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  3. Asynchronous waaahh???

Asynchronous waaahh???

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  • P PIEBALDconsult

    Jeremy Falcon wrote:

    should be asynchronous. File IO, Network IO,

    Uh, say what? I don't see it.

    J Offline
    J Offline
    Jeremy Falcon
    wrote on last edited by
    #9

    If you have a potentially long running process (because of a timeout on failure, etc.) your application shouldn't lock up because of it. Too many instances of trying to cancel a command line app or use a GUI that just locks while it's off just chillin.

    Jeremy Falcon

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    • J Jeremy Falcon

      Totally agree man. It's JS we're talking about, so I'm about to yap a lot... :laugh: :laugh: In JavaScript async/await is especially important. JavaScript by it's very nature is meant to be non-blocking. Without getting too much into the history of it for one post, I'll just say that's a strength of JavaScript. But, it does come with some gotchas, as you mentioned. Here's the 30 second history of it dealing with non-blocking code in JS. In the beginning, there were callbacks. The Lord spoketh, thy non-blocking code doesn't return. Thou shalt use callbacks. :laugh: Now callbacks were great, but they don't chain. And things got convoluted real quick. JS will always be non-blocking, so then now what? Promises! They came about to deliver us from callback craziness. They chained... all was well... until folks realized promised also go complicated too. You could have like 10 promises all with nested variables (closures helped with this a bit), but it got messy if a coder didn't modularize crap nicely. Now, the reason I said all that was because, all async/wait is in JS is syntax sugar for promises. You can in fact return a promise and call it with await. It'll work. Even though it's just syntax sugar, it still cleans things up and makes variable scoping with return values, etc. muuuuuuch less cumbersome. Oh side note, throwing an exception in an async function is no different than rejecting a promise. Just cleaner syntax.

      Jeremy Falcon

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      M Offline
      maze3
      wrote on last edited by
      #10

      this. was trying to recall why I disliked asynchronous, and something with JavaScript, but seeing op post and then quick lookup "var response = await fetch(url)", that seems so easy. Thinking I thought you had to do callback functions. So yeah, you can do both, oh neat. But that whole callback thing urks me. It's more how the flow of data I see in my head function get this data now with the data do X thing but callback function get this data end function some other function now do thing with this data its that separation of functions which my internal mapping does not like

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      • J Jeremy Falcon

        So, here I am... n00bing it up in a new language and getting my learn on. Wut wut. And I come accross a feature that's postponed for now as the language is still young... async routines. Ok, I get it. It's new to the party. I can still do multi-threading, so not end of the world should I need to block something that would otherwise be non-blocking. Buuuuuuuttt, ran across a few posts online with the typical "I never used it so I hate it" mantra. And it got me wondering, do people really hate the concept of asynchronous routines? Seems to me the only people that hate it just don't know it. Like at its core (using JavaScript as a reference) all it does is reduce complexity with what would otherwise be non-blocking code. Fail to see why that's so bad. Using pseudocode...

        function bruh() {
        const response = fetch('/stuff');
        // omg, we not done
        console.log(response);
        }

        async function bro() {
        const response = await fetch('/stuff');
        // omg, we done
        console.log(response);
        }

        Like, why is that so bad? I bet these people would freak out over the concept of generators. :laugh: I just don't see why people would hate this. Am I not alone with this thought?

        Jeremy Falcon

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        R Offline
        realJSOP
        wrote on last edited by
        #11

        Javascript is crap, and so are async functions, especially if you need to wait for something to happen before proceeding with execution, or return a value that isn't a Promise.

        ".45 ACP - because shooting twice is just silly" - JSOP, 2010
        -----
        You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
        -----
        When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013

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        • R realJSOP

          Javascript is crap, and so are async functions, especially if you need to wait for something to happen before proceeding with execution, or return a value that isn't a Promise.

          ".45 ACP - because shooting twice is just silly" - JSOP, 2010
          -----
          You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
          -----
          When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013

          J Offline
          J Offline
          Jeremy Falcon
          wrote on last edited by
          #12

          Yeah, I'm not interested in entertaining this nonsense man. You JS haters have nothing new to say and none of y'all experts in it. We're supposed to be adults man... supposed to be.

