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Class initialization and memory allocation

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  • R Rajesh R Subramanian

    Christian Flutcher wrote:

    Well, so which one is the recommended practice? use pointer variables always and delete after usage or use the normal one which goes to stack?

    Generally, it is advisable to use the stack as much as possible. At the same time, you should also know that the stack would not have very large and if you go on "pushing" data into the stack, that might result in a Stack overflow[^], which would kill your program. The heap, on the other hand is comparatively large and can be used to store huge variables, can be used when the memory allocated should not be cleaned up even if the variable goes out of scope (you will need to clean it up). You don't clean it up and the memory can go fragmented over a period of time. If this happens, your program will suffer from a serious performance degradation. There is way much more for typing in a message, Google for "Stack vs Heap" and you'll get to read loads of interesting stuff. :) See here as well: http://www.gotw.ca/gotw/009.htm[^]

    Many are stubborn in pursuit of the path they have chosen, few in pursuit of the goal - Friedrich Nietzsche .·´¯`·->Rajesh<-·´¯`·. [Microsoft MVP - Visual C++]

    C Offline
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    Christian Flutcher
    wrote on last edited by
    #10

    Rajesh, Nice to see your reply. As you said all pointers are created on heap and others are on stack. Consider the following one

    Person person; // On stack
    Person *personPointer = &person; // Where this will go?

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    • C Cedric Moonen

      Depends really of the situation, sometimes you will need to use pointers so you don't have a choice. I tend to prefer using variables on the stack rather than on the heap when I can. Allocating/deallocating a lot of variables on the heap can lead to memory fragmentation which can be an issue if you tend to do it a lot. Furthermore, the cost (in time) of creating an object on the heap is a bit higher than creating an object on the stack.

      Cédric Moonen Software developer
      Charting control [v1.5] OpenGL game tutorial in C++

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      Christian Flutcher
      wrote on last edited by
      #11

      Cedric Moonen wrote:

      Allocating/deallocating a lot of variables on the heap can lead to memory fragmentation which can be an issue if you tend to do it a lot

      Are there any rules which should be considered when instantiating objects? How do you decide where the object should go? I am bit confused :confused:

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      • _ _AnsHUMAN_

        The stack is where memory is allocated for automatic variables within functions. The memory allocated in the stack area is used and reused during program execution. It should be clear that memory allocated in this area will contain garbage values left over from previous usage. The heap segment provides more stable storage of data for a program; memory allocated in the heap remains in existence for the duration of a program. Therefore, global variables (storage class external), and static variables are allocated on the heap. The memory allocated in the heap area, if initialized to zero at program start, remains zero until the program makes use of it. Thus, the heap area need not contain garbage.

        Somethings seem HARD to do, until we know how to do them. ;-)_AnShUmAn_

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        Naveen
        wrote on last edited by
        #12

        _AnShUmAn_ wrote:

        Therefore, global variables (storage class external), and static variables are allocated on the heap

        A small correction. They are actually store in the .data section or .rdata section of the applications.

        nave [OpenedFileFinder] [My Blog]

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        • C Christian Flutcher

          Rajesh, Nice to see your reply. As you said all pointers are created on heap and others are on stack. Consider the following one

          Person person; // On stack
          Person *personPointer = &person; // Where this will go?

          C Offline
          C Offline
          Cedric Moonen
          wrote on last edited by
          #13

          The pointer itself is on the stack but it contains the address of another variable. This address can either be in stack or in heap (it depends where you allocated it). Don't forget that pointers are variables too (they simply contain an address).

          Cédric Moonen Software developer
          Charting control [v1.5] OpenGL game tutorial in C++

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          • C Christian Flutcher

            Rajesh, Nice to see your reply. As you said all pointers are created on heap and others are on stack. Consider the following one

            Person person; // On stack
            Person *personPointer = &person; // Where this will go?

