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code sexiness question

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  • S Super Lloyd

    ha, err... yea, I don't care either way.. but now that you mention it, I usually tend to it more that way too.. mm... I think what happens is some previously annoying code comment and refactoring, so it ended up that way...

    A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

    H Offline
    H Offline
    HobbyProggy
    wrote on last edited by
    #9

    Well, you know i didn't use it much at first but then i found it very useful, since i prefer reading a method not like a chapter of a book but a "flowchart". So if i get into that method i don't want to scroll down to see what happens if something is something but i want to know what happens if this is true, okay return. Next "branch" if this happens, do that and return. And so on. Makes readability in my opinion way better and if you are looking for a specific branch of actions you may find it faster. But that's just my approach :)

    Rules for the FOSW ![^]

    MessageBox.Show(!string.IsNullOrWhiteSpace(_signature)
    ? "This is my signature: " + Environment.NewLine + _signature
    : "404-Signature not found");

    S 1 Reply Last reply
    0
    • H HobbyProggy

      Well, you know i didn't use it much at first but then i found it very useful, since i prefer reading a method not like a chapter of a book but a "flowchart". So if i get into that method i don't want to scroll down to see what happens if something is something but i want to know what happens if this is true, okay return. Next "branch" if this happens, do that and return. And so on. Makes readability in my opinion way better and if you are looking for a specific branch of actions you may find it faster. But that's just my approach :)

      Rules for the FOSW ![^]

      MessageBox.Show(!string.IsNullOrWhiteSpace(_signature)
      ? "This is my signature: " + Environment.NewLine + _signature
      : "404-Signature not found");

      S Offline
      S Offline
      Super Lloyd
      wrote on last edited by
      #10

      exactly my thoughts process too! but, those code reviews are getting to me, too many stupid comments, and style guideline I don't like, so those days I just give up and do whatever the hell they say, but that also puts me in a bad mood and makes me think.. less clearly shall we say...

      A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

      H 1 Reply Last reply
      0
      • S Super Lloyd

        The first method below is probably 3e-9 seconds faster per call than the second method... And a code reviewer asked that I used that syntax

        private IMultipleComponentHandler SelectionHandler
        {
        get
        {
        if (m_selectionHandler == null)
        {
        var objects = SelectedObject; // <== MAIN DIFFERENCE

        				if (objects is IMultipleComponentHandler handler)
        					return m\_selectionHandler = handler;
                       
        				object\[\] collection;
        				if (objects is IEnumerable e
        					&& !objects.GetAttributes().Any())
        				{
        					collection = e as object\[\] ?? e.Cast().ToArray();
        				}
        				else if (objects != null)
        				{
        					collection = new\[\] { objects };
        				}
        				else
        				{
        					collection = Array.Empty();
        				}
        				return m\_selectionHandler = new InspectorMultipleComponentHandler(collection);
        			}
        			return m\_selectionHandler;
        		}
        	}
        	private IMultipleComponentHandler m\_selectionHandler;
        

        but... that extra variable annoys me (var objects = SelectedObject;), I see it as increasing code complexity for little benefit. I prefer that simpler version

        	private IMultipleComponentHandler SelectionHandler
        	{
        		get
        		{
        			if (m\_selectionHandler == null)
        			{
        				if (SelectedObject is IMultipleComponentHandler handler)
        					return m\_selectionHandler = handler;
        
        				object\[\] collection;
        				if (SelectedObject is IEnumerable e
        					&& !SelectedObject.GetAttributes().Any())
        				{
        					collection = e as object\[\] ?? e.Cast().ToArray();
        				}
        				else if (SelectedObject != null)
        				{
        					collection = new\[\] { SelectedObject };
        				}
        				else
        				{
        					collection = Array.Empty();
        				}
        				return m\_selectionHandler = new InspectorMultipleComponentHandler(collection);
        			}
        			return m\_selectionHandler;
        		}
        	}
        	private IMultipleComponentHandler m\_selectionHandler;
        

        What says you?

        For the record this is in a view model, this code is absolutely NOT performance critical.

        A new .NET Serializer
        All in one Menu-Ribbon Bar
        Taking over the world since 1371!

