What I'd have liked to see, at the very least, is a segregated heap that wasn't collected, and an ability to suspend background collection. You can kind of hack something like it into there using the large object heap and also using .NET 4+'s ability to reserve heap and suspend GC but it's non-optimal. See, I'd really like to write VST plugins in C# for example, and while there are offerings to do so, they are not realtime. They are kinda realtime. Not good enough for live music performance. Instead I'm forced to do it in something like C++ or *gasp* Delphi, which is costlier/more time consuming to write solid code with. I'd be okay with C# code blocks (similar to unsafe) where realtime code could run but apparently that's too much to ask. Also, I love garbage collection. Don't get me wrong. I even used it in C++ ISAPI server apps (using Boehm collector) for my strings in order to avoid heap fragmentation - in the right areas it can even improve performance.

          When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

          H Offline
          H Offline
          H Brydon
          wrote on last edited by
          #4

          All garbage collected languages that I'm familiar with take too big a bite in that they don't let you delete things. The GC has to do all the work. I'd rather see opportunities to delete objects under programmer control via: * Stack variables that destruct when you go out of scope * Destructors in classes * Ability to 'delete' a pointer These ideas are not incompatible with GC languages but the features are conspicuously absent.

          I'm retired. There's a nap for that... - Harvey

          H Sander RosselS 2 Replies Last reply
          0
          • H H Brydon

            All garbage collected languages that I'm familiar with take too big a bite in that they don't let you delete things. The GC has to do all the work. I'd rather see opportunities to delete objects under programmer control via: * Stack variables that destruct when you go out of scope * Destructors in classes * Ability to 'delete' a pointer These ideas are not incompatible with GC languages but the features are conspicuously absent.

            I'm retired. There's a nap for that... - Harvey

            H Offline
            H Offline
            honey the codewitch
            wrote on last edited by
            #5

            That's true, and kind of what i'm looking for, whatever form it takes. the Boehm collector let you mix, but that was C++ code there are now true value types (stack allocated) in the latest C#

            When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

            1 Reply Last reply
            0
            • H honey the codewitch

              I've always been kind of bummed about the universal garbage collection in .NET because you can't do realtime coding with a GC running in the background. What I'd have liked to see, at the very least, is a segregated heap that wasn't collected, and an ability to suspend background collection. You can kind of hack something like it into there using the large object heap and also using .NET 4+'s ability to reserve heap and suspend GC but it's non-optimal. See, I'd really like to write VST plugins in C# for example, and while there are offerings to do so, they are not realtime. They are kinda realtime. Not good enough for live music performance. Instead I'm forced to do it in something like C++ or *gasp* Delphi, which is costlier/more time consuming to write solid code with. I'd be okay with C# code blocks (similar to unsafe) where realtime code could run but apparently that's too much to ask. Also, I love garbage collection. Don't get me wrong. I even used it in C++ ISAPI server apps (using Boehm collector) for my strings in order to avoid heap fragmentation - in the right areas it can even improve performance.

              When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

              P Online
              P Online
              PIEBALDconsult
              wrote on last edited by
              #6

              User the right tool for the right job.

              H 1 Reply Last reply
              0
              • P PIEBALDconsult

                User the right tool for the right job.

                H Offline
                H Offline
                honey the codewitch
                wrote on last edited by
                #7

                That's why I use C++ for this. But it would be nice to have other options.

                When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

                P 1 Reply Last reply
                0
                • H honey the codewitch

                  That's why I use C++ for this. But it would be nice to have other options.

                  When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

                  P Online
                  P Online
                  PIEBALDconsult
                  wrote on last edited by
                  #8

                  C, senor.

