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  4. .Net Core 6 jumps the shark

.Net Core 6 jumps the shark

Scheduled Pinned Locked Moved The Weird and The Wonderful
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  • raddevusR raddevus

    Something that generates a separate EXE? So you don't have to generate the boiler-plate Main() method etc? Is that how it helps?

    D Offline
    D Offline
    Dave Kreskowiak
    wrote on last edited by
    #5

    Kind of. The C# script would be compiled and executed without generating an .EXE on disk. It would all be in-memory. At least, that's the plan. The "script" support for previous C# versions sucks as I recall. It's been a few years since I've dabbled with it.

    Asking questions is a skill CodeProject Forum Guidelines Google: C# How to debug code Seriously, go read these articles.
    Dave Kreskowiak

    J M P J 4 Replies Last reply
    0
    • R RickZeeland

      Noticed that too during my escapades with VS Code and .NET Core 6.0 on Zorin OS last thursday. But at the end of the day I was glad I got the example working ... :-\

      raddevusR Online
      raddevusR Online
      raddevus
      wrote on last edited by
      #6

      You were able to install VS Code & dotnet core SDK etc on Zorin and create & compile a C# program on that OS? Very interesting.

      R 1 Reply Last reply
      0
      • raddevusR raddevus

        You were able to install VS Code & dotnet core SDK etc on Zorin and create & compile a C# program on that OS? Very interesting.

        R Offline
        R Offline
        RickZeeland
        wrote on last edited by
        #7

        Yes, but Zorin OS Lite was apparently not a good choice for bleeding edge things like .Net Core 6.0. Things probably would have been easier on the newer Zorin OS full version using the "Snap package manager". Btw. in this video the new and strange ways of .NET Core 6.0 are explained: Hello World: .NET 6 and .NET Conf - YouTube[^]

        raddevusR 1 Reply Last reply
        0
        • D Dave Kreskowiak

          Kind of. The C# script would be compiled and executed without generating an .EXE on disk. It would all be in-memory. At least, that's the plan. The "script" support for previous C# versions sucks as I recall. It's been a few years since I've dabbled with it.

          Asking questions is a skill CodeProject Forum Guidelines Google: C# How to debug code Seriously, go read these articles.
          Dave Kreskowiak

          J Offline
          J Offline
          Jon McKee
          wrote on last edited by
          #8

          I use dotnet-script. No real complaints from me. Easy to install dotnet tool install -g dotnet-script Easy scaffolding in VS Code (for debug support) dotnet script init Easy to execute dotnet script You can skip the second step if you just want to execute stuff with no debug support.

          D 1 Reply Last reply
          0
          • J Jon McKee

            I use dotnet-script. No real complaints from me. Easy to install dotnet tool install -g dotnet-script Easy scaffolding in VS Code (for debug support) dotnet script init Easy to execute dotnet script You can skip the second step if you just want to execute stuff with no debug support.

            D Offline
            D Offline
            Dave Kreskowiak
            wrote on last edited by
            #9

            Not usable in my situation. I have to include any libraries in the resulting .EXE and distribute a single executable. Using any "dotnot" commands will not work for me.

            Asking questions is a skill CodeProject Forum Guidelines Google: C# How to debug code Seriously, go read these articles.
            Dave Kreskowiak

            1 Reply Last reply
            0
            • R RickZeeland

              Yes, but Zorin OS Lite was apparently not a good choice for bleeding edge things like .Net Core 6.0. Things probably would have been easier on the newer Zorin OS full version using the "Snap package manager". Btw. in this video the new and strange ways of .NET Core 6.0 are explained: Hello World: .NET 6 and .NET Conf - YouTube[^]

              raddevusR Online
              raddevusR Online
              raddevus
              wrote on last edited by
              #10

              Thanks for the link directly to that section of that longer video. that was great addt'l info on this. :thumbsup:

