Universal App Platforms
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For anyone is doing any Universal Cross-Platform Apps... I'm considering either .Net MAUI or Flutter and I'd like to get some insight into these two before I make a decision. Thanks
If it's not broken, fix it until it is. Everything makes sense in someone's mind. Ya can't fix stupid.
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For anyone is doing any Universal Cross-Platform Apps... I'm considering either .Net MAUI or Flutter and I'd like to get some insight into these two before I make a decision. Thanks
If it's not broken, fix it until it is. Everything makes sense in someone's mind. Ya can't fix stupid.
If I were 20 years younger I would probably go for QT for multiplatform stuff. It is a platform I know works at least for windows AND mac desktop. It also promises android. Flutter, MAUI and the like, could be useful for somebody starting up from scratch, with the correct age and energy. However I am not convinced how truly "multiplatform" they really are. There are so many design differences between the desktop and a phone that I doubt if a single unmodified code base can target both. What kind of percent will be needed for platform specific fixes? I wonder if anybody could enlighten us
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I worked a little bit in Flutter and liked it. A bit of a hassle to learn Dart as yet another programming language, but it's really not that difficult. App performance feels good. I like the widget structure and available components. Dev speed + compiling is great. Downside: you still have to build (parts of) the UI twice, for iOS and Android.
Any Flutter-related issues getting your app past App Store review?
Paul Sanders. If I had more time, I would have written a shorter letter - Blaise Pascal. Some of my best work is in the undo buffer.
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Any Flutter-related issues getting your app past App Store review?
Paul Sanders. If I had more time, I would have written a shorter letter - Blaise Pascal. Some of my best work is in the undo buffer.
I am about to submit an app to Apple Store. It is a flutter app that was approved by Google and maybe tomorrow or later I will know how picky Apple is. The only thing I did was change the DateTimePicker to the Cupertino version, mainly because I don't want to upset my future users. As a whole, the main problems I had adjusting to iOS was the configuration on XCode, which wasn't that bad, but as I said, I have never touched an Apple product before then it took some time find things around. For this project (sort of an online radio) I tried some tools, like Uno Platform, MAUI. ionic, etc and by the time I tested none of them could deal with audio properly - there is a good chance it was my stupidity and ignorance on such platforms, but flutter was the one that provided all I needed. I will share my struggles with Apple Store once I have any info.
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Any Flutter-related issues getting your app past App Store review?
Paul Sanders. If I had more time, I would have written a shorter letter - Blaise Pascal. Some of my best work is in the undo buffer.
I wasn't responsible for publishing the apps(s), but I haven't heard back. So, Nope. I can only assume everything went right ;-). OTOH, if something was wrong, I sure *would* have heard back.
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For anyone is doing any Universal Cross-Platform Apps... I'm considering either .Net MAUI or Flutter and I'd like to get some insight into these two before I make a decision. Thanks
If it's not broken, fix it until it is. Everything makes sense in someone's mind. Ya can't fix stupid.
I worked a little bit in Flutter and liked it. A bit of a hassle to learn Dart as yet another programming language, but it's really not that difficult. App performance feels good. I like the widget structure and available components. Dev speed + compiling is great. Downside: you still have to build (parts of) the UI twice, for iOS and Android.
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For anyone is doing any Universal Cross-Platform Apps... I'm considering either .Net MAUI or Flutter and I'd like to get some insight into these two before I make a decision. Thanks
If it's not broken, fix it until it is. Everything makes sense in someone's mind. Ya can't fix stupid.
There is no absolute answer for everyone. My choice was Xamarin, and now it’s latest version, MAUI (which is not new, just a major next version of Xamarin renamed for marketing purposes). The main benefit for me is being able to use a language (C#) and a framework (.NET 7) that is portable across OSs, same as used in the cloud/server apps that a mobile app will likely use, and is open-source and been around 20+ years. If you design correctly, some C# libraries you write are also usable with MAUI. Blazor for use making apps outside of web apps is promising, but IMHO, needs another year or so to catch up to MAUI. My preference today is MAUI for native mobile apps and Blazor for web apps. All use C# and .NET 7.
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For anyone is doing any Universal Cross-Platform Apps... I'm considering either .Net MAUI or Flutter and I'd like to get some insight into these two before I make a decision. Thanks
If it's not broken, fix it until it is. Everything makes sense in someone's mind. Ya can't fix stupid.
