Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. General Programming
  3. C / C++ / MFC
  4. Rotate rerctangle in Bitmap

Rotate rerctangle in Bitmap

Scheduled Pinned Locked Moved C / C++ / MFC
graphicshardwarehelpquestion
20 Posts 4 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • R Offline
    R Offline
    raju_shiva
    wrote on last edited by
    #1

    Hi sir, I have origin axis of bitmap and x1,x2,y1,y2. I want to draw a rectangle and rotate it with the given degree.I am trying with this code,but i am not getting. Can some one help me

    double x1,x2,y1,y2;
    sf=(1024/31); //Its a bitmap image
    A1 = 10.00; //these are values i am reading from hardware
    A2 = 10.00;
    B1 = 10.00;
    B2 = 10.00;

    x1 = (A1 * sf);
    x2 = (A2 * sf);
    y1 = (B1 * sf);
    y2 = (B2 * sf);
    //To find the center origin of Bitmap
    center.x=(((pCellInfo->rcBitmapRect.right-pCellInfo->rcBitmapRect.left)/2)+pCellInfo->rcBitmapRect.left);
    center.y=(((pCellInfo->rcBitmapRect.bottom-pCellInfo->rcBitmapRect.top)/2)+pCellInfo->rcBitmapRect.top);

    int a = 45;
    float Angle = ( 3.142 * a ) / 180;

    x1 = x1 * cos(Angle) + y1 * sin(Angle);
    y1 = -x1 * sin(Angle) + y1 * cos(Angle);
    x2 = x2 * cos(Angle) + y2 * sin(Angle);
    y2 = -x2 * sin(Angle) + y2 * cos(Angle);

    //I am using the right formula to claculate the axis for rotation
    Origin(525,454); // center origin(center.x,center.y);
    MoveToEx(pCellInfo->hDC,center.x-x1,center.y-y2,NULL);

    LineTo(pCellInfo->hDC,center.x-x1,center.y+y1);
    LineTo(pCellInfo->hDC,center.x+x2,center.y+y1);
    LineTo(pCellInfo->hDC,center.x+x2,center.y-y2);
    LineTo(pCellInfo->hDC,center.x-x1,center.y-y2);

    If i test with this hard code values,i am getting the rectangle rotated
    MoveToEx(pCellInfo->hDC,525,289,NULL);// Angle 45 for reference
    LineTo(pCellInfo->hDC,360,454);
    LineTo(pCellInfo->hDC,525,619);
    LineTo(pCellInfo->hDC,690,454);
    LineTo(pCellInfo->hDC,525,289);

    how can i get the same values Thanks Raj

    C P 2 Replies Last reply
    0
    • R raju_shiva

      Hi sir, I have origin axis of bitmap and x1,x2,y1,y2. I want to draw a rectangle and rotate it with the given degree.I am trying with this code,but i am not getting. Can some one help me

      double x1,x2,y1,y2;
      sf=(1024/31); //Its a bitmap image
      A1 = 10.00; //these are values i am reading from hardware
      A2 = 10.00;
      B1 = 10.00;
      B2 = 10.00;

      x1 = (A1 * sf);
      x2 = (A2 * sf);
      y1 = (B1 * sf);
      y2 = (B2 * sf);
      //To find the center origin of Bitmap
      center.x=(((pCellInfo->rcBitmapRect.right-pCellInfo->rcBitmapRect.left)/2)+pCellInfo->rcBitmapRect.left);
      center.y=(((pCellInfo->rcBitmapRect.bottom-pCellInfo->rcBitmapRect.top)/2)+pCellInfo->rcBitmapRect.top);

      int a = 45;
      float Angle = ( 3.142 * a ) / 180;

      x1 = x1 * cos(Angle) + y1 * sin(Angle);
      y1 = -x1 * sin(Angle) + y1 * cos(Angle);
      x2 = x2 * cos(Angle) + y2 * sin(Angle);
      y2 = -x2 * sin(Angle) + y2 * cos(Angle);

      //I am using the right formula to claculate the axis for rotation
      Origin(525,454); // center origin(center.x,center.y);
      MoveToEx(pCellInfo->hDC,center.x-x1,center.y-y2,NULL);

      LineTo(pCellInfo->hDC,center.x-x1,center.y+y1);
      LineTo(pCellInfo->hDC,center.x+x2,center.y+y1);
      LineTo(pCellInfo->hDC,center.x+x2,center.y-y2);
      LineTo(pCellInfo->hDC,center.x-x1,center.y-y2);