              1 Reply Last reply
              0
              • raddevusR raddevus

                File this one under Weird. I just built a new project in .NET Core 6 using the command:

                c:\> dotnet new console -o SuperConsole

                This produced a basic console app that outputs "Hello, World!" Then I took a look at Program.cs and noticed that the entirety of the code is:

                // See https://aka.ms/new-console-template for more information
                Console.WriteLine("Hello, World!");

                No Main Function!?! Yep, that's right. There is no main function!! Here's the link that explains it. C# template changes in .NET 6 - .NET | Microsoft Docs[^] Here's a bit of explanation from the site:

                Explanation at link:

                You can look at the code for the new application and imagine that it contains the statements inside the Main method generated by earlier templates. You can add more statements to the program, just like you can add more statements to your Main method in the traditional style. You can even add functions. They're created as local functions nested inside the generated Main method.

                I'ma no on that. Functions nested in Main? :| And it tells you that you can still add in the Main method the old way yourself and use it that way. Is C# trying to be JavaScript?

                S Offline
                S Offline
                Super Lloyd
                wrote on last edited by
                #11

                Are you new to C#? this has been in C# since C#7 / .NET.. err.. 4.7? [Local functions - C# Programming Guide | Microsoft Docs](https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/local-functions)

                A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                Richard DeemingR 1 Reply Last reply
                0
                • raddevusR raddevus

                  File this one under Weird. I just built a new project in .NET Core 6 using the command:

                  c:\> dotnet new console -o SuperConsole

                  This produced a basic console app that outputs "Hello, World!" Then I took a look at Program.cs and noticed that the entirety of the code is:

                  // See https://aka.ms/new-console-template for more information
                  Console.WriteLine("Hello, World!");

                  No Main Function!?! Yep, that's right. There is no main function!! Here's the link that explains it. C# template changes in .NET 6 - .NET | Microsoft Docs[^] Here's a bit of explanation from the site:

                  Explanation at link:

                  You can look at the code for the new application and imagine that it contains the statements inside the Main method generated by earlier templates. You can add more statements to the program, just like you can add more statements to your Main method in the traditional style. You can even add functions. They're created as local functions nested inside the generated Main method.

                  I'ma no on that. Functions nested in Main? :| And it tells you that you can still add in the Main method the old way yourself and use it that way. Is C# trying to be JavaScript?

                  E Offline
                  E Offline
                  Eusebiu Marcu
                  wrote on last edited by
                  #12

                  I think they are going after two main areas: be more like python (REPL approach) and be more like node (see the new asp.net 6 project templates).

                  Eusebiu

                  1 Reply Last reply
                  0
                  • S Super Lloyd

                    Are you new to C#? this has been in C# since C#7 / .NET.. err.. 4.7? [Local functions - C# Programming Guide | Microsoft Docs](https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/local-functions)

                    A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                    Richard DeemingR Offline
                    Richard DeemingR Offline
                    Richard Deeming
                    wrote on last edited by
                    #13

                    Super Lloyd wrote:

                    .NET.. err.. 4.7?

                    The version of .NET is irrelevant; it's the compiler and language version that matters. The compiler turns local functions into code that would work in pretty-much any version of .NET - either static functions, instance functions, or functions on a closure class, depending on what you've referenced in the local function. Eg:

                    void Foo()
                    {
                    int Bar() => 42;
                    Console.WriteLine(Bar());
                    }

                    becomes something similar to:

                    [CompilerGenerated]
                    internal static int <Foo>g__Bar|0_0()
                    {
                    return 42;
                    }

                    void Foo()
                    {
                    Console.WriteLine(<Foo>g__Bar|0_0());
                    }


                    "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

                    "These people looked deep within my soul and assigned me a number based on the order in which I joined" - Homer

                    1 Reply Last reply
                    0
                    • raddevusR raddevus

                      File this one under Weird. I just built a new project in .NET Core 6 using the command:

                      c:\> dotnet new console -o SuperConsole

                      This produced a basic console app that outputs "Hello, World!" Then I took a look at Program.cs and noticed that the entirety of the code is:

