I've Been Challenged
-
Which framework were you using and what were they using? ed ~"Watch your thoughts; they become your words. Watch your words they become your actions. Watch your actions; they become your habits. Watch your habits; they become your character. Watch your character; it becomes your destiny." -Frank Outlaw.
Ed K wrote: Which framework were you using and what were they using? I started on Corypheous, moved to Multigen-Paradigm Vega (mostly based on govt pressure), currently on Quantum3D Vtree, moving to OpenSceneGraph. The other group always used Vega. Although part of their problem was misusing the tool, I still couldn't get the performance we wanted out of Vega, so we moved away from it. The point is to know what you want and what you need. Vega is a wonderful 3D graphics framework with some really powerful features, it also is extremely expensive and CPU-hungry. _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
-
VC6 please, and thank you. ------- sig starts "I've heard some drivers saying, 'We're going too fast here...'. If you're not here to race, go the hell home - don't come here and grumble about going too fast. Why don't you tie a kerosene rag around your ankles so the ants won't climb up and eat your candy ass..." - Dale Earnhardt "...the staggering layers of obscenity in your statement make it a work of art on so many levels." - Jason Jystad, 10/26/2001
-
As some of you probably know, I'm into online auto sim racing in a big way. A major side story to this is that there's a huge number of people that paint race car templates for the various sims that are (and have been) available. To save time for the painters, a couple of guys have written an application that applies a texture to a 3-D model of the various cars so that we don't have to actually create new cars in the game and import the graphics only to find out a stripe or decal aren't prerly alignbed where various triangles are aligned when the model is wrapped with the texture. The only mistake I see is that they used .NET, and I complained loudly about this fact. As a response, someone (not one of the two programmers, but rather an end-user) challeneged me to write a comparable app, stating that he didn't think I could do it. So, I want to build an app: - using Visual Studio 6.0 or Visual C++ 7.0 (which means NOT using .NET or anything associated with the framework) - targeted at Win2K/WinXP - giving the user a choice between rendering with OpenGL *or* DirectX (DX9 or later) - provides the ability to rotate the model on all three axis - support lighting and shading - zoom in/out functionality The user interface stuff I can have done in a few hours, but I've never done 3-D modelling, or coded for OpenGL or Direct-3D in any way. Is there anyone here that can help out on this as far as code libraries and/or reference material? Many thanks in advance, and just say NO to .NET. :) ------- sig starts "I've heard some drivers saying, 'We're going too fast here...'. If you're not here to race, go the hell home - don't come here and grumble about going too fast. Why don't you tie a kerosene rag around your ankles so the ants won't climb up and eat your candy ass..." - Dale Earnhardt "...the staggering layers of obscenity in your statement make it a work of art on so many levels." - Jason Jystad, 10/26/2001
For a 3D toolkit, you might look at Coin3D[^] This is a port of SGI's OpenInventor. I have not used it myself, but I do have a number of apps that are using it. Plus, there is a lot of newsgroup and web support for OpenInventor available that may also apply. Good luck. P.S. Their main page seems to be having issues, so start here.[^] Shawn
-
I just went to the Microsoft site to download the DX9 SDK, and since I'm running Win2K, the "Genuine Windows" crap doesn't seem to work, so I can't downoad the SDK. Where else can I get it? ------- sig starts "I've heard some drivers saying, 'We're going too fast here...'. If you're not here to race, go the hell home - don't come here and grumble about going too fast. Why don't you tie a kerosene rag around your ankles so the ants won't climb up and eat your candy ass..." - Dale Earnhardt "...the staggering layers of obscenity in your statement make it a work of art on so many levels." - Jason Jystad, 10/26/2001
Try to use the DotNet vault DL. "Art doesn't want to be familiar. It wants to astonish us. Or, in some cases, to enrage us. It wants to move us. To touch us. Not accommodate us, make us comfortable." -- Jamake Highwater Toasty0.com My Grandkids
-
Levi.Rosol wrote: Admitting that you don't see any flaws in the original application, what do you expect to improve upon? I haven't seen the .NET program, and there are a couple of usability issues I've always had with their older stuff that they've never seen fit to fix. Besides all that, I figured it might be a hoot to a) get some 3d experience and b) show them they don't need .NET and it's oversized "framework" to do the same job. Levi.Rosol wrote: sounds like something you would hear 3 or 4 years ago... I've been writing my own code for over 20 years - I don't need Microsoft's help to manage pointers (and I bet my program runs faster than theirs). ------- sig starts "I've heard some drivers saying, 'We're going too fast here...'. If you're not here to race, go the hell home - don't come here and grumble about going too fast. Why don't you tie a kerosene rag around your ankles so the ants won't climb up and eat your candy ass..." - Dale Earnhardt "...the staggering layers of obscenity in your statement make it a work of art on so many levels." - Jason Jystad, 10/26/2001
