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Need help on chat between two computers

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  • L Offline
    L Offline
    larsp777
    wrote on last edited by
    #1

    I have used this tutorial to make a chat: http://www.youtube.com/watch?v=BDVfpPq3weo[^] It works on the same computer but not between two. The problem seem so be that I need more than one thread. I get Cross-thread operation not valid.

    OriginalGriffO L 2 Replies Last reply
    0
    • L larsp777

      I have used this tutorial to make a chat: http://www.youtube.com/watch?v=BDVfpPq3weo[^] It works on the same computer but not between two. The problem seem so be that I need more than one thread. I get Cross-thread operation not valid.

      OriginalGriffO Offline
      OriginalGriffO Offline
      OriginalGriff
      wrote on last edited by
      #2

      No, the problem is the reverse of that: "Cross-thread operation not valid" means that you are executing code on one thread that can only be executed on a different thread: normally, this occurs when you try to update a control from a different thread to that from which it was created (which must be the UI thread), either in a BackgoundWorker, a Thread instance or in the handler of a communications class that uses threading to handle it's events (the SerialPort does this for example). Check your code: you may just have to start invoking the control instead of accessing it directly. For example:

          private void AddNewTab(string tabName)
              {
              if (InvokeRequired)
                  {
                  Invoke(new MethodInvoker(delegate { AddNewTab(tabName); }));
                  }
              else
                  {
                  TabPage tp = new TabPage(tabName);
                  myTabControl.TabPages.Add(tp);
                  }
              }
      

      Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952) Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)

      "I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
      "Common sense is so rare these days, it should be classified as a super power" - Random T-shirt

      L R 2 Replies Last reply
      0
      • OriginalGriffO OriginalGriff

        No, the problem is the reverse of that: "Cross-thread operation not valid" means that you are executing code on one thread that can only be executed on a different thread: normally, this occurs when you try to update a control from a different thread to that from which it was created (which must be the UI thread), either in a BackgoundWorker, a Thread instance or in the handler of a communications class that uses threading to handle it's events (the SerialPort does this for example). Check your code: you may just have to start invoking the control instead of accessing it directly. For example:

            private void AddNewTab(string tabName)
                {
                if (InvokeRequired)
                    {
                    Invoke(new MethodInvoker(delegate { AddNewTab(tabName); }));
                    }
                else
                    {
                    TabPage tp = new TabPage(tabName);
                    myTabControl.TabPages.Add(tp);
                    }
                }
        

        Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952) Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)

        L Offline
        L Offline
        larsp777
        wrote on last edited by
        #3

        Not sure I understand...Could you show how to change my code? This is my code:

        private void Form1_Load(object sender, EventArgs e)
        {
        //Set up socket
        sck = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
        sck.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);

                //Get user IP
                txtLocalIP.Text = GetLocalIP();
                txtRemoteIP.Text = GetLocalIP();
            }
        
        
            private string GetLocalIP()
            {
                IPHostEntry host;
                host = Dns.GetHostEntry(Dns.GetHostName());
                foreach (IPAddress ip in host.AddressList)
                {
                    if (ip.AddressFamily == AddressFamily.InterNetwork)
                        return ip.ToString();
                }
                return "127.0.0.1";
            }
        
            private void MessageCallBack(IAsyncResult aResult)
            {
                try
                {
                    byte\[\] receivedData = new byte\[1500\];
                    receivedData = (byte\[\])aResult.AsyncState;
        
                    //Converting byte{\] to string
                    ASCIIEncoding aEncoding = new ASCIIEncoding();
                    string receivedMessage = aEncoding.GetString(receivedData);
        
                    //Adding this messegage into ListBox
                    listMessage.Items.Add("Friend: " + receivedMessage);
        
                    buffer = new byte\[1500\];
                    sck.BeginReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref epRemote, new AsyncCallback(MessageCallBack), buffer);
                }
                catch (Exception ex)
                {
                    MessageBox.Show(ex.ToString());
                }
            }
        
        
            private void btnConnect\_Click(object sender, EventArgs e)
            {
                //Binding socket
                epLocal = new IPEndPoint(IPAddress.Parse(txtLocalIP.Text), Convert.ToInt32(txtLocalPort.Text));
                sck.Bind(epLocal);
        