                      // See https://aka.ms/new-console-template for more information
                      Console.WriteLine("Hello, World!");

                      No Main Function!?! Yep, that's right. There is no main function!! Here's the link that explains it. C# template changes in .NET 6 - .NET | Microsoft Docs[^] Here's a bit of explanation from the site:

                      Explanation at link:

                      You can look at the code for the new application and imagine that it contains the statements inside the Main method generated by earlier templates. You can add more statements to the program, just like you can add more statements to your Main method in the traditional style. You can even add functions. They're created as local functions nested inside the generated Main method.

                      I'ma no on that. Functions nested in Main? :| And it tells you that you can still add in the Main method the old way yourself and use it that way. Is C# trying to be JavaScript?

                      D Offline
                      D Offline
                      den2k88
                      wrote on last edited by
                      #14

                      BASIC -> QBASIC -> VisualBasic -> C# -> BASIC -> ... VB7?

                      GCS d--(d-) s-/++ a C++++ U+++ P- L+@ E-- W++ N+ o+ K- w+++ O? M-- V? PS+ PE- Y+ PGP t+ 5? X R+++ tv-- b+(+++) DI+++ D++ G e++ h--- r+++ y+++*      Weapons extension: ma- k++ F+2 X

                      1 Reply Last reply
                      0
                      • raddevusR raddevus

                        File this one under Weird. I just built a new project in .NET Core 6 using the command:

                        c:\> dotnet new console -o SuperConsole

                        This produced a basic console app that outputs "Hello, World!" Then I took a look at Program.cs and noticed that the entirety of the code is:

                        // See https://aka.ms/new-console-template for more information
                        Console.WriteLine("Hello, World!");

                        No Main Function!?! Yep, that's right. There is no main function!! Here's the link that explains it. C# template changes in .NET 6 - .NET | Microsoft Docs[^] Here's a bit of explanation from the site:

                        Explanation at link:

                        You can look at the code for the new application and imagine that it contains the statements inside the Main method generated by earlier templates. You can add more statements to the program, just like you can add more statements to your Main method in the traditional style. You can even add functions. They're created as local functions nested inside the generated Main method.

                        I'ma no on that. Functions nested in Main? :| And it tells you that you can still add in the Main method the old way yourself and use it that way. Is C# trying to be JavaScript?

                        M Offline
                        M Offline
                        Member 9167057
                        wrote on last edited by
                        #15

                        That's a simple continuation of the "pay for play" philosophy. While the unavailability of the Main function is a thing I really hate about Python (how the hell am I supposed to know where complex code starts operating), it's absence is a huge win for small code bases. Don't get me wrong, for a kLoC of code, spread across 4 or so different modules, the lack of structure which this particular C# template brings to the table would be a bloody nightmare (which is why I'm not using this style for my kLoC-multimodule project). But for something of only mild complexity, that's a win. Boilerplate code, like any other overhead, starts paying off eventually, but if you have something not nearly huge enough for that overhead to pay off, low-overhead alternatives rule. Take file system as an example. NTFS (or ext, if you're so inclined) is by orders of magnitude more advanced, than FAT. Yet, FAT (be it FAT32 or exFAT) got it's own raison d'etre, which is low-requirements-low-overhead. PS: that part that you highlighted, namely local functions, is older, than .NET 6. They started with C# 7.0 which started it's life with .NET 4*x.

