DirectX8 Games
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can anyone recommend a good (easy to understand) introductory book about writing 3d games with Direct X (7 or 8) please. I would prefer it if the book used VC++ rather than Visual Basic
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can anyone recommend a good (easy to understand) introductory book about writing 3d games with Direct X (7 or 8) please. I would prefer it if the book used VC++ rather than Visual Basic
It depends on what you want There's Inside Direct3d by Peter Kovach that details the Microsoft Framework for Dx 7 but the code doesn't transfer to Dx 8 after chapter 5 There's a whole series of books edited by Andre Lamothe some of which deal wit Dx 7 and some with Dx 8 Beginning Direct3d Programming by Wolfgang F. Engel and Amir Geva uses Directx 8 and is quite a good introduction There's also Isometric Game Programming with Directx 7 but I dont have this one. On a sour note I have yet to find a Games Programming book that I can say "Use this it'll get you started properly". You tend to just have to read what you can afford and have the time for and hope that you can piece it together into something coherent. Anthony.
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It depends on what you want There's Inside Direct3d by Peter Kovach that details the Microsoft Framework for Dx 7 but the code doesn't transfer to Dx 8 after chapter 5 There's a whole series of books edited by Andre Lamothe some of which deal wit Dx 7 and some with Dx 8 Beginning Direct3d Programming by Wolfgang F. Engel and Amir Geva uses Directx 8 and is quite a good introduction There's also Isometric Game Programming with Directx 7 but I dont have this one. On a sour note I have yet to find a Games Programming book that I can say "Use this it'll get you started properly". You tend to just have to read what you can afford and have the time for and hope that you can piece it together into something coherent. Anthony.
Just my 2 cents.. Wolfgang Engel seems like a pretty sharp guy, but IMHO the book stinks due to it's overwhelming dependency on the Direct3D framework provided by MS for the samples...I learnt MORE about using the bloody framework than on DirectX8, so I'd have to say this one should be a pass (sorry Wolfgang) The one I recommend the most is "Multiplayer Game Programming"...it uses DX8 and it also covers networking!! The Direct3D8 covered in there is actually well done as well.. or you could try some of my tutorials..:) http://www.wazooenterprises.com As Borusa always said, There's nothing more useless than a lock with a voice print.
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can anyone recommend a good (easy to understand) introductory book about writing 3d games with Direct X (7 or 8) please. I would prefer it if the book used VC++ rather than Visual Basic
The book Game Architecture and Design: Learn the Best Practices for Game Design and Programming doesn't have much to do with graphics programming, but it is the bomb for architectural and game design. I highly recommend this book. -John
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The book Game Architecture and Design: Learn the Best Practices for Game Design and Programming doesn't have much to do with graphics programming, but it is the bomb for architectural and game design. I highly recommend this book. -John
John, I'm afraid I'll have to just step in here and say bullsiht. Only kidding. I agree 100% - this book is a wonderful read about the side of game design most people turn a blind eye to. Highly recomended. ________________ David Wulff http://www.davidwulff.co.uk "I loathe people who keep dogs. They are cowards who haven't got the guts to bite people themselves" - August Strindberg
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Just my 2 cents.. Wolfgang Engel seems like a pretty sharp guy, but IMHO the book stinks due to it's overwhelming dependency on the Direct3D framework provided by MS for the samples...I learnt MORE about using the bloody framework than on DirectX8, so I'd have to say this one should be a pass (sorry Wolfgang) The one I recommend the most is "Multiplayer Game Programming"...it uses DX8 and it also covers networking!! The Direct3D8 covered in there is actually well done as well.. or you could try some of my tutorials..:) http://www.wazooenterprises.com As Borusa always said, There's nothing more useless than a lock with a voice print.
Agreed I've yet to find a book that actually from start to finish deals with programming games there are some such as Game Programming Gems 1 & 2 but these are for people who already know how to do it. Anthony
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John, I'm afraid I'll have to just step in here and say bullsiht. Only kidding. I agree 100% - this book is a wonderful read about the side of game design most people turn a blind eye to. Highly recomended. ________________ David Wulff http://www.davidwulff.co.uk "I loathe people who keep dogs. They are cowards who haven't got the guts to bite people themselves" - August Strindberg