None of the above I'm sorry to say. I would make all future applications using pure HTML5 backed either by Typescript, C#/WASM/Blazor, or pure JavaScript. Then distribute it across platforms as a PWA or a Blazor hybrid app. You're then dependent on no one company's whims and shortcomings. 5 years ago I would've been horrified by this suggestion but I'm a convert now. Microsoft has proven itself completely inept at native frontend and without web support MAUI can't be taken seriously anyway. Google Flutter is interesting but requires Dart which makes porting existing apps impossible and limits the available open source ecosystem severely. Other options - Uno is too slow on the web. Avalonia is a maybe but last I checked has no web support. Here's the bottom line. No one has a strong commercial interest in making a true write-once-run-everywhere ecosystem. For anyone who has it - like Microsoft with Office or Google with GSuite - it's a competitive advantage and they're not gonna give it away. Whatever they do give away will be made by a different team than their commercial products and be inferior and watered down. If you want something done right you have to do it yourself.
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For anyone is doing any Universal Cross-Platform Apps... I'm considering either .Net MAUI or Flutter and I'd like to get some insight into these two before I make a decision. Thanks
If it's not broken, fix it until it is. Everything makes sense in someone's mind. Ya can't fix stupid.
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For anyone is doing any Universal Cross-Platform Apps... I'm considering either .Net MAUI or Flutter and I'd like to get some insight into these two before I make a decision. Thanks
If it's not broken, fix it until it is. Everything makes sense in someone's mind. Ya can't fix stupid.
I looked into using Xamarin for a mobile app, but if storyboarding is required (something I desired), I would still need a Mac and Xedit for it. SO, I thought, what's the point? and coded the app native for Android in Kotlin and iPhone in Swift. I am guessing that .Net MAUI has the same problem.
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For anyone is doing any Universal Cross-Platform Apps... I'm considering either .Net MAUI or Flutter and I'd like to get some insight into these two before I make a decision. Thanks
If it's not broken, fix it until it is. Everything makes sense in someone's mind. Ya can't fix stupid.
I picked flutter and used it for several months now. I think it's pretty cool since it has pretty much freed me from gradle's dependency hell. I no longer need to add entries in gradle every time I want to use some library. Now I simply pick a required flutter plugin.
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There is no absolute answer for everyone. My choice was Xamarin, and now it’s latest version, MAUI (which is not new, just a major next version of Xamarin renamed for marketing purposes). The main benefit for me is being able to use a language (C#) and a framework (.NET 7) that is portable across OSs, same as used in the cloud/server apps that a mobile app will likely use, and is open-source and been around 20+ years. If you design correctly, some C# libraries you write are also usable with MAUI. Blazor for use making apps outside of web apps is promising, but IMHO, needs another year or so to catch up to MAUI. My preference today is MAUI for native mobile apps and Blazor for web apps. All use C# and .NET 7.
So you're doing some MAUI work now?
If it's not broken, fix it until it is. Everything makes sense in someone's mind. Ya can't fix stupid.
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For anyone is doing any Universal Cross-Platform Apps... I'm considering either .Net MAUI or Flutter and I'd like to get some insight into these two before I make a decision. Thanks
If it's not broken, fix it until it is. Everything makes sense in someone's mind. Ya can't fix stupid.
now you have 3 suggestions to use html5 and javascript i have personally used electron vs wfp/c#, because for me javascript is soul remedy compared to c#, although the new versions of the language aren't that stiff. speed wise wpf gui seemed much faster, if that is of importance .net maui is micro$oft, flutter is alphabet inc. and i wouldn't do my part to help them eradicate the rest even if my contribution to their success is infinitesimal. even if my success is on the steak Those that put *class* in JavaScript are the same that put *var* in C# - I Against I
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There is no absolute answer for everyone. My choice was Xamarin, and now it’s latest version, MAUI (which is not new, just a major next version of Xamarin renamed for marketing purposes). The main benefit for me is being able to use a language (C#) and a framework (.NET 7) that is portable across OSs, same as used in the cloud/server apps that a mobile app will likely use, and is open-source and been around 20+ years. If you design correctly, some C# libraries you write are also usable with MAUI. Blazor for use making apps outside of web apps is promising, but IMHO, needs another year or so to catch up to MAUI. My preference today is MAUI for native mobile apps and Blazor for web apps. All use C# and .NET 7.
I created my first app using Android Studio. When it came time to support iOS I chose MAUI. I thought that my experience using Visual Studio and operating in Windows would help. So far, I find MAUI very frustrating to try to accomplish more than toy projects. I have been using it for 3 months now, and still have not recreated the Android app. I still don't know what it will take to publish to Apple Play and Play Store. For me the promise of MAUI has not delivered. I have played a bit with Xcode and may give up on MAUI for Xcode. If you are only supporting a small number of apps then maybe Android Studio /Xcode is the way to go. Has anyone successfully deployed MAUI for both Android and iOS?