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  3. There are many gotos, but these ones are mine

There are many gotos, but these ones are mine

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  • H honey the codewitch

    Gotos are frowned on. You should not use gotos. Long live gotos. Until someone comes up with a better/faster/concise way of expressing the following DFA state machine (presented in part) I will continue to defend the use of gotos, even if their use cases have gotten significantly more narrow as progress has marched on. When you need them, there is no better tool.

    internal sealed partial class JsonStringRunner : FAStringRunner {
    private FAMatch NextMatchImpl(string s) {
    int ch;
    int len;
    int p;
    int l;
    int c;
    ch = -1;
    len = 0;
    if ((this.position == -1)) {
    this.position = 0;
    }
    p = this.position;
    l = this.line;
    c = this.column;
    this.Advance(s, ref ch, ref len, true);
    // q0:
    // [\t-\n\r ]
    if (((((ch >= 9)
    && (ch <= 10))
    || (ch == 13))
    || (ch == 32))) {
    this.Advance(s, ref ch, ref len, false);
    goto q1;
    }
    // [\"]
    if ((ch == 34)) {
    this.Advance(s, ref ch, ref len, false);
    goto q2;
    }
    // [,]
    if ((ch == 44)) {
    this.Advance(s, ref ch, ref len, false);
    goto q9;
    }
    // [\-]
    if ((ch == 45)) {
    this.Advance(s, ref ch, ref len, false);
    goto q10;
    }
    // [0]
    if ((ch == 48)) {
    this.Advance(s, ref ch, ref len, false);
    goto q11;
    }
    // [1-9]
    if (((ch >= 49)
    && (ch <= 57))) {
    this.Advance(s, ref ch, ref len, false);
    goto q17;
    }
    // [\:]
    if ((ch == 58)) {
    this.Advance(s, ref ch, ref len, false);
    goto q18;
    }
    // [\[]
    if ((ch == 91)) {
    this.Advance(s, ref ch, ref len, false);
    goto q19;
    }
    // [\]]
    if ((ch == 93)) {
    this.Advance(s, ref ch, ref len, false);
    goto q20;
    }
    // [f]
    if ((ch == 102)) {
    this.Advance(s, ref ch, ref len, false);

    G Offline
    G Offline
    glennPattonWork3
    wrote on last edited by
    #23

    Try writing Assembly with out them (the fabled JMP!). They are a tool that get misused (kinda like the powered screw driver).

    1 Reply Last reply
    0
    • H honey the codewitch

      Gotos are frowned on. You should not use gotos. Long live gotos. Until someone comes up with a better/faster/concise way of expressing the following DFA state machine (presented in part) I will continue to defend the use of gotos, even if their use cases have gotten significantly more narrow as progress has marched on. When you need them, there is no better tool.

      internal sealed partial class JsonStringRunner : FAStringRunner {
      private FAMatch NextMatchImpl(string s) {
      int ch;
      int len;
      int p;
      int l;
      int c;
      ch = -1;
      len = 0;
      if ((this.position == -1)) {
      this.position = 0;
      }
      p = this.position;
      l = this.line;
      c = this.column;
      this.Advance(s, ref ch, ref len, true);
      // q0:
      // [\t-\n\r ]
      if (((((ch >= 9)
      && (ch <= 10))
      || (ch == 13))
      || (ch == 32))) {
      this.Advance(s, ref ch, ref len, false);
      goto q1;
      }
      // [\"]
      if ((ch == 34)) {
      this.Advance(s, ref ch, ref len, false);
      goto q2;
      }
      // [,]
      if ((ch == 44)) {
      this.Advance(s, ref ch, ref len, false);
      goto q9;
      }
      // [\-]
      if ((ch == 45)) {
      this.Advance(s, ref ch, ref len, false);
      goto q10;
      }
      // [0]
      if ((ch == 48)) {
      this.Advance(s, ref ch, ref len, false);
      goto q11;
      }
      // [1-9]
      if (((ch >= 49)
      && (ch <= 57))) {
      this.Advance(s, ref ch, ref len, false);
      goto q17;
      }
      // [\:]
      if ((ch == 58)) {
      this.Advance(s, ref ch, ref len, false);
      goto q18;
      }
      // [\[]
      if ((ch == 91)) {
      this.Advance(s, ref ch, ref len, false);
      goto q19;
      }
      // [\]]
      if ((ch == 93)) {
      this.Advance(s, ref ch, ref len, false);
      goto q20;
      }
      // [f]
      if ((ch == 102)) {
      this.Advance(s, ref ch, ref len, false);