          Jeremy Falcon

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          • M maze3

            this. was trying to recall why I disliked asynchronous, and something with JavaScript, but seeing op post and then quick lookup "var response = await fetch(url)", that seems so easy. Thinking I thought you had to do callback functions. So yeah, you can do both, oh neat. But that whole callback thing urks me. It's more how the flow of data I see in my head function get this data now with the data do X thing but callback function get this data end function some other function now do thing with this data its that separation of functions which my internal mapping does not like

            J Offline
            J Offline
            Jeremy Falcon
            wrote on last edited by
            #13

            For sure man, no doubt JS is different. It's single threaded and non-blocking, so it comes with a shift in thinking. And wrapping your head around it might take some... effort. :laugh: Personally, my beef with anything is JS related isn't the language, is the childish behavior with some (not you) who see something different and just hate it because they're stuck in the past, refusing to learn, arrogantly assume they know everything, etc. Like, um... what? We're adults... I think. :laugh: Anyway, great post. Sorry for the mini-rant.

            Jeremy Falcon

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            • J Jeremy Falcon

              Yeah, I'm not interested in entertaining this nonsense man. You JS haters have nothing new to say and none of y'all experts in it. We're supposed to be adults man... supposed to be.

              Jeremy Falcon

              R Offline
              R Offline
              realJSOP
              wrote on last edited by
              #14

              Whatever dude...

              ".45 ACP - because shooting twice is just silly" - JSOP, 2010
              -----
              You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
              -----
              When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013

              1 Reply Last reply
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              • J Jeremy Falcon

                If you have a potentially long running process (because of a timeout on failure, etc.) your application shouldn't lock up because of it. Too many instances of trying to cancel a command line app or use a GUI that just locks while it's off just chillin.

                Jeremy Falcon

                P Offline
                P Offline
                PIEBALDconsult
                wrote on last edited by
                #15

                Maybe you are thinking only of GUI applications? I write mostly command-line utilities and they take and long as they take. I tend to have them log something every ten seconds or so so you know it's still at it and not just gone down to the pub. In a WinForms application, I might spin up a thread, and use a ProgressBar or something if possible.

                J 1 Reply Last reply
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                • J Jeremy Falcon

                  For sure man, no doubt JS is different. It's single threaded and non-blocking, so it comes with a shift in thinking. And wrapping your head around it might take some... effort. :laugh: Personally, my beef with anything is JS related isn't the language, is the childish behavior with some (not you) who see something different and just hate it because they're stuck in the past, refusing to learn, arrogantly assume they know everything, etc. Like, um... what? We're adults... I think. :laugh: Anyway, great post. Sorry for the mini-rant.

                  Jeremy Falcon

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                  PIEBALDconsult
                  wrote on last edited by
                  #16

                  Jeremy Falcon wrote:

                  single threaded and non-blocking

                  Sounds like it would be blocking, not non-blocking. I didn't see how you have non-blocking with a single thread. Unless they've redefined what blocking and non-blocking mean.

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                  • P PIEBALDconsult

                    Maybe you are thinking only of GUI applications? I write mostly command-line utilities and they take and long as they take. I tend to have them log something every ten seconds or so so you know it's still at it and not just gone down to the pub. In a WinForms application, I might spin up a thread, and use a ProgressBar or something if possible.

                    J Offline
                    J Offline
                    Jeremy Falcon
                    wrote on last edited by
                    #17

                    Same applies on the console. If you cannot cancel a long running process then that's no bueno. If data integrity is a concern then making operations atomic should be a consideration. It's never a good idea to look up a computer more than a second or so.

                    Jeremy Falcon

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                    • P PIEBALDconsult

                      Jeremy Falcon wrote:

                      single threaded and non-blocking

                      Sounds like it would be blocking, not non-blocking. I didn't see how you have non-blocking with a single thread. Unless they've redefined what blocking and non-blocking mean.

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                      J Offline
                      Jeremy Falcon
                      wrote on last edited by
                      #18

                      JavaScript has a very specialized execution engine that everything goes though. Not sure how much you wanna read up on it, but if you're curious Google "javascript event loop". Its entire runtime model is designed to be non-blocking and runs on a single thread. Makes it brain dead simple to have several worker scripts running at the same time. Don't have to worry about inter-thread communication and still get the benefit of always being non-blocking. But, there are tradeoffs and that's where those new to JavaScript usually freak out.