        H Offline
        H Offline
        honey the codewitch
        wrote on last edited by
        #11

        The "extra" variable doesn't bother me. I don't think there's much difference in the cognitive load required to understand each function. Given that the first one passed code review, it's "sexier", IMO. Edit: I have to add, is the extra time you're spending trying to decide which version is more readable adding the requisite amount of value? *hides*

        Real programmers use butterflies

        S 1 Reply Last reply
        0
        • S Super Lloyd

          The first method below is probably 3e-9 seconds faster per call than the second method... And a code reviewer asked that I used that syntax

          private IMultipleComponentHandler SelectionHandler
          {
          get
          {
          if (m_selectionHandler == null)
          {
          var objects = SelectedObject; // <== MAIN DIFFERENCE

          				if (objects is IMultipleComponentHandler handler)
          					return m\_selectionHandler = handler;
                         
          				object\[\] collection;
          				if (objects is IEnumerable e
          					&& !objects.GetAttributes().Any())
          				{
          					collection = e as object\[\] ?? e.Cast().ToArray();
          				}
          				else if (objects != null)
          				{
          					collection = new\[\] { objects };
          				}
          				else
          				{
          					collection = Array.Empty();
          				}
          				return m\_selectionHandler = new InspectorMultipleComponentHandler(collection);
          			}
          			return m\_selectionHandler;
          		}
          	}
          	private IMultipleComponentHandler m\_selectionHandler;
          

          but... that extra variable annoys me (var objects = SelectedObject;), I see it as increasing code complexity for little benefit. I prefer that simpler version

          	private IMultipleComponentHandler SelectionHandler
          	{
          		get
          		{
          			if (m\_selectionHandler == null)
          			{
          				if (SelectedObject is IMultipleComponentHandler handler)
          					return m\_selectionHandler = handler;
          
          				object\[\] collection;
          				if (SelectedObject is IEnumerable e
          					&& !SelectedObject.GetAttributes().Any())
          				{
          					collection = e as object\[\] ?? e.Cast().ToArray();
          				}
          				else if (SelectedObject != null)
          				{
          					collection = new\[\] { SelectedObject };
          				}
          				else
          				{
          					collection = Array.Empty();
          				}
          				return m\_selectionHandler = new InspectorMultipleComponentHandler(collection);
          			}
          			return m\_selectionHandler;
          		}
          	}
          	private IMultipleComponentHandler m\_selectionHandler;
          

          What says you?

          For the record this is in a view model, this code is absolutely NOT performance critical.

          A new .NET Serializer
          All in one Menu-Ribbon Bar
          Taking over the world since 1371!

          D Offline
          D Offline
          Daniele Rota Nodari
          wrote on last edited by
          #12

          Storing the value of the property (SelectedObject) into a local variable (objects) is like a snapshot. It ensures that any subsequent instruction refers to the same object. This is important when you need consistency throughout the method, the method can be relatively time consuming and some other thread can concurrently change the property value. You can always rely on compiler optimizations and hope that the compiled machine code will take care of such thing, or you can do it by yourself with the local variable. Another reason could be that you know in advance that someone will add code inside the method to purposely change the object value; such change will require to put the object into a variable, like the collegue told you to do. Doing it later will require to replace any reference to the property with references to the variable: those changes would be spread along the method polluting versioning differences. It can even be of help if copy-paste is performed to some other method where the logic must be kept but the property to process has a different name. These are indeed pre-optimizations, and we can argue about their usefullness and their development cost. Additionally, the name of the property is not totally meaningful, due to the fact it is singular but it can store multiple objects (like the name of the variable unfolds): this could be an important hint for the future-you maintaining the code.

          1 Reply Last reply
          0
          • S Super Lloyd

            exactly my thoughts process too! but, those code reviews are getting to me, too many stupid comments, and style guideline I don't like, so those days I just give up and do whatever the hell they say, but that also puts me in a bad mood and makes me think.. less clearly shall we say...

            A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

            H Offline
            H Offline
            HobbyProggy
            wrote on last edited by
            #13

            If you can't change the rules, break the rules XD Nah srsly, i tend to go on change it, love it or leave it mentality. This solves many frustration related issues for me so far.

