Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. The Lounge
  3. Can music be regenerated virtually?

Can music be regenerated virtually?

Scheduled Pinned Locked Moved The Lounge
performancetutorialquestion
27 Posts 14 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • R Ryan Roberts

    Old idea called 'mod' :). Was the best way of doing music back in the days when Amigas walked the earth. You can get some very nice software http://www.madtracker.org/[^] to make music with this technique. I have heard some pretty decent things done with it, though would be a while before you could match Squarepusher.

    L Offline
    L Offline
    Lost User
    wrote on last edited by
    #21

    Thanks man....thats cool

    1 Reply Last reply
    0
    • L Luca Leonardo Scorcia

      [oversimplification mode ON] There are two ways of representing audio in a computer: as a waveform (PCM and many more) and as a sequence of instructions (MIDI). Waveforms are accurate, they just note down thousands of times per second the value of the audio wave, and any usual speaker can be used to reproduce them. A single song in wave form easily takes 50 MBs of space. MP3s are an evolution of this technique, with an amazing, lossy, compression algorithm, but they still have to contain the values of the sound wave. There are algorithms with better compression ratio, MP3 is just the most popular. MIDIs on contrary just keep track of the "sheets": notes, instruments, time. Sure they're smaller, but then they delegate the rendering of the audio wave to the listener device. This means that MIDIs do not sound the same across different PCs (try with a pc equipped with different audio cards and you'll hear it by yourself). It's the same difference between a 50$ keyboard and a 30k$ Grand Piano: they do not sound the same, while they both have keys. They're consequently not suitable for hi-fidelity audio distribution. Moreover, it is not possible to create a midi from a waveform (while the contrary is easy), since waveforms are a single signal composed by the sum of vocals and different instruments. And, of course, there's the issue of post-processing filters: many songs we have on CDs are heavily manipulated after recording with various techniques. These filters are not easy to represent with a MIDI notation, while in waveforms we hear their result.

      Luca The Price of Freedom is Eternal Vigilance.

      C Offline
      C Offline
      cp9876
      wrote on last edited by
      #22

      Two things to note about mp3 compression is that it is lossy and use is made of perceptual weighting to determine what to discard. Perceptual weighting means that it tries to find information in the signal that the listener won't be able to hear, and discard it, and because it discards information it is lossy compression. An example of how it works, if during one time segment there is a lot of signal around say 1kHz, relatively little around 3kHz, depending on the weighting rules, most or all of the information of the 3kHz signal will be discarded. This was the result of many listening tests to determine what listeners could distinguish.


      Peter "Until the invention of the computer, the machine gun was the device that enabled humans to make the most mistakes in the smallest amount of time."

      1 Reply Last reply
      0
      • L Luca Leonardo Scorcia

        I'm not sure about what you mean. If you mean "if I copy across computers the rendered WAV, it will sound right", you're right, but you'll be trasferring a 50MB WAV, not a MIDI. Remember that the transition MIDI->Speaker is usually done by the soundcard, in hardware. A software MIDI rendering is possible of course, but home-synthetized instruments will never sound like real instruments, there's too much detail in the acoustic field that is not encoded by MIDI. Can you describe using your own words the difference between a keyboard and a piano? Imagine doing that in mathematical terms...

        Luca The Price of Freedom is Eternal Vigilance.

        L Offline
        L Offline
        Lost User
        wrote on last edited by
        #23

        Well you got it right....i was referring to software MIDI rendering... The next line that you say: "MIDI cannot encode everything". I think this takes me back to the main question "Can music be generated virtually"" without loss of the ascoutic field that you are referring to?" I was referring to MIDI as some ppl here claim that MIDI can encode every instrument. (I dont have much knowledge to argue with them in this case) Also real music has noise associated with it.. Say when someone plays guitar...there is also a squeaky sound that you can hear....thats noise and has nothing to do with the actual tunes being played... Synthesized music can eliminate that.... and for the ascoutic range I think that every musical part can be represented as a mathematical equation using sines, cosines, etc...prob is that its very complex...

        P 1 Reply Last reply
        0
        • C Christian Graus

          Because an mp3 is real music, and a MIDI file is information that a MIDI synthesizer uses to imitate real music.

          Christian Graus - Microsoft MVP - C++ Metal Musings - Rex and my new metal blog "I am working on a project that will convert a FORTRAN code to corresponding C++ code.I am not aware of FORTRAN syntax" ( spotted in the C++/CLI forum )

          L Offline
          L Offline
          Lost User
          wrote on last edited by
          #24

          I had to go to your profile to see it was a suicase in Bob's hand...paw...graspy thing and not a glass of :beer:

          The tigress is here :-D

          1 Reply Last reply
          0
          • L Luca Leonardo Scorcia

            [oversimplification mode ON] There are two ways of representing audio in a computer: as a waveform (PCM and many more) and as a sequence of instructions (MIDI). Waveforms are accurate, they just note down thousands of times per second the value of the audio wave, and any usual speaker can be used to reproduce them. A single song in wave form easily takes 50 MBs of space. MP3s are an evolution of this technique, with an amazing, lossy, compression algorithm, but they still have to contain the values of the sound wave. There are algorithms with better compression ratio, MP3 is just the most popular. MIDIs on contrary just keep track of the "sheets": notes, instruments, time. Sure they're smaller, but then they delegate the rendering of the audio wave to the listener device. This means that MIDIs do not sound the same across different PCs (try with a pc equipped with different audio cards and you'll hear it by yourself). It's the same difference between a 50$ keyboard and a 30k$ Grand Piano: they do not sound the same, while they both have keys. They're consequently not suitable for hi-fidelity audio distribution. Moreover, it is not possible to create a midi from a waveform (while the contrary is easy), since waveforms are a single signal composed by the sum of vocals and different instruments. And, of course, there's the issue of post-processing filters: many songs we have on CDs are heavily manipulated after recording with various techniques. These filters are not easy to represent with a MIDI notation, while in waveforms we hear their result.

            Luca The Price of Freedom is Eternal Vigilance.

            D Offline
            D Offline
            Dan Neely
            wrote on last edited by
            #25

            Luca Leonardo Scorcia wrote:

            MIDIs on contrary just keep track of the "sheets": notes, instruments, time. Sure they're smaller, but then they delegate the rendering of the audio wave to the listener device. This means that MIDIs do not sound the same across different PCs (try with a pc equipped with different audio cards and you'll hear it by yourself). It's the same difference between a 50$ keyboard and a 30k$ Grand Piano: they do not sound the same, while they both have keys. They're consequently not suitable for hi-fidelity audio distribution.

            Puts on curmudgeon hat. :laugh: Back in the old days when games came of floppy disks and your PC ran on steam generated by burning whale oil MIDI was fairly common for games since wav format music would take up too much diskspace. As a result the quality of the MIDI tables on your soundcard was almost as important as the rest of its audio generation capability, and if you were a serious gamer/musician you had a $500+ midi daughter card thats sole purpose was to give you a really good set of sample tables.

            -- CleaKO The sad part about this instance is that none of the users ever said anything [about the problem]. Pete O`Hanlon Doesn't that just tell you everything you need to know about users?

            L 1 Reply Last reply
            0
            • L Lost User

              Well you got it right....i was referring to software MIDI rendering... The next line that you say: "MIDI cannot encode everything". I think this takes me back to the main question "Can music be generated virtually"" without loss of the ascoutic field that you are referring to?" I was referring to MIDI as some ppl here claim that MIDI can encode every instrument. (I dont have much knowledge to argue with them in this case) Also real music has noise associated with it.. Say when someone plays guitar...there is also a squeaky sound that you can hear....thats noise and has nothing to do with the actual tunes being played... Synthesized music can eliminate that.... and for the ascoutic range I think that every musical part can be represented as a mathematical equation using sines, cosines, etc...prob is that its very complex...

              P Offline
              P Offline
              Patrick Etc
              wrote on last edited by
              #26

              Anup Shinde wrote:

              Synthesized music can eliminate that.... and for the ascoutic range I think that every musical part can be represented as a mathematical equation using sines, cosines, etc...prob is that its very complex...

              This is part of why MIDI's sound so unrealistic. Real instruments don't just play tones; there are alot of subharmonics both in the instruments and in surrounding objects (the cavity of a guitar, for example, significantly changes the character of the sound). Interestingly, introducing even a small amount of noise into pure signals causes them to sound much more realistic to the human ear, even if the noise has no coherence (what is called Gaussian noise, or white noise). Of course, to get the most realistic reproduction, you'd want noise that includes subharmonics of your tones, so you wouldn't want pure white noise.

              ------------ Cheers, Patrick

              1 Reply Last reply
              0
              • D Dan Neely

                Luca Leonardo Scorcia wrote:

                MIDIs on contrary just keep track of the "sheets": notes, instruments, time. Sure they're smaller, but then they delegate the rendering of the audio wave to the listener device. This means that MIDIs do not sound the same across different PCs (try with a pc equipped with different audio cards and you'll hear it by yourself). It's the same difference between a 50$ keyboard and a 30k$ Grand Piano: they do not sound the same, while they both have keys. They're consequently not suitable for hi-fidelity audio distribution.

                Puts on curmudgeon hat. :laugh: Back in the old days when games came of floppy disks and your PC ran on steam generated by burning whale oil MIDI was fairly common for games since wav format music would take up too much diskspace. As a result the quality of the MIDI tables on your soundcard was almost as important as the rest of its audio generation capability, and if you were a serious gamer/musician you had a $500+ midi daughter card thats sole purpose was to give you a really good set of sample tables.

                -- CleaKO The sad part about this instance is that none of the users ever said anything [about the problem]. Pete O`Hanlon Doesn't that just tell you everything you need to know about users?

                L Offline
                L Offline
                Lost User
                wrote on last edited by
                #27

                :) History is so interesting :)

                1 Reply Last reply
                0
                Reply
                • Reply as topic
                Log in to reply
                • Oldest to Newest
                • Newest to Oldest
                • Most Votes


                • Login

                • Don't have an account? Register

                • Login or register to search.
                • First post
                  Last post
                0
                • Categories
                • Recent
                • Tags
                • Popular
                • World
                • Users
                • Groups