                      Jeremy Falcon

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                      • J Jeremy Falcon

                        Same applies on the console. If you cannot cancel a long running process then that's no bueno. If data integrity is a concern then making operations atomic should be a consideration. It's never a good idea to look up a computer more than a second or so.

                        Jeremy Falcon

                        P Offline
                        P Offline
                        PIEBALDconsult
                        wrote on last edited by
                        #19

                        Jeremy Falcon wrote:

                        never a good idea to look up a computer more than a second or so.

                        Bullpuckey. Ctrl-C kills most console utilities anyway. Not a problem.

                        J 1 Reply Last reply
                        0
                        • J Jeremy Falcon

                          JavaScript has a very specialized execution engine that everything goes though. Not sure how much you wanna read up on it, but if you're curious Google "javascript event loop". Its entire runtime model is designed to be non-blocking and runs on a single thread. Makes it brain dead simple to have several worker scripts running at the same time. Don't have to worry about inter-thread communication and still get the benefit of always being non-blocking. But, there are tradeoffs and that's where those new to JavaScript usually freak out.

                          Jeremy Falcon

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                          P Offline
                          PIEBALDconsult
                          wrote on last edited by
                          #20

                          Truly not interested in it. Is it time-sharing one thread in the engine? Or does each process get one thread in the engine? Unsure that the terms "blocking" and "non-blocking" truly apply to the situation.

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                          • P PIEBALDconsult

                            Truly not interested in it. Is it time-sharing one thread in the engine? Or does each process get one thread in the engine? Unsure that the terms "blocking" and "non-blocking" truly apply to the situation.

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                            J Offline
                            Jeremy Falcon
                            wrote on last edited by
                            #21

                            PIEBALDconsult wrote:

                            Truly not interested in it.

                            :laugh:

                            PIEBALDconsult wrote:

                            Is it time-sharing one thread in the engine? Or does each process get one thread in the engine?

                            If I were to give it an oversimplification, the time sharing analogy fits perfectly. It's all in one thing, but no one particular bit of code will block the app in the traditional since, since they all get their orders from the event loop. Now, all of this is under the hood of course, and most peeps will never notice what's going on.

                            PIEBALDconsult wrote:

                            Unsure that the terms "blocking" and "non-blocking" truly apply to the situation.

                            Fair enough. When I say non-blocking, I mean something along the lines of this:

                            JavaScript is also known for it’s non-blocking behavior. Non-blocking means that JavaScript doesn’t wait for the response of an API call, an Ajax request, an I/O event or a timer but moves on with the other block of code below it.

                            Stuff like methods, etc. can block execution, but a lot of peeps opted for routines that do not block and that's where callback hell came from. The event loop made this a breeze to deal with because of the way it scheduled execution and returns. So, I kinda just lump sum crap when I talk about it these days. Old age stuff. :laugh:

                            Jeremy Falcon

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                            • P PIEBALDconsult

                              Jeremy Falcon wrote:

                              never a good idea to look up a computer more than a second or so.

                              Bullpuckey. Ctrl-C kills most console utilities anyway. Not a problem.

                              J Offline
                              J Offline
                              Jeremy Falcon
                              wrote on last edited by
                              #22

                              Gotta disagree there, it sends a signal like [SIGINT](https://www.gnu.org/software/libc/manual/html\_node/Termination-Signals.html) which can totally be ignored if a program hangs. I've had way more than one app just tell me "whatever bro" after smashing Ctrl+C over and over.

                              Jeremy Falcon

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                              • J Jeremy Falcon

                                PIEBALDconsult wrote:

                                Truly not interested in it.

                                :laugh:

                                PIEBALDconsult wrote:

                                Is it time-sharing one thread in the engine? Or does each process get one thread in the engine?

                                If I were to give it an oversimplification, the time sharing analogy fits perfectly. It's all in one thing, but no one particular bit of code will block the app in the traditional since, since they all get their orders from the event loop. Now, all of this is under the hood of course, and most peeps will never notice what's going on.

                                PIEBALDconsult wrote:

                                Unsure that the terms "blocking" and "non-blocking" truly apply to the situation.

                                Fair enough. When I say non-blocking, I mean something along the lines of this:

                                JavaScript is also known for it’s non-blocking behavior. Non-blocking means that JavaScript doesn’t wait for the response of an API call, an Ajax request, an I/O event or a timer but moves on with the other block of code below it.