      If i test with this hard code values,i am getting the rectangle rotated
      MoveToEx(pCellInfo->hDC,525,289,NULL);// Angle 45 for reference
      LineTo(pCellInfo->hDC,360,454);
      LineTo(pCellInfo->hDC,525,619);
      LineTo(pCellInfo->hDC,690,454);
      LineTo(pCellInfo->hDC,525,289);

      how can i get the same values Thanks Raj

      C Offline
      C Offline
      CPallini
      wrote on last edited by
      #2

      raju_shiva wrote:

      i am not getting

      What does it mean, exactly (i.e. please elaborate)?

      raju_shiva wrote:

      A1 = 10.00; //these are values i am reading from hardware A2 = 10.00; B1 = 10.00; B2 = 10.00;

      How do you hope to get a rectangle from these values? :)

      If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
      This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
      [My articles]

      R 1 Reply Last reply
      0
      • R raju_shiva

        Hi sir, I have origin axis of bitmap and x1,x2,y1,y2. I want to draw a rectangle and rotate it with the given degree.I am trying with this code,but i am not getting. Can some one help me

        double x1,x2,y1,y2;
        sf=(1024/31); //Its a bitmap image
        A1 = 10.00; //these are values i am reading from hardware
        A2 = 10.00;
        B1 = 10.00;
        B2 = 10.00;

        x1 = (A1 * sf);
        x2 = (A2 * sf);
        y1 = (B1 * sf);
        y2 = (B2 * sf);
        //To find the center origin of Bitmap
        center.x=(((pCellInfo->rcBitmapRect.right-pCellInfo->rcBitmapRect.left)/2)+pCellInfo->rcBitmapRect.left);
        center.y=(((pCellInfo->rcBitmapRect.bottom-pCellInfo->rcBitmapRect.top)/2)+pCellInfo->rcBitmapRect.top);

        int a = 45;
        float Angle = ( 3.142 * a ) / 180;

        x1 = x1 * cos(Angle) + y1 * sin(Angle);
        y1 = -x1 * sin(Angle) + y1 * cos(Angle);
        x2 = x2 * cos(Angle) + y2 * sin(Angle);
        y2 = -x2 * sin(Angle) + y2 * cos(Angle);

        //I am using the right formula to claculate the axis for rotation
        Origin(525,454); // center origin(center.x,center.y);
        MoveToEx(pCellInfo->hDC,center.x-x1,center.y-y2,NULL);

        LineTo(pCellInfo->hDC,center.x-x1,center.y+y1);
        LineTo(pCellInfo->hDC,center.x+x2,center.y+y1);
        LineTo(pCellInfo->hDC,center.x+x2,center.y-y2);
        LineTo(pCellInfo->hDC,center.x-x1,center.y-y2);

        If i test with this hard code values,i am getting the rectangle rotated
        MoveToEx(pCellInfo->hDC,525,289,NULL);// Angle 45 for reference
        LineTo(pCellInfo->hDC,360,454);
        LineTo(pCellInfo->hDC,525,619);
        LineTo(pCellInfo->hDC,690,454);
        LineTo(pCellInfo->hDC,525,289);

        how can i get the same values Thanks Raj

        P Offline
        P Offline
        Peter_in_2780
        wrote on last edited by
        #3

        When you asked this same question[^] yesterday, part of my reply said:

        Look at the actual values you are passing to MoveToEx and LineTo.

        Until you do that, I'm not interested in helping any more, and I don't think too many others will be either.

        Software rusts. Simon Stephenson, ca 1994.

        R 1 Reply Last reply
        0
        • C CPallini

          raju_shiva wrote:

          i am not getting

          What does it mean, exactly (i.e. please elaborate)?

          raju_shiva wrote:

          A1 = 10.00; //these are values i am reading from hardware A2 = 10.00; B1 = 10.00; B2 = 10.00;

          How do you hope to get a rectangle from these values? :)

          If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
          This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
          [My articles]

          R Offline
          R Offline
          raju_shiva
          wrote on last edited by
          #4

          CPallini wrote:

          . please elaborate)?

          These are left,top,right,bottam values for the rectangle i.e Rectangle(__in HDC hdc, __in int left, __in int top, __in int right, __in int bottom); Thanks Raj

          C 1 Reply Last reply
          0
          • P Peter_in_2780

            When you asked this same question[^] yesterday, part of my reply said:

            Look at the actual values you are passing to MoveToEx and LineTo.

