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  3. i don't like object oriented programming

i don't like object oriented programming

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  • P PIEBALDconsult

    But I want an atheistic classless society.

    L Offline
    L Offline
    Lost User
    wrote on last edited by
    #27

    10 GOTO HELL

    :)

    Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^] "If you just follow the bacon Eddy, wherever it leads you, then you won't have to think about politics." -- Some Bell.

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    • L Lost User

      honey the monster, codewitch wrote:

      i mean procedural as in procedures rather than objects to divvy up code.

      That's a non-complaint; like I said, you can put all your procedures in a God-object.

      honey the monster, codewitch wrote:

      If there's a better word for that I'm unaware of it. You could say that all imperative languages are procedural if they have functions/methods but that's almost too general to be useful.

      I'd say you haven't worked in a strict procedural language :thumbsup:

      honey the monster, codewitch wrote:

      As far as your yucks, i come from a C++ background and happen to like generic programming. to each their own.

      Haven't seen much of that, so not going to comment on it. But still, yuck. :)

      Bastard Programmer from Hell :suss: If you can't read my code, try converting it here[^] "If you just follow the bacon Eddy, wherever it leads you, then you won't have to think about politics." -- Some Bell.

      H Offline
      H Offline
      honey the codewitch
      wrote on last edited by
      #28

      Eddy Vluggen wrote:

      That's a non-complaint; like I said, you can put all your procedures in a God-object

      Not a complaint. Just attempting to clarify what i meant

      Eddy Vluggen wrote:

      I'd say you haven't worked in a strict procedural language

      Now I wonder what you'd consider procedural. Batch files? SQL? C?

      Eddy Vluggen wrote:

      Haven't seen much of that, so not going to comment on it. But still, yuck.

      Spoken like someone that's never used it. GP is lovely, elegant, concise and powerful. I wish it was more available in places other than C++.

      When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

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      • P PIEBALDconsult

        But I want an atheistic classless society.

        H Offline
        H Offline
        honey the codewitch
        wrote on last edited by
        #29

        heh

        When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

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        • H honey the codewitch

          i never have. give me templates. or you may as well just give me something procedural. if i can't do generic programming i'm a sad honey bear. C# is barely adequate. And it's too object centric IMO. generics need to be able to do more. I want traits. I want the runtimes to do what i can make a C++ compiler do with templates. I probably just got the BAC up of this entire board saying that, but there it is.

          When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

          K Offline
          K Offline
          kalberts
          wrote on last edited by
          #30

          I learned OO before it was (generally) known. I didn't learn it by that name. Our "101 Programming" course was based on Pascal. The professor insisted that we wrote sets of functions for each RECORD definition, for handling that record type. He also insisted that these fuctions took as their first argument the specific record instance to be operated on. We learned it as a good way to handle the information in a managable way. It was similar to his other requirements: Function arguments should list the read-only inputs first, then the read-write, then the pure results. Every function/subroutine should first check all input data, then do the work, then produce the side effects. We learned that as a valuable discipline. We never questioned it, and today I can't give a single argument why we should have. Then came OO, and we moved the first function argument before the function name, with a full stop inbetween. Fair enough - "a new programming paradigm", or "syntactical sugar", call it whatever you want. At the University, we got hold of one of the very first C++ compilers, translating everything to K&R C, so we could see what OO really is - and said: So what? Isn't that what we have been doing all the time, more or less? There were some extensions, of course, but not that revolutionary. I got my first job, in a company writing their own OS for their own minis and superminis, written in a langugage midway between plain C and assembler. What did I see? Those OS programmers had created the same kind of "OO" structures at near-assembly level, very similar to what I had seen in the C++-to-C translations, with class objects and inheritance with subclasses and superclasses and function tables and whathaveyou. (No multiple inheritance, but that is a concept that is highly debated anyway.) When I, as the novice with academic ideas, tried to tell them that "This is exactly like OO programming", they didn't grasp the idea, at the academic level. It was just the proper way to do it. Similar to the way it was thought in my first "101 Programming" course. So I never managed to build up any negative relationship to OO. Only to those programmers who insist that there is One OO Way, or demand that you must use every single OO feature in your program, now matter how primmitive the program is. Maybe I am too relaxed. That allows me to pick from OO what is usable in a given case, and ignore the rest. I think that is good.