      P Offline
      P Offline
      Payton Byrd 2023
      wrote on last edited by
      #24

      Code runs in LinqPad. Code runs in LinqPad. This should be significantly faster than your original code because it speeds up the conditionals by using pattern matching instead of overloadable operators. Also, the local functions can be in-lined, meaning they will be executed in place, which is even more efficient than the `Goto` statements. And now it's not pure spaghetti.

      string json = """
      {
        "test": 0,
        "data": "value"
      }
      """;
      
      JsonStringRunner runner = new();
      
      List matches = new();
      FAMatch current = default;
      Stopwatch sw = new();
      sw.Start();
      do{
          current = runner.GetMatch(json);
          matches.Add(current);
      } while(!runner.isDone);
      sw.Stop();
      matches.Dump();
      sw.Dump();
      
      internal record struct FAMatch(int token, string match, int position, int length, int column)
      {
          internal static FAMatch Create(int token, string match, int position, int length, int column)
              => new(token, match, position, length, column);
      }
      
      internal abstract class FAStringRunner
      {
          protected int position = -1, line = 0, column = 0;
          internal bool isDone = false;
      }
      
      internal sealed partial class JsonStringRunner : FAStringRunner
      {
          private void Advance(string s, ref int ch, ref int len, bool flag)
          {
              // Assuming Advance takes consecutive characters in the string.
              ch = s\[position\];
              position++;
              len++;
              isDone = !(position < s.Length);
          }
          private FAMatch NextMatchImpl(string s)
          {
              int ch;
              int len;
              int l;
              int c;
              ch = -1;
              len = 0;
              if ((this.position is -1))
              {
                  this.position = 0;
              }
              int p = this.position;
              l = this.line;
              c = this.column;
              this.Advance(s, ref ch, ref len, true);
              // q0:
              switch (ch)
              {
                  // \[\\t-\\n\\r \]
                  case 9 or 10 or 13 or 32:
                      if(ch is 10 or 13){
                          l = line++;
                      }
                      return q1();
                  // \[\\"\]
                  case 34:
                      return q2();
                  // \[,\]
                  case 44:
                      return q9();
                  // \[\\-\]
                  case
      
      H 1 Reply Last reply
      0
      • G giulicard

        trønderen wrote:

        If I were given the responsibility for a state machine implementation like that, I would immediately run to my boss asking for permission to rewrite the whole thing as a table driven machine.

        ... or as a state machine that returns function pointers instead of using tables and state variables:

        #include #include // Fn ptrs defs
        typedef void (*RT)( int input );
        typedef RT (*TER)( int input );

        // Forward declarations
        extern TER state1( int input );
        extern TER state2( int input );
        extern TER state3( int input );

        // First state
        TER state1( int input )
        {
        printf( "one\t" );
        return input < 10 ? (TER)&state2 : (TER)NULL;
        }

        // Second state
        TER state2( int input )
        {
        printf( "two\t" );
        return (TER)&state3;
        }

        // Third state
        TER state3( int input )
        {
        printf( "three\t" );
        return (TER)&state1;
        }

        int main(int argc, char* argv[])
        {
        int n;

        // Set Start state
        TER state = (TER)&state1;
        
        // Exercises the state machine. Ends when state == NULL
        for ( n = 0 ; state ; ++n ) {
            // Executes the current state (state variable) then goes to the next state
            state = (TER)( state( n ) );
        }
        
        printf( "\\n\\nPress any key\\n" );
        getch();
        
        return 0;
        

        }

        Type casts are useful because in C it's impossible to declare function pointers that return function pointers that return function pointers that return function pointers... :) Regards

        H Offline
        H Offline
        honey the codewitch
        wrote on last edited by
        #25

        I hate function pointer dispatch code in general. Because at some point you'll have to debug and maintain it, and you end up with impossible to follow pointer arrays hiding the flow of your app.

        Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

        G T 2 Replies Last reply
        0
        • P Payton Byrd 2023

          Code runs in LinqPad. Code runs in LinqPad. This should be significantly faster than your original code because it speeds up the conditionals by using pattern matching instead of overloadable operators. Also, the local functions can be in-lined, meaning they will be executed in place, which is even more efficient than the `Goto` statements. And now it's not pure spaghetti.

          string json = """
          {
            "test": 0,
            "data": "value"
          }
          """;
          
          JsonStringRunner runner = new();
          
          List matches = new();
          FAMatch current = default;
          Stopwatch sw = new();
          sw.Start();
          do{
              current = runner.GetMatch(json);
              matches.Add(current);
          } while(!runner.isDone);
          sw.Stop();
          matches.Dump();
          sw.Dump();
          
          internal record struct FAMatch(int token, string match, int position, int length, int column)
          {
              internal static FAMatch Create(int token, string match, int position, int length, int column)
                  => new(token, match, position, length, column);
          }
          
          internal abstract class FAStringRunner
          {
              protected int position = -1, line = 0, column = 0;
              internal bool isDone = false;
          }
          
          internal sealed partial class JsonStringRunner : FAStringRunner
          {
              private void Advance(string s, ref int ch, ref int len, bool flag)
              {
                  // Assuming Advance takes consecutive characters in the string.
                  ch = s\[position\];
                  position++;
                  len++;
                  isDone = !(position < s.Length);
              }
              private FAMatch NextMatchImpl(string s)
              {
                  int ch;
                  int len;
                  int l;
                  int c;
                  ch = -1;
                  len = 0;
                  if ((this.position is -1))
                  {
                      this.position = 0;
                  }
                  int p = this.position;
                  l = this.line;
                  c = this.column;
                  this.Advance(s, ref ch, ref len, true);
                  // q0:
                  switch (ch)
                  {
                      // \[\\t-\\n\\r \]
                      case 9 or 10 or 13 or 32:
                          if(ch is 10 or 13){
                              l = line++;
                          }
                          return q1();
                      // \[\\"\]
                      case 34:
                          return q2();
                      // \[,\]
                      case 44:
                          return q9();
                      // \[\\-\]
                      case
          
          H Offline
          H Offline
          honey the codewitch
          wrote on last edited by
          #26

          I'll have to try a variation of this, but what you produced won't function due to the returns. How are you going to loop?

          Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

          P 1 Reply Last reply
          0
          • H honey the codewitch

            I'll have to try a variation of this, but what you produced won't function due to the returns. How are you going to loop?

            Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

            P Offline
            P Offline
            Payton Byrd 2023
            wrote on last edited by
            #27

            Without the full code I didn't know what the logic inside of the various labelled location did, so I simply returned the current substring as a FAMatch. Your method dumps out as an FAMatch so I defaulted to that behavior. The point is that inlined local methods are going to be just as fast as gotos and the pattern matching is much more efficient.

            H 1 Reply Last reply
            0
            • T trønderen

              If I were given the responsibility for a state machine implementation like that, I would immediately run to my boss asking for permission to rewrite the whole thing as a table driven machine. There is no way, with code like that, that I could guarantee that all inputs/events are properly handled in all cases (or given the proper error treatment). I would have to make a huge effort if I were to report a complete set of normal (non-error) ways to go from a given state to another, and which inputs/events would lead to which error states. I've never written any CP article, but code like this makes my fingers itch to compose an article about proper table driven state machine implementation! Maybe I some day get around to do it :-)

              Religious freedom is the freedom to say that two plus two make five.