            R Offline
            R Offline
            Rajesh R Subramanian
            wrote on last edited by
            #14

            Christian Flutcher wrote:

            As you said all pointers are created on heap and others are on stack

            Please, don't accuse me of saying such a thing. I never said it. Heap memory will be allocated whenever you use the new operator for allocating memory or whenever you use dynamic memory allocation functions like malloc(), calloc(), etc., :)

            Christian Flutcher wrote:

            Person *personPointer = &person; // Where this will go?

            Will be on the stack. :)

            Many are stubborn in pursuit of the path they have chosen, few in pursuit of the goal - Friedrich Nietzsche .·´¯`·->Rajesh<-·´¯`·. [Microsoft MVP - Visual C++]

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            • C Christian Flutcher

              Cedric Moonen wrote:

              Allocating/deallocating a lot of variables on the heap can lead to memory fragmentation which can be an issue if you tend to do it a lot

              Are there any rules which should be considered when instantiating objects? How do you decide where the object should go? I am bit confused :confused:

              C Offline
              C Offline
              Cedric Moonen
              wrote on last edited by
              #15

              No, there's no rule for this but in most of the cases, it's not a big problem if you allocate a variable on the heap or on the stack. One point to remember is that variables on the stack will be destroyed when they go out of scope. So, if you have a variable which is local to a function, this variable will be destroyed when the function exits. Or if you want a simple rule: try to allocate variables on the stack when you can.

              Cédric Moonen Software developer
              Charting control [v1.5] OpenGL game tutorial in C++

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              • C Cedric Moonen

                No, there's no rule for this but in most of the cases, it's not a big problem if you allocate a variable on the heap or on the stack. One point to remember is that variables on the stack will be destroyed when they go out of scope. So, if you have a variable which is local to a function, this variable will be destroyed when the function exits. Or if you want a simple rule: try to allocate variables on the stack when you can.

                Cédric Moonen Software developer
                Charting control [v1.5] OpenGL game tutorial in C++

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                C Offline
                Christian Flutcher
                wrote on last edited by
                #16

                Thanks Cedric. Your help is much appreciated.

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                • R Rajesh R Subramanian

                  _AnShUmAn_ wrote:

                  It should be clear that memory allocated in this area will contain garbage values left over from previous usage.

                  Correct me if I'm wrong, this may be true in case of Windows, but not for all other OS. That was my experience with Solaris, at least.

                  Many are stubborn in pursuit of the path they have chosen, few in pursuit of the goal - Friedrich Nietzsche .·´¯`·->Rajesh<-·´¯`·. [Microsoft MVP - Visual C++]

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                  _AnsHUMAN_
                  wrote on last edited by
                  #17

                  I have never worked on Solaris platform but as for as windows is concerned this is correct

                  Somethings seem HARD to do, until we know how to do them. ;-)_AnShUmAn_

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                  • R Rajesh R Subramanian

                    Christian Flutcher wrote:

                    As you said all pointers are created on heap and others are on stack

                    Please, don't accuse me of saying such a thing. I never said it. Heap memory will be allocated whenever you use the new operator for allocating memory or whenever you use dynamic memory allocation functions like malloc(), calloc(), etc., :)

                    Christian Flutcher wrote:

                    Person *personPointer = &person; // Where this will go?

                    Will be on the stack. :)

                    Many are stubborn in pursuit of the path they have chosen, few in pursuit of the goal - Friedrich Nietzsche .·´¯`·->Rajesh<-·´¯`·. [Microsoft MVP - Visual C++]

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                    C Offline
                    Christian Flutcher
                    wrote on last edited by
                    #18

                    Oops It was not you. My appologies.

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                    • C Christian Flutcher

                      Oops It was not you. My appologies.

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                      Rajesh R Subramanian
                      wrote on last edited by
                      #19

                      No need to apologize, I was just kidding. :)

                      Many are stubborn in pursuit of the path they have chosen, few in pursuit of the goal - Friedrich Nietzsche .·´¯`·->Rajesh<-·´¯`·. [Microsoft MVP - Visual C++]

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