BinaryFormatter removed from .NET 9
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Kent Sharkey wrote:
but this includes a lot more information on why and what to do instead
if I used it, I would be thanking you :rolleyes: ;P :laugh:
M.D.V. ;) If something has a solution... Why do we have to worry about?. If it has no solution... For what reason do we have to worry about? Help me to understand what I'm saying, and I'll explain it better to you Rating helpful answers is nice, but saying thanks can be even nicer.
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Kent Sharkey wrote:
but this includes a lot more information on why and what to do instead
if I used it, I would be thanking you :rolleyes: ;P :laugh:
M.D.V. ;) If something has a solution... Why do we have to worry about?. If it has no solution... For what reason do we have to worry about? Help me to understand what I'm saying, and I'll explain it better to you Rating helpful answers is nice, but saying thanks can be even nicer.
Probably a big deal for a whole lot of Unity games but they lag behind c# versions a fair bit, iirc. I don't understand why they couldn't fix it instead of chucking it. The MessagePack seems similar but more convoluted. XML/JSON are great for some things but storing the state for some games, especially more complicated ones, that's just not at all cool. I was floored when Rockstar revealed that processing JSON was murdering their load times for GTA V. Why is JSON involved? What kind of... no. No, no, no. Just... no.