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          • K kalberts

            I learned OO before it was (generally) known. I didn't learn it by that name. Our "101 Programming" course was based on Pascal. The professor insisted that we wrote sets of functions for each RECORD definition, for handling that record type. He also insisted that these fuctions took as their first argument the specific record instance to be operated on. We learned it as a good way to handle the information in a managable way. It was similar to his other requirements: Function arguments should list the read-only inputs first, then the read-write, then the pure results. Every function/subroutine should first check all input data, then do the work, then produce the side effects. We learned that as a valuable discipline. We never questioned it, and today I can't give a single argument why we should have. Then came OO, and we moved the first function argument before the function name, with a full stop inbetween. Fair enough - "a new programming paradigm", or "syntactical sugar", call it whatever you want. At the University, we got hold of one of the very first C++ compilers, translating everything to K&R C, so we could see what OO really is - and said: So what? Isn't that what we have been doing all the time, more or less? There were some extensions, of course, but not that revolutionary. I got my first job, in a company writing their own OS for their own minis and superminis, written in a langugage midway between plain C and assembler. What did I see? Those OS programmers had created the same kind of "OO" structures at near-assembly level, very similar to what I had seen in the C++-to-C translations, with class objects and inheritance with subclasses and superclasses and function tables and whathaveyou. (No multiple inheritance, but that is a concept that is highly debated anyway.) When I, as the novice with academic ideas, tried to tell them that "This is exactly like OO programming", they didn't grasp the idea, at the academic level. It was just the proper way to do it. Similar to the way it was thought in my first "101 Programming" course. So I never managed to build up any negative relationship to OO. Only to those programmers who insist that there is One OO Way, or demand that you must use every single OO feature in your program, now matter how primmitive the program is. Maybe I am too relaxed. That allows me to pick from OO what is usable in a given case, and ignore the rest. I think that is good.

            H Offline
            H Offline
            honey the codewitch
            wrote on last edited by
            #31

            I definitely hear you, and though I got my start less formally, and in the 1980s I worked out a lot of the same observations that you did about OO. My problem isn't OO specifically, I guess it's more that OO languages (outside, say C++) tend to treat that as first class at the expense of everything else. And really, OO isn't my first go-to for solving a problem. I speak in templates - generic programming a lot - it's just often a more elegant way to code, and solves a lot of needs of both imperative and functional programming in practice. So when I don't have it, I mourn it I guess. It's still that Thing(TM) that keeps calling me back to C++. Oh but I wish for a higher level language that I could do with what I do with C++. Give me something like C# that works with something like STL and I will be in heaven. That's what I want.

            When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

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            • H honey the codewitch

              i never have. give me templates. or you may as well just give me something procedural. if i can't do generic programming i'm a sad honey bear. C# is barely adequate. And it's too object centric IMO. generics need to be able to do more. I want traits. I want the runtimes to do what i can make a C++ compiler do with templates. I probably just got the BAC up of this entire board saying that, but there it is.

              When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

              S Offline
              S Offline
              Super Lloyd
              wrote on last edited by
              #32

              at the risk of being controversial, I will say: procedural vs object oriented = potato vs tomato Think of Math.Cos(), the fact that Cos() is part of the Math class is not really limiting and artificially constrained by object oriented programming. It's just that the function need be somewhere... I guess I used to feel limited by the number of class I could call "Utils" but I overcame this challenge long time ago! ;P generic limitation: I did notice that when my code become excessively generic it snowball and become more unmaintainable. I did notice that C++ specialization would be a nice touch that is missing. And I also hate boiler plate repeated code. But strangely enough since I noticed that I had no further problem... maybe I unconsciously found working alternative? I guess it might means there might be a solution to the problem you are facing...

              A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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              • S Super Lloyd

                at the risk of being controversial, I will say: procedural vs object oriented = potato vs tomato Think of Math.Cos(), the fact that Cos() is part of the Math class is not really limiting and artificially constrained by object oriented programming. It's just that the function need be somewhere... I guess I used to feel limited by the number of class I could call "Utils" but I overcame this challenge long time ago! ;P generic limitation: I did notice that when my code become excessively generic it snowball and become more unmaintainable. I did notice that C++ specialization would be a nice touch that is missing. And I also hate boiler plate repeated code. But strangely enough since I noticed that I had no further problem... maybe I unconsciously found working alternative? I guess it might means there might be a solution to the problem you are facing...

