Snake
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Jeremy Falcon wrote:
I never did finsih Nibbles without cheating.
I did, just not the level I created. It was damn too hard!!
Jeremy Falcon wrote:
I was a teenager too during my QBasic days
The first program I remember was a little game (in QBasic, of course) where the you had to guess the computer's secret number. I wrote it in Christmas 1991 (I was 10 then). The second version generated the number randomly!! :-D Ohh those were the days!! ;P -- LuisR
Luis Alonso Ramos Intelectix - Chihuahua, Mexico Not much here: My CP Blog!
The amount of sleep the average person needs is five more minutes. -- Vikram A Punathambekar, Aug. 11, 2005
Luis Alonso Ramos wrote:
Ohh those were the days!!
Damn dude. You're 3 years younger than I am and you already have an employee? :omg: I need to stop procrastinating and start my own business. Oh yeah, and congrats on doing so well at such a young age. Jeremy Falcon
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Luis Alonso Ramos wrote:
Ohh those were the days!!
Damn dude. You're 3 years younger than I am and you already have an employee? :omg: I need to stop procrastinating and start my own business. Oh yeah, and congrats on doing so well at such a young age. Jeremy Falcon
Jeremy Falcon wrote:
You're 3 years younger than I am and you already have an employee?
Actually I now have two (great people, both of them) :-D and I'm looking for more!! Business is going well down here! :) Even if I have to be at the office on Saturday at 8 pm.... :rolleyes: -- LuisR
Luis Alonso Ramos Intelectix - Chihuahua, Mexico Not much here: My CP Blog!
The amount of sleep the average person needs is five more minutes. -- Vikram A Punathambekar, Aug. 11, 2005
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I got this old Sinclair computer when I was 9 and started programming then. It used a tape recorder for storage. I then moved up to a Commodore 64 when I was 10 and then got a 386 when they first came out. It's something else looking back at how far computing has come. PJC
computerguru92382 wrote:
It's something else looking back at how far computing has come
I remember one of my first computers, a grayscale laptop, an HP Omnibook 360. It was a 386/20 MHz with 1 MB of RAM. When I upgraded it to 2 MB it was so fast!!! And trying to compare that to my 2 GB of RAM I have in my computer (that I just received on Thursday! :-D). My first PC was a 386/16 MHz back in 1990. Before that there was a computer at home, altough not officially mine: an Apple IIc. It's incredible how far we have gone in 15 years. I wonder what the next 15 will bring... -- LuisR
Luis Alonso Ramos Intelectix - Chihuahua, Mexico Not much here: My CP Blog!
The amount of sleep the average person needs is five more minutes. -- Vikram A Punathambekar, Aug. 11, 2005
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Luis Alonso Ramos wrote:
Ohh those were the days!!
Damn dude. You're 3 years younger than I am and you already have an employee? :omg: I need to stop procrastinating and start my own business. Oh yeah, and congrats on doing so well at such a young age. Jeremy Falcon
Oops! I forgot to reply to this on the other post
Jeremy Falcon wrote:
Oh yeah, and congrats on doing so well at such a young age.
Thanks! It's been a lot of hard work! :) I guess there has always been an entrepreneur in me. There's a downside to it, specially being a 24/7 job, but the benefits you get easily compensate for that. Ask other people here that work by themselves (code-frog comes to mind), once you are on your own, you'll never want to go back. So, yes, stop procrastinating and get to work! :-D -- LuisR
Luis Alonso Ramos Intelectix - Chihuahua, Mexico Not much here: My CP Blog!
The amount of sleep the average person needs is five more minutes. -- Vikram A Punathambekar, Aug. 11, 2005
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As a part of C# course I'm teaching in school, I developed simple Snake game. This is a very first draft. Try it out! If you'll enjoy it, I could write an article about it. [edit] Link is not available anymore. [/edit] You need .NET 2.0 to run game. Any ideas to improve game? "...government is not the solution to our problem. Government is the problem." -Ronald Reagan
nice job! that brings back some serious memories when I used to play that game on the appleII.
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Michal Martinka wrote:
Any ideas to improve game?
Put obstacles in it like Nibbles had. In fact, make a .NET version of Nibbles. That would be neat. Jeremy Falcon
Was it called Sam the Snake or something like that before it was called Nibbles? Or am I thinking of something else? I did like that game. I remember playing it on a 286 machine when they first came out; it was so fast, the game would be over as soon as it started. There was an early version of PacMan for PCs that had the same problem. Then people started to realize you had to use the timer chip for timing instead of a delay loops. Matt Gerrans
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Don't you love .NET? a 7KB executable. :-D Some ideas (not necessarily all compatible): snake moves slower as he becomes more well fed, and faster as he gets hungry. have snake grow as he eats. If he eats his tail, he dies. start putting more food on the board. Food lasts for a limited time. As snake grows, he needs more food, but more food makes him grow more, so he has to eat faster... sounds obstacles competing snakes magic "diet" pill (shrinks snake) mongoose (eats snakes) smoother animation--no reason to be blocky 3D-ish snake. Make him slither and look good networkable---snake death matches, hehehe. food can become rats, rats can move goals--clear all the rats in the village, but watch out for mongoose! give the environment some texture along the lines of the goal, maybe make the village a maze that you have to solve at the same time going back to the very first item, therefore, the player has to keep his snake fed enough to keep him moving "not too fast", but not so well fed that he can't escape the mongoose, etc. Marc Pensieve
Great ideas Marc! Thank you! I'm intentionally keeping it very simple, since it's project for C# course for begginers. Therefore it may looks too simple, but I think it's okay because it's easy to understand. However, I like you ideas so If I'll have enough time I will implement your ideas.