              J Offline
              J Offline
              jochance
              wrote on last edited by
              #28

              I'm not sure why it wouldn't be pretty straightforward to [TestCase()] for each of the branching? I don't think this code is very cyclomatically complex? But yeah when you say table driven state machine I'm pretty sure that's where my head is too if you're basically talking a direct map of the case statements to data.

              H 1 Reply Last reply
              0
              • H honey the codewitch

                I hate function pointer dispatch code in general. Because at some point you'll have to debug and maintain it, and you end up with impossible to follow pointer arrays hiding the flow of your app.

                Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                G Offline
                G Offline
                giulicard
                wrote on last edited by
                #29

                honey the codewitch wrote:

                with impossible to follow pointer arrays

                There are no pointer arrays in my code.

                H 1 Reply Last reply
                0
                • G giulicard

                  honey the codewitch wrote:

                  with impossible to follow pointer arrays

                  There are no pointer arrays in my code.

                  H Offline
                  H Offline
                  honey the codewitch
                  wrote on last edited by
                  #30

                  Sorry, I was speaking generally about dispatch function pointers. Your statement just remind me of it. Sorry I wasn't clear. I just woke up when I wrote that. :)

                  Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                  G 1 Reply Last reply
                  0
                  • H honey the codewitch

                    Sorry, I was speaking generally about dispatch function pointers. Your statement just remind me of it. Sorry I wasn't clear. I just woke up when I wrote that. :)

                    Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                    G Offline
                    G Offline
                    giulicard
                    wrote on last edited by
                    #31

                    No problem. I'm not a native English speaker so I always fear being misunderstood.

                    1 Reply Last reply
                    0
                    • P Payton Byrd 2023

                      Without the full code I didn't know what the logic inside of the various labelled location did, so I simply returned the current substring as a FAMatch. Your method dumps out as an FAMatch so I defaulted to that behavior. The point is that inlined local methods are going to be just as fast as gotos and the pattern matching is much more efficient.

                      H Offline
                      H Offline
                      honey the codewitch
                      wrote on last edited by
                      #32

                      Sure, I understand. I did say it was a DFA state machine implementation but unless you're a total FA nerd like I am that probably doesn't mean anything. :) I'm very curious about the inlined local method and pattern matching approach, particularly the IL it generates, because I don't understand how it would be faster than the IL my code produces - particularly my direct compiler which can short circuit the if tests because the comparisons are in sorted order.

                      Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                      1 Reply Last reply
                      0
                      • J jochance

                        I'm not sure why it wouldn't be pretty straightforward to [TestCase()] for each of the branching? I don't think this code is very cyclomatically complex? But yeah when you say table driven state machine I'm pretty sure that's where my head is too if you're basically talking a direct map of the case statements to data.

                        H Offline
                        H Offline
                        honey the codewitch
                        wrote on last edited by
                        #33

                        There is one issue with that. The compiled ones can be augmented in a way that the table driven ones cannot. For example, I wrote an embedded JSON pull parser in C++. I used compiled DFA code, and then I parsed floats, ints, and bools out of the stream *as* I was lexing, making the API both easier to use and marginally more performant because you didn't have to get the string back and then reexamine it in order to call atoi() or whatever. It was a simple little surgery on the generated code, with excellent results. I admit this isn't the most common case out there, but I have used this technique several times. Edited to add: It's also easier in practice to debug and step through a generated lexer than it is a table driven lexer. And with my Visual FA project, it produces images of directed graphs that map one to one to the labels/jump points in the code. q0: maps to the state q0 in the graph. It makes it really easy to see what it's doing, in terms of documenting it.

