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  3. "You are in a maze of twisty little passages, all alike."

"You are in a maze of twisty little passages, all alike."

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  • S StarNamer work

    trønderen wrote:

    Drawing maps of the little twisting passages, all alike (or was that twisting little passages? Or little twisty passages? Or twisty little passages? or passages, all twisty and alike?) came at a very early stage, and was in fact a collaborate effort among a group of eager adventurers.

    I think it was Zork which a had an ice maze which you entered by sliding down an unclimbable slope and had descriptions like... You are in a little maze of twisty passages, all different. You are in a twisty little maze of passages, all different. You are in a maze of little twisty passages, all different. You are in a twisty passage of a little maze, all different. etc... **SPOILER** :) When mapped. the result was the word THURB, upside down, which was the magic word to exit the maze.

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    trønderen
    wrote on last edited by
    #26

    The Adventure (aka Colossal Cave) maze did not have any magic word to exit it, it was "logical", so if you mapped it, you would be able to find your way out. I gave up getting out (and gave up the entire Adventure), maybe too quickly :-) It was sufficient entertainment watching a few of my study mates going completely crazy over it. Adventure preceded Zork, so I guess Zork picked up the maze idea from Adventure, rather than the other way around.

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    • S StarNamer work

      Yesterday I got a question from one of the junior developers about using search to get something out of our in-house document repository. My reply was:

      From MS Teams:

      The starting point is usually one of tag tables... You are in a maze of twisty, little passages, all alike.

      I had to explain the reference to him. Earlier today, I mentioned this to one of the senior developers, who also didn't recognise it, and, after I explained, commented that he was "minus ten years old" when the source of this was popular. Who else here remembers where this comes from and spent time on it?

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      Daniel Pfeffer
      wrote on last edited by
      #27

      Not only did I know (and play) ADVENTURE, but I still have a BASIC listing of the code for it.

      Freedom is the freedom to say that two plus two make four. If that is granted, all else follows. -- 6079 Smith W.

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      • G Gary R Wheeler

        web2 Stop shaking Chris; it couldn't have been that bad.

        Software Zen: delete this;

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        Chris Maunder
        wrote on last edited by
        #28

        Pure Evil.

        cheers Chris Maunder

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        • S StarNamer work

          Yesterday I got a question from one of the junior developers about using search to get something out of our in-house document repository. My reply was:

          From MS Teams:

          The starting point is usually one of tag tables... You are in a maze of twisty, little passages, all alike.

          I had to explain the reference to him. Earlier today, I mentioned this to one of the senior developers, who also didn't recognise it, and, after I explained, commented that he was "minus ten years old" when the source of this was popular. Who else here remembers where this comes from and spent time on it?

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          NoelWalker
          wrote on last edited by
          #29

          There was another unlock word as well, but I cant remember what it actually did now. The word was "PLUGH". Does this ring a bell with anyone

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          • J JudyL_MD

            I had a whole stack of graph paper with the floor layouts

            Be wary of strong drink. It can make you shoot at tax collectors - and miss. Lazarus Long, "Time Enough For Love" by Robert A. Heinlein

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            Grotsoft
            wrote on last edited by
            #30

            JudyL_MD wrote:

            I had a whole stack of graph paper with the floor layouts

            Me too. I feel a bit younger after reading all these posts; I didn't see Adventure until the BBC micro port.

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            • J JudyL_MD

              I had a whole stack of graph paper with the floor layouts

              Be wary of strong drink. It can make you shoot at tax collectors - and miss. Lazarus Long, "Time Enough For Love" by Robert A. Heinlein

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              Grotsoft
              wrote on last edited by
              #31

              JudyL_MD wrote:

              I had a whole stack of graph paper with the floor layouts

              Me too. I feel a bit younger after reading all these posts; I didn't see Adventure until the BBC micro port.

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              • S StarNamer work

                Yesterday I got a question from one of the junior developers about using search to get something out of our in-house document repository. My reply was:

                From MS Teams:

                The starting point is usually one of tag tables... You are in a maze of twisty, little passages, all alike.

                I had to explain the reference to him. Earlier today, I mentioned this to one of the senior developers, who also didn't recognise it, and, after I explained, commented that he was "minus ten years old" when the source of this was popular. Who else here remembers where this comes from and spent time on it?

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                Cpichols
                wrote on last edited by
                #32

                I had so much fun with these games.

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                • S StarNamer work

                  Yesterday I got a question from one of the junior developers about using search to get something out of our in-house document repository. My reply was:

                  From MS Teams:

                  The starting point is usually one of tag tables... You are in a maze of twisty, little passages, all alike.

                  I had to explain the reference to him. Earlier today, I mentioned this to one of the senior developers, who also didn't recognise it, and, after I explained, commented that he was "minus ten years old" when the source of this was popular. Who else here remembers where this comes from and spent time on it?

