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  3. 2018, A dark year for the gaming industry...

2018, A dark year for the gaming industry...

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  • F F ES Sitecore

    Um, Microsoft don't make games?

    C Offline
    C Offline
    Carcinogen72
    wrote on last edited by
    #41

    I'll just leave these here... https://en.wikipedia.org/wiki/Microsoft\_Flight\_Simulator https://en.wikipedia.org/wiki/Freelancer\_(video\_game) https://en.wikipedia.org/wiki/Microsoft\_Studios

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    • S Super Lloyd

      First there was the "Diablo, Immortal" debacle... Then "Fallout 76"... What's next? :(( Please, don't disappoint CD Projekt, be our savior! Let's "Cyberpunk 2077" live up to the hype!! :-\ [EDIT] I was reminded, there is also the EA Lootboxes debacles.

      A new .NET Serializer All in one Menu-Ribbon Bar Taking over the world since 1371!

      M Offline
      M Offline
      Member 9167057
      wrote on last edited by
      #42

      2018 was the darkest year so far, but the same was true for 2017 and 2016. First, selling games piecewise als DLC instead of a complete game and one or two complete addons. Then "micro"-transactions (seriously, 17 bucks isn't "micro" by any standard). The loot boxes and general P2W elements may be the the worst the gaming industry has on offer yet, but the emphasis is on "yet". Wait what 2019 will bring.

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      • M musefan

        I am looking forward to the reviews of the multiplayer. I can't really see the people defending the controls hold out once they start having to play against real people, as opposed to the predictability of AI enemies.

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        T Offline
        TheRaven
        wrote on last edited by
        #43

        Both arguments, concerning controls and ai, have surfaced recently gaining prominence. Hopefully, Rockstar updates both systems adequately furthering the RDR brand. Even if the game gets patched, regarding control configurability and AI, a year down the road am sure consumers of the franchise will more than happily wait and if anyone can get it done they (Rockstar) can.

        I was unaware of that...

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