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  3. Would you like to work for EA?

Would you like to work for EA?

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  • S Sijin

    I am an avid game lover and big EA fan but this journal entry of an EA employee has really shocked me. Can you imagine working 90 hours a week!!!! http://www.livejournal.com/users/ea_spouse/[^]


    I always think that the idea of a compiler that compiles another compiler or itself is rather incestuous in a binary way. - Colin Davies My .Net Blog

    J Offline
    J Offline
    Jerry Hammond
    wrote on last edited by
    #5

    Guys and gals, don't be shocked as if this is an isolated case. This situation has been S.O.P. in the gaming development community for some years now. Best, Jerry

    "Making money is art and working is art and good business is the best art of all."--Andy Warhol Toasty0.com

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    • S Sijin

      I am an avid game lover and big EA fan but this journal entry of an EA employee has really shocked me. Can you imagine working 90 hours a week!!!! http://www.livejournal.com/users/ea_spouse/[^]


      I always think that the idea of a compiler that compiles another compiler or itself is rather incestuous in a binary way. - Colin Davies My .Net Blog

      A Offline
      A Offline
      alex barylski
      wrote on last edited by
      #6

      I have no life outside of programming, so for me it would be an ideal job. Sign me up :) How do I print my voice mail?

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      • S Sijin

        I am an avid game lover and big EA fan but this journal entry of an EA employee has really shocked me. Can you imagine working 90 hours a week!!!! http://www.livejournal.com/users/ea_spouse/[^]


        I always think that the idea of a compiler that compiles another compiler or itself is rather incestuous in a binary way. - Colin Davies My .Net Blog

        P Offline
        P Offline
        Paul Watson
        wrote on last edited by
        #7

        > Can you imagine working 90 hours a week!!!! Imagine? I think many of us in the IT world have lived that. I did it for months on end at Bluegrass. I bet Chris does it for CP all the time. I wouldn't do it for a big company like EA though. regards, Paul Watson South Africa Michael Dunn wrote: "except the sod who voted this a 1, NO SOUP FOR YOU" Crikey! ain't life grand?

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        • S Sijin

          I am an avid game lover and big EA fan but this journal entry of an EA employee has really shocked me. Can you imagine working 90 hours a week!!!! http://www.livejournal.com/users/ea_spouse/[^]


          I always think that the idea of a compiler that compiles another compiler or itself is rather incestuous in a binary way. - Colin Davies My .Net Blog

          R Offline
          R Offline
          Rocky Moore
          wrote on last edited by
          #8

          Not many people would be able to work those hours. I personally feel that the developers should own part of what they build based on what they have put in it (at least on commercial product development). Then if you put in hours like this, you may only have to work at that pace for a few years and retire, instead of working for someone else to just get by and watch them retire... Other than that, developers should just build their own products and reap their own returns instead of lining someone elses product so that they can fire you to hire the lowest bidder down the road! Rocky <>< www.HintsAndTips.com - Now with "Recommendation" postings www.JokesTricksAndStuff.com www.MyQuickPoll.com - Now with RSS Feed and Prizes www.GotTheAnswerToSpam.com - Again :)

          J 1 Reply Last reply
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          • S Sijin

            I am an avid game lover and big EA fan but this journal entry of an EA employee has really shocked me. Can you imagine working 90 hours a week!!!! http://www.livejournal.com/users/ea_spouse/[^]


            I always think that the idea of a compiler that compiles another compiler or itself is rather incestuous in a binary way. - Colin Davies My .Net Blog

            P Offline
            P Offline
            ProffK
            wrote on last edited by
            #9

            When I was consulting for a start-up, we moved operations to the director's house to escape distractions. I actually moved in, working in the dining room from 9 every morning until 10 - 12 every night, weekends included. I know, I know

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            • S Sijin

              I am an avid game lover and big EA fan but this journal entry of an EA employee has really shocked me. Can you imagine working 90 hours a week!!!! http://www.livejournal.com/users/ea_spouse/[^]


              I always think that the idea of a compiler that compiles another compiler or itself is rather incestuous in a binary way. - Colin Davies My .Net Blog

              L Offline
              L Offline
              leppie
              wrote on last edited by
              #10

              Ouch! TIme to watch some Office Space :p top secret
              Download xacc-ide 0.0.3 now!
              See some screenshots

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              • S Sijin

                I am an avid game lover and big EA fan but this journal entry of an EA employee has really shocked me. Can you imagine working 90 hours a week!!!! http://www.livejournal.com/users/ea_spouse/[^]


                I always think that the idea of a compiler that compiles another compiler or itself is rather incestuous in a binary way. - Colin Davies My .Net Blog

                realJSOPR Offline
                realJSOPR Offline
                realJSOP
                wrote on last edited by
                #11

                I've done that (worked 90-hour weeks), but I was working at home at the time, I loved the work, and the compensation package was phenomenal ($3000-6000 bonuses at the end of projects delivered on time, and I got about 15 of those). When the company was sold, I got a $35,000 bonus. I worked at that company as a programmer for 12 years. I need to be REAL motivated to work that hard nowadays. I recently put in 35 hours over a weekend to keep our customer from making us do something that would have been completely unacceptable in terms of programming, and I've dazzled the guy on a few other occasions, but I'm not sure how it's going to pay off yet. If it does payoff, cool, if it doesn't, at least I enjoyed doing what I did. ------- sig starts "I've heard some drivers saying, 'We're going too fast here...'. If you're not here to race, go the hell home - don't come here and grumble about going too fast. Why don't you tie a kerosene rag around your ankles so the ants won't climb up and eat your candy ass..." - Dale Earnhardt "...the staggering layers of obscenity in your statement make it a work of art on so many levels." - Jason Jystad, 10/26/2001