            Until you do that, I'm not interested in helping any more, and I don't think too many others will be either.

            Software rusts. Simon Stephenson, ca 1994.

            R Offline
            R Offline
            raju_shiva
            wrote on last edited by
            #5

            MoveToEx(pCellInfo->hDC,center.x-x1,center.y-y2,NULL); // Here i will find the new axis from the center axis
            // i.e (center.x point - x1,center.y point-y2)
            //so that i get the start point from where i can start to draw rectangle
            LineTo(pCellInfo->hDC,center.x-x1,center.y+y1); //From here i will draw the rectangle

            I hope you got it,what i am trying to do. If i am doing wrong,please let me know, Thanks for your reply Raj

            P 1 Reply Last reply
            0
            • R raju_shiva

              CPallini wrote:

              . please elaborate)?

              These are left,top,right,bottam values for the rectangle i.e Rectangle(__in HDC hdc, __in int left, __in int top, __in int right, __in int bottom); Thanks Raj

              C Offline
              C Offline
              CPallini
              wrote on last edited by
              #6

              {10,10,10,10} as {left,top,right,bottom} values give an empty rectangle. :)

              If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
              This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
              [My articles]

              R 1 Reply Last reply
              0
              • C CPallini

                {10,10,10,10} as {left,top,right,bottom} values give an empty rectangle. :)

                If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                [My articles]

                R Offline
                R Offline
                raju_shiva
                wrote on last edited by
                #7

                CPallini wrote:

                {10,10,10,10} as {left,top,right,bottom} values give an empty rectangle

                I am not passing the values directly. As it is a bitmap image,on that i am drawing the rectangle I am multiplying it :

                x1 = (A1 * sf); //i.e (10 * 33.03)
                x2 = (A2 * sf); //i.e (10 * 33.03)
                y1 = (B1 * sf); //i.e (10 * 33.03)
                y2 = (B2 * sf); //i.e (10 * 33.03)

                where sf is sf=(1024/31); //Its a bitmap image Then while drawing the rectangle,i start as (center.x-left)

                MoveToEx(pCellInfo->hDC,center.x-x1,center.y-y2,NULL); //(center.x-left)
                //(center.y-bottom)

                I hope you got it. Thanks Raj

                C 1 Reply Last reply
                0
                • R raju_shiva

                  CPallini wrote:

                  {10,10,10,10} as {left,top,right,bottom} values give an empty rectangle

                  I am not passing the values directly. As it is a bitmap image,on that i am drawing the rectangle I am multiplying it :

                  x1 = (A1 * sf); //i.e (10 * 33.03)
                  x2 = (A2 * sf); //i.e (10 * 33.03)
                  y1 = (B1 * sf); //i.e (10 * 33.03)
                  y2 = (B2 * sf); //i.e (10 * 33.03)

                  where sf is sf=(1024/31); //Its a bitmap image Then while drawing the rectangle,i start as (center.x-left)

                  MoveToEx(pCellInfo->hDC,center.x-x1,center.y-y2,NULL); //(center.x-left)
                  //(center.y-bottom)

                  I hope you got it. Thanks Raj

                  C Offline
                  C Offline
                  CPallini
                  wrote on last edited by
                  #8

                  raju_shiva wrote:

                  x1 = (A1 * sf); //i.e (10 * 33.03) x2 = (A2 * sf); //i.e (10 * 33.03) y1 = (B1 * sf); //i.e (10 * 33.03) y2 = (B2 * sf); //i.e (10 * 33.03)

                  I see no rectangle here. :)

                  If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                  This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                  [My articles]

                  R 1 Reply Last reply
                  0
                  • C CPallini

                    raju_shiva wrote:

                    x1 = (A1 * sf); //i.e (10 * 33.03) x2 = (A2 * sf); //i.e (10 * 33.03) y1 = (B1 * sf); //i.e (10 * 33.03) y2 = (B2 * sf); //i.e (10 * 33.03)

                    I see no rectangle here. :)

                    If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                    This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                    [My articles]

                    R Offline
                    R Offline
                    raju_shiva
                    wrote on last edited by
                    #9

                    CPallini wrote:

                    I see no rectangle here

                    After getting all the values Here i am drawing the rectangle

                    MoveToEx(pCellInfo->hDC,center.x-x1,center.y-y2,NULL);
                    LineTo(pCellInfo->hDC,center.x-x1,center.y+y1);
                    LineTo(pCellInfo->hDC,center.x+x2,center.y+y1);
                    LineTo(pCellInfo->hDC,center.x+x2,center.y-y2);
                    LineTo(pCellInfo->hDC,center.x-x1,center.y-y2);

                    Thanks Raj

                    C 1 Reply Last reply
                    0
                    • R raju_shiva

                      CPallini wrote:

                      I see no rectangle here

                      After getting all the values Here i am drawing the rectangle

                      MoveToEx(pCellInfo->hDC,center.x-x1,center.y-y2,NULL);
                      LineTo(pCellInfo->hDC,center.x-x1,center.y+y1);
                      LineTo(pCellInfo->hDC,center.x+x2,center.y+y1);
                      LineTo(pCellInfo->hDC,center.x+x2,center.y-y2);
                      LineTo(pCellInfo->hDC,center.x-x1,center.y-y2);

                      Thanks Raj

                      C Offline
                      C Offline
                      CPallini
                      wrote on last edited by
                      #10

                      OK (sorry if I didn't get you). Now, what is the problem with your code (expected behaviour vs observed one)?. :)

                      If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                      This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                      [My articles]

                      R 1 Reply Last reply
                      0
                      • C CPallini

                        OK (sorry if I didn't get you). Now, what is the problem with your code (expected behaviour vs observed one)?. :)

                        If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                        This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                        [My articles]

                        R Offline
                        R Offline
                        raju_shiva
                        wrote on last edited by
                        #11

                        Now i want to rotate it for the given degree.How can i do it. I am bit confused please help me Thanks Raj

                        C 1 Reply Last reply
                        0
                        • R raju_shiva

                          Now i want to rotate it for the given degree.How can i do it. I am bit confused please help me Thanks Raj

                          C Offline
                          C Offline
                          CPallini
                          wrote on last edited by
                          #12

                          You are defining the rectangle via offsets from center, that is

                          P0={-x1,-y2}, P1{-x1, y1}, P2={x2,y1}, P3={x2,-y2}

                          hence, if you wan't rotate with angle phi around the center, than you should compute:

                          Pr = { x * cos(phi) + y * sin(phi), -x * sin(phi) + y * cos(phi)}

                          i.e.:

                          P0R= { -x1 * cos(phi) -y2*sin(phi), x1 * sin(phi) - y2 * cos(phi)}
                          P1R =...
                          P2R =...
                          P3R =...

                          and then connect the center+PiR points the way you did before. :)

                          If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                          This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                          [My articles]

                          R 1 Reply Last reply
                          0
                          • C CPallini

                            You are defining the rectangle via offsets from center, that is

                            P0={-x1,-y2}, P1{-x1, y1}, P2={x2,y1}, P3={x2,-y2}

                            hence, if you wan't rotate with angle phi around the center, than you should compute:

                            Pr = { x * cos(phi) + y * sin(phi), -x * sin(phi) + y * cos(phi)}

                            i.e.:

                            P0R= { -x1 * cos(phi) -y2*sin(phi), x1 * sin(phi) - y2 * cos(phi)}
                            P1R =...
                            P2R =...
                            P3R =...

                            and then connect the center+PiR points the way you did before. :)

                            If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                            This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                            [My articles]

                            R Offline
                            R Offline
                            raju_shiva
                            wrote on last edited by
                            #13

                            CPallini wrote:

                            P0R= { -x1 * cos(phi) -y2*sin(phi), x1 * sin(phi) - y2 * cos(phi)}

                            I am confused with it??? Now suppose my values are:

                            x1 = 330,x2 = 330,y1=330,y2=330
                            Origin(center.x,cebter.y) = Origin(525,454);

                            I have to do the get the new x1,x2,y1,y2 before calling MoveToEx and LineTo Am i right?? i.e

                            Pr = { x * cos(phi) + y * sin(phi), -x * sin(phi) + y * cos(phi)}

                            for each x1,x2,y1,y2. Then call the function

                            MoveToEx(pCellInfo->hDC,center.x-x1,center.y-y2,NULL); // where x1 = Pr1,x2=Pr2....y2 = Pr4
                            LineTo(pCellInfo->hDC,center.x-x1,center.y+y1);
                            LineTo(pCellInfo->hDC,center.x+x2,center.y+y1);
                            LineTo(pCellInfo->hDC,center.x+x2,center.y-y2);
                            LineTo(pCellInfo->hDC,center.x-x1,center.y-y2);

