need a 3d-rendering program
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Ok, out of all those choices.. which one will allow for the fastest way to model a building and neighbourhood, snap some photos for textures, use satellite imagery for street outlines and whatever else to get a realistic model. I need to get an Unreal map up and running quickly for employees to fight in familiar surroundings :-) Any tool that can do it real quick? I guess I can figure out what to do with the formats later. Also, from what I remember Google did some aquisition in this space too, forgot the name but it was a modelling tool..
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Damn - I'd forgotten Lightwave. I was prepared to love Lightwave because of Babylon 5, but when I actually bought a copy I found it just too damned complicated. It wasn't as bad as Truespace but I really want my modelling tools to be integrated and not have to have one version for modelling and another one for rendering.
Deja View - the feeling that you've seen this post before.
Pete O'Hanlon wrote:
Damn - I'd forgotten Lightwave. I was prepared to love Lightwave because of Babylon 5, but when I actually bought a copy I found it just too damned complicated. It wasn't as bad as Truespace but I really want my modelling tools to be integrated and not have to have one version for modelling and another one for rendering.
Yah - it isn't exactly an easy-to-learn piece of software, but it's very full-featured. The new renderer in Lightwave [9] is awesome. Best of any of them I'd say unless you'r going with Renderman. I believe some shots for a few big features have even used the native renderer which is rare for any production. Cheers, Drew.
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User of Users Group wrote:
Google did some aquisition in this space too, forgot the name but it was a modelling tool..
Sketchup. You can get it from Google. Cheers, Drew.
That's the one, never bothered much with it.. Oh well, it means extra work but at least it will be more precise, thanks for putting me off Pete :) I wonder how they would be approaching 'sketchy automation' there, probably plenty of work on optical flow, feature extraction, tensors, and building yet another Google petabase? :-) But it wouldn't surprise me as they have digitised, pretty much, everything else.
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That's the one, never bothered much with it.. Oh well, it means extra work but at least it will be more precise, thanks for putting me off Pete :) I wonder how they would be approaching 'sketchy automation' there, probably plenty of work on optical flow, feature extraction, tensors, and building yet another Google petabase? :-) But it wouldn't surprise me as they have digitised, pretty much, everything else.
User of Users Group wrote:
Oh well, it means extra work but at least it will be more precise, thanks for putting me off Pete
:(( Awwww. I'm not feeling the love here.
Deja View - the feeling that you've seen this post before.
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Pete O'Hanlon wrote:
Damn - I'd forgotten Lightwave. I was prepared to love Lightwave because of Babylon 5, but when I actually bought a copy I found it just too damned complicated. It wasn't as bad as Truespace but I really want my modelling tools to be integrated and not have to have one version for modelling and another one for rendering.
Yah - it isn't exactly an easy-to-learn piece of software, but it's very full-featured. The new renderer in Lightwave [9] is awesome. Best of any of them I'd say unless you'r going with Renderman. I believe some shots for a few big features have even used the native renderer which is rare for any production. Cheers, Drew.
> unless you'r going with Renderman Wow, hang on that is the Lucas gone to Pixar, gone to a Linux cluster solution? That must be mega bucks no? And from what I heard it is using a lot of functional style code. Out of interest, vague question, do you know how fast are those bits with global illumination these days?
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> unless you'r going with Renderman Wow, hang on that is the Lucas gone to Pixar, gone to a Linux cluster solution? That must be mega bucks no? And from what I heard it is using a lot of functional style code. Out of interest, vague question, do you know how fast are those bits with global illumination these days?
You can get a single seat license for Renderman for just under $1000.
Deja View - the feeling that you've seen this post before.
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User of Users Group wrote:
Oh well, it means extra work but at least it will be more precise, thanks for putting me off Pete
:(( Awwww. I'm not feeling the love here.
Deja View - the feeling that you've seen this post before.
:rose: There it is :-O You know, the toughest problem is where to hide the Reedemer, probably the funniest yet most effective weapon of all time.
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:rose: There it is :-O You know, the toughest problem is where to hide the Reedemer, probably the funniest yet most effective weapon of all time.
Thanks. :laugh: My fragile ego needs stroking.
Deja View - the feeling that you've seen this post before.
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You can get a single seat license for Renderman for just under $1000.
Deja View - the feeling that you've seen this post before.
wow, just checked the pricing and that's cheap (hey at least in comparison to tools you get in say commercial form space that do nothing but custom draw some controls and are still buggy as hell). Even the server solution looks inexpensive for a small studio.. these guys, I mean after that kind of portfolio, I just don't get how they do it. Must be volume sales or generally software prices dropping apart from Vista the Ultimate Champion..
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I need a free/cheap 3d-rendering program for Windows - I have a fairly complex 2d shape that I want to emboss and apply a gold texture to, also control lighting etc. Don't need animation at all, but I need a program that can let me design the shape, create text around a path and then render the whole thing with textures/bumpmaps etc. Recommendations for something good please cheers,
Anim8or I have done some work with it an have a colleague who has created some amazing renderings. Check out the gallery before being put off by the rather drab home page.
You always pass failure on the way to success.