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Basic (Game) Script Interpreter And Concepts

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  • T Offline
    T Offline
    Terrence Dorsey
    wrote on last edited by
    #1

    Dream.In.Code[^]:

    I recently found myself explaining to different pods of folks how to add 'scripting' to their games. The consistent response was confusion and bemoaning the difficulty of the task. Certainly there is some work to be done (if you want to add Lua, Javascript, Perl, Python etc) to your engine but it doesn't need to go _that_ far. With planned access points and a 'ninja' method to process what was entered you can have functional scripting with little hassle.

    Add scripting to your game engine with VB.

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