                        Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                        1 Reply Last reply
                        0
                        • R Ravi Bhavnani

                          Most developers know goto statements are "bad" but very few know why or have even read Dijkstra's letter in CACM.  And I'm willing to bet most developers haven't heard of the ACM. :( goto statements that target entry into a block (as you could do in older versions of Fortran and Basic) are frowned upon because they make automated program verification impossible - aka "I can't say with certainty how you got here".  Well behaved goto statements are not only fine, you couldn't write code without them. To make it harder for novice programmers to misuse the goto statement, many languages such as C, C++, Java and C# (and many others) have created statements that implement well behaved goto's.  They are:

                          • break - goto the end of a switch or terminate the closest enclosing iteration statement
                          • continue - start a new iteration of the closest enclosing iteration statement
                          • return - exit the function in which it appears and return to the caller

                          And most (I suspect all) modern compilers won't allow specifying the target of a goto into another block.  So use goto's, but use them the way nature intended. :) /ravi

                          My new year resolution: 2048 x 1536 Home | Articles | My .NET bits | Freeware ravib(at)ravib(dot)com

                          D Offline
                          D Offline
                          Daniel Will
                          wrote on last edited by
                          #34

                          Break, continue, and return are basically goto, when translated to low level machine codes :thumbsup: Also for-loop, if-else, while-do, switch, etc. Gotos are frowned because some people used it badly. Maybe they caused infinite loop or something. Maybe they forgot to free the allocated memory. Also it shouldn't be used when your high level language provides more explanatory keywords above. The reason is obviously, for maintainability and readibility purpose.

                          1 Reply Last reply
                          0
                          • H honey the codewitch

                            I hate function pointer dispatch code in general. Because at some point you'll have to debug and maintain it, and you end up with impossible to follow pointer arrays hiding the flow of your app.

                            Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                            T Offline
                            T Offline
                            trønderen
                            wrote on last edited by
                            #35

                            honey the codewitch wrote:

                            I hate function pointer dispatch code in general.

                            Do you refuse to use delegates at all, or don't you consider those to be function pointers? (In other words: Are function pointers OK as long as they are called delegates?) No, when you have generated your code, you do not "at some time have to debug and maintain" the generated code. You debug and maintain your source, not the compilation result. Not even if you can, sort of, read it. Executable binaries can also be disassembled into "readable" code - the readability is no argument for random peek and poke. You send your code through a generator/compiler, and want to patch up the complied result ("The compiled ones can be augmented in a way that the table driven ones cannot"), or complain about the instructions generated by the compiler - I haven't heard anyone saying any such thing in earnest for a decade or two. Some people still believe that they can do smarter heap management than the standard heap manager, rejecting automated garbage collection and smart pointers, but for the most part, compilers became smarter than human coders in the last millennium. You will see a lot of function pointer dispatch code in the generated code from a plain C++ compiler. Do you hate that as well? If you accept it from a C++ compiler, why do you have problems accepting it from other compilers? (The first C++ compiler I used didn't produce binary code - it was a machine independent compiler producing K&R C to be fed into a machine specific compiler. So we had full access to the C code for patching it up before passing it on to cc. We did not. I would not do it with any generated code, whether the compiler is called C++ or Visual FA.)

                            Religious freedom is the freedom to say that two plus two make five.

                            H 1 Reply Last reply
                            0
                            • T trønderen

                              honey the codewitch wrote:

                              I hate function pointer dispatch code in general.

                              Do you refuse to use delegates at all, or don't you consider those to be function pointers? (In other words: Are function pointers OK as long as they are called delegates?) No, when you have generated your code, you do not "at some time have to debug and maintain" the generated code. You debug and maintain your source, not the compilation result. Not even if you can, sort of, read it. Executable binaries can also be disassembled into "readable" code - the readability is no argument for random peek and poke. You send your code through a generator/compiler, and want to patch up the complied result ("The compiled ones can be augmented in a way that the table driven ones cannot"), or complain about the instructions generated by the compiler - I haven't heard anyone saying any such thing in earnest for a decade or two. Some people still believe that they can do smarter heap management than the standard heap manager, rejecting automated garbage collection and smart pointers, but for the most part, compilers became smarter than human coders in the last millennium. You will see a lot of function pointer dispatch code in the generated code from a plain C++ compiler. Do you hate that as well? If you accept it from a C++ compiler, why do you have problems accepting it from other compilers? (The first C++ compiler I used didn't produce binary code - it was a machine independent compiler producing K&R C to be fed into a machine specific compiler. So we had full access to the C code for patching it up before passing it on to cc. We did not. I would not do it with any generated code, whether the compiler is called C++ or Visual FA.)

