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  3. Boy did I luck out!

Boy did I luck out!

Scheduled Pinned Locked Moved The Lounge
graphicscomxml
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  • H Offline
    H Offline
    honey the codewitch
    wrote on last edited by
    #1

    *does a little dance* After frustrating myself looking for algorithms to do anti-aliased rasterization of basic vector shapes like lines, ellipses and polygons and coming up largely empty I almost gave up. Then I found nanosvg[^]. This is a library for doing vector graphics using SVG (Yes - that SVG the XML way to paint with geometry) I hacked it to ribbons to get it to fit on little thumbnail sized computers, and am now happily rendering Scalable Vector Graphics using the htcw_gfx graphics library I wrote. I still have a lot to do but the proof of concept is working quite well. I mean, I was just hoping for some rasterizing techniques, and I got the whole ball of wax. What's funny is they based their rasterization code off the same public domain code I am using to rasterize my truetype fonts. Github is apparently a small world.

    To err is human. Fortune favors the monsters.

    pkfoxP D B 3 Replies Last reply
    0
    • H honey the codewitch

      *does a little dance* After frustrating myself looking for algorithms to do anti-aliased rasterization of basic vector shapes like lines, ellipses and polygons and coming up largely empty I almost gave up. Then I found nanosvg[^]. This is a library for doing vector graphics using SVG (Yes - that SVG the XML way to paint with geometry) I hacked it to ribbons to get it to fit on little thumbnail sized computers, and am now happily rendering Scalable Vector Graphics using the htcw_gfx graphics library I wrote. I still have a lot to do but the proof of concept is working quite well. I mean, I was just hoping for some rasterizing techniques, and I got the whole ball of wax. What's funny is they based their rasterization code off the same public domain code I am using to rasterize my truetype fonts. Github is apparently a small world.

      To err is human. Fortune favors the monsters.

      pkfoxP Offline
      pkfoxP Offline
      pkfox
      wrote on last edited by
      #2

      I see a massive article on the horizon :-D

      Life should not be a journey to the grave with the intention of arriving safely in a pretty and well-preserved body, but rather to skid in broadside in a cloud of smoke, thoroughly used up, totally worn out, and loudly proclaiming “Wow! What a Ride!" - Hunter S Thompson - RIP

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      0
      • H honey the codewitch

        *does a little dance* After frustrating myself looking for algorithms to do anti-aliased rasterization of basic vector shapes like lines, ellipses and polygons and coming up largely empty I almost gave up. Then I found nanosvg[^]. This is a library for doing vector graphics using SVG (Yes - that SVG the XML way to paint with geometry) I hacked it to ribbons to get it to fit on little thumbnail sized computers, and am now happily rendering Scalable Vector Graphics using the htcw_gfx graphics library I wrote. I still have a lot to do but the proof of concept is working quite well. I mean, I was just hoping for some rasterizing techniques, and I got the whole ball of wax. What's funny is they based their rasterization code off the same public domain code I am using to rasterize my truetype fonts. Github is apparently a small world.

        To err is human. Fortune favors the monsters.

        D Offline
        D Offline
        den2k88
        wrote on last edited by
        #3

        honey the codewitch wrote:

        Worthy Github code is apparently a small world

        FTFY

        GCS/GE d--(d) s-/+ a C+++ U+++ P-- L+@ E-- W+++ N+ o+ K- w+++ O? M-- V? PS+ PE Y+ PGP t+ 5? X R+++ tv-- b+(+++) DI+++ D++ G e++ h--- r+++ y+++*      Weapons extension: ma- k++ F+2 X

        H 1 Reply Last reply
        0
        • D den2k88

          honey the codewitch wrote:

          Worthy Github code is apparently a small world

          FTFY

          GCS/GE d--(d) s-/+ a C+++ U+++ P-- L+@ E-- W+++ N+ o+ K- w+++ O? M-- V? PS+ PE Y+ PGP t+ 5? X R+++ tv-- b+(+++) DI+++ D++ G e++ h--- r+++ y+++*      Weapons extension: ma- k++ F+2 X

          H Offline
          H Offline
          honey the codewitch
          wrote on last edited by
          #4

          I'm honestly not really picky about what I find on github if it does something I previously couldn't do. I figure for stuff like graphics and user interfaces code that works is better than no code at all. Taking codebases under my wing, shoring them up, kicking the tires and all that is par for the course. Sometimes it's worth it.

          To err is human. Fortune favors the monsters.

          1 Reply Last reply
          0
          • H honey the codewitch

            *does a little dance* After frustrating myself looking for algorithms to do anti-aliased rasterization of basic vector shapes like lines, ellipses and polygons and coming up largely empty I almost gave up. Then I found nanosvg[^]. This is a library for doing vector graphics using SVG (Yes - that SVG the XML way to paint with geometry) I hacked it to ribbons to get it to fit on little thumbnail sized computers, and am now happily rendering Scalable Vector Graphics using the htcw_gfx graphics library I wrote. I still have a lot to do but the proof of concept is working quite well. I mean, I was just hoping for some rasterizing techniques, and I got the whole ball of wax. What's funny is they based their rasterization code off the same public domain code I am using to rasterize my truetype fonts. Github is apparently a small world.

            To err is human. Fortune favors the monsters.

            B Offline
            B Offline
            BillWoodruff
            wrote on last edited by
            #5

            honey the codewitch wrote:

            found nanosvg[^]. This is a library for doing vector graphics using SVG (Yes - that SVG the XML way to paint with geometry) I hacked it to ribbons

            Wow !

            «The mind is not a vessel to be filled but a fire to be kindled» Plutarch

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