LINQ TO AI
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How do I insure that there are 2 "sides" to every conflict?
Debug.Assert( this.Parties.Select( p => p.GameTeam ).Distinct().Count() == 2 );
I'm not just "programming", I'm "training"!
"Before entering on an understanding, I have meditated for a long time, and have foreseen what might happen. It is not genius which reveals to me suddenly, secretly, what I have to say or to do in a circumstance unexpected by other people; it is reflection, it is meditation." - Napoleon I
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How do I insure that there are 2 "sides" to every conflict?
Debug.Assert( this.Parties.Select( p => p.GameTeam ).Distinct().Count() == 2 );
I'm not just "programming", I'm "training"!
"Before entering on an understanding, I have meditated for a long time, and have foreseen what might happen. It is not genius which reveals to me suddenly, secretly, what I have to say or to do in a circumstance unexpected by other people; it is reflection, it is meditation." - Napoleon I
That sounds like Swiss cheese logic.
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How do I insure that there are 2 "sides" to every conflict?
Debug.Assert( this.Parties.Select( p => p.GameTeam ).Distinct().Count() == 2 );
I'm not just "programming", I'm "training"!
"Before entering on an understanding, I have meditated for a long time, and have foreseen what might happen. It is not genius which reveals to me suddenly, secretly, what I have to say or to do in a circumstance unexpected by other people; it is reflection, it is meditation." - Napoleon I
lawyers.
«The mind is not a vessel to be filled but a fire to be kindled» Plutarch