need a 3d-rendering program
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I need a free/cheap 3d-rendering program for Windows - I have a fairly complex 2d shape that I want to emboss and apply a gold texture to, also control lighting etc. Don't need animation at all, but I need a program that can let me design the shape, create text around a path and then render the whole thing with textures/bumpmaps etc. Recommendations for something good please cheers,
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I need a free/cheap 3d-rendering program for Windows - I have a fairly complex 2d shape that I want to emboss and apply a gold texture to, also control lighting etc. Don't need animation at all, but I need a program that can let me design the shape, create text around a path and then render the whole thing with textures/bumpmaps etc. Recommendations for something good please cheers,
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I need a free/cheap 3d-rendering program for Windows - I have a fairly complex 2d shape that I want to emboss and apply a gold texture to, also control lighting etc. Don't need animation at all, but I need a program that can let me design the shape, create text around a path and then render the whole thing with textures/bumpmaps etc. Recommendations for something good please cheers,
James Brown wrote:
I need a free/cheap 3d-rendering program for Windows
http://www.digitaldarknet.net/thelist/[^] (hint: sort by type and then it is near the top) I have used POVray. and blender. If you want a beautiful 3D animated lady holding your 2D shape I can recommend a great program too. :laugh:
Time is the coin of your life. It is the only coin you have, and only you can determine how it will be spent. Be careful lest you let other people spend it for you. - Carl Sandburg
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Thanks, I'm checking it out now :-)
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James Brown wrote:
I need a free/cheap 3d-rendering program for Windows
http://www.digitaldarknet.net/thelist/[^] (hint: sort by type and then it is near the top) I have used POVray. and blender. If you want a beautiful 3D animated lady holding your 2D shape I can recommend a great program too. :laugh:
Time is the coin of your life. It is the only coin you have, and only you can determine how it will be spent. Be careful lest you let other people spend it for you. - Carl Sandburg
Thanks for the links, am looking through them right now cheers,
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I need a free/cheap 3d-rendering program for Windows - I have a fairly complex 2d shape that I want to emboss and apply a gold texture to, also control lighting etc. Don't need animation at all, but I need a program that can let me design the shape, create text around a path and then render the whole thing with textures/bumpmaps etc. Recommendations for something good please cheers,
XSI Mod Tool[^] I found Blender to have problems with generating FBX files. Marc
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I need a free/cheap 3d-rendering program for Windows - I have a fairly complex 2d shape that I want to emboss and apply a gold texture to, also control lighting etc. Don't need animation at all, but I need a program that can let me design the shape, create text around a path and then render the whole thing with textures/bumpmaps etc. Recommendations for something good please cheers,
There are effectively 3 big names in 3D Modelling. Marc has mentioned one - XSI (part of SoftImage), then there's MAYA (my favourite - and it has a really nice free[^] version) and 3D Studio Max. There's also software like Cinema4D which is highly underrated but very easy to use (and really powerful).
Deja View - the feeling that you've seen this post before.
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There are effectively 3 big names in 3D Modelling. Marc has mentioned one - XSI (part of SoftImage), then there's MAYA (my favourite - and it has a really nice free[^] version) and 3D Studio Max. There's also software like Cinema4D which is highly underrated but very easy to use (and really powerful).
Deja View - the feeling that you've seen this post before.
just hit on this scanner of one of the xaml tool pages and it looks cool, but who requires that level of detail :) https://www.nextengine.com[^]
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There are effectively 3 big names in 3D Modelling. Marc has mentioned one - XSI (part of SoftImage), then there's MAYA (my favourite - and it has a really nice free[^] version) and 3D Studio Max. There's also software like Cinema4D which is highly underrated but very easy to use (and really powerful).
Deja View - the feeling that you've seen this post before.
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You'd be forgetting Lightwave 3D [^]which plays a part somewhere in the workflow of most of the big effects houses. It's relatively cheap compared to the others too. Cheers, Drew.
Damn - I'd forgotten Lightwave. I was prepared to love Lightwave because of Babylon 5, but when I actually bought a copy I found it just too damned complicated. It wasn't as bad as Truespace but I really want my modelling tools to be integrated and not have to have one version for modelling and another one for rendering.
Deja View - the feeling that you've seen this post before.
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just hit on this scanner of one of the xaml tool pages and it looks cool, but who requires that level of detail :) https://www.nextengine.com[^]
Ooh - I want one. That's one sweet bit of kit. It appeals to the inner geek in me.
Deja View - the feeling that you've seen this post before.
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Damn - I'd forgotten Lightwave. I was prepared to love Lightwave because of Babylon 5, but when I actually bought a copy I found it just too damned complicated. It wasn't as bad as Truespace but I really want my modelling tools to be integrated and not have to have one version for modelling and another one for rendering.
Deja View - the feeling that you've seen this post before.