                A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                H Offline
                H Offline
                honey the codewitch
                wrote on last edited by
                #33

                the problem I'm running into right now regarding specialization i had to work around by using a common base class to "share functionality" and it doesn't work very well. I have a lot of duplicated code in the specialization, and i've had to use "new" on some methods. It's rather awful, actually. Luckily most of the time, I can avoid the need altogether but in this case, specialization would make the most sense, so i did my best to "make it work" it's baling wire and chewing gum compared to what i can do in C++ I guess for me, once I relearned C++ the way it's taught in Moo and Koenig's book, I used generic programming for most of my coding. It doesn't make maintenance snowball. If it does, you're probably using it wrong and I highly recommend Accelerated C++ by the two authors I alluded to above. It's worth every penny of the $20-$30 asking price and you can usually get it used for a song. It's also a mercifully short book. It's one of the best programming books I've ever encountered for that - it's concise, accessible, and teaches something that's not typically taught well (C++ programming) But alas, using C++ the way they show you to use it makes me miss being able to do things that way now.

                When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

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                • H honey the codewitch

                  the problem I'm running into right now regarding specialization i had to work around by using a common base class to "share functionality" and it doesn't work very well. I have a lot of duplicated code in the specialization, and i've had to use "new" on some methods. It's rather awful, actually. Luckily most of the time, I can avoid the need altogether but in this case, specialization would make the most sense, so i did my best to "make it work" it's baling wire and chewing gum compared to what i can do in C++ I guess for me, once I relearned C++ the way it's taught in Moo and Koenig's book, I used generic programming for most of my coding. It doesn't make maintenance snowball. If it does, you're probably using it wrong and I highly recommend Accelerated C++ by the two authors I alluded to above. It's worth every penny of the $20-$30 asking price and you can usually get it used for a song. It's also a mercifully short book. It's one of the best programming books I've ever encountered for that - it's concise, accessible, and teaches something that's not typically taught well (C++ programming) But alas, using C++ the way they show you to use it makes me miss being able to do things that way now.

                  When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

                  S Offline
                  S Offline
                  Super Lloyd
                  wrote on last edited by
                  #34

                  As someone else mentioned, have you considered using interface? Interface offer some of the benefit of multiple class inheritance without any drawback or ambiguity. ;)

                  A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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                  • S Super Lloyd

                    As someone else mentioned, have you considered using interface? Interface offer some of the benefit of multiple class inheritance without any drawback or ambiguity. ;)

                    A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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                    honey the codewitch
                    wrote on last edited by
                    #35

                    for this particular problem I don't really need multiple inheritance. I have a single inheritance chain. Frankly, what I need is template specialization and if i had it there'd be no inheritance at all. The use of FA as the base class is just a way to drag common code between the main FA and the CharFA specialization the FA serves as the base class and the main class. The CharFA inherits from FA and specializes it. It's ugly under the hood but it works. The why of this would be easier to explain with a background in finite automata and regular expression engines

                    When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

                    S 1 Reply Last reply
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                    • H honey the codewitch

                      for this particular problem I don't really need multiple inheritance. I have a single inheritance chain. Frankly, what I need is template specialization and if i had it there'd be no inheritance at all. The use of FA as the base class is just a way to drag common code between the main FA and the CharFA specialization the FA serves as the base class and the main class. The CharFA inherits from FA and specializes it. It's ugly under the hood but it works. The why of this would be easier to explain with a background in finite automata and regular expression engines

                      When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

                      S Offline
                      S Offline
                      Super Lloyd
                      wrote on last edited by
                      #36

                      so you have (taking a guess in the dark)

                      public class SomeParsingData {}

                      public class FA
                      {
                      // ...
                      public virtual void MyOperation(SomeParsingData data) {}
                      }
                      public class CharFA : FA
                      {
                      public override void MyOperation(SomeParsingData data) {}
                      }

                      static class FAUtil
                      {
                      public static void MyOperation(FA target, SomeParsingData data) => target.MyOperation(data);
                      }

                      And you are lamenting that MyOperation() implementation is in FA instead of FAUtil class. Is it? Particularly when FA and SomeParsingData are not really related but both needed in MyOperation, right? Thinking about it... But not thinking too much until you confirm your issue...