            Rules for the FOSW ![^]

            MessageBox.Show(!string.IsNullOrWhiteSpace(_signature)
            ? "This is my signature: " + Environment.NewLine + _signature
            : "404-Signature not found");

            1 Reply Last reply
            0
            • S Super Lloyd

              The first method below is probably 3e-9 seconds faster per call than the second method... And a code reviewer asked that I used that syntax

              private IMultipleComponentHandler SelectionHandler
              {
              get
              {
              if (m_selectionHandler == null)
              {
              var objects = SelectedObject; // <== MAIN DIFFERENCE

              				if (objects is IMultipleComponentHandler handler)
              					return m\_selectionHandler = handler;
                             
              				object\[\] collection;
              				if (objects is IEnumerable e
              					&& !objects.GetAttributes().Any())
              				{
              					collection = e as object\[\] ?? e.Cast().ToArray();
              				}
              				else if (objects != null)
              				{
              					collection = new\[\] { objects };
              				}
              				else
              				{
              					collection = Array.Empty();
              				}
              				return m\_selectionHandler = new InspectorMultipleComponentHandler(collection);
              			}
              			return m\_selectionHandler;
              		}
              	}
              	private IMultipleComponentHandler m\_selectionHandler;
              

              but... that extra variable annoys me (var objects = SelectedObject;), I see it as increasing code complexity for little benefit. I prefer that simpler version

              	private IMultipleComponentHandler SelectionHandler
              	{
              		get
              		{
              			if (m\_selectionHandler == null)
              			{
              				if (SelectedObject is IMultipleComponentHandler handler)
              					return m\_selectionHandler = handler;
              
              				object\[\] collection;
              				if (SelectedObject is IEnumerable e
              					&& !SelectedObject.GetAttributes().Any())
              				{
              					collection = e as object\[\] ?? e.Cast().ToArray();
              				}
              				else if (SelectedObject != null)
              				{
              					collection = new\[\] { SelectedObject };
              				}
              				else
              				{
              					collection = Array.Empty();
              				}
              				return m\_selectionHandler = new InspectorMultipleComponentHandler(collection);
              			}
              			return m\_selectionHandler;
              		}
              	}
              	private IMultipleComponentHandler m\_selectionHandler;
              

              What says you?

              For the record this is in a view model, this code is absolutely NOT performance critical.

              A new .NET Serializer
              All in one Menu-Ribbon Bar
              Taking over the world since 1371!

              Richard DeemingR Online
              Richard DeemingR Online
              Richard Deeming
              wrote on last edited by
              #14

              Just for giggles, how about:

              private IMultipleComponentHandler SelectionHandler => m_selectionHandler ??= SelectedObject switch
              {
              null => new InspectorMultipleComponentHandler(Array.Empty<object>()),
              IMultipleComponentHandler handler => handler,
              object[] e when !e.GetAttributes<IgnoreIEnumerableAttribute>.Any() => e,
              IEnumerable e when !e.GetAttributes<IgnoreIEnumerableAttribute>.Any() => e.Cast<object>().ToArray(),
              var e => new InspectorMultipleComponentHandler(new[] { e }),
              };

              As with your first example, this only accesses SelectedObject once.


              "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

              "These people looked deep within my soul and assigned me a number based on the order in which I joined" - Homer

              S D S 3 Replies Last reply
              0
              • Richard DeemingR Richard Deeming

                Just for giggles, how about:

                private IMultipleComponentHandler SelectionHandler => m_selectionHandler ??= SelectedObject switch
                {
                null => new InspectorMultipleComponentHandler(Array.Empty<object>()),
                IMultipleComponentHandler handler => handler,
                object[] e when !e.GetAttributes<IgnoreIEnumerableAttribute>.Any() => e,
                IEnumerable e when !e.GetAttributes<IgnoreIEnumerableAttribute>.Any() => e.Cast<object>().ToArray(),
                var e => new InspectorMultipleComponentHandler(new[] { e }),
                };

                As with your first example, this only accesses SelectedObject once.


                "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

                S Offline
                S Offline
                Super Lloyd
                wrote on last edited by
                #15

                we're still stuck on .NET 4.7.2 at the moment.... :(( not for long I heard .NET 6 is coming, like the winter!

                A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                Richard DeemingR 1 Reply Last reply
                0
                • Richard DeemingR Richard Deeming

                  Just for giggles, how about:

                  private IMultipleComponentHandler SelectionHandler => m_selectionHandler ??= SelectedObject switch
                  {
                  null => new InspectorMultipleComponentHandler(Array.Empty<object>()),
                  IMultipleComponentHandler handler => handler,
                  object[] e when !e.GetAttributes<IgnoreIEnumerableAttribute>.Any() => e,
                  IEnumerable e when !e.GetAttributes<IgnoreIEnumerableAttribute>.Any() => e.Cast<object>().ToArray(),
                  var e => new InspectorMultipleComponentHandler(new[] { e }),
                  };

                  As with your first example, this only accesses SelectedObject once.


