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DirectX8 Games

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    Paresh Solanki
    wrote on last edited by
    #1

    can anyone recommend a good (easy to understand) introductory book about writing 3d games with Direct X (7 or 8) please. I would prefer it if the book used VC++ rather than Visual Basic

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    • P Paresh Solanki

      can anyone recommend a good (easy to understand) introductory book about writing 3d games with Direct X (7 or 8) please. I would prefer it if the book used VC++ rather than Visual Basic

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      Anthony Roach
      wrote on last edited by
      #2

      It depends on what you want There's Inside Direct3d by Peter Kovach that details the Microsoft Framework for Dx 7 but the code doesn't transfer to Dx 8 after chapter 5 There's a whole series of books edited by Andre Lamothe some of which deal wit Dx 7 and some with Dx 8 Beginning Direct3d Programming by Wolfgang F. Engel and Amir Geva uses Directx 8 and is quite a good introduction There's also Isometric Game Programming with Directx 7 but I dont have this one. On a sour note I have yet to find a Games Programming book that I can say "Use this it'll get you started properly". You tend to just have to read what you can afford and have the time for and hope that you can piece it together into something coherent. Anthony.

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      • A Anthony Roach

        It depends on what you want There's Inside Direct3d by Peter Kovach that details the Microsoft Framework for Dx 7 but the code doesn't transfer to Dx 8 after chapter 5 There's a whole series of books edited by Andre Lamothe some of which deal wit Dx 7 and some with Dx 8 Beginning Direct3d Programming by Wolfgang F. Engel and Amir Geva uses Directx 8 and is quite a good introduction There's also Isometric Game Programming with Directx 7 but I dont have this one. On a sour note I have yet to find a Games Programming book that I can say "Use this it'll get you started properly". You tend to just have to read what you can afford and have the time for and hope that you can piece it together into something coherent. Anthony.

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        Erik Yuzwa
        wrote on last edited by
        #3

        Just my 2 cents.. Wolfgang Engel seems like a pretty sharp guy, but IMHO the book stinks due to it's overwhelming dependency on the Direct3D framework provided by MS for the samples...I learnt MORE about using the bloody framework than on DirectX8, so I'd have to say this one should be a pass (sorry Wolfgang) The one I recommend the most is "Multiplayer Game Programming"...it uses DX8 and it also covers networking!! The Direct3D8 covered in there is actually well done as well.. or you could try some of my tutorials..:) http://www.wazooenterprises.com As Borusa always said, There's nothing more useless than a lock with a voice print.

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        • P Paresh Solanki

          can anyone recommend a good (easy to understand) introductory book about writing 3d games with Direct X (7 or 8) please. I would prefer it if the book used VC++ rather than Visual Basic

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          Zyxil
          wrote on last edited by
          #4

          The book Game Architecture and Design: Learn the Best Practices for Game Design and Programming doesn't have much to do with graphics programming, but it is the bomb for architectural and game design. I highly recommend this book. -John

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          • Z Zyxil

            The book Game Architecture and Design: Learn the Best Practices for Game Design and Programming doesn't have much to do with graphics programming, but it is the bomb for architectural and game design. I highly recommend this book. -John

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            David Wulff
            wrote on last edited by
            #5

            John, I'm afraid I'll have to just step in here and say bullsiht. Only kidding. I agree 100% - this book is a wonderful read about the side of game design most people turn a blind eye to. Highly recomended. ________________ David Wulff http://www.davidwulff.co.uk "I loathe people who keep dogs. They are cowards who haven't got the guts to bite people themselves" - August Strindberg

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            • E Erik Yuzwa

              Just my 2 cents.. Wolfgang Engel seems like a pretty sharp guy, but IMHO the book stinks due to it's overwhelming dependency on the Direct3D framework provided by MS for the samples...I learnt MORE about using the bloody framework than on DirectX8, so I'd have to say this one should be a pass (sorry Wolfgang) The one I recommend the most is "Multiplayer Game Programming"...it uses DX8 and it also covers networking!! The Direct3D8 covered in there is actually well done as well.. or you could try some of my tutorials..:) http://www.wazooenterprises.com As Borusa always said, There's nothing more useless than a lock with a voice print.

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              Anthony Roach
              wrote on last edited by
              #6

              Agreed I've yet to find a book that actually from start to finish deals with programming games there are some such as Game Programming Gems 1 & 2 but these are for people who already know how to do it. Anthony

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              • D David Wulff

                John, I'm afraid I'll have to just step in here and say bullsiht. Only kidding. I agree 100% - this book is a wonderful read about the side of game design most people turn a blind eye to. Highly recomended. ________________ David Wulff http://www.davidwulff.co.uk "I loathe people who keep dogs. They are cowards who haven't got the guts to bite people themselves" - August Strindberg

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                Zyxil
                wrote on last edited by
                #7

                David Wulff wrote: John, I'm afraid I'll have to just step in here and say bullsiht. ;P -John

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