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  4. WSAStartup generates unhandled exception

WSAStartup generates unhandled exception

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  • M Mark Salsbery

    I can't see what's causing the exception, but is there a reason you're not calling the base class InitInstance()? Mark

    Mark Salsbery Microsoft MVP - Visual C++ :java:

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    jimjim733
    wrote on last edited by
    #6

    Sorry, not sure I follow....that is the base class of the project....isn't it? Am I missing something here?:confused:

    M 1 Reply Last reply
    0
    • J jimjim733

      Sorry, not sure I follow....that is the base class of the project....isn't it? Am I missing something here?:confused:

      M Offline
      M Offline
      Mark Salsbery
      wrote on last edited by
      #7

      jimjim733 wrote:

      that is the base class of the project....isn't it?

      Maybe it is (I can't see the header file) but it looks so much like an MFC CWinApp/CWinAppEx InitInstance() override that I assumed it was :) Mark

      Mark Salsbery Microsoft MVP - Visual C++ :java:

      J 1 Reply Last reply
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      • M Mark Salsbery

        jimjim733 wrote:

        that is the base class of the project....isn't it?

        Maybe it is (I can't see the header file) but it looks so much like an MFC CWinApp/CWinAppEx InitInstance() override that I assumed it was :) Mark

        Mark Salsbery Microsoft MVP - Visual C++ :java:

        J Offline
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        jimjim733
        wrote on last edited by
        #8

        ok, so what do I need to do? :~

        M 1 Reply Last reply
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        • J jimjim733

          Yeap, it goes away. Here is a copy of the InitInstance Cheers Jim

          BOOL CMyApp::InitInstance()
          {
          // AfxEnableControlContainer();

          // Standard initialization
          // If you are not using these features and wish to reduce the size
          //  of your final executable, you should remove from the following
          //  the specific initialization routines you do not need.
          

          #ifdef _AFXDLL
          Enable3dControls(); // Call this when using MFC in a shared DLL
          #else
          Enable3dControlsStatic(); // Call this when linking to MFC statically
          #endif

          // Socket initialisation
          //
          WSADATA wsaData;
          int iResult = WSAStartup(MAKEWORD(2,2),&wsaData);
          if (iResult != NO\_ERROR) {
            OutputDebugString("Error at WSAStartup()\\r\\n");
          }
          
          CMyDlg dlg;
          m\_pMainWnd = &dlg;
          
          int nResponse = dlg.DoModal();
          if (nResponse == IDOK)
          {
          	// TODO: Place code here to handle when the dialog is
          	//  dismissed with OK
          }
          else if (nResponse == IDCANCEL)
          {
          	// TODO: Place code here to handle when the dialog is
          	//  dismissed with Cancel
          }
          
          // Since the dialog has been closed, return FALSE so that we exit the
          //  application, rather than start the application's message pump.
          return FALSE;
          

          }

          D Offline
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          David Crow
          wrote on last edited by
          #9

          When the exception is thrown, what does the call stack look like?

          "Love people and use things, not love things and use people." - Unknown

          "The brick walls are there for a reason...to stop the people who don't want it badly enough." - Randy Pausch

          J 1 Reply Last reply
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          • J jimjim733

            ok, so what do I need to do? :~

            M Offline
            M Offline
            Mark Salsbery
            wrote on last edited by
            #10

            Something like this:

            BOOL CMyApp::InitInstance()
            {
            if (!CWinApp::InitInstance())
            return FALSE;

            // AfxEnableControlContainer();

            // Standard initialization
            // If you are not using these features and wish to reduce the size
            //  of your final executable, you should remove from the following
            //  the specific initialization routines you do not need.
            

            #ifdef _AFXDLL
            Enable3dControls(); // Call this when using MFC in a shared DLL
            #else
            Enable3dControlsStatic(); // Call this when linking to MFC statically
            #endif

            ...