                  "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

                  D Offline
                  D Offline
                  Daniel Pfeffer
                  wrote on last edited by
                  #16

                  Whiskey. Tango. Foxtrot. :omg:

                  Freedom is the freedom to say that two plus two make four. If that is granted, all else follows. -- 6079 Smith W.

                  Richard DeemingR 1 Reply Last reply
                  0
                  • H honey the codewitch

                    The "extra" variable doesn't bother me. I don't think there's much difference in the cognitive load required to understand each function. Given that the first one passed code review, it's "sexier", IMO. Edit: I have to add, is the extra time you're spending trying to decide which version is more readable adding the requisite amount of value? *hides*

                    Real programmers use butterflies

                    S Offline
                    S Offline
                    Super Lloyd
                    wrote on last edited by
                    #17

                    I am just fed up with all those rubbing me wrong micro management useless comments... I try to just shrug it off... But it annoys me every time some (of those particular) guys reviews... but on the other hand getting any review at all is also hard work, so bloody annoying...

                    A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                    H 1 Reply Last reply
                    0
                    • S Super Lloyd

                      we're still stuck on .NET 4.7.2 at the moment.... :(( not for long I heard .NET 6 is coming, like the winter!

                      A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                      Richard DeemingR Online
                      Richard DeemingR Online
                      Richard Deeming
                      wrote on last edited by
                      #18

                      If you're using VS2019 or 2022, you can still use that construct in .NET 4.7.2; you just need to manually edit your project file to enable C# 9. :) If you already have a <LangVersion> element in the file, change it to <LangVersion>9.0</LangVersion>. Otherwise, add that element next to the <TargetFramework> element. Quite a few C# 8/9/10 features will work in .NET Framework projects: Using C# 9 outside .NET 5 · Discussion #47701 · dotnet/roslyn · GitHub[^]


                      "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

                      "These people looked deep within my soul and assigned me a number based on the order in which I joined" - Homer

                      S 1 Reply Last reply
                      0
                      • D Daniel Pfeffer

                        Whiskey. Tango. Foxtrot. :omg:

                        Freedom is the freedom to say that two plus two make four. If that is granted, all else follows. -- 6079 Smith W.

                        Richard DeemingR Online
                        Richard DeemingR Online
                        Richard Deeming
                        wrote on last edited by
                        #19

                        switch expression - C# reference | Microsoft Docs[^] Pattern matching overview - C# guide | Microsoft Docs[^] :)


                        "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

                        "These people looked deep within my soul and assigned me a number based on the order in which I joined" - Homer

                        1 Reply Last reply
                        0
                        • S Super Lloyd

                          The first method below is probably 3e-9 seconds faster per call than the second method... And a code reviewer asked that I used that syntax

                          private IMultipleComponentHandler SelectionHandler
                          {
                          get
                          {
                          if (m_selectionHandler == null)
                          {
                          var objects = SelectedObject; // <== MAIN DIFFERENCE

                          				if (objects is IMultipleComponentHandler handler)
                          					return m\_selectionHandler = handler;
                                         
                          				object\[\] collection;
                          				if (objects is IEnumerable e
                          					&& !objects.GetAttributes().Any())
                          				{
                          					collection = e as object\[\] ?? e.Cast().ToArray();
                          				}
                          				else if (objects != null)
                          				{
                          					collection = new\[\] { objects };
                          				}
                          				else
                          				{
                          					collection = Array.Empty();
                          				}
                          				return m\_selectionHandler = new InspectorMultipleComponentHandler(collection);
                          			}
                          			return m\_selectionHandler;
                          		}
                          	}
                          	private IMultipleComponentHandler m\_selectionHandler;
                          

                          but... that extra variable annoys me (var objects = SelectedObject;), I see it as increasing code complexity for little benefit. I prefer that simpler version

                          	private IMultipleComponentHandler SelectionHandler
                          	{
                          		get
                          		{
                          			if (m\_selectionHandler == null)
                          			{
                          				if (SelectedObject is IMultipleComponentHandler handler)
                          					return m\_selectionHandler = handler;
                          
                          				object\[\] collection;
                          				if (SelectedObject is IEnumerable e
                          					&& !SelectedObject.GetAttributes().Any())
                          				{
                          					collection = e as object\[\] ?? e.Cast().ToArray();
                          				}
                          				else if (SelectedObject != null)
                          				{
                          					collection = new\[\] { SelectedObject };
                          				}
                          				else
                          				{
                          					collection = Array.Empty();
                          				}
                          				return m\_selectionHandler = new InspectorMultipleComponentHandler(collection);
                          			}
                          			return m\_selectionHandler;
                          		}
                          	}
                          	private IMultipleComponentHandler m\_selectionHandler;
                          

                          What says you?