                      A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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                      • S Super Lloyd

                        so you have (taking a guess in the dark)

                        public class SomeParsingData {}

                        public class FA
                        {
                        // ...
                        public virtual void MyOperation(SomeParsingData data) {}
                        }
                        public class CharFA : FA
                        {
                        public override void MyOperation(SomeParsingData data) {}
                        }

                        static class FAUtil
                        {
                        public static void MyOperation(FA target, SomeParsingData data) => target.MyOperation(data);
                        }

                        And you are lamenting that MyOperation() implementation is in FA instead of FAUtil class. Is it? Particularly when FA and SomeParsingData are not really related but both needed in MyOperation, right? Thinking about it... But not thinking too much until you confirm your issue...

                        A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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                        honey the codewitch
                        wrote on last edited by
                        #37

                        Actually I have only two classes, with

                        class FA {
                        }

                        and

                        class CharFA : FA {
                        }

                        Most of the time, the second class delegates to the first. Sometimes it has to overload what the base does. Sometimes it changes the function signature or "overloads" a static method so i have to use the "new" keyword.

                        When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

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                        • S Super Lloyd

                          so you have (taking a guess in the dark)

                          public class SomeParsingData {}

                          public class FA
                          {
                          // ...
                          public virtual void MyOperation(SomeParsingData data) {}
                          }
                          public class CharFA : FA
                          {
                          public override void MyOperation(SomeParsingData data) {}
                          }

                          static class FAUtil
                          {
                          public static void MyOperation(FA target, SomeParsingData data) => target.MyOperation(data);
                          }

                          And you are lamenting that MyOperation() implementation is in FA instead of FAUtil class. Is it? Particularly when FA and SomeParsingData are not really related but both needed in MyOperation, right? Thinking about it... But not thinking too much until you confirm your issue...

                          A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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                          H Offline
                          honey the codewitch
                          wrote on last edited by
                          #38

                          In answer to your question, I'm lamenting that a) i can't share more code. i'm overloading way too much in CharFA b) the two classes are distinct when they shouldn't be I'd much rather have

                          var fa = new FA(); // instantiate the specialization than
                          var fa = new CharFA(); // <-- what i have to do now

                          both issues would be addressed by using partial template specialization in C++

                          When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

                          S 1 Reply Last reply
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                          • H honey the codewitch

                            In answer to your question, I'm lamenting that a) i can't share more code. i'm overloading way too much in CharFA b) the two classes are distinct when they shouldn't be I'd much rather have

                            var fa = new FA(); // instantiate the specialization than
                            var fa = new CharFA(); // <-- what i have to do now

                            both issues would be addressed by using partial template specialization in C++

                            When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

                            S Offline
                            S Offline
                            Super Lloyd
                            wrote on last edited by
                            #39

                            It's funny... I remember once I had generic code that look kind of like that

                            void DoSomething(T value) {
                            switch (typeof(T)) {
                            case typeof(double): DoDoubleThing((double)value); break;
                            case typeof(int): DoIntThing((int)value); break;
                            // ... all common base type
                            default: DoDefaultThing(value); break;
                            }
                            }

                            But after some refactoring this all went away... I know, not helping, just sharing! :laugh:

                            A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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                            • S Super Lloyd

                              It's funny... I remember once I had generic code that look kind of like that

                              void DoSomething(T value) {
                              switch (typeof(T)) {
                              case typeof(double): DoDoubleThing((double)value); break;
                              case typeof(int): DoIntThing((int)value); break;
                              // ... all common base type
                              default: DoDefaultThing(value); break;
                              }
                              }

                              But after some refactoring this all went away... I know, not helping, just sharing! :laugh:

                              A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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                              honey the codewitch
                              wrote on last edited by
                              #40

                              there's a kind of switch for types in newer C# but i've not used it yet. that might have been what it was. unfortunately it doesn't solve my problem =/. I think i've worked around it well enough, i just wish i had something better. if i ever come up with a trick to solve it i may publish here about it.

                              When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

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                              • S Super Lloyd

                                isn't that similar enough to template specialisation?