                  1 Reply Last reply
                  0
                  • H honey the codewitch

                    I've always been kind of bummed about the universal garbage collection in .NET because you can't do realtime coding with a GC running in the background. What I'd have liked to see, at the very least, is a segregated heap that wasn't collected, and an ability to suspend background collection. You can kind of hack something like it into there using the large object heap and also using .NET 4+'s ability to reserve heap and suspend GC but it's non-optimal. See, I'd really like to write VST plugins in C# for example, and while there are offerings to do so, they are not realtime. They are kinda realtime. Not good enough for live music performance. Instead I'm forced to do it in something like C++ or *gasp* Delphi, which is costlier/more time consuming to write solid code with. I'd be okay with C# code blocks (similar to unsafe) where realtime code could run but apparently that's too much to ask. Also, I love garbage collection. Don't get me wrong. I even used it in C++ ISAPI server apps (using Boehm collector) for my strings in order to avoid heap fragmentation - in the right areas it can even improve performance.

                    When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

                    Sander RosselS Offline
                    Sander RosselS Offline
                    Sander Rossel
                    wrote on last edited by
                    #9

                    codewitch honey crisis wrote:

                    universal garbage collection in .NET

                    Now caught on camera[^] Somehow that was the first thing that came to mind :D

                    Best, Sander sanderrossel.com Continuous Integration, Delivery, and Deployment arrgh.js - Bringing LINQ to JavaScript Object-Oriented Programming in C# Succinctly

                    H 1 Reply Last reply
                    0
                    • H H Brydon

                      All garbage collected languages that I'm familiar with take too big a bite in that they don't let you delete things. The GC has to do all the work. I'd rather see opportunities to delete objects under programmer control via: * Stack variables that destruct when you go out of scope * Destructors in classes * Ability to 'delete' a pointer These ideas are not incompatible with GC languages but the features are conspicuously absent.

                      I'm retired. There's a nap for that... - Harvey

                      Sander RosselS Offline
                      Sander RosselS Offline
                      Sander Rossel
                      wrote on last edited by
                      #10

                      H.Brydon wrote:

                      Destructors in classes

                      That's possible, although I've never seen them out in the wild: Finalizers - C# Programming Guide | Microsoft Docs[^]

                      Best, Sander sanderrossel.com Continuous Integration, Delivery, and Deployment arrgh.js - Bringing LINQ to JavaScript Object-Oriented Programming in C# Succinctly

                      H 1 Reply Last reply
                      0
                      • Sander RosselS Sander Rossel

                        H.Brydon wrote:

                        Destructors in classes

                        That's possible, although I've never seen them out in the wild: Finalizers - C# Programming Guide | Microsoft Docs[^]

                        Best, Sander sanderrossel.com Continuous Integration, Delivery, and Deployment arrgh.js - Bringing LINQ to JavaScript Object-Oriented Programming in C# Succinctly

                        H Offline
                        H Offline
                        honey the codewitch
                        wrote on last edited by
                        #11

                        I wasn't going to tell him. Anyone that uses Finalizers needs to be dragged into the street and summarily shot. With witnesses so nobody *ever* makes the same mistake. There's a special hell where they keep the guy who designed them. It's below building 8 on the microsoft campus.

                        When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

                        Sander RosselS S G 3 Replies Last reply
                        0
                        • Sander RosselS Sander Rossel

                          codewitch honey crisis wrote:

                          universal garbage collection in .NET

                          Now caught on camera[^] Somehow that was the first thing that came to mind :D

                          Best, Sander sanderrossel.com Continuous Integration, Delivery, and Deployment arrgh.js - Bringing LINQ to JavaScript Object-Oriented Programming in C# Succinctly

                          H Offline
                          H Offline
                          honey the codewitch
                          wrote on last edited by
                          #12

                          seems accurate. it even kinda looks like HAL

                          When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

                          1 Reply Last reply
                          0
                          • H honey the codewitch

                            I've always been kind of bummed about the universal garbage collection in .NET because you can't do realtime coding with a GC running in the background. What I'd have liked to see, at the very least, is a segregated heap that wasn't collected, and an ability to suspend background collection. You can kind of hack something like it into there using the large object heap and also using .NET 4+'s ability to reserve heap and suspend GC but it's non-optimal. See, I'd really like to write VST plugins in C# for example, and while there are offerings to do so, they are not realtime. They are kinda realtime. Not good enough for live music performance. Instead I'm forced to do it in something like C++ or *gasp* Delphi, which is costlier/more time consuming to write solid code with. I'd be okay with C# code blocks (similar to unsafe) where realtime code could run but apparently that's too much to ask. Also, I love garbage collection. Don't get me wrong. I even used it in C++ ISAPI server apps (using Boehm collector) for my strings in order to avoid heap fragmentation - in the right areas it can even improve performance.