John Simmons / outlaw programmer wrote: a) get some 3d experience and I will never argue with building an application just to learn something new. IMO, there is no better way to learn something. John Simmons / outlaw programmer wrote: b) show them they don't need .NET and it's oversized "framework" to do the same job. at least you are clear on your goals. do nothing more than what someone else has already done. And when you're done, call your application.... Mono :-> Levi Rosol NTeam Project[^] Blog By Levi[^]
-
As some of you probably know, I'm into online auto sim racing in a big way. A major side story to this is that there's a huge number of people that paint race car templates for the various sims that are (and have been) available. To save time for the painters, a couple of guys have written an application that applies a texture to a 3-D model of the various cars so that we don't have to actually create new cars in the game and import the graphics only to find out a stripe or decal aren't prerly alignbed where various triangles are aligned when the model is wrapped with the texture. The only mistake I see is that they used .NET, and I complained loudly about this fact. As a response, someone (not one of the two programmers, but rather an end-user) challeneged me to write a comparable app, stating that he didn't think I could do it. So, I want to build an app: - using Visual Studio 6.0 or Visual C++ 7.0 (which means NOT using .NET or anything associated with the framework) - targeted at Win2K/WinXP - giving the user a choice between rendering with OpenGL *or* DirectX (DX9 or later) - provides the ability to rotate the model on all three axis - support lighting and shading - zoom in/out functionality The user interface stuff I can have done in a few hours, but I've never done 3-D modelling, or coded for OpenGL or Direct-3D in any way. Is there anyone here that can help out on this as far as code libraries and/or reference material? Many thanks in advance, and just say NO to .NET. :) ------- sig starts "I've heard some drivers saying, 'We're going too fast here...'. If you're not here to race, go the hell home - don't come here and grumble about going too fast. Why don't you tie a kerosene rag around your ankles so the ants won't climb up and eat your candy ass..." - Dale Earnhardt "...the staggering layers of obscenity in your statement make it a work of art on so many levels." - Jason Jystad, 10/26/2001
Another open source 3D code: Crystal Space[^] Pavel Sonork 100.15206
-
John Simmons / outlaw programmer wrote: a) get some 3d experience and I will never argue with building an application just to learn something new. IMO, there is no better way to learn something. John Simmons / outlaw programmer wrote: b) show them they don't need .NET and it's oversized "framework" to do the same job. at least you are clear on your goals. do nothing more than what someone else has already done. And when you're done, call your application.... Mono :-> Levi Rosol NTeam Project[^] Blog By Levi[^]
-
You know that a framework is having a good acceptance when someone needs to copy an entire application functionality just to prove that C++ can also do it. I see dead pixels Yes, even I am blogging now!
-
As some of you probably know, I'm into online auto sim racing in a big way. A major side story to this is that there's a huge number of people that paint race car templates for the various sims that are (and have been) available. To save time for the painters, a couple of guys have written an application that applies a texture to a 3-D model of the various cars so that we don't have to actually create new cars in the game and import the graphics only to find out a stripe or decal aren't prerly alignbed where various triangles are aligned when the model is wrapped with the texture. The only mistake I see is that they used .NET, and I complained loudly about this fact. As a response, someone (not one of the two programmers, but rather an end-user) challeneged me to write a comparable app, stating that he didn't think I could do it. So, I want to build an app: - using Visual Studio 6.0 or Visual C++ 7.0 (which means NOT using .NET or anything associated with the framework) - targeted at Win2K/WinXP - giving the user a choice between rendering with OpenGL *or* DirectX (DX9 or later) - provides the ability to rotate the model on all three axis - support lighting and shading - zoom in/out functionality The user interface stuff I can have done in a few hours, but I've never done 3-D modelling, or coded for OpenGL or Direct-3D in any way. Is there anyone here that can help out on this as far as code libraries and/or reference material? Many thanks in advance, and just say NO to .NET. :) ------- sig starts "I've heard some drivers saying, 'We're going too fast here...'. If you're not here to race, go the hell home - don't come here and grumble about going too fast. Why don't you tie a kerosene rag around your ankles so the ants won't climb up and eat your candy ass..." - Dale Earnhardt "...the staggering layers of obscenity in your statement make it a work of art on so many levels." - Jason Jystad, 10/26/2001
I have a 3D modelling software - but it is fairly difficult to work with - http://www.stransim.com And I work with aircraft models.