                //Connecting to remote IP
                epRemote = new IPEndPoint(IPAddress.Parse(txtRemoteIP.Text), Convert.ToInt32(txtRemotePort.Text));
                sck.Connect(epRemote);
        
                //Listen to specific port
                buffer = new byte\[1500\];
                sck.BeginReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref epRemote, new AsyncCallback(MessageCallBack), buffer);
            }
        
            private void btnSend\_Click(object sender, EventArgs e)
            {
                //Convert string message to
        
        OriginalGriffO Richard DeemingR 2 Replies Last reply
        0
        • L larsp777

          Not sure I understand...Could you show how to change my code? This is my code:

          private void Form1_Load(object sender, EventArgs e)
          {
          //Set up socket
          sck = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
          sck.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);

                  //Get user IP
                  txtLocalIP.Text = GetLocalIP();
                  txtRemoteIP.Text = GetLocalIP();
              }
          
          
              private string GetLocalIP()
              {
                  IPHostEntry host;
                  host = Dns.GetHostEntry(Dns.GetHostName());
                  foreach (IPAddress ip in host.AddressList)
                  {
                      if (ip.AddressFamily == AddressFamily.InterNetwork)
                          return ip.ToString();
                  }
                  return "127.0.0.1";
              }
          
              private void MessageCallBack(IAsyncResult aResult)
              {
                  try
                  {
                      byte\[\] receivedData = new byte\[1500\];
                      receivedData = (byte\[\])aResult.AsyncState;
          
                      //Converting byte{\] to string
                      ASCIIEncoding aEncoding = new ASCIIEncoding();
                      string receivedMessage = aEncoding.GetString(receivedData);
          
                      //Adding this messegage into ListBox
                      listMessage.Items.Add("Friend: " + receivedMessage);
          
                      buffer = new byte\[1500\];
                      sck.BeginReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref epRemote, new AsyncCallback(MessageCallBack), buffer);
                  }
                  catch (Exception ex)
                  {
                      MessageBox.Show(ex.ToString());
                  }
              }
          
          
              private void btnConnect\_Click(object sender, EventArgs e)
              {
                  //Binding socket
                  epLocal = new IPEndPoint(IPAddress.Parse(txtLocalIP.Text), Convert.ToInt32(txtLocalPort.Text));
                  sck.Bind(epLocal);
          
                  //Connecting to remote IP
                  epRemote = new IPEndPoint(IPAddress.Parse(txtRemoteIP.Text), Convert.ToInt32(txtRemotePort.Text));
                  sck.Connect(epRemote);
          
                  //Listen to specific port
                  buffer = new byte\[1500\];
                  sck.BeginReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref epRemote, new AsyncCallback(MessageCallBack), buffer);
              }
          
              private void btnSend\_Click(object sender, EventArgs e)
              {
                  //Convert string message to
          
          OriginalGriffO Offline
          OriginalGriffO Offline
          OriginalGriff
          wrote on last edited by
          #4

          Where do you get the error? Which line?

          Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952) Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)

          "I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
          "Common sense is so rare these days, it should be classified as a super power" - Random T-shirt

          L 2 Replies Last reply
          0
          • L larsp777

            Not sure I understand...Could you show how to change my code? This is my code:

            private void Form1_Load(object sender, EventArgs e)
            {
            //Set up socket
            sck = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
            sck.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);

                    //Get user IP
                    txtLocalIP.Text = GetLocalIP();
                    txtRemoteIP.Text = GetLocalIP();
                }
            