                            When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

                            D Offline
                            D Offline
                            Dan Neely
                            wrote on last edited by
                            #13

                            You might want to look at what Unity is doing with what they're calling High Performance C#. AIUI a big part is limiting themselves to stack allocations and language features that don't do heap allocations in the background to get C++ish equivalent performance/consistency by avoiding ever triggering GCs. You probably don't need the verifiably vectorized capabilities they've also built into their toolchain; but borrowing an off the shelf solution might be easier than doing the parts you need on your own. [C++, C# and Unity](https://lucasmeijer.com/posts/cpp\_unity/)

                            Did you ever see history portrayed as an old man with a wise brow and pulseless heart, weighing all things in the balance of reason? Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful? --Zachris Topelius Training a telescope on one’s own belly button will only reveal lint. You like that? You go right on staring at it. I prefer looking at galaxies. -- Sarah Hoyt

                            H 1 Reply Last reply
                            0
                            • H honey the codewitch

                              I wasn't going to tell him. Anyone that uses Finalizers needs to be dragged into the street and summarily shot. With witnesses so nobody *ever* makes the same mistake. There's a special hell where they keep the guy who designed them. It's below building 8 on the microsoft campus.

                              When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

                              Sander RosselS Offline
                              Sander RosselS Offline
                              Sander Rossel
                              wrote on last edited by
                              #14

                              I'm told tuples use them too :laugh:

                              Best, Sander sanderrossel.com Continuous Integration, Delivery, and Deployment arrgh.js - Bringing LINQ to JavaScript Object-Oriented Programming in C# Succinctly

                              1 Reply Last reply
                              0
                              • D Dan Neely

                                You might want to look at what Unity is doing with what they're calling High Performance C#. AIUI a big part is limiting themselves to stack allocations and language features that don't do heap allocations in the background to get C++ish equivalent performance/consistency by avoiding ever triggering GCs. You probably don't need the verifiably vectorized capabilities they've also built into their toolchain; but borrowing an off the shelf solution might be easier than doing the parts you need on your own. [C++, C# and Unity](https://lucasmeijer.com/posts/cpp\_unity/)

                                Did you ever see history portrayed as an old man with a wise brow and pulseless heart, weighing all things in the balance of reason? Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful? --Zachris Topelius Training a telescope on one’s own belly button will only reveal lint. You like that? You go right on staring at it. I prefer looking at galaxies. -- Sarah Hoyt

                                H Offline
                                H Offline
                                honey the codewitch
                                wrote on last edited by
                                #15

                                what what? ooooh. I'll definitely check it out. it sounds interesting.

                                When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

                                D 1 Reply Last reply
                                0
                                • H honey the codewitch

                                  I've always been kind of bummed about the universal garbage collection in .NET because you can't do realtime coding with a GC running in the background. What I'd have liked to see, at the very least, is a segregated heap that wasn't collected, and an ability to suspend background collection. You can kind of hack something like it into there using the large object heap and also using .NET 4+'s ability to reserve heap and suspend GC but it's non-optimal. See, I'd really like to write VST plugins in C# for example, and while there are offerings to do so, they are not realtime. They are kinda realtime. Not good enough for live music performance. Instead I'm forced to do it in something like C++ or *gasp* Delphi, which is costlier/more time consuming to write solid code with. I'd be okay with C# code blocks (similar to unsafe) where realtime code could run but apparently that's too much to ask. Also, I love garbage collection. Don't get me wrong. I even used it in C++ ISAPI server apps (using Boehm collector) for my strings in order to avoid heap fragmentation - in the right areas it can even improve performance.