                        1 Reply Last reply
                        0
                        • raddevusR raddevus

                          File this one under Weird. I just built a new project in .NET Core 6 using the command:

                          c:\> dotnet new console -o SuperConsole

                          This produced a basic console app that outputs "Hello, World!" Then I took a look at Program.cs and noticed that the entirety of the code is:

                          // See https://aka.ms/new-console-template for more information
                          Console.WriteLine("Hello, World!");

                          No Main Function!?! Yep, that's right. There is no main function!! Here's the link that explains it. C# template changes in .NET 6 - .NET | Microsoft Docs[^] Here's a bit of explanation from the site:

                          Explanation at link:

                          You can look at the code for the new application and imagine that it contains the statements inside the Main method generated by earlier templates. You can add more statements to the program, just like you can add more statements to your Main method in the traditional style. You can even add functions. They're created as local functions nested inside the generated Main method.

                          I'ma no on that. Functions nested in Main? :| And it tells you that you can still add in the Main method the old way yourself and use it that way. Is C# trying to be JavaScript?

                          M Offline
                          M Offline
                          MSBassSinger
                          wrote on last edited by
                          #16

                          There are a number of shorthand changes (but little innovation) that have been made to C# over the years that are of limited or questionable value. It is a good idea to test out these shorthand C# changes, then look at what the compiler does with them by looking at the generated MSIL. As one example, having done that, it is why I no longer use "using" for IDisposable objects. If you like a particular shortcut, use it. But my advice is to at least know what the compiler does with it. In the case of the OP, just make your own Main() and go with it.

                          J 1 Reply Last reply
                          0
                          • D Dave Kreskowiak

                            Kind of. The C# script would be compiled and executed without generating an .EXE on disk. It would all be in-memory. At least, that's the plan. The "script" support for previous C# versions sucks as I recall. It's been a few years since I've dabbled with it.

                            Asking questions is a skill CodeProject Forum Guidelines Google: C# How to debug code Seriously, go read these articles.
                            Dave Kreskowiak

                            M Offline
                            M Offline
                            MSBassSinger
                            wrote on last edited by
                            #17

                            I did that a few years ago. It makes a nice scripting utility. I had to figure out what shortcuts in the IDE were not in the compiler, but that did not take long. Mine worked out well, and I used it in a production app. I added in some safeguards, like making sure the C# script had not been tampered with (lots of opportunity for a disgruntled employee to alter an existing script to wreck havoc on production systems).

                            1 Reply Last reply
                            0
                            • raddevusR raddevus

                              File this one under Weird. I just built a new project in .NET Core 6 using the command:

                              c:\> dotnet new console -o SuperConsole

                              This produced a basic console app that outputs "Hello, World!" Then I took a look at Program.cs and noticed that the entirety of the code is:

                              // See https://aka.ms/new-console-template for more information
                              Console.WriteLine("Hello, World!");

                              No Main Function!?! Yep, that's right. There is no main function!! Here's the link that explains it. C# template changes in .NET 6 - .NET | Microsoft Docs[^] Here's a bit of explanation from the site:

                              Explanation at link:

                              You can look at the code for the new application and imagine that it contains the statements inside the Main method generated by earlier templates. You can add more statements to the program, just like you can add more statements to your Main method in the traditional style. You can even add functions. They're created as local functions nested inside the generated Main method.

                              I'ma no on that. Functions nested in Main? :| And it tells you that you can still add in the Main method the old way yourself and use it that way. Is C# trying to be JavaScript?

                              Z Offline
                              Z Offline
                              zezba9000
                              wrote on last edited by
                              #18

                              Even VS 2022 does this. I hate it & its not the correct way to be writing anything in C#.

                              1 Reply Last reply
                              0
                              • M MSBassSinger

                                There are a number of shorthand changes (but little innovation) that have been made to C# over the years that are of limited or questionable value. It is a good idea to test out these shorthand C# changes, then look at what the compiler does with them by looking at the generated MSIL. As one example, having done that, it is why I no longer use "using" for IDisposable objects. If you like a particular shortcut, use it. But my advice is to at least know what the compiler does with it. In the case of the OP, just make your own Main() and go with it.