            Not all base class implementations of virtual functions do anything but there is a little code in CWinApp::InitInstance() that may or may not be important. Mark

            Mark Salsbery Microsoft MVP - Visual C++ :java:

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            • M Mark Salsbery

              Something like this:

              BOOL CMyApp::InitInstance()
              {
              if (!CWinApp::InitInstance())
              return FALSE;

              // AfxEnableControlContainer();

              // Standard initialization
              // If you are not using these features and wish to reduce the size
              //  of your final executable, you should remove from the following
              //  the specific initialization routines you do not need.
              

              #ifdef _AFXDLL
              Enable3dControls(); // Call this when using MFC in a shared DLL
              #else
              Enable3dControlsStatic(); // Call this when linking to MFC statically
              #endif

              ...

              Not all base class implementations of virtual functions do anything but there is a little code in CWinApp::InitInstance() that may or may not be important. Mark

              Mark Salsbery Microsoft MVP - Visual C++ :java:

              J Offline
              J Offline
              jimjim733
              wrote on last edited by
              #11

              No, that didn't work :confused:

              M 1 Reply Last reply
              0
              • D David Crow

                When the exception is thrown, what does the call stack look like?

                "Love people and use things, not love things and use people." - Unknown

                "The brick walls are there for a reason...to stop the people who don't want it badly enough." - Randy Pausch

                J Offline
                J Offline
                jimjim733
                wrote on last edited by
                #12

                here's a copy of the stack not sure what I am looking for??? Jim

                std::vector<UnitInfoStruct *,std::allocator<UnitInfoStruct *> >::size() line 114 + 15 bytes
                CAlinksRemoteControl::ScanForUnits() line 480 + 14 bytes
                CMultiVueDlg::OnInitDialog() line 130
                AfxDlgProc(HWND__ * 0x00240334, unsigned int 272, unsigned int 3081096, unsigned int 3081096) line 35 + 14 bytes
                USER32! 7e418734()
                USER32! 7e42413c()
                USER32! 7e423b30()
                USER32! 7e43e599()
                USER32! 7e418734()
                USER32! 7e418816()
                USER32! 7e42a013()
                USER32! 7e42a998()
                CWnd::DefWindowProcA(unsigned int 272, unsigned int 3081096, long 0) line 1000 + 32 bytes
                CWnd::Default() line 249
                CDialog::HandleInitDialog(unsigned int 3081096, unsigned int 3081096) line 624 + 8 bytes
                CWnd::OnWndMsg(unsigned int 272, unsigned int 3081096, long 0, long * 0x0012f800) line 1815 + 17 bytes
                CWnd::WindowProc(unsigned int 272, unsigned int 3081096, long 0) line 1585 + 30 bytes
                AfxCallWndProc(CWnd * 0x0012fc08 {CMultiVueDlg hWnd=???}, HWND__ * 0x00240334, unsigned int 272, unsigned int 3081096, long 0) line 215 + 26 bytes
                AfxWndProc(HWND__ * 0x00240334, unsigned int 272, unsigned int 3081096, long 0) line 368
                AfxWndProcBase(HWND__ * 0x00240334, unsigned int 272, unsigned int 3081096, long 0) line 220 + 21 bytes
                USER32! 7e418734()
                USER32! 7e418816()
                USER32! 7e42927b()
                USER32! 7e42651a()
                USER32! 7e42683e()
                USER32! 7e439b43()
                CWnd::CreateDlgIndirect(const DLGTEMPLATE * 0x0042b540, CWnd * 0x00000000 {CWnd hWnd=???}, HINSTANCE__ * 0x00400000) line 327 + 36 bytes
                CDialog::DoModal() line 531 + 32 bytes
                CMultiVueApp::InitInstance() line 71 + 11 bytes
                AfxWinMain(HINSTANCE__ * 0x00400000, HINSTANCE__ * 0x00000000, char * 0x00151f0c, int 1) line 39 + 11 bytes
                WinMain(HINSTANCE__ * 0x00400000, HINSTANCE__ * 0x00000000, char * 0x00151f0c, int 1) line 30
                WinMainCRTStartup() line 330 + 54 bytes
                KERNEL32! 7c817067()