                          For the record this is in a view model, this code is absolutely NOT performance critical.

                          A new .NET Serializer
                          All in one Menu-Ribbon Bar
                          Taking over the world since 1371!

                          OriginalGriffO Offline
                          OriginalGriffO Offline
                          OriginalGriff
                          wrote on last edited by
                          #20

                          I'd use the first version - that way if SelectedObject is changed (by another thread for example) the non-null value is preserved and the app doesn't crash. It's the way I handle event raising - my standard template code is:

                              /// /// Event to indicate Description
                              /// 
                              public event EventHandler Name;
                              /// /// Called to signal to subscribers that Description
                              /// 
                              /// 
                              protected virtual void OnName(EventArgs e)
                                  {
                                  EventHandler eh = Name;
                                  if (eh != null)
                                      {
                                      eh(this, e);
                                      }
                                  }
                          

                          That way, in the (unlikely) event that the last handler is removed from the c=hain, the app doesn't crash and does something sensible.

                          "I have no idea what I did, but I'm taking full credit for it." - ThisOldTony "Common sense is so rare these days, it should be classified as a super power" - Random T-shirt AntiTwitter: @DalekDave is now a follower!

                          "I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
                          "Common sense is so rare these days, it should be classified as a super power" - Random T-shirt

                          Richard DeemingR 1 Reply Last reply
                          0
                          • Richard DeemingR Richard Deeming

                            If you're using VS2019 or 2022, you can still use that construct in .NET 4.7.2; you just need to manually edit your project file to enable C# 9. :) If you already have a <LangVersion> element in the file, change it to <LangVersion>9.0</LangVersion>. Otherwise, add that element next to the <TargetFramework> element. Quite a few C# 8/9/10 features will work in .NET Framework projects: Using C# 9 outside .NET 5 · Discussion #47701 · dotnet/roslyn · GitHub[^]


                            "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

                            S Offline
                            S Offline
                            Super Lloyd
                            wrote on last edited by
                            #21

                            Interesting... Though in our case there is some sort of build system, which is still mysterious to me, that generate the .csproj files.. so I would need to get familiar with that first! :laugh: In fact... I really ought to become more familiar with this particular system.... :sigh:

                            A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                            1 Reply Last reply
                            0
                            • OriginalGriffO OriginalGriff

                              I'd use the first version - that way if SelectedObject is changed (by another thread for example) the non-null value is preserved and the app doesn't crash. It's the way I handle event raising - my standard template code is:

                                  /// /// Event to indicate Description
                                  /// 
                                  public event EventHandler Name;
                                  /// /// Called to signal to subscribers that Description
                                  /// 
                                  /// 
                                  protected virtual void OnName(EventArgs e)
                                      {
                                      EventHandler eh = Name;
                                      if (eh != null)
                                          {
                                          eh(this, e);
                                          }
                                      }
                              

                              That way, in the (unlikely) event that the last handler is removed from the c=hain, the app doesn't crash and does something sensible.

                              "I have no idea what I did, but I'm taking full credit for it." - ThisOldTony "Common sense is so rare these days, it should be classified as a super power" - Random T-shirt AntiTwitter: @DalekDave is now a follower!

                              Richard DeemingR Online
                              Richard DeemingR Online
                              Richard Deeming
                              wrote on last edited by
                              #22

                              Two obvious alternatives to that:

                              public event EventHandler Name = delegate { };

                              protected virtual void OnName(EventArgs e)
                              {
                              Name(this, e); // Name can never be null
                              }

                              public event EventHandler Name;

                              protected virtual void OnName(EventArgs e)
                              {
                              Name?.Invoke(this, e);
                              }


                              "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

                              "These people looked deep within my soul and assigned me a number based on the order in which I joined" - Homer

                              OriginalGriffO 1 Reply Last reply
                              0
                              • S Super Lloyd

                                I am just fed up with all those rubbing me wrong micro management useless comments... I try to just shrug it off... But it annoys me every time some (of those particular) guys reviews... but on the other hand getting any review at all is also hard work, so bloody annoying...

