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  4. BinaryFormatter removed from .NET 9

BinaryFormatter removed from .NET 9

Scheduled Pinned Locked Moved The Insider News
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  • K Offline
    K Offline
    Kent Sharkey
    wrote on last edited by
    #1

    .NET[^]:

    Starting with .NET 9, we no longer include an implementation of BinaryFormatter in the runtime (.NET Framework remains unchanged).

    Because life is more than 1s and 0s

    I had already reported it, but this includes a lot more information on why and what to do instead

    N 1 Reply Last reply
    0
    • K Kent Sharkey

      .NET[^]:

      Starting with .NET 9, we no longer include an implementation of BinaryFormatter in the runtime (.NET Framework remains unchanged).

      Because life is more than 1s and 0s

      I had already reported it, but this includes a lot more information on why and what to do instead

      N Offline
      N Offline
      Nelek
      wrote on last edited by
      #2

      Kent Sharkey wrote:

      but this includes a lot more information on why and what to do instead

      if I used it, I would be thanking you :rolleyes: ;P :laugh:

      M.D.V. ;) If something has a solution... Why do we have to worry about?. If it has no solution... For what reason do we have to worry about? Help me to understand what I'm saying, and I'll explain it better to you Rating helpful answers is nice, but saying thanks can be even nicer.

      J 1 Reply Last reply
      0
      • N Nelek

        Kent Sharkey wrote:

        but this includes a lot more information on why and what to do instead

        if I used it, I would be thanking you :rolleyes: ;P :laugh:

        M.D.V. ;) If something has a solution... Why do we have to worry about?. If it has no solution... For what reason do we have to worry about? Help me to understand what I'm saying, and I'll explain it better to you Rating helpful answers is nice, but saying thanks can be even nicer.

        J Offline
        J Offline
        jochance
        wrote on last edited by
        #3

        Probably a big deal for a whole lot of Unity games but they lag behind c# versions a fair bit, iirc. I don't understand why they couldn't fix it instead of chucking it. The MessagePack seems similar but more convoluted. XML/JSON are great for some things but storing the state for some games, especially more complicated ones, that's just not at all cool. I was floored when Rockstar revealed that processing JSON was murdering their load times for GTA V. Why is JSON involved? What kind of... no. No, no, no. Just... no.

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