                                J Offline
                                J Offline
                                Jon McKee
                                wrote on last edited by
                                #19

                                Could you expand on what you meant by the using example? From what I can see, these end up equivalent:

                                using (SomeResource res = new SomeResource())
                                {
                                //using block
                                }
                                //-------------
                                SomeResource res = new SomeResource();
                                try
                                {
                                //using block
                                }
                                finally
                                {
                                if (res != null)
                                ((IDisposable)res).Dispose();
                                }

                                which seems right to me.

                                M 1 Reply Last reply
                                0
                                • J Jon McKee

                                  Could you expand on what you meant by the using example? From what I can see, these end up equivalent:

                                  using (SomeResource res = new SomeResource())
                                  {
                                  //using block
                                  }
                                  //-------------
                                  SomeResource res = new SomeResource();
                                  try
                                  {
                                  //using block
                                  }
                                  finally
                                  {
                                  if (res != null)
                                  ((IDisposable)res).Dispose();
                                  }

                                  which seems right to me.

                                  M Offline
                                  M Offline
                                  MSBassSinger
                                  wrote on last edited by
                                  #20

                                  In short, the using statement swallows constructor errors. Since the actual code being executed is a try … finally, why not just use try … finally (or better yet, try… catch … finally) and use your own code for capturing and logging all exception? And given the unpredictability of the GC, scalability is better served by following the principle, “if you create an object, clean it up when done with it”. Relying on the GC and using shortcuts like the using statement are things I consider poor engineering choices in the context of the SDLC. Others may disagree, but I have yet to see a reasoned argument against my approach that ends in better software.

                                  J 1 Reply Last reply
                                  0
                                  • M MSBassSinger

                                    In short, the using statement swallows constructor errors. Since the actual code being executed is a try … finally, why not just use try … finally (or better yet, try… catch … finally) and use your own code for capturing and logging all exception? And given the unpredictability of the GC, scalability is better served by following the principle, “if you create an object, clean it up when done with it”. Relying on the GC and using shortcuts like the using statement are things I consider poor engineering choices in the context of the SDLC. Others may disagree, but I have yet to see a reasoned argument against my approach that ends in better software.

                                    J Offline
                                    J Offline
                                    Jon McKee
                                    wrote on last edited by
                                    #21

                                    Aah, ok. I can understand not wanting to use the pattern if you need to catch exceptions or heavily expect that you will need to in the future with that class (if you're gonna have to expand the using into a try...catch anyways might as well go ahead and do it). That being said, if the exceptions happen in the constructor, they will not be swallowed since object creation happens outside of the try...finally. The only exceptions that would be swallowed are the ones that occur while using the object. Tested using:

                                    class Test : IDisposable
                                    {
                                    public Test() => throw new NotImplementedException();

                                    public void Dispose() {}
                                    

                                    }

                                    using (Test t = new Test())
                                    {
                                    Console.WriteLine("constructor exception swallowed.");
                                    }

                                    M 1 Reply Last reply
                                    0
                                    • J Jon McKee

                                      Aah, ok. I can understand not wanting to use the pattern if you need to catch exceptions or heavily expect that you will need to in the future with that class (if you're gonna have to expand the using into a try...catch anyways might as well go ahead and do it). That being said, if the exceptions happen in the constructor, they will not be swallowed since object creation happens outside of the try...finally. The only exceptions that would be swallowed are the ones that occur while using the object. Tested using:

                                      class Test : IDisposable
                                      {
                                      public Test() => throw new NotImplementedException();

                                      public void Dispose() {}
                                      

                                      }

                                      using (Test t = new Test())
                                      {
                                      Console.WriteLine("constructor exception swallowed.");
                                      }

                                      M Offline
                                      M Offline
                                      MSBassSinger
                                      wrote on last edited by
                                      #22

                                      I did a demo on this about 1-1/2 years ago, as my fellow developers didn’t see the harm, either. They did afterwards. Since in a well designed app, the try-catch-finally is mostly copy and paste, it really does not save any meaningful development time to use the using statement. Exception handling is a key to reducing dev and QA testing, as well as production troubleshooting. By utilizing the exception’s Data collection, the developer can capture runtime values that are very helpful in diagnosing problems in execution. I have, on many occasions, seen production troubleshooting that would have taken a day or more, shortened to minutes, by smart exception handling. In many production systems, that difference in time can mean thousands to millions in revenue losses avoided by significantly quicker resolution. Using us a shortcut that alleviates the burden of a developer having to remember to call Dispose(). I’d rather use developers who don’t need such shortcuts.