                                Stuff like methods, etc. can block execution, but a lot of peeps opted for routines that do not block and that's where callback hell came from. The event loop made this a breeze to deal with because of the way it scheduled execution and returns. So, I kinda just lump sum crap when I talk about it these days. Old age stuff. :laugh:

                                Jeremy Falcon

                                P Offline
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                                PIEBALDconsult
                                wrote on last edited by
                                #23

                                OK. Seems OK given the language's primary usage. But backward for general purpose development. We (many of us) keep asking for more and more cores and hyperthreading so we don't have to share a thread. From my point-of-view, the caller should be able to request blocking or non-blocking behavior as appropriate for the current task. If I have to wait for an asynchronous call to complete anyway, then why bother going through all that trouble. </rhetorical> I would much rather spin up a thread on my side as needed. It seems you don't have that luxury.

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                                • P PIEBALDconsult

                                  OK. Seems OK given the language's primary usage. But backward for general purpose development. We (many of us) keep asking for more and more cores and hyperthreading so we don't have to share a thread. From my point-of-view, the caller should be able to request blocking or non-blocking behavior as appropriate for the current task. If I have to wait for an asynchronous call to complete anyway, then why bother going through all that trouble. </rhetorical> I would much rather spin up a thread on my side as needed. It seems you don't have that luxury.

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                                  Jeremy Falcon
                                  wrote on last edited by
                                  #24

                                  For sure, but it's just a different way of thinking. Personally, I like both models and think JS (despite its beginnings) has come a long way and does some really interesting stuff.

                                  Jeremy Falcon

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                                  • J Jeremy Falcon

                                    Gotta disagree there, it sends a signal like [SIGINT](https://www.gnu.org/software/libc/manual/html\_node/Termination-Signals.html) which can totally be ignored if a program hangs. I've had way more than one app just tell me "whatever bro" after smashing Ctrl+C over and over.

                                    Jeremy Falcon

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                                    PIEBALDconsult
                                    wrote on last edited by
                                    #25

                                    Never, not once. But then again, I don't write utilities which hang. And Ctrl-Z on OpenVMS.

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                                    • P PIEBALDconsult

                                      Never, not once. But then again, I don't write utilities which hang. And Ctrl-Z on OpenVMS.

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                                      Jeremy Falcon
                                      wrote on last edited by
                                      #26

                                      I dunno what apps you've used, but clearly we've used different ones. Either way, looks like we're gonna disagree on whether or not some things should be non-blocking. I still still think non-blocking is cool and the way to go, if possible. Oh the upside, it's Saturday and there's ice cream to be had. :laugh:

                                      Jeremy Falcon

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                                      • J Jeremy Falcon

                                        I dunno what apps you've used, but clearly we've used different ones. Either way, looks like we're gonna disagree on whether or not some things should be non-blocking. I still still think non-blocking is cool and the way to go, if possible. Oh the upside, it's Saturday and there's ice cream to be had. :laugh:

                                        Jeremy Falcon

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                                        PIEBALDconsult
                                        wrote on last edited by
                                        #27

                                        It certainly has its uses, but that doesn't mean that it should be forced on everyone all the time. Use it when it makes sense, same with everything. Something to bear in mind is whether or not you have anything else to do while you wait. If not, you're still just waiting. Or, in a real language, I can spin up a thread and do other things in my process, zing bang Bob's your mascot.

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                                        • P PIEBALDconsult

                                          It certainly has its uses, but that doesn't mean that it should be forced on everyone all the time. Use it when it makes sense, same with everything. Something to bear in mind is whether or not you have anything else to do while you wait. If not, you're still just waiting. Or, in a real language, I can spin up a thread and do other things in my process, zing bang Bob's your mascot.

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                                          Jeremy Falcon
                                          wrote on last edited by
                                          #28

                                          PIEBALDconsult wrote:

                                          Something to bear in mind is whether or not you have anything else to do while you wait. If not, you're still just waiting.

                                          I'm trying to end this discussion because it's going nowhere man. I've already mentioned there is always something to do, like respond to user input or signals. It's clear you have zero desire to agree with me, so not sure why we be dragging this out man. If you need to read a 1 byte file that's guaranteed to be small, cool... assuming it's local and not network attached. I'm referring to long operations. Not sure why this needs to be dragged out.

                                          Jeremy Falcon

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