                                class A
                                {
                                public virtual void Do(T value)
                                {
                                Console.WriteLine("Value: " + value);
                                }
                                }
                                class B : A
                                {
                                public override void Do(int value)
                                {
                                Console.WriteLine("Int: " + value);
                                }
                                }
                                class Program
                                {
                                static void Main(string[] args)
                                {
                                A a = new B();
                                a.Do(1);
                                }
                                }

                                A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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                                honey the codewitch
                                wrote on last edited by
                                #41

                                that's exactly what I want. Does .NET support that now? :omg:

                                When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

                                S 2 Replies Last reply
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                                • H honey the codewitch

                                  there's a kind of switch for types in newer C# but i've not used it yet. that might have been what it was. unfortunately it doesn't solve my problem =/. I think i've worked around it well enough, i just wish i had something better. if i ever come up with a trick to solve it i may publish here about it.

                                  When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

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                                  S Offline
                                  Super Lloyd
                                  wrote on last edited by
                                  #42

                                  isn't that similar enough to template specialisation?

                                  class A
                                  {
                                  public virtual void Do(T value)
                                  {
                                  Console.WriteLine("Value: " + value);
                                  }
                                  }
                                  class B : A
                                  {
                                  public override void Do(int value)
                                  {
                                  Console.WriteLine("Int: " + value);
                                  }
                                  }
                                  class Program
                                  {
                                  static void Main(string[] args)
                                  {
                                  A a = new B();
                                  a.Do(1);
                                  }
                                  }

                                  A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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                                  • H honey the codewitch

                                    that's exactly what I want. Does .NET support that now? :omg:

                                    When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

                                    S Offline
                                    S Offline
                                    Super Lloyd
                                    wrote on last edited by
                                    #43

                                    I dunno if there was a problem before.. but it's copy paste from some code I was just running on a test project while thinking about your problem.... So, shortly, this is fine. Assuming it was not always working (which I doubt) the test project use .NET Framework 4.7.2 and C# compiler latest version, i.e. 7.3 **[EDIT & REMARK]**this looks like perfectly valid C# since the beginning of generic to me. Odds are you got confused at some stage...

                                    A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                                    H 1 Reply Last reply
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                                    • H honey the codewitch

                                      that's exactly what I want. Does .NET support that now? :omg:

                                      When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

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                                      Super Lloyd
                                      wrote on last edited by
                                      #44

                                      This has always worked. You can't do that with static and/or non virtual method though, maybe that's what mislead you?!

                                      A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

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                                      • H honey the codewitch

                                        i never have. give me templates. or you may as well just give me something procedural. if i can't do generic programming i'm a sad honey bear. C# is barely adequate. And it's too object centric IMO. generics need to be able to do more. I want traits. I want the runtimes to do what i can make a C++ compiler do with templates. I probably just got the BAC up of this entire board saying that, but there it is.

                                        When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

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                                        Dannyyx
                                        wrote on last edited by
                                        #45

                                        You shouldn't look at object oriented programming as if you're working with objects. You should look at it objectively.

                                        H 1 Reply Last reply
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                                        • H honey the codewitch

                                          one example I'm running into right now is template specialization. I have a finite state machine engine and it works for any transition input type and any accept symbol type. However, there are additional features that can happen - significant ones that can only exist when the transition type is char - this specialization is effectively a regular expression engine, which means it can parse from a regular expression, and provide regex matching over string inputs. The other kind of FAs it wouldn't even make sense for that. So because of this I have two separate classes - one generic FA class, and one called CharFA where the TInput=char basically. It means more code to maintain because a lot of it is duplicated. To unduplicate a lot of which i could, I'd have to add another codefile with an interface, and another with static methods to share common functionality, which again, increases the code size. So it's not even that I can't do it with C#, it's that what is elegantly handled in C++ is clunky in C# to do the same thing, and requires more code.

                                          When I was growin' up, I was the smartest kid I knew. Maybe that was just because I didn't know that many kids. All I know is now I feel the opposite.

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                                          Fueled By Decaff
                                          wrote on last edited by
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                                          There are two ways that I can think of to avoid this code duplication. (Whether these are suitable is up to you.) 1. Implement your byte specific class as a subclass of your generic class? 2. Use dependency injection for the byte specific code. Good luck

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