                            Thanks Raj

                            C 1 Reply Last reply
                            0
                            • R raju_shiva

                              CPallini wrote:

                              P0R= { -x1 * cos(phi) -y2*sin(phi), x1 * sin(phi) - y2 * cos(phi)}

                              I am confused with it??? Now suppose my values are:

                              x1 = 330,x2 = 330,y1=330,y2=330
                              Origin(center.x,cebter.y) = Origin(525,454);

                              I have to do the get the new x1,x2,y1,y2 before calling MoveToEx and LineTo Am i right?? i.e

                              Pr = { x * cos(phi) + y * sin(phi), -x * sin(phi) + y * cos(phi)}

                              for each x1,x2,y1,y2. Then call the function

                              MoveToEx(pCellInfo->hDC,center.x-x1,center.y-y2,NULL); // where x1 = Pr1,x2=Pr2....y2 = Pr4
                              LineTo(pCellInfo->hDC,center.x-x1,center.y+y1);
                              LineTo(pCellInfo->hDC,center.x+x2,center.y+y1);
                              LineTo(pCellInfo->hDC,center.x+x2,center.y-y2);
                              LineTo(pCellInfo->hDC,center.x-x1,center.y-y2);

                              Thanks Raj

                              C Offline
                              C Offline
                              CPallini
                              wrote on last edited by
                              #14

                              Something like this

                              // rotate around center
                              double phi = atan(1.0) * 2/3; // 30 degrees
                              int x[4];
                              int y[4];
                              x[0] = -x1 * cos(phi) - y2 * sin(phi);
                              y[0] = x1 * sin(phi) - y2 * cos(phi);

                              x[1] = -x1 * cos(phi) + y1 * sin(phi);
                              y[1] = x1 * sin(phi) + y1 * cos(phi);

                              x[2] = x2 * cos(phi) + y1 * sin(phi);
                              y[2] = -x2 * sin(phi) + y1 * cos(phi);

                              x[3] = x2 * cos(phi) - y2 * sin(phi);
                              y[3] = -x2 * sin(phi) - y2 * cos(phi);

                              for (int i=0; i<4; i++)
                              {
                              x[i] += center.x;
                              y[i] += center.y;
                              }

                              MoveToEx(pCellInfo->hDC,x[3],y[3],NULL);
                              for (int i=0; i<4; i++)
                              {
                              LineTo(pCellInfo->hDC, x[i],y[i]);
                              }

                              I suppose. :)

                              If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                              This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                              [My articles]

                              R R 2 Replies Last reply
                              0
                              • R raju_shiva

                                MoveToEx(pCellInfo->hDC,center.x-x1,center.y-y2,NULL); // Here i will find the new axis from the center axis
                                // i.e (center.x point - x1,center.y point-y2)
                                //so that i get the start point from where i can start to draw rectangle
                                LineTo(pCellInfo->hDC,center.x-x1,center.y+y1); //From here i will draw the rectangle

                                I hope you got it,what i am trying to do. If i am doing wrong,please let me know, Thanks for your reply Raj

                                P Offline
                                P Offline
                                Peter_in_2780
                                wrote on last edited by
                                #15

                                When I said "look at the actual values", I didn't mean the expressions, I meant the actual values. In other words, either add some code to print out the values when you call the function or put a breakpoint on the call and inspect the values in your debugger. Then you should be able to figure out what is wrong and work back to where your problem is.

                                Software rusts. Simon Stephenson, ca 1994.

                                R 1 Reply Last reply
                                0
                                • C CPallini

                                  Something like this

                                  // rotate around center
                                  double phi = atan(1.0) * 2/3; // 30 degrees
                                  int x[4];
                                  int y[4];
                                  x[0] = -x1 * cos(phi) - y2 * sin(phi);
                                  y[0] = x1 * sin(phi) - y2 * cos(phi);

                                  x[1] = -x1 * cos(phi) + y1 * sin(phi);
                                  y[1] = x1 * sin(phi) + y1 * cos(phi);

                                  x[2] = x2 * cos(phi) + y1 * sin(phi);
                                  y[2] = -x2 * sin(phi) + y1 * cos(phi);

                                  x[3] = x2 * cos(phi) - y2 * sin(phi);
                                  y[3] = -x2 * sin(phi) - y2 * cos(phi);

                                  for (int i=0; i<4; i++)
                                  {
                                  x[i] += center.x;
                                  y[i] += center.y;
                                  }