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                • R Rocky Moore

                  Not many people would be able to work those hours. I personally feel that the developers should own part of what they build based on what they have put in it (at least on commercial product development). Then if you put in hours like this, you may only have to work at that pace for a few years and retire, instead of working for someone else to just get by and watch them retire... Other than that, developers should just build their own products and reap their own returns instead of lining someone elses product so that they can fire you to hire the lowest bidder down the road! Rocky <>< www.HintsAndTips.com - Now with "Recommendation" postings www.JokesTricksAndStuff.com www.MyQuickPoll.com - Now with RSS Feed and Prizes www.GotTheAnswerToSpam.com - Again :)

                  J Offline
                  J Offline
                  Jerry Hammond
                  wrote on last edited by
                  #12

                  Rocky Moore wrote: Other than that, developers should just build their own products and reap their own returns instead of lining someone elses product so that they can fire you to hire the lowest bidder down the road! That's exactly what the founders of Activision did. Now, some years later Activision is one of the most ruthless of publishers...so ruthless in fact that more than 25% of the developers who've signed on with them have folded as a direct result of Activision's practices. To address your point directly: have you looked into developing a game lately? I have and I think you'd be surprised at how "involved" a development project it is to develop a commercially viable game when one considers how high the bar of consumer sataifaction is set. The days of 2 or 3 geeks in a garage churning out a game in 6 months are long gone into the dust bin of history. If you're interested in how much coding goes in a modern (a relative term in computer games) PC game I recommend taking a gander at this open source game code: http://research.microsoft.com/research/allegiance/[^] Best, Jerry

                  "Making money is art and working is art and good business is the best art of all."--Andy Warhol Toasty0.com

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                  • S Sijin

                    I am an avid game lover and big EA fan but this journal entry of an EA employee has really shocked me. Can you imagine working 90 hours a week!!!! http://www.livejournal.com/users/ea_spouse/[^]


                    I always think that the idea of a compiler that compiles another compiler or itself is rather incestuous in a binary way. - Colin Davies My .Net Blog

                    C Offline
                    C Offline
                    Chris Maunder
                    wrote on last edited by
                    #13

                    Sijin wrote: Can you imagine working 90 hours a week Yes. :sigh: cheers, Chris Maunder

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                    • S Sijin

                      I am an avid game lover and big EA fan but this journal entry of an EA employee has really shocked me. Can you imagine working 90 hours a week!!!! http://www.livejournal.com/users/ea_spouse/[^]


                      I always think that the idea of a compiler that compiles another compiler or itself is rather incestuous in a binary way. - Colin Davies My .Net Blog

                      RaviBeeR Offline
                      RaviBeeR Offline
                      RaviBee
                      wrote on last edited by
                      #14

                      Yes. Try doing it for close to 3 months straight. It can have some interesting side effects. :) /ravi My new year's resolution: 2048 x 1536 Home | Articles | Freeware | Music ravib@ravib.com

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                      • S Sijin

                        I am an avid game lover and big EA fan but this journal entry of an EA employee has really shocked me. Can you imagine working 90 hours a week!!!! http://www.livejournal.com/users/ea_spouse/[^]


                        I always think that the idea of a compiler that compiles another compiler or itself is rather incestuous in a binary way. - Colin Davies My .Net Blog

                        B Offline
                        B Offline
                        Brit
                        wrote on last edited by
                        #15

                        Gamespot: Employees readying class-action lawsuit against EA[^] ----------------------------------------------------- Empires Of Steel[^]

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                        0
                        • J Jerry Hammond

                          Rocky Moore wrote: Other than that, developers should just build their own products and reap their own returns instead of lining someone elses product so that they can fire you to hire the lowest bidder down the road! That's exactly what the founders of Activision did. Now, some years later Activision is one of the most ruthless of publishers...so ruthless in fact that more than 25% of the developers who've signed on with them have folded as a direct result of Activision's practices. To address your point directly: have you looked into developing a game lately? I have and I think you'd be surprised at how "involved" a development project it is to develop a commercially viable game when one considers how high the bar of consumer sataifaction is set. The days of 2 or 3 geeks in a garage churning out a game in 6 months are long gone into the dust bin of history. If you're interested in how much coding goes in a modern (a relative term in computer games) PC game I recommend taking a gander at this open source game code: http://research.microsoft.com/research/allegiance/[^] Best, Jerry

                          "Making money is art and working is art and good business is the best art of all."--Andy Warhol Toasty0.com

                          R Offline
                          R Offline
                          Rocky Moore
                          wrote on last edited by
                          #16

                          Well, in today's world, if you are designing games (as I was not limiting programmers to just the game field), you need a major backer as it takes years and hundreds of programmers, graphic designers, marketers, lawers, etc. Even with this in mind, I think if you got together with other professionals, designed and built a game, the rewards on just one game could retire everyone involved in the project. I mean, when MS pulls $125 million on opening day for a game, there is profit, if you can deliver quality, game play and have the correct marketing. The problem with computer developers today is that most of them believe they have to work for someone else. There is no thought that they could coop with others professionals and work as a team of their own. Rocky <>< www.HintsAndTips.com - Now with "Recommendation" postings www.JokesTricksAndStuff.com www.MyQuickPoll.com - Now with RSS Feed and Prizes www.GotTheAnswerToSpam.com - Again :)

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