                              Religious freedom is the freedom to say that two plus two make five.

                              H Offline
                              H Offline
                              honey the codewitch
                              wrote on last edited by
                              #36

                              I was going to respond, but I think I answered all this in the post you responded to

                              Because at some point you'll have to debug and maintain it, and you end up with impossible to follow pointer arrays hiding the flow of your app.

                              Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                              T 1 Reply Last reply
                              0
                              • H honey the codewitch

                                I was going to respond, but I think I answered all this in the post you responded to

                                Because at some point you'll have to debug and maintain it, and you end up with impossible to follow pointer arrays hiding the flow of your app.

                                Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                                T Offline
                                T Offline
                                trønderen
                                wrote on last edited by
                                #37

                                The real issue is:

                                honey the codewitch wrote:

                                at some point you'll have to debug and maintain it

                                Does that apply to the code generated by your C, C++ or C# compiler as well? When are you going to start trusting your tools to do at least as good a job as the one you are doing yourself? I think: If you don't trust your tools to do a good enough job, throw them away and do the job yourself!

                                Religious freedom is the freedom to say that two plus two make five.

                                H 1 Reply Last reply
                                0
                                • T trønderen

                                  The real issue is:

                                  honey the codewitch wrote:

                                  at some point you'll have to debug and maintain it

                                  Does that apply to the code generated by your C, C++ or C# compiler as well? When are you going to start trusting your tools to do at least as good a job as the one you are doing yourself? I think: If you don't trust your tools to do a good enough job, throw them away and do the job yourself!

                                  Religious freedom is the freedom to say that two plus two make five.

                                  H Offline
                                  H Offline
                                  honey the codewitch
                                  wrote on last edited by
                                  #38

                                  It does not typically apply to generated code because the maintenance of that is moved to the generated code's input specification - in other words, whatever document or resource it uses to generate the code from. THAT is what needs to be maintained. It does not apply to compiled code either, for exactly the same reason (the compiler being yet another code generator)

                                  Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                                  T 1 Reply Last reply
                                  0
                                  • H honey the codewitch

                                    Gotos are frowned on. You should not use gotos. Long live gotos. Until someone comes up with a better/faster/concise way of expressing the following DFA state machine (presented in part) I will continue to defend the use of gotos, even if their use cases have gotten significantly more narrow as progress has marched on. When you need them, there is no better tool.

                                    internal sealed partial class JsonStringRunner : FAStringRunner {
                                    private FAMatch NextMatchImpl(string s) {
                                    int ch;
                                    int len;
                                    int p;
                                    int l;
                                    int c;
                                    ch = -1;
                                    len = 0;
                                    if ((this.position == -1)) {
                                    this.position = 0;
                                    }
                                    p = this.position;
                                    l = this.line;
                                    c = this.column;
                                    this.Advance(s, ref ch, ref len, true);
                                    // q0:
                                    // [\t-\n\r ]
                                    if (((((ch >= 9)
                                    && (ch <= 10))
                                    || (ch == 13))
                                    || (ch == 32))) {
                                    this.Advance(s, ref ch, ref len, false);
                                    goto q1;
                                    }
                                    // [\"]
                                    if ((ch == 34)) {
                                    this.Advance(s, ref ch, ref len, false);
                                    goto q2;
                                    }
                                    // [,]
                                    if ((ch == 44)) {
                                    this.Advance(s, ref ch, ref len, false);
                                    goto q9;
                                    }
                                    // [\-]
                                    if ((ch == 45)) {
                                    this.Advance(s, ref ch, ref len, false);
                                    goto q10;
                                    }
                                    // [0]
                                    if ((ch == 48)) {
                                    this.Advance(s, ref ch, ref len, false);
                                    goto q11;
                                    }
                                    // [1-9]
                                    if (((ch >= 49)
                                    && (ch <= 57))) {
                                    this.Advance(s, ref ch, ref len, false);
                                    goto q17;
                                    }
                                    // [\:]
                                    if ((ch == 58)) {
                                    this.Advance(s, ref ch, ref len, false);
                                    goto q18;
                                    }
                                    // [\[]
                                    if ((ch == 91)) {
                                    this.Advance(s, ref ch, ref len, false);
                                    goto q19;
                                    }
                                    // [\]]
                                    if ((ch == 93)) {
                                    this.Advance(s, ref ch, ref len, false);
                                    goto q20;
                                    }
                                    // [f]
                                    if ((ch == 102)) {
                                    this.Advance(s, ref ch, ref len, false);