Marc Clifton wrote:
If he eats his tail, he dies.
Doesn't he? "...government is not the solution to our problem. Government is the problem." -Ronald Reagan
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Was it called Sam the Snake or something like that before it was called Nibbles? Or am I thinking of something else? I did like that game. I remember playing it on a 286 machine when they first came out; it was so fast, the game would be over as soon as it started. There was an early version of PacMan for PCs that had the same problem. Then people started to realize you had to use the timer chip for timing instead of a delay loops. Matt Gerrans
Matt Gerrans wrote:
Was it called Sam the Snake or something like that before it was called Nibbles?
I dunno. I know the game was around before Nibbles so maybe. But, Nibbles was the first one I played, so it's nostalgic. :) Jeremy Falcon
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Oops! I forgot to reply to this on the other post
Jeremy Falcon wrote:
Oh yeah, and congrats on doing so well at such a young age.
Thanks! It's been a lot of hard work! :) I guess there has always been an entrepreneur in me. There's a downside to it, specially being a 24/7 job, but the benefits you get easily compensate for that. Ask other people here that work by themselves (code-frog comes to mind), once you are on your own, you'll never want to go back. So, yes, stop procrastinating and get to work! :-D -- LuisR
Luis Alonso Ramos Intelectix - Chihuahua, Mexico Not much here: My CP Blog!
The amount of sleep the average person needs is five more minutes. -- Vikram A Punathambekar, Aug. 11, 2005
Luis Alonso Ramos wrote:
So, yes, stop procrastinating and get to work!
:laugh: Jeremy Falcon
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As a part of C# course I'm teaching in school, I developed simple Snake game. This is a very first draft. Try it out! If you'll enjoy it, I could write an article about it. [edit] Link is not available anymore. [/edit] You need .NET 2.0 to run game. Any ideas to improve game? "...government is not the solution to our problem. Government is the problem." -Ronald Reagan
So I've read all the comments (I think) now here's mine. You won't release the code as it's mucky (first stages and all). I say that your article should largely encompass the current state of code and which decisions went into transitioning it from where it is to where you want it. That would give insight into the refinement process, better design, etc for new developers. More experienced developers will skim across it devour your code for pure geekdome and just enjoy it. It would be cool to include {old code block} - {what you didn't like, what it lacked, etc.} - {new code block} in parts as you discuss some of the more challenging parts of the design. In the same breath I think we'd all enjoy just seeing your code in whatever state. If you release it as a "Take it how it is don't beat me up for it." I think people will really appreciate it but I think they will no matter what state the code is in.
I only read CP for the articles. Code-frog System Architects, Inc.
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So I've read all the comments (I think) now here's mine. You won't release the code as it's mucky (first stages and all). I say that your article should largely encompass the current state of code and which decisions went into transitioning it from where it is to where you want it. That would give insight into the refinement process, better design, etc for new developers. More experienced developers will skim across it devour your code for pure geekdome and just enjoy it. It would be cool to include {old code block} - {what you didn't like, what it lacked, etc.} - {new code block} in parts as you discuss some of the more challenging parts of the design. In the same breath I think we'd all enjoy just seeing your code in whatever state. If you release it as a "Take it how it is don't beat me up for it." I think people will really appreciate it but I think they will no matter what state the code is in.
I only read CP for the articles. Code-frog System Architects, Inc.
Okay, I can agree with you. I spent about 5 hours with the whole thing therefore I release it as "Take it how it is don't beat me up for it." ;) [edit] Link is not available anymore [/edit] "...government is not the solution to our problem. Government is the problem." -Ronald Reagan
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Don't you love .NET? a 7KB executable. :-D Some ideas (not necessarily all compatible): snake moves slower as he becomes more well fed, and faster as he gets hungry. have snake grow as he eats. If he eats his tail, he dies. start putting more food on the board. Food lasts for a limited time. As snake grows, he needs more food, but more food makes him grow more, so he has to eat faster... sounds obstacles competing snakes magic "diet" pill (shrinks snake) mongoose (eats snakes) smoother animation--no reason to be blocky 3D-ish snake. Make him slither and look good networkable---snake death matches, hehehe. food can become rats, rats can move goals--clear all the rats in the village, but watch out for mongoose! give the environment some texture along the lines of the goal, maybe make the village a maze that you have to solve at the same time going back to the very first item, therefore, the player has to keep his snake fed enough to keep him moving "not too fast", but not so well fed that he can't escape the mongoose, etc. Marc Pensieve
I think you have him confused with Id Software Marc. This is just a one man shop doing a small demonstration. Since I'm in real tight with John Carmack (not) I'll pass your comments on to him and they'll get it released before Doom 4.;P
I only read CP for the articles. Code-frog System Architects, Inc.