What happens to DirectX
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Is DirectX.Net on the way ... i mean what would happen to DirectX in the dot net world. Any idea, I guess GDI+ is nowhere near Direct X... so whats MS gonnu to do for this ...or we use VC++ as usual for Direct X :confused:
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Is DirectX.Net on the way ... i mean what would happen to DirectX in the dot net world. Any idea, I guess GDI+ is nowhere near Direct X... so whats MS gonnu to do for this ...or we use VC++ as usual for Direct X :confused:
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DirectX is COM-based - so it can be used from .NET; should even be a bit easier this way.
i know that existing com model can be brought inside .net. but my real concern is w.r.to speed especially for directx where speed is much more vital. can we still see those awesome games running on dot net. i know ms would have a way out for these things .. but curious to know .. what would be that :-) Cheers Kannan
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i know that existing com model can be brought inside .net. but my real concern is w.r.to speed especially for directx where speed is much more vital. can we still see those awesome games running on dot net. i know ms would have a way out for these things .. but curious to know .. what would be that :-) Cheers Kannan
Most of the intensive work is done by DirectX components - which will be optimized one way or another. And .NET can always be compiled to a final executable; and, again, .NET code is not interpreted, but compiled on the fly. Don't be afraid - your games will stay.. Peter
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i know that existing com model can be brought inside .net. but my real concern is w.r.to speed especially for directx where speed is much more vital. can we still see those awesome games running on dot net. i know ms would have a way out for these things .. but curious to know .. what would be that :-) Cheers Kannan
Just coz they build it, doesn't mean we have to come. Quake is still written in C ( not C++ ). I doubt that many serious gaming houses will take on .Net, why should they ? Christian The content of this post is not necessarily the opinion of my yadda yadda yadda. To understand recursion, we must first understand recursion.