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                  DougInNC2
                  wrote on last edited by
                  #33

                  I got to play this in 1976 when I spent the day at work with my uncle and never got to play it again. The next year when my Dad got a TRS-80, I tried (and failed miserably) to write my own version since I didn't have access to a mainframe to play it on.

                  Never trust a quote you see on the internet. - Ab Lincoln, 1492

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                  • S StarNamer work

                    Yesterday I got a question from one of the junior developers about using search to get something out of our in-house document repository. My reply was:

                    From MS Teams:

                    The starting point is usually one of tag tables... You are in a maze of twisty, little passages, all alike.

                    I had to explain the reference to him. Earlier today, I mentioned this to one of the senior developers, who also didn't recognise it, and, after I explained, commented that he was "minus ten years old" when the source of this was popular. Who else here remembers where this comes from and spent time on it?

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                    OldDBA
                    wrote on last edited by
                    #34

                    I spent way too much time playing this on a PDP-10 in the 70s. The original Fortran code was an engine. The first time it was run after being linked, it read the contents of a map file (map, objects, actions, etc) into memory and encrypted it. Then it exited leaving the image in memory. You then typed save to create an executable with the map loaded. It would have been easy to change the map but we never did. There were two mazes. In one every room's description was "You are in a maze of twisty passages all alike". In the other maze, every room's description was "You are in a maze of twisty passages all different". You might go North from one room, but to return you might need to go East or West. To map the mazes you had to leave objects in each room so you could tell them apart. Only the first 5 characters of a word were checked because 5 7-bit Ascii characters fit in in a 36-bit word. I never got into Zork but we did have another adventure game called Sewer that was written as a TECO macro. XYZZY, PLUGH, and other words from Adventure along with various characters from "The Lord of the Ring" were among the known likely passwords the internet worm tried.

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                    • S StarNamer work

                      Yesterday I got a question from one of the junior developers about using search to get something out of our in-house document repository. My reply was:

                      From MS Teams:

                      The starting point is usually one of tag tables... You are in a maze of twisty, little passages, all alike.

                      I had to explain the reference to him. Earlier today, I mentioned this to one of the senior developers, who also didn't recognise it, and, after I explained, commented that he was "minus ten years old" when the source of this was popular. Who else here remembers where this comes from and spent time on it?

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                      tharkaway
                      wrote on last edited by
                      #35

                      Back in the late 1970's, the company I worked for hired a software programmer from Data General. He brought with him a tape that had the source code to Adventure on it. We got local company to extract the code and put in on an 8" floppy. We had just purchased Microsoft's Fortran compiler were able get Adventure up and running on our own version of a PC. Productivity took a nose dive for the next month or so. Byte magazine published the complete source code in a mouse point font. To win you had to fight the dragon with your bare hands If you tried any weapon you were killed. You had to answer yes to the question "Do you really want to kill the dragon with your bare hands?" Another game I remember spending hours making maps of 20 levels of 10x10 grids was OrbQuest.

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                      • S StarNamer work

                        Yesterday I got a question from one of the junior developers about using search to get something out of our in-house document repository. My reply was:

                        From MS Teams:

                        The starting point is usually one of tag tables... You are in a maze of twisty, little passages, all alike.

                        I had to explain the reference to him. Earlier today, I mentioned this to one of the senior developers, who also didn't recognise it, and, after I explained, commented that he was "minus ten years old" when the source of this was popular. Who else here remembers where this comes from and spent time on it?

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                        socal93536
                        wrote on last edited by
                        #36

                        PLUGH

                        1 Reply Last reply
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                        • S StarNamer work

                          Yesterday I got a question from one of the junior developers about using search to get something out of our in-house document repository. My reply was:

                          From MS Teams:

                          The starting point is usually one of tag tables... You are in a maze of twisty, little passages, all alike.

                          I had to explain the reference to him. Earlier today, I mentioned this to one of the senior developers, who also didn't recognise it, and, after I explained, commented that he was "minus ten years old" when the source of this was popular. Who else here remembers where this comes from and spent time on it?

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                          Alister Morton
                          wrote on last edited by
                          #37

                          When I was at Uni a friend had worked on the source for it and realised that the game was entirely deterministic and repeatable as long as you typed the exact same sequence of keystrokes. Since the version we had had no way to save a game and resume later, he wrote a simple C program which read a file to feed in to the program, and also added all the keys you typed to the end of the file, thus we could replay the game to wherever we had got to last time. And a hollow voice still says "Plugh!".