Ok, out of all those choices.. which one will allow for the fastest way to model a building and neighbourhood, snap some photos for textures, use satellite imagery for street outlines and whatever else to get a realistic model. I need to get an Unreal map up and running quickly for employees to fight in familiar surroundings :-) Any tool that can do it real quick? I guess I can figure out what to do with the formats later. Also, from what I remember Google did some aquisition in this space too, forgot the name but it was a modelling tool..
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Ok, out of all those choices.. which one will allow for the fastest way to model a building and neighbourhood, snap some photos for textures, use satellite imagery for street outlines and whatever else to get a realistic model. I need to get an Unreal map up and running quickly for employees to fight in familiar surroundings :-) Any tool that can do it real quick? I guess I can figure out what to do with the formats later. Also, from what I remember Google did some aquisition in this space too, forgot the name but it was a modelling tool..
Real quick. Without training no. With a bit of practice (and with a price constraint of free), Maya or XSI. I'd go with Maya, but that's because I'm more familiar with the Workflow. Money no object, I'd go with Cinema4D - it's just so damn easy to use.
Deja View - the feeling that you've seen this post before.
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Ok, out of all those choices.. which one will allow for the fastest way to model a building and neighbourhood, snap some photos for textures, use satellite imagery for street outlines and whatever else to get a realistic model. I need to get an Unreal map up and running quickly for employees to fight in familiar surroundings :-) Any tool that can do it real quick? I guess I can figure out what to do with the formats later. Also, from what I remember Google did some aquisition in this space too, forgot the name but it was a modelling tool..
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Damn - I'd forgotten Lightwave. I was prepared to love Lightwave because of Babylon 5, but when I actually bought a copy I found it just too damned complicated. It wasn't as bad as Truespace but I really want my modelling tools to be integrated and not have to have one version for modelling and another one for rendering.
Deja View - the feeling that you've seen this post before.
Pete O'Hanlon wrote:
Damn - I'd forgotten Lightwave. I was prepared to love Lightwave because of Babylon 5, but when I actually bought a copy I found it just too damned complicated. It wasn't as bad as Truespace but I really want my modelling tools to be integrated and not have to have one version for modelling and another one for rendering.
Yah - it isn't exactly an easy-to-learn piece of software, but it's very full-featured. The new renderer in Lightwave [9] is awesome. Best of any of them I'd say unless you'r going with Renderman. I believe some shots for a few big features have even used the native renderer which is rare for any production. Cheers, Drew.
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User of Users Group wrote:
Google did some aquisition in this space too, forgot the name but it was a modelling tool..
Sketchup. You can get it from Google. Cheers, Drew.
That's the one, never bothered much with it.. Oh well, it means extra work but at least it will be more precise, thanks for putting me off Pete :) I wonder how they would be approaching 'sketchy automation' there, probably plenty of work on optical flow, feature extraction, tensors, and building yet another Google petabase? :-) But it wouldn't surprise me as they have digitised, pretty much, everything else.
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That's the one, never bothered much with it.. Oh well, it means extra work but at least it will be more precise, thanks for putting me off Pete :) I wonder how they would be approaching 'sketchy automation' there, probably plenty of work on optical flow, feature extraction, tensors, and building yet another Google petabase? :-) But it wouldn't surprise me as they have digitised, pretty much, everything else.
User of Users Group wrote:
Oh well, it means extra work but at least it will be more precise, thanks for putting me off Pete
:(( Awwww. I'm not feeling the love here.
Deja View - the feeling that you've seen this post before.
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Pete O'Hanlon wrote:
Damn - I'd forgotten Lightwave. I was prepared to love Lightwave because of Babylon 5, but when I actually bought a copy I found it just too damned complicated. It wasn't as bad as Truespace but I really want my modelling tools to be integrated and not have to have one version for modelling and another one for rendering.
Yah - it isn't exactly an easy-to-learn piece of software, but it's very full-featured. The new renderer in Lightwave [9] is awesome. Best of any of them I'd say unless you'r going with Renderman. I believe some shots for a few big features have even used the native renderer which is rare for any production. Cheers, Drew.
> unless you'r going with Renderman Wow, hang on that is the Lucas gone to Pixar, gone to a Linux cluster solution? That must be mega bucks no? And from what I heard it is using a lot of functional style code. Out of interest, vague question, do you know how fast are those bits with global illumination these days?
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> unless you'r going with Renderman Wow, hang on that is the Lucas gone to Pixar, gone to a Linux cluster solution? That must be mega bucks no? And from what I heard it is using a lot of functional style code. Out of interest, vague question, do you know how fast are those bits with global illumination these days?
You can get a single seat license for Renderman for just under $1000.
Deja View - the feeling that you've seen this post before.
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User of Users Group wrote:
Oh well, it means extra work but at least it will be more precise, thanks for putting me off Pete
:(( Awwww. I'm not feeling the love here.
Deja View - the feeling that you've seen this post before.
:rose: There it is :-O You know, the toughest problem is where to hide the Reedemer, probably the funniest yet most effective weapon of all time.