                D R 2 Replies Last reply
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                • J jimjim733

                  here's a copy of the stack not sure what I am looking for??? Jim

                  std::vector<UnitInfoStruct *,std::allocator<UnitInfoStruct *> >::size() line 114 + 15 bytes
                  CAlinksRemoteControl::ScanForUnits() line 480 + 14 bytes
                  CMultiVueDlg::OnInitDialog() line 130
                  AfxDlgProc(HWND__ * 0x00240334, unsigned int 272, unsigned int 3081096, unsigned int 3081096) line 35 + 14 bytes
                  USER32! 7e418734()
                  USER32! 7e42413c()
                  USER32! 7e423b30()
                  USER32! 7e43e599()
                  USER32! 7e418734()
                  USER32! 7e418816()
                  USER32! 7e42a013()
                  USER32! 7e42a998()
                  CWnd::DefWindowProcA(unsigned int 272, unsigned int 3081096, long 0) line 1000 + 32 bytes
                  CWnd::Default() line 249
                  CDialog::HandleInitDialog(unsigned int 3081096, unsigned int 3081096) line 624 + 8 bytes
                  CWnd::OnWndMsg(unsigned int 272, unsigned int 3081096, long 0, long * 0x0012f800) line 1815 + 17 bytes
                  CWnd::WindowProc(unsigned int 272, unsigned int 3081096, long 0) line 1585 + 30 bytes
                  AfxCallWndProc(CWnd * 0x0012fc08 {CMultiVueDlg hWnd=???}, HWND__ * 0x00240334, unsigned int 272, unsigned int 3081096, long 0) line 215 + 26 bytes
                  AfxWndProc(HWND__ * 0x00240334, unsigned int 272, unsigned int 3081096, long 0) line 368
                  AfxWndProcBase(HWND__ * 0x00240334, unsigned int 272, unsigned int 3081096, long 0) line 220 + 21 bytes
                  USER32! 7e418734()
                  USER32! 7e418816()
                  USER32! 7e42927b()
                  USER32! 7e42651a()
                  USER32! 7e42683e()
                  USER32! 7e439b43()
                  CWnd::CreateDlgIndirect(const DLGTEMPLATE * 0x0042b540, CWnd * 0x00000000 {CWnd hWnd=???}, HINSTANCE__ * 0x00400000) line 327 + 36 bytes
                  CDialog::DoModal() line 531 + 32 bytes
                  CMultiVueApp::InitInstance() line 71 + 11 bytes
                  AfxWinMain(HINSTANCE__ * 0x00400000, HINSTANCE__ * 0x00000000, char * 0x00151f0c, int 1) line 39 + 11 bytes
                  WinMain(HINSTANCE__ * 0x00400000, HINSTANCE__ * 0x00000000, char * 0x00151f0c, int 1) line 30
                  WinMainCRTStartup() line 330 + 54 bytes
                  KERNEL32! 7c817067()

                  D Offline
                  D Offline
                  David Crow
                  wrote on last edited by
                  #13

                  jimjim733 wrote:

                  not sure what I am looking for???

                  It looks as though your code gets all the way into OnInitDialog() before the exception is thrown.

                  "Love people and use things, not love things and use people." - Unknown

                  "The brick walls are there for a reason...to stop the people who don't want it badly enough." - Randy Pausch

                  1 Reply Last reply
                  0
                  • J jimjim733

                    No, that didn't work :confused:

                    M Offline
                    M Offline
                    Mark Salsbery
                    wrote on last edited by
                    #14

                    What does "didn't work" mean? I didn't expect it to fix the exception - i only pointed out the fact that it was missing and wondered if there was a reason. Mark

                    Mark Salsbery Microsoft MVP - Visual C++ :java:

                    J 1 Reply Last reply
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                    • J jimjim733

                      here's a copy of the stack not sure what I am looking for??? Jim

                      std::vector<UnitInfoStruct *,std::allocator<UnitInfoStruct *> >::size() line 114 + 15 bytes
                      CAlinksRemoteControl::ScanForUnits() line 480 + 14 bytes
                      CMultiVueDlg::OnInitDialog() line 130
                      AfxDlgProc(HWND__ * 0x00240334, unsigned int 272, unsigned int 3081096, unsigned int 3081096) line 35 + 14 bytes
                      USER32! 7e418734()
                      USER32! 7e42413c()
                      USER32! 7e423b30()
                      USER32! 7e43e599()
                      USER32! 7e418734()
                      USER32! 7e418816()
                      USER32! 7e42a013()
                      USER32! 7e42a998()
                      CWnd::DefWindowProcA(unsigned int 272, unsigned int 3081096, long 0) line 1000 + 32 bytes
                      CWnd::Default() line 249
                      CDialog::HandleInitDialog(unsigned int 3081096, unsigned int 3081096) line 624 + 8 bytes
                      CWnd::OnWndMsg(unsigned int 272, unsigned int 3081096, long 0, long * 0x0012f800) line 1815 + 17 bytes
                      CWnd::WindowProc(unsigned int 272, unsigned int 3081096, long 0) line 1585 + 30 bytes
                      AfxCallWndProc(CWnd * 0x0012fc08 {CMultiVueDlg hWnd=???}, HWND__ * 0x00240334, unsigned int 272, unsigned int 3081096, long 0) line 215 + 26 bytes
                      AfxWndProc(HWND__ * 0x00240334, unsigned int 272, unsigned int 3081096, long 0) line 368
                      AfxWndProcBase(HWND__ * 0x00240334, unsigned int 272, unsigned int 3081096, long 0) line 220 + 21 bytes
                      USER32! 7e418734()
                      USER32! 7e418816()
                      USER32! 7e42927b()
                      USER32! 7e42651a()
                      USER32! 7e42683e()
                      USER32! 7e439b43()
                      CWnd::CreateDlgIndirect(const DLGTEMPLATE * 0x0042b540, CWnd * 0x00000000 {CWnd hWnd=???}, HINSTANCE__ * 0x00400000) line 327 + 36 bytes
                      CDialog::DoModal() line 531 + 32 bytes
                      CMultiVueApp::InitInstance() line 71 + 11 bytes
                      AfxWinMain(HINSTANCE__ * 0x00400000, HINSTANCE__ * 0x00000000, char * 0x00151f0c, int 1) line 39 + 11 bytes
                      WinMain(HINSTANCE__ * 0x00400000, HINSTANCE__ * 0x00000000, char * 0x00151f0c, int 1) line 30
                      WinMainCRTStartup() line 330 + 54 bytes
                      KERNEL32! 7c817067()

                      R Offline
                      R Offline
                      Roger Stoltz
                      wrote on last edited by
                      #15

                      Like David said, you seem to get as far as to OnInitDialog. Is it possible that the code using the vector doesn't run if the socket lib hasn't been initialized? That could explain why the error "goes away" if you omit the call to WSAStartup. To me it looks like the std::vector<UnitInfoStruct*> vector has not been created properly since vector::size() only operates on internal data and doesn't change anything. Could it be that the vector variable is a pointer that you haven't allocated memory for? :~ Just guessing, but it could be worth checking...

                      "It's supposed to be hard, otherwise anybody could do it!" - selfquote
                      "High speed never compensates for wrong direction!" - unknown

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                      • M Mark Salsbery

                        What does "didn't work" mean? I didn't expect it to fix the exception - i only pointed out the fact that it was missing and wondered if there was a reason. Mark

                        Mark Salsbery Microsoft MVP - Visual C++ :java:

                        J Offline
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                        jimjim733
                        wrote on last edited by
                        #16

                        Sorry, just thought that might have fixed it. :(

                        1 Reply Last reply
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                        • R Roger Stoltz

                          Like David said, you seem to get as far as to OnInitDialog. Is it possible that the code using the vector doesn't run if the socket lib hasn't been initialized? That could explain why the error "goes away" if you omit the call to WSAStartup. To me it looks like the std::vector<UnitInfoStruct*> vector has not been created properly since vector::size() only operates on internal data and doesn't change anything. Could it be that the vector variable is a pointer that you haven't allocated memory for? :~ Just guessing, but it could be worth checking...