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                          • T trønderen

                            One of my University friends frequently comment that being a sophomore was the three best years of his life. (You had to pass all freshman/sophomore exams to advance to junior level.) Well above two of those three years, he spent on the (ASCII text only) version of Adventure, and he was the very first Great Adventurer Grandmaster of our University. The game was so that if you dragged all the fortunes you had capture to the exit, that cost you resources, i.e. points. He was the first to realize that the dynamite you had found had very little value in itself. But some of fortunes was found in cave quite close to the outside mountain wall. If you detonated the dynamite there, it would break a hole into free air, where you could escape with all your treasures and earn the very highest grade. If you tried to set the dynamite off in other caves, you were usually told that "Unfortunately, you are now dead. I can incarnate you, but that will cost you 500 points." Although the game was command line interpreter based, and could be played on an teletype, the version we had checked whether the terminal was a CRT, with escapes for things like inverse video (black on green rather than green on black). So when the dynamite blast went off, the program sent the escape sequences to the screen to turn the entire 25 by 80 characters inverse video, then back to normal, another flash of inverse video and back. The first one of the students setting off the dynamite was totally unprepared and fell of his chair from the shock :-) Drawing maps of the little twisting passages, all alike (or was that twisting little passages? Or little twisty passages? Or twisty little passages? or passages, all twisty and alike?) came at a very early stage, and was in fact a collaborate effort among a group of eager adventurers. Not all of it was playing, though. We managed to obtain the Adventure source code (in Fortran!), and this study mate of mine spent a lot of his time expanding the cave with new passages, new fortunes to be found, and did major restructuring of the data structures to hold the the treasures you collected, information about your path and he made improvements to the input analyzer. So it was far from a complete waste of time - he learned a lot of programming that way. He graduated as an EE engineer, but from that day he has been a full time programmer, and still is. My study mate's three sophomore years lasted from the fall of 1979 to the spring of 1982. I believe that we got hold of the source code in the spring of 1980.

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                            bryanren
                            wrote on last edited by
                            #38

                            About that time, I went to an engineering open house at University of Illinois where I saw PLATO. It was used for class assignments and some entertainment. The vector graphic terminals were water cooled. Someone had controlled the solenoids controlling the valves and made a terminal shake in sync with the onscreen animations of a "Leisure Suit Larry" character.

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                            • B bryanren

                              About that time, I went to an engineering open house at University of Illinois where I saw PLATO. It was used for class assignments and some entertainment. The vector graphic terminals were water cooled. Someone had controlled the solenoids controlling the valves and made a terminal shake in sync with the onscreen animations of a "Leisure Suit Larry" character.

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                              jschell
                              wrote on last edited by
                              #39

                              bryanren wrote:

                              University of Illinois where I saw PLATO

                              Online multi-player gaming. Players could be in one game across the US. Star Trek. Up to 32 players. Federation, Orion, Klingon, Romulans. Ship type for each was different. I heard, but never actually saw, a claim that someone hooked one keyboard to multiple machines to make a 'fleet' that maneuvered the same. Probably wore out keyboards because you had to rapidly hit a key (space?) during any battle to keep your shields up. ------------------------------- Also 'tracking' users. Games/applications ran in a space and if someone accessed that one could track their usage (seems like more than just the name.)

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                              • S StarNamer work

                                Yesterday I got a question from one of the junior developers about using search to get something out of our in-house document repository. My reply was:

                                From MS Teams:

                                The starting point is usually one of tag tables... You are in a maze of twisty, little passages, all alike.

                                I had to explain the reference to him. Earlier today, I mentioned this to one of the senior developers, who also didn't recognise it, and, after I explained, commented that he was "minus ten years old" when the source of this was popular. Who else here remembers where this comes from and spent time on it?

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                                Tim Wise 2021
                                wrote on last edited by
                                #40

                                Colossal Cave Adventure, Star Trek, Lunar Lander, even the original Oregon Trail. 1970-75-ish. All clackity clacking on an ASR-33 teletype. I remember it well. When we upgraded to a "portable" thermal print terminal in 1975, we lost all the clackity-ness for a quieter "Phhhffft, phhhffft".

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                                • S StarNamer work

                                  Yesterday I got a question from one of the junior developers about using search to get something out of our in-house document repository. My reply was:

                                  From MS Teams:

                                  The starting point is usually one of tag tables... You are in a maze of twisty, little passages, all alike.

                                  I had to explain the reference to him. Earlier today, I mentioned this to one of the senior developers, who also didn't recognise it, and, after I explained, commented that he was "minus ten years old" when the source of this was popular. Who else here remembers where this comes from and spent time on it?

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                                  sasadler
                                  wrote on last edited by
                                  #41

                                  Yep, really enjoyed playing it!

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                                  0
                                  • S StarNamer work

                                    Yesterday I got a question from one of the junior developers about using search to get something out of our in-house document repository. My reply was:

                                    From MS Teams:

                                    The starting point is usually one of tag tables... You are in a maze of twisty, little passages, all alike.