                                A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

                                H Offline
                                H Offline
                                honey the codewitch
                                wrote on last edited by
                                #23

                                Understandable. I can't stand code reviews myself, because I have some different philosophies about how code needs to be written than a lot of people I have worked with. However, when I am in a position where I am in charge of code reviews, I tend to go easy and stick to enforcing in-shop style guidelines more than anything. I don't care about fast for bizdev unless something is slow enough you want to get out and push. I would have accepted either version of your code. I think both are readable *enough* - and this is one of the areas where I differ with a lot of people. I don't spend as much time chasing readability as other coders. I like to look at cognitive load more than readability, because I feel like readability can be had by reading the complicated parts of a function more than once. The trick is in *understanding* what you've read. That's the part where I care, but also the part I'm not great at. One of the reasons I write here is to try to improve my skillset in terms of making my code understandable. My functions are too long, but that's due to some cognitive issues I have myself, and it's part of how I've adapted to them.

                                Real programmers use butterflies

                                1 Reply Last reply
                                0
                                • Richard DeemingR Richard Deeming

                                  Two obvious alternatives to that:

                                  public event EventHandler Name = delegate { };

                                  protected virtual void OnName(EventArgs e)
                                  {
                                  Name(this, e); // Name can never be null
                                  }

                                  public event EventHandler Name;

                                  protected virtual void OnName(EventArgs e)
                                  {
                                  Name?.Invoke(this, e);
                                  }


                                  "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

                                  OriginalGriffO Offline
                                  OriginalGriffO Offline
                                  OriginalGriff
                                  wrote on last edited by
                                  #24

                                  The first relies on the empty delegate: if someone else sees the code and removes it as it clearly does nothing then you are back to a potential failure. Unlikely, yes - but I don't like app failures. :D The second is .NET version dependant: the null conditional operator was introduced at C# 6, and some of my code predates that.

                                  "I have no idea what I did, but I'm taking full credit for it." - ThisOldTony "Common sense is so rare these days, it should be classified as a super power" - Random T-shirt AntiTwitter: @DalekDave is now a follower!

                                  "I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
                                  "Common sense is so rare these days, it should be classified as a super power" - Random T-shirt

                                  1 Reply Last reply
                                  0
                                  • S Super Lloyd

                                    The first method below is probably 3e-9 seconds faster per call than the second method... And a code reviewer asked that I used that syntax

                                    private IMultipleComponentHandler SelectionHandler
                                    {
                                    get
                                    {
                                    if (m_selectionHandler == null)
                                    {
                                    var objects = SelectedObject; // <== MAIN DIFFERENCE

                                    				if (objects is IMultipleComponentHandler handler)
                                    					return m\_selectionHandler = handler;
                                                   
                                    				object\[\] collection;
                                    				if (objects is IEnumerable e
                                    					&& !objects.GetAttributes().Any())
                                    				{
                                    					collection = e as object\[\] ?? e.Cast().ToArray();
                                    				}
                                    				else if (objects != null)
                                    				{
                                    					collection = new\[\] { objects };
                                    				}
                                    				else
                                    				{
                                    					collection = Array.Empty();
                                    				}
                                    				return m\_selectionHandler = new InspectorMultipleComponentHandler(collection);
                                    			}
                                    			return m\_selectionHandler;
                                    		}
                                    	}
                                    	private IMultipleComponentHandler m\_selectionHandler;
                                    

                                    but... that extra variable annoys me (var objects = SelectedObject;), I see it as increasing code complexity for little benefit. I prefer that simpler version

                                    	private IMultipleComponentHandler SelectionHandler
                                    	{
                                    		get
                                    		{
                                    			if (m\_selectionHandler == null)
                                    			{
                                    				if (SelectedObject is IMultipleComponentHandler handler)
                                    					return m\_selectionHandler = handler;
                                    
                                    				object\[\] collection;
                                    				if (SelectedObject is IEnumerable e
                                    					&& !SelectedObject.GetAttributes().Any())
                                    				{
                                    					collection = e as object\[\] ?? e.Cast().ToArray();
                                    				}
                                    				else if (SelectedObject != null)
                                    				{
                                    					collection = new\[\] { SelectedObject };
                                    				}
                                    				else
                                    				{
                                    					collection = Array.Empty();
                                    				}
                                    				return m\_selectionHandler = new InspectorMultipleComponentHandler(collection);
                                    			}
                                    			return m\_selectionHandler;
                                    		}
                                    	}
                                    	private IMultipleComponentHandler m\_selectionHandler;
                                    

                                    What says you?