                                  When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

                                  G Offline
                                  G Offline
                                  Gary R Wheeler
                                  wrote on last edited by
                                  #16

                                  Being thoroughly experienced in C++, C#, and near-real-time programming, I've always been bemused by the complaints of performance issues related to garbage collection in .NET. I've never had a performance concern in my C# code that I could attribute to the GC taking over the machine. It's always been thread contention between resources, poorly thought-out locks, misuse of .NET facilities, or something similar. My opinion is that if your performance constraints are that tight, you shouldn't be using a garbage-collected language anyway. You need C or C++ and native threading constructs so that your control is as close to the bare metal as possible.

                                  Software Zen: delete this;

                                  H 1 Reply Last reply
                                  0
                                  • G Gary R Wheeler

                                    Being thoroughly experienced in C++, C#, and near-real-time programming, I've always been bemused by the complaints of performance issues related to garbage collection in .NET. I've never had a performance concern in my C# code that I could attribute to the GC taking over the machine. It's always been thread contention between resources, poorly thought-out locks, misuse of .NET facilities, or something similar. My opinion is that if your performance constraints are that tight, you shouldn't be using a garbage-collected language anyway. You need C or C++ and native threading constructs so that your control is as close to the bare metal as possible.

                                    Software Zen: delete this;

                                    H Offline
                                    H Offline
                                    honey the codewitch
                                    wrote on last edited by
                                    #17

                                    Oh if you've ever tried to realtime audio apps you'll find out real quick. You can't even play midi on your own using midiout/send at anything 96ppm or above without GC forcing you to drop frames or lag periodically. suspend the GC like 4+ allows you to, the problem disappears, but you have to reserve reams of heap to do it. I think your lack of running into the problem may be more due to the lack of trying to do anything crazy like that with C#? I wouldn't have even tried, *precisely because* of my experience with C++ and RTOS apps except i was looking into the GC issue and looking at how realistic .NET 4+ suspend GC/critical region feature was to use in practice, so i developed some realtime code to test it. something sensitive. Ears are more time sensitive than eyes, so I wrote a midi player. I've tested the results. I *could* post the project here just to settle the point, but it seems a lot of work just to do this.

                                    When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

                                    1 Reply Last reply
                                    0
                                    • H honey the codewitch

                                      I wasn't going to tell him. Anyone that uses Finalizers needs to be dragged into the street and summarily shot. With witnesses so nobody *ever* makes the same mistake. There's a special hell where they keep the guy who designed them. It's below building 8 on the microsoft campus.

                                      When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

                                      S Offline
                                      S Offline
                                      Super Lloyd
                                      wrote on last edited by
                                      #18

                                      Finalizers are kind of mandatory if C# object create native resource through interop. An increasingly rare occurrence those days to be sure, but it still happens. Also MS Style cop thingy complains if you don't have a finalizer on IDisposable class. I disable that silly warning... But some people chose to follow it.

                                      A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                                      H 1 Reply Last reply
                                      0
                                      • S Super Lloyd

                                        Finalizers are kind of mandatory if C# object create native resource through interop. An increasingly rare occurrence those days to be sure, but it still happens. Also MS Style cop thingy complains if you don't have a finalizer on IDisposable class. I disable that silly warning... But some people chose to follow it.

                                        A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                                        H Offline
                                        H Offline
                                        honey the codewitch
                                        wrote on last edited by
                                        #19

                                        I just use dispose. if you don't dispose your disposable unmanaged resources, you suck at coding. I won't make the rest of the end developers pay in GC performance for that lack of skill =D /the true bastard coder from hell

                                        When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

                                        S 1 Reply Last reply
                                        0
                                        • H honey the codewitch

                                          I just use dispose. if you don't dispose your disposable unmanaged resources, you suck at coding. I won't make the rest of the end developers pay in GC performance for that lack of skill =D /the true bastard coder from hell

                                          When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

                                          S Offline
                                          S Offline
                                          Super Lloyd
                                          wrote on last edited by
                                          #20

                                          well there are case were using Dispose is not quite practical... Further if you write a class using unmanaged resource, you can't rely on your user calling Dispose. You can hope they do call Dispose, but it's even better if you can make it work regardless! ;) i.e. it's better if your class doesn't memory leak regardless whether whoever use it call Dispose or not. The whole point of .NET is that .NET class don't give headache to whoever uses them! ;P

                                          A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                                          H 1 Reply Last reply
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