                          "It's supposed to be hard, otherwise anybody could do it!" - selfquote
                          "High speed never compensates for wrong direction!" - unknown

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                          jimjim733
                          wrote on last edited by
                          #17

                          Okay, thanks.....i'll take a look

                          J 1 Reply Last reply
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                          • J jimjim733

                            Okay, thanks.....i'll take a look

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                            jimjim733
                            wrote on last edited by
                            #18

                            okay, can you help? I am not sure how to do this:~ Below are the only references I have for UnitInfoStruct

                            struct UnitInfoStruct *pUnit = NULL;

                            	pUnit = new struct UnitInfoStruct;
                            
                            vector<struct UnitInfoStruct \*> m\_vszIPAddr;
                            

                            struct UnitInfoStruct {
                            char szIPAddr[16];
                            char szSer[9];
                            };

                            As you can tell, I am struggling with this a bit. Jim

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                            • J jimjim733

                              okay, can you help? I am not sure how to do this:~ Below are the only references I have for UnitInfoStruct

                              struct UnitInfoStruct *pUnit = NULL;

                              	pUnit = new struct UnitInfoStruct;
                              
                              vector<struct UnitInfoStruct \*> m\_vszIPAddr;
                              

                              struct UnitInfoStruct {
                              char szIPAddr[16];
                              char szSer[9];
                              };

                              As you can tell, I am struggling with this a bit. Jim

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                              Roger Stoltz
                              wrote on last edited by
                              #19

                              Ok, it's the m_vszIPAddr variable I'm suspicious about, or rather its container since the variable itself is not a pointer. The reason why I think this is suspicious is you get an access violation, which usually means a pointer referencing out-of-bounds memory e.g. a very low address. Since you get the assertion inside the std::vector::size() function, which only operates on internal operators that doesn't reference memory outside the vector elements if initialized properly, my guess is that somehow the vector has not been initialized properly. As the vector itself is not a pointer, it should be initialized when its container is created and that's why I'm curious about the container. In your CAlinksRemoteControl::ScanForUnits() you must access the vector in some way, probably calling push_back() to add a new "unit". I would also like to see the code for allocating memory for a new "unit", how data is assigned to it and how it is inserted into the vector.

                              "It's supposed to be hard, otherwise anybody could do it!" - selfquote
                              "High speed never compensates for wrong direction!" - unknown

                              J 1 Reply Last reply
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                              • R Roger Stoltz

                                Ok, it's the m_vszIPAddr variable I'm suspicious about, or rather its container since the variable itself is not a pointer. The reason why I think this is suspicious is you get an access violation, which usually means a pointer referencing out-of-bounds memory e.g. a very low address. Since you get the assertion inside the std::vector::size() function, which only operates on internal operators that doesn't reference memory outside the vector elements if initialized properly, my guess is that somehow the vector has not been initialized properly. As the vector itself is not a pointer, it should be initialized when its container is created and that's why I'm curious about the container. In your CAlinksRemoteControl::ScanForUnits() you must access the vector in some way, probably calling push_back() to add a new "unit". I would also like to see the code for allocating memory for a new "unit", how data is assigned to it and how it is inserted into the vector.

                                "It's supposed to be hard, otherwise anybody could do it!" - selfquote
                                "High speed never compensates for wrong direction!" - unknown

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                                J Offline
                                jimjim733
                                wrote on last edited by
                                #20

                                One thing I have tried is moving the WSAStartup to the main initDialog function and the app goes through. Any ideas???? jim:confused:

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                                • J jimjim733

                                  One thing I have tried is moving the WSAStartup to the main initDialog function and the app goes through. Any ideas???? jim:confused:

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                                  Roger Stoltz
                                  wrote on last edited by
                                  #21

                                  jimjim733 wrote:

                                  Any ideas?

                                  Nope. I suggest you follow the call chain into ScanForUnits() from OnInitDialog() in debug mode. Verify that all objects operated on are created properly.

                                  "It's supposed to be hard, otherwise anybody could do it!" - selfquote
                                  "High speed never compensates for wrong direction!" - unknown

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