                                      J Richard DeemingR 2 Replies Last reply
                                      0
                                      • M MSBassSinger

                                        I did a demo on this about 1-1/2 years ago, as my fellow developers didn’t see the harm, either. They did afterwards. Since in a well designed app, the try-catch-finally is mostly copy and paste, it really does not save any meaningful development time to use the using statement. Exception handling is a key to reducing dev and QA testing, as well as production troubleshooting. By utilizing the exception’s Data collection, the developer can capture runtime values that are very helpful in diagnosing problems in execution. I have, on many occasions, seen production troubleshooting that would have taken a day or more, shortened to minutes, by smart exception handling. In many production systems, that difference in time can mean thousands to millions in revenue losses avoided by significantly quicker resolution. Using us a shortcut that alleviates the burden of a developer having to remember to call Dispose(). I’d rather use developers who don’t need such shortcuts.

                                        J Offline
                                        J Offline
                                        Jon McKee
                                        wrote on last edited by
                                        #23

                                        I view it as more of an option to reduce code noise in specific circumstances. I don't disagree with your examples but I don't see the path to the conclusion of inherent harm. Playing devil's advocate on myself, I can see the argument that maybe the class itself won't throw once constructed but something could go terribly wrong with the resource. On the one hand if that's somewhat expected like with a network connection, I can see the merit in saying using would be harmful for the reasons you've stated. On the other hand, if errors in the resource are unrecoverable at this layer, then I would argue using explicitly states your expectation - this code should not throw and if it does something has gone horribly wrong we can't recover from here so let the exception propogate upwards. In this situation the whole point is the finally block, not the exception handling. I agree it can be misused but non-recovering catches are often misused by improperly re-throwing and losing stack-trace information. I still see the value in re-throwing though if you want to add explicit information to the exception's data to help with debugging.

                                        1 Reply Last reply
                                        0
                                        • M MSBassSinger

                                          I did a demo on this about 1-1/2 years ago, as my fellow developers didn’t see the harm, either. They did afterwards. Since in a well designed app, the try-catch-finally is mostly copy and paste, it really does not save any meaningful development time to use the using statement. Exception handling is a key to reducing dev and QA testing, as well as production troubleshooting. By utilizing the exception’s Data collection, the developer can capture runtime values that are very helpful in diagnosing problems in execution. I have, on many occasions, seen production troubleshooting that would have taken a day or more, shortened to minutes, by smart exception handling. In many production systems, that difference in time can mean thousands to millions in revenue losses avoided by significantly quicker resolution. Using us a shortcut that alleviates the burden of a developer having to remember to call Dispose(). I’d rather use developers who don’t need such shortcuts.

                                          Richard DeemingR Offline
                                          Richard DeemingR Offline
                                          Richard Deeming
                                          wrote on last edited by
                                          #24

                                          A using block does not swallow exceptions, any more than a try..finally would. The only time an exception would be lost would be if your Dispose method throws an exception. Whilst that's not entirely unheard of, it's a sign of a poorly implemented class, not a reason to reject the using block outright - especially since you'd have exactly the same problem with a try..finally block. Code written with a using block is going to be significantly more "correct" than code that eschews it in favour of manual clean-up. Maybe you should post your demo code to try to convince us.


                                          "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

                                          "These people looked deep within my soul and assigned me a number based on the order in which I joined" - Homer

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