            
                private string GetLocalIP()
                {
                    IPHostEntry host;
                    host = Dns.GetHostEntry(Dns.GetHostName());
                    foreach (IPAddress ip in host.AddressList)
                    {
                        if (ip.AddressFamily == AddressFamily.InterNetwork)
                            return ip.ToString();
                    }
                    return "127.0.0.1";
                }
            
                private void MessageCallBack(IAsyncResult aResult)
                {
                    try
                    {
                        byte\[\] receivedData = new byte\[1500\];
                        receivedData = (byte\[\])aResult.AsyncState;
            
                        //Converting byte{\] to string
                        ASCIIEncoding aEncoding = new ASCIIEncoding();
                        string receivedMessage = aEncoding.GetString(receivedData);
            
                        //Adding this messegage into ListBox
                        listMessage.Items.Add("Friend: " + receivedMessage);
            
                        buffer = new byte\[1500\];
                        sck.BeginReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref epRemote, new AsyncCallback(MessageCallBack), buffer);
                    }
                    catch (Exception ex)
                    {
                        MessageBox.Show(ex.ToString());
                    }
                }
            
            
                private void btnConnect\_Click(object sender, EventArgs e)
                {
                    //Binding socket
                    epLocal = new IPEndPoint(IPAddress.Parse(txtLocalIP.Text), Convert.ToInt32(txtLocalPort.Text));
                    sck.Bind(epLocal);
            
                    //Connecting to remote IP
                    epRemote = new IPEndPoint(IPAddress.Parse(txtRemoteIP.Text), Convert.ToInt32(txtRemotePort.Text));
                    sck.Connect(epRemote);
            
                    //Listen to specific port
                    buffer = new byte\[1500\];
                    sck.BeginReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref epRemote, new AsyncCallback(MessageCallBack), buffer);
                }
            
                private void btnSend\_Click(object sender, EventArgs e)
                {
                    //Convert string message to
            
            Richard DeemingR Offline
            Richard DeemingR Offline
            Richard Deeming
            wrote on last edited by
            #5

            larsp777 wrote:

            listMessage.Items.Add("Friend: " + receivedMessage);

            I'm guessing that's the line that's causing the problem. The callback method will be called on a background thread; you will need to use InvokeRequired and Invoke to get back to the UI thread when you want to access the form's controls.

            Invoke((Func<object, int>)listMessage.Items.Add, "Friend: " + receivedMessage);


            "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

            "These people looked deep within my soul and assigned me a number based on the order in which I joined" - Homer

            L 1 Reply Last reply
            0
            • Richard DeemingR Richard Deeming

              larsp777 wrote:

              listMessage.Items.Add("Friend: " + receivedMessage);

              I'm guessing that's the line that's causing the problem. The callback method will be called on a background thread; you will need to use InvokeRequired and Invoke to get back to the UI thread when you want to access the form's controls.

              Invoke((Func<object, int>)listMessage.Items.Add, "Friend: " + receivedMessage);


              "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

              L Offline
              L Offline
              larsp777
              wrote on last edited by
              #6

              Thank you both! I think that is the problem. Will check it out and get back.

              1 Reply Last reply
              0
              • OriginalGriffO OriginalGriff

                Where do you get the error? Which line?

                Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952) Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)

                L Offline
                L Offline
                larsp777
                wrote on last edited by
                #7

                Ok... The other guy whose thread I can´t se now wrote: I'm guessing that's the line that's causing the problem. The callback method will be called on a background thread; you will need to use InvokeRequired and Invoke to get back to the UI thread when you want to access the form's controls. Invoke((Action<object>)listMessage.Items.Add, "Friend: " + receivedMessage); I Think he was right about the line. Tried to do change the line accordingly but got an error:

                int System.Windows.Forms.ListBox.ObjectCollection.Add(object)' has the wrong return type

                Richard DeemingR 1 Reply Last reply
                0
                • OriginalGriffO OriginalGriff

                  Where do you get the error? Which line?