                                    For the record this is in a view model, this code is absolutely NOT performance critical.

                                    A new .NET Serializer
                                    All in one Menu-Ribbon Bar
                                    Taking over the world since 1371!

                                    1 Offline
                                    1 Offline
                                    11917640 Member
                                    wrote on last edited by
                                    #25

                                    Very good good code review result. Absolutely meaningless and harmless change. You and code reviewer, and of course, managers, are happy. BTW, after native optimizations both versions may be absolutely identical. But don't tell about this to your manager.

                                    A 1 Reply Last reply
                                    0
                                    • Richard DeemingR Richard Deeming

                                      Just for giggles, how about:

                                      private IMultipleComponentHandler SelectionHandler => m_selectionHandler ??= SelectedObject switch
                                      {
                                      null => new InspectorMultipleComponentHandler(Array.Empty<object>()),
                                      IMultipleComponentHandler handler => handler,
                                      object[] e when !e.GetAttributes<IgnoreIEnumerableAttribute>.Any() => e,
                                      IEnumerable e when !e.GetAttributes<IgnoreIEnumerableAttribute>.Any() => e.Cast<object>().ToArray(),
                                      var e => new InspectorMultipleComponentHandler(new[] { e }),
                                      };

                                      As with your first example, this only accesses SelectedObject once.


                                      "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

                                      S Offline
                                      S Offline
                                      snorkie
                                      wrote on last edited by
                                      #26

                                      Are we coding in C# or Perl? I always felt like C# was a nice balance between COBOL and Perl. But the recent changes have it trending towards Perl. I hear the excuse "it saves typing" as if we aren't on a message board or slack typing all day long.

                                      Hogan

                                      1 Reply Last reply
                                      0
                                      • S Super Lloyd

                                        The first method below is probably 3e-9 seconds faster per call than the second method... And a code reviewer asked that I used that syntax

                                        private IMultipleComponentHandler SelectionHandler
                                        {
                                        get
                                        {
                                        if (m_selectionHandler == null)
                                        {
                                        var objects = SelectedObject; // <== MAIN DIFFERENCE

                                        				if (objects is IMultipleComponentHandler handler)
                                        					return m\_selectionHandler = handler;
                                                       
                                        				object\[\] collection;
                                        				if (objects is IEnumerable e
                                        					&& !objects.GetAttributes().Any())
                                        				{
                                        					collection = e as object\[\] ?? e.Cast().ToArray();
                                        				}
                                        				else if (objects != null)
                                        				{
                                        					collection = new\[\] { objects };
                                        				}
                                        				else
                                        				{
                                        					collection = Array.Empty();
                                        				}
                                        				return m\_selectionHandler = new InspectorMultipleComponentHandler(collection);
                                        			}
                                        			return m\_selectionHandler;
                                        		}
                                        	}
                                        	private IMultipleComponentHandler m\_selectionHandler;
                                        

                                        but... that extra variable annoys me (var objects = SelectedObject;), I see it as increasing code complexity for little benefit. I prefer that simpler version

                                        	private IMultipleComponentHandler SelectionHandler
                                        	{
                                        		get
                                        		{
                                        			if (m\_selectionHandler == null)
                                        			{
                                        				if (SelectedObject is IMultipleComponentHandler handler)
                                        					return m\_selectionHandler = handler;
                                        
                                        				object\[\] collection;
                                        				if (SelectedObject is IEnumerable e
                                        					&& !SelectedObject.GetAttributes().Any())
                                        				{
                                        					collection = e as object\[\] ?? e.Cast().ToArray();
                                        				}
                                        				else if (SelectedObject != null)
                                        				{
                                        					collection = new\[\] { SelectedObject };
                                        				}
                                        				else
                                        				{
                                        					collection = Array.Empty();
                                        				}
                                        				return m\_selectionHandler = new InspectorMultipleComponentHandler(collection);
                                        			}
                                        			return m\_selectionHandler;
                                        		}
                                        	}
                                        	private IMultipleComponentHandler m\_selectionHandler;
                                        

                                        What says you?

                                        For the record this is in a view model, this code is absolutely NOT performance critical.

                                        A new .NET Serializer
                                        All in one Menu-Ribbon Bar
                                        Taking over the world since 1371!