                                    I had to explain the reference to him. Earlier today, I mentioned this to one of the senior developers, who also didn't recognise it, and, after I explained, commented that he was "minus ten years old" when the source of this was popular. Who else here remembers where this comes from and spent time on it?

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                                    PMKeller
                                    wrote on last edited by
                                    #42

                                    I first entered the Cave as a Freshman EE in 1975 on a 360 mainframe running TSO. IMHO,

                                    "You are in a maze of twisty little passages, all alike."

                                    is to computing as

                                    "Go ahead, make my day."

                                    is to movies.

                                    Perry

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                                    • T trønderen

                                      My big "shock" along the same lines I actually had 30 years ago, around 1992-93. I was teaching telecommunication systems; going to look at various signaling alternatives such as tone signaling, interrupt signaling, digital out-of-band signaling (in ISDN). To open with something familiar, I started with the tick-tick-tick of the rotary dial phone. The students returned a blank stare. Rotary dial, what's that? In two student groups, a total of between 55 and 60 students, two of them had seen such a phone, plus one claiming that an old aunt actually had one of those museum devices. A few other students told that they had seen such things in old movies, but never in real life. So my attempt to start out at 'something familiar' failed completely. Today it is not surprising that rotary dial phones are unfamiliar, but this was thirty years ago! Then: I frequently see young people refer to concepts like 'Big Brother' and '1984', sometimes obviously out of context. Whether out of or in context, if I ask a little closer, it turns out that the only thing they know about the novel is the title, and that the state in called 'Big Brother'. They haven't even opened the title page of the book. There was a reference not many days ago, here in the lounge, to 'I'm sorry, Dave. I'm afraid I can't do that.' I guess that a fair share of the readers know this as 'a way of speech', but have never seen the movie. I could list a dozen similar ones, but half of them are culture specific. Still, they are of the same nature: Ways of speech, and idiomatic references where the older generation knows the historical background, the younger do not but keep using it as ways of speech. I suspect that a lot of the ways of speech of my generation is the same way: To me/us, they are just 'standard expressions'. If I could ask my great grandparents, if they had been alive, they might associate something very specific with it, maybe from a person we have hardly heard of, or to some event far back in history. So I am not really demanding/expecting younger people to understand the background for expressions such as twisting little passages all alike, I'm afraid I can't do that, jumping after Wirkola and the Soup Council. It is nevertheless fun to meet youth who are willing to learn the background. If they ask, they are fascinated by the answers.

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                                      Norm Powroz
                                      wrote on last edited by
                                      #43

                                      Your Big Brother reference reminded me of something from my first year of university, that being 1971-1972. I was a member of the university radio station. One of the staff bought a new date stamp and discovered, somewhat prophetically or ironically, that the highest date it could produce was December 31, 1983. He took a sheet of paper, stamped it all over with that date, leaving a blank area in the middle. In that space he printed "You know what tomorrow is...", then he posted the result on the bulletin board in the station. Many of us looked it over, smiled and nodded, having got the reference right away. However, those of us who did get it were astounded by the number of people who stared at it, then said, "I don't get it". Even after pointing out to them that the next day would be January 1st, 1984, their typical answer would be "So?". For most of us, 1984 had been required reading in a high school literature class. It kind of brought home that too many people had never cracked the book, and never learned about doublespeak.

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                                      • Greg UtasG Greg Utas

                                        Played it on a PDP-10 in 1977 or 1978.

                                        Robust Services Core | Software Techniques for Lemmings | Articles
                                        The fox knows many things, but the hedgehog knows one big thing.

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                                        ProfessorDan
                                        wrote on last edited by
                                        #44

                                        I played it on my CPM System around that time. A friend of mine played it as well. He started a job at Link-a-Bit (later Qualcomm) as the new guy they showed it to him at lunch on the PDP-10, he progressed so far into the game they ask him how he went so far. he told them he played it on a friend's home computer, they thought it was impossible, that it could only be run on a Main Frame. Now you can run it on a phone. PROGRESS and there are some that believe it is all Alien Technology.

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                                        • J jschell

                                          bryanren wrote:

                                          University of Illinois where I saw PLATO

                                          Online multi-player gaming. Players could be in one game across the US. Star Trek. Up to 32 players. Federation, Orion, Klingon, Romulans. Ship type for each was different. I heard, but never actually saw, a claim that someone hooked one keyboard to multiple machines to make a 'fleet' that maneuvered the same. Probably wore out keyboards because you had to rapidly hit a key (space?) during any battle to keep your shields up. ------------------------------- Also 'tracking' users. Games/applications ran in a space and if someone accessed that one could track their usage (seems like more than just the name.)

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                                          bryanren
                                          wrote on last edited by
                                          #45

                                          So much more than gaming. Was told that some college classes were entirely online via PLATO. They showed us a touchscreen application for teaching fractions to littles. I don't know if the vector terminals I saw were the only format. Those were amber.

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