                  Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952) Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)

                  L Offline
                  L Offline
                  larsp777
                  wrote on last edited by
                  #8

                  The error occurs when I try to send a message. It occurs on both computers. When I send from one computer the error shows on the other.

                  1 Reply Last reply
                  0
                  • L larsp777

                    Ok... The other guy whose thread I can´t se now wrote: I'm guessing that's the line that's causing the problem. The callback method will be called on a background thread; you will need to use InvokeRequired and Invoke to get back to the UI thread when you want to access the form's controls. Invoke((Action<object>)listMessage.Items.Add, "Friend: " + receivedMessage); I Think he was right about the line. Tried to do change the line accordingly but got an error:

                    int System.Windows.Forms.ListBox.ObjectCollection.Add(object)' has the wrong return type

                    Richard DeemingR Offline
                    Richard DeemingR Offline
                    Richard Deeming
                    wrote on last edited by
                    #9

                    larsp777 wrote:

                    int System.Windows.Forms.ListBox.ObjectCollection.Add(object)' has the wrong return type

                    Whoops - didn't notice that the method returned an int. The delegate type will need to be a Func<object, int> instead of an Action<object>.

                    Invoke((Func<object, int>)listMessage.Items.Add, "Friend: " + receivedMessage);


                    "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

                    "These people looked deep within my soul and assigned me a number based on the order in which I joined" - Homer

                    OriginalGriffO L 3 Replies Last reply
                    0
                    • Richard DeemingR Richard Deeming

                      larsp777 wrote:

                      int System.Windows.Forms.ListBox.ObjectCollection.Add(object)' has the wrong return type

                      Whoops - didn't notice that the method returned an int. The delegate type will need to be a Func<object, int> instead of an Action<object>.

                      Invoke((Func<object, int>)listMessage.Items.Add, "Friend: " + receivedMessage);


                      "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

                      OriginalGriffO Offline
                      OriginalGriffO Offline
                      OriginalGriff
                      wrote on last edited by
                      #10

                      :thumbsup:

                      Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952) Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)

                      "I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
                      "Common sense is so rare these days, it should be classified as a super power" - Random T-shirt

                      1 Reply Last reply
                      0
                      • Richard DeemingR Richard Deeming

                        larsp777 wrote:

                        int System.Windows.Forms.ListBox.ObjectCollection.Add(object)' has the wrong return type

                        Whoops - didn't notice that the method returned an int. The delegate type will need to be a Func<object, int> instead of an Action<object>.

                        Invoke((Func<object, int>)listMessage.Items.Add, "Friend: " + receivedMessage);


                        "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

                        L Offline
                        L Offline
                        larsp777
                        wrote on last edited by
                        #11

                        Thanks, Richard, it worked! Well, thank you both for helping me out!

                        1 Reply Last reply
                        0
                        • L larsp777

                          I have used this tutorial to make a chat: http://www.youtube.com/watch?v=BDVfpPq3weo[^] It works on the same computer but not between two. The problem seem so be that I need more than one thread. I get Cross-thread operation not valid.

                          L Offline
                          L Offline
                          larsp777
                          wrote on last edited by
                          #12

                          Can you mark a question as solved. You really solved it Richard but Griffin also helped. I am working on a game for XNA and need both computers to have access to the same "board". Do you know anything about that?

                          1 Reply Last reply
                          0
                          • OriginalGriffO OriginalGriff

                            No, the problem is the reverse of that: "Cross-thread operation not valid" means that you are executing code on one thread that can only be executed on a different thread: normally, this occurs when you try to update a control from a different thread to that from which it was created (which must be the UI thread), either in a BackgoundWorker, a Thread instance or in the handler of a communications class that uses threading to handle it's events (the SerialPort does this for example). Check your code: you may just have to start invoking the control instead of accessing it directly. For example:

                                private void AddNewTab(string tabName)
                                    {
                                    if (InvokeRequired)
                                        {
                                        Invoke(new MethodInvoker(delegate { AddNewTab(tabName); }));
                                        }
                                    else
                                        {
                                        TabPage tp = new TabPage(tabName);
                                        myTabControl.TabPages.Add(tp);
                                        }
                                    }
                            

                            Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952) Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)

                            R Offline
                            R Offline
                            Rahul VB
                            wrote on last edited by
                            #13

                            hey OG, please enlighten me more on this.