                                        L Offline
                                        L Offline
                                        Lost User
                                        wrote on last edited by
                                        #27

                                        I have problems with both. "var" is a coding shortcut when you're too lazy to type, and should be replaced with the actual type when it resolves (before release); so the next guy doesn't have to "intelli-sense" it. "Object" seems more appropriate in this case. I dislike "long" if's and would have "if not null return x" instead of (if null etc.) Even though it works, I don't declare properties "after" the method that references them. The return "assign" is "different". Then there are the if's with bracketed blocks and some without. Saving keystrokes? etc.

                                        It was only in wine that he laid down no limit for himself, but he did not allow himself to be confused by it. ― Confucian Analects: Rules of Confucius about his food

                                        A 1 Reply Last reply
                                        0
                                        • S Super Lloyd

                                          The first method below is probably 3e-9 seconds faster per call than the second method... And a code reviewer asked that I used that syntax

                                          private IMultipleComponentHandler SelectionHandler
                                          {
                                          get
                                          {
                                          if (m_selectionHandler == null)
                                          {
                                          var objects = SelectedObject; // <== MAIN DIFFERENCE

                                          				if (objects is IMultipleComponentHandler handler)
                                          					return m\_selectionHandler = handler;
                                                         
                                          				object\[\] collection;
                                          				if (objects is IEnumerable e
                                          					&& !objects.GetAttributes().Any())
                                          				{
                                          					collection = e as object\[\] ?? e.Cast().ToArray();
                                          				}
                                          				else if (objects != null)
                                          				{
                                          					collection = new\[\] { objects };
                                          				}
                                          				else
                                          				{
                                          					collection = Array.Empty();
                                          				}
                                          				return m\_selectionHandler = new InspectorMultipleComponentHandler(collection);
                                          			}
                                          			return m\_selectionHandler;
                                          		}
                                          	}
                                          	private IMultipleComponentHandler m\_selectionHandler;
                                          

                                          but... that extra variable annoys me (var objects = SelectedObject;), I see it as increasing code complexity for little benefit. I prefer that simpler version

                                          	private IMultipleComponentHandler SelectionHandler
                                          	{
                                          		get
                                          		{
                                          			if (m\_selectionHandler == null)
                                          			{
                                          				if (SelectedObject is IMultipleComponentHandler handler)
                                          					return m\_selectionHandler = handler;
                                          
                                          				object\[\] collection;
                                          				if (SelectedObject is IEnumerable e
                                          					&& !SelectedObject.GetAttributes().Any())
                                          				{
                                          					collection = e as object\[\] ?? e.Cast().ToArray();
                                          				}
                                          				else if (SelectedObject != null)
                                          				{
                                          					collection = new\[\] { SelectedObject };
                                          				}
                                          				else
                                          				{
                                          					collection = Array.Empty();
                                          				}
                                          				return m\_selectionHandler = new InspectorMultipleComponentHandler(collection);
                                          			}
                                          			return m\_selectionHandler;
                                          		}
                                          	}
                                          	private IMultipleComponentHandler m\_selectionHandler;
                                          

                                          What says you?

                                          For the record this is in a view model, this code is absolutely NOT performance critical.

                                          A new .NET Serializer
                                          All in one Menu-Ribbon Bar
                                          Taking over the world since 1371!

                                          G Offline
                                          G Offline
                                          Gary R Wheeler
                                          wrote on last edited by
                                          #28

                                          I would have done things this way:

                                          private IMultipleComponentHandler SelectionHandler
                                          {
                                          get
                                          {
                                          if (m_selectionHandler == null)
                                          {
                                          if (SelectedObject is IMultipleComponentHandler handler)
                                          {
                                          m_selectionHandler = handler;
                                          }

                                                  else
                                                  {
                                                      object\[\] collection;
                                                      
                                                      if (SelectedObject is IEnumerable e
                                                          && !SelectedObject.GetAttributes().Any())
                                                      {
                                                          collection = e as object\[\] ?? e.Cast().ToArray();
                                                      }
                                                      else if (SelectedObject != null)
                                                      {
                                                          collection = new\[\] { SelectedObject };
                                                      }
                                                      else
                                                      {
                                                          collection = Array.Empty();
                                                      }
                                          
                                                      m\_selectionHandler = new InspectorMultipleComponentHandler(collection);
                                                  }
                                              }
                                              
                                              return m\_selectionHandler;
                                          }
                                          

                                          }
                                          private IMultipleComponentHandler m_selectionHandler;I'm an old fart who prefers single-exit :-D .

                                          Software Zen: delete this;

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