                                    J Offline
                                    J Offline
                                    jschell
                                    wrote on last edited by
                                    #39

                                    Seems likely that would be faster with an array look up versus those sequential ifs.

                                    if (match[ch])
                                    ...

                                    honey the codewitch wrote:

                                    if (((((ch >= 9) && (ch <= 10)) || (ch == 13)) || (ch == 32))) {

                                    Seems unlikely that that would be better than

                                    (ch == 9) || (ch == 10) || (ch == 13) || (ch == 32))

                                    H 1 Reply Last reply
                                    0
                                    • J jschell

                                      Seems likely that would be faster with an array look up versus those sequential ifs.

                                      if (match[ch])
                                      ...

                                      honey the codewitch wrote:

                                      if (((((ch >= 9) && (ch <= 10)) || (ch == 13)) || (ch == 32))) {

                                      Seems unlikely that that would be better than

                                      (ch == 9) || (ch == 10) || (ch == 13) || (ch == 32))

                                      H Offline
                                      H Offline
                                      honey the codewitch
                                      wrote on last edited by
                                      #40

                                      What's funny is my table driven code does exactly that. Sometimes I get different results depending on the lexer complexity, but for simple lexers at least the compiled versions run slightly faster. With large lexers the table method starts to outstrip it. I should note, the lexer size has nothing to do with the number of comparisons in those ifs - but rather in essense the number of ifs - really the number of goto labels.

                                      Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                                      1 Reply Last reply
                                      0
                                      • H honey the codewitch

                                        It does not typically apply to generated code because the maintenance of that is moved to the generated code's input specification - in other words, whatever document or resource it uses to generate the code from. THAT is what needs to be maintained. It does not apply to compiled code either, for exactly the same reason (the compiler being yet another code generator)

                                        Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                                        T Offline
                                        T Offline
                                        trønderen
                                        wrote on last edited by
                                        #41

                                        But if the code is generated by Visual FA rather than cc, then you will do peek and poke on the generated code. Well, that is choice. I think you are on the wrong track. In the 1980s, I worked in a company distributing OS patches as Poke instructions. I wouldn't condone that practice today.

                                        Religious freedom is the freedom to say that two plus two make five.

                                        H 1 Reply Last reply
                                        0
                                        • T trønderen

                                          But if the code is generated by Visual FA rather than cc, then you will do peek and poke on the generated code. Well, that is choice. I think you are on the wrong track. In the 1980s, I worked in a company distributing OS patches as Poke instructions. I wouldn't condone that practice today.

                                          Religious freedom is the freedom to say that two plus two make five.

                                          H Offline
                                          H Offline
                                          honey the codewitch
                                          wrote on last edited by
                                          #42

                                          then you will do peek and poke on the generated code.

                                          I will? That's news to me. Hell, with VisualFA.SourceGenerator you don't even see the generated code. It's hidden by visual studio.

                                          Check out my IoT graphics library here: https://honeythecodewitch.com/gfx And my IoT UI/User Experience library here: https://honeythecodewitch.com/uix

                                          T 1 Reply Last reply
                                          0
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