                            OriginalGriffO 1 Reply Last reply
                            0
                            • R Rahul VB

                              hey OG, please enlighten me more on this.

                              OriginalGriffO Offline
                              OriginalGriffO Offline
                              OriginalGriff
                              wrote on last edited by
                              #14

                              Sorry Rahul, but it's a huge subject - I couldn't begin to do it justice in a small text box! :laugh: There are some good tutorials out there which explain threading and the UI pretty well: http://stuff.seans.com/2009/05/21/net-basics-do-work-in-background-thread-to-keep-gui-responsive/[^] (Backgound and why to thread) http://www.dreamincode.net/forums/topic/246911-c%23-multi-threading-in-a-gui-environment/[^] (Fairly advanced) But basically when you start to use multiple threads you can't touch any controls, except from the thread that created them - which is called the UI thread (for User Interface) and is the original thread the form started on. If you try, you will get a "cross-threading" error telling you not to do that. The only way to get round it is to Invoke the control - which basically requests the UI thread to do the work for you. Have a look at the BackgroundWorker thread - it provides a way to update the display without invoking via the ProgressChanged event, which is executed on the original thread.

                              Those who fail to learn history are doomed to repeat it. --- George Santayana (December 16, 1863 – September 26, 1952) Those who fail to clear history are doomed to explain it. --- OriginalGriff (February 24, 1959 – ∞)

                              "I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
                              "Common sense is so rare these days, it should be classified as a super power" - Random T-shirt

                              1 Reply Last reply
                              0
                              • Richard DeemingR Richard Deeming

                                larsp777 wrote:

                                int System.Windows.Forms.ListBox.ObjectCollection.Add(object)' has the wrong return type

                                Whoops - didn't notice that the method returned an int. The delegate type will need to be a Func<object, int> instead of an Action<object>.

                                Invoke((Func<object, int>)listMessage.Items.Add, "Friend: " + receivedMessage);


                                "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

                                L Offline
                                L Offline
                                larsp777
                                wrote on last edited by
                                #15

                                Do you know if there is a simple way for a third person can listen in what the others are Writing. (only has to listen to the sender) I am making an application where you should be able to simulate someone eavesdropping the conversation.

                                Richard DeemingR 1 Reply Last reply
                                0
                                • L larsp777

                                  Do you know if there is a simple way for a third person can listen in what the others are Writing. (only has to listen to the sender) I am making an application where you should be able to simulate someone eavesdropping the conversation.

                                  Richard DeemingR Offline
                                  Richard DeemingR Offline
                                  Richard Deeming
                                  wrote on last edited by
                                  #16

                                  If all the computers are on the same LAN, you could use the broadcast address so that any computer can pick up the messages: Broadcasting Using Socket-Oriented Approach[^] If they're on different networks, or you don't want the overhead associated with broadcasting, then you'll need to use multicasting: IP Multicasting in C#[^]


                                  "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

                                  "These people looked deep within my soul and assigned me a number based on the order in which I joined" - Homer

                                  L 1 Reply Last reply
                                  0
                                  • Richard DeemingR Richard Deeming

                                    If all the computers are on the same LAN, you could use the broadcast address so that any computer can pick up the messages: Broadcasting Using Socket-Oriented Approach[^] If they're on different networks, or you don't want the overhead associated with broadcasting, then you'll need to use multicasting: IP Multicasting in C#[^]


                                    "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

                                    L Offline
                                    L Offline
                                    larsp777
                                    wrote on last edited by
                                    #17

                                    Thanks! It will probebly be on the same LAN.

                                    1 Reply Last reply
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