-
As some of you probably know, I'm into online auto sim racing in a big way. A major side story to this is that there's a huge number of people that paint race car templates for the various sims that are (and have been) available. To save time for the painters, a couple of guys have written an application that applies a texture to a 3-D model of the various cars so that we don't have to actually create new cars in the game and import the graphics only to find out a stripe or decal aren't prerly alignbed where various triangles are aligned when the model is wrapped with the texture. The only mistake I see is that they used .NET, and I complained loudly about this fact. As a response, someone (not one of the two programmers, but rather an end-user) challeneged me to write a comparable app, stating that he didn't think I could do it. So, I want to build an app: - using Visual Studio 6.0 or Visual C++ 7.0 (which means NOT using .NET or anything associated with the framework) - targeted at Win2K/WinXP - giving the user a choice between rendering with OpenGL *or* DirectX (DX9 or later) - provides the ability to rotate the model on all three axis - support lighting and shading - zoom in/out functionality The user interface stuff I can have done in a few hours, but I've never done 3-D modelling, or coded for OpenGL or Direct-3D in any way. Is there anyone here that can help out on this as far as code libraries and/or reference material? Many thanks in advance, and just say NO to .NET. :) ------- sig starts "I've heard some drivers saying, 'We're going too fast here...'. If you're not here to race, go the hell home - don't come here and grumble about going too fast. Why don't you tie a kerosene rag around your ankles so the ants won't climb up and eat your candy ass..." - Dale Earnhardt "...the staggering layers of obscenity in your statement make it a work of art on so many levels." - Jason Jystad, 10/26/2001
If you want to impress someone, write it in assembly (80x86 assembly, I mean, not .NET). -------- "I say no to drugs, but they don't listen." - Marilyn Manson
-
As some of you probably know, I'm into online auto sim racing in a big way. A major side story to this is that there's a huge number of people that paint race car templates for the various sims that are (and have been) available. To save time for the painters, a couple of guys have written an application that applies a texture to a 3-D model of the various cars so that we don't have to actually create new cars in the game and import the graphics only to find out a stripe or decal aren't prerly alignbed where various triangles are aligned when the model is wrapped with the texture. The only mistake I see is that they used .NET, and I complained loudly about this fact. As a response, someone (not one of the two programmers, but rather an end-user) challeneged me to write a comparable app, stating that he didn't think I could do it. So, I want to build an app: - using Visual Studio 6.0 or Visual C++ 7.0 (which means NOT using .NET or anything associated with the framework) - targeted at Win2K/WinXP - giving the user a choice between rendering with OpenGL *or* DirectX (DX9 or later) - provides the ability to rotate the model on all three axis - support lighting and shading - zoom in/out functionality The user interface stuff I can have done in a few hours, but I've never done 3-D modelling, or coded for OpenGL or Direct-3D in any way. Is there anyone here that can help out on this as far as code libraries and/or reference material? Many thanks in advance, and just say NO to .NET. :) ------- sig starts "I've heard some drivers saying, 'We're going too fast here...'. If you're not here to race, go the hell home - don't come here and grumble about going too fast. Why don't you tie a kerosene rag around your ankles so the ants won't climb up and eat your candy ass..." - Dale Earnhardt "...the staggering layers of obscenity in your statement make it a work of art on so many levels." - Jason Jystad, 10/26/2001
Why don't you re-invent the wheels for the cars as well? :laugh: ;P
The opinions expressed in this communication do not necessarily represent those of the author (especially if you find them impolite, discourteous or inflammatory).