                                  MoveToEx(pCellInfo->hDC,x[3],y[3],NULL);
                                  for (int i=0; i<4; i++)
                                  {
                                  LineTo(pCellInfo->hDC, x[i],y[i]);
                                  }

                                  I suppose. :)

                                  If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                                  This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                                  [My articles]

                                  R Offline
                                  R Offline
                                  raju_shiva
                                  wrote on last edited by
                                  #16

                                  Thanks a lot ,its working fine. Thanks Raj

                                  C 1 Reply Last reply
                                  0
                                  • P Peter_in_2780

                                    When I said "look at the actual values", I didn't mean the expressions, I meant the actual values. In other words, either add some code to print out the values when you call the function or put a breakpoint on the call and inspect the values in your debugger. Then you should be able to figure out what is wrong and work back to where your problem is.

                                    Software rusts. Simon Stephenson, ca 1994.

                                    R Offline
                                    R Offline
                                    raju_shiva
                                    wrote on last edited by
                                    #17

                                    Thank u peter for your reply.Its working fine now Raj

                                    1 Reply Last reply
                                    0
                                    • R raju_shiva

                                      Thanks a lot ,its working fine. Thanks Raj

                                      C Offline
                                      C Offline
                                      CPallini
                                      wrote on last edited by
                                      #18

                                      You are welcome. :)

                                      If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                                      This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                                      [My articles]

                                      1 Reply Last reply
                                      0
                                      • C CPallini

                                        Something like this

                                        // rotate around center
                                        double phi = atan(1.0) * 2/3; // 30 degrees
                                        int x[4];
                                        int y[4];
                                        x[0] = -x1 * cos(phi) - y2 * sin(phi);
                                        y[0] = x1 * sin(phi) - y2 * cos(phi);

                                        x[1] = -x1 * cos(phi) + y1 * sin(phi);
                                        y[1] = x1 * sin(phi) + y1 * cos(phi);

                                        x[2] = x2 * cos(phi) + y1 * sin(phi);
                                        y[2] = -x2 * sin(phi) + y1 * cos(phi);

                                        x[3] = x2 * cos(phi) - y2 * sin(phi);
                                        y[3] = -x2 * sin(phi) - y2 * cos(phi);

                                        for (int i=0; i<4; i++)
                                        {
                                        x[i] += center.x;
                                        y[i] += center.y;
                                        }

                                        MoveToEx(pCellInfo->hDC,x[3],y[3],NULL);
                                        for (int i=0; i<4; i++)
                                        {
                                        LineTo(pCellInfo->hDC, x[i],y[i]);
                                        }

                                        I suppose. :)

                                        If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                                        This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                                        [My articles]

                                        R Offline
                                        R Offline
                                        Rick York
                                        wrote on last edited by
                                        #19

                                        The code looks correct but I find it to be slightly offensive to me sensibilities. :) I'm just kidding. I usually make a function or method when I see a sequence of code repeated more than twice. Something like this is generic enough that I definitely would. Of course, it's not your job to put this is into a function. That is an exercise for the reader. ;)

                                        C 1 Reply Last reply
                                        0
                                        • R Rick York

                                          The code looks correct but I find it to be slightly offensive to me sensibilities. :) I'm just kidding. I usually make a function or method when I see a sequence of code repeated more than twice. Something like this is generic enough that I definitely would. Of course, it's not your job to put this is into a function. That is an exercise for the reader. ;)

                                          C Offline
                                          C Offline
                                          CPallini
                                          wrote on last edited by
                                          #20

                                          Rick York wrote:

                                          he code looks correct but I find it to be slightly offensive to me sensibilities. Smile I'm just kidding. I usually make a function or method when I see a sequence of code repeated more than twice. Something like this is generic enough that I definitely would.

                                          Nah, that's childish. You've to set up a linear algebra library, with vectors and rotation matrices, properly overloading the multiplication operator. Of course that's an exercise for you. ;P :laugh: On my defence, I wouldn't write such code repetitions in my own software (well, maybe I do in quick and dirty junk programs), the goal there was being as explicit as possible (the OP had doubts on the steps to take) :)

                                          If the Lord God Almighty had consulted me before embarking upon the Creation, I would have recommended something simpler. -- Alfonso the Wise, 13th Century King of Castile.
                                          This is going on my arrogant assumptions. You may have a superb reason why I'm completely wrong. -- Iain Clarke
                                          [My articles]

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups