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Niclas Hartmann

@Niclas Hartmann
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  • [Last.fm] This is easily the best internet radio station ever...
    N Niclas Hartmann

    try pandora.com ;)

    "I really hate this damned machine, I wish that they would sell it, It never does quite what i want, But only what i tell it" A Programmers Lament

    The Lounge dotnet

  • Content Management Systems
    N Niclas Hartmann

    ah well, there are more CMS out there than bugs in my favourite OS ... *grin* what about aspect-oriented evaluation ? like, using www.cmsmatrix.net[^] for example. and my personal recommendation: www.drupal.org[^] (open-source enterprise CMS)

    The Lounge

  • what is the use of Scroll Lock key ?
    N Niclas Hartmann

    xfire, the new tiny and shiny clone of gamespy / All seeing Eye (ASE) and (enter ur favourite internet gamebrowser tool here) uses the sophisticated shortcut "Scroll Lock+Shift+X" to enable the ingame chat window (a layered window above the 3D-Screen to chat with your xfire-mates in the game, a neat feature, btw). So "Scroll Lock" is frequently used - at least on my game rig ;) Niclas -- modified at 4:26 Friday 4th August, 2006

    The Lounge question

  • Beginners AI
    N Niclas Hartmann

    Hi brianwelsch, two textbook recommendations: overview, beginner level: "Artificial Intelligence - A Modern Approach" by Russel & Norvig. An almost complete AND detailed summary of the field (planning, learning, decision making, fuzzy logic, natural language processing, expert system, neuronal networks - you name it), including both theoretical (discrete math and mathematical logic basically) and practical approaches. detailed introduction to machine learning: "Machine Learning", Tom Mitchell. Read and understand this book, and your good to go for the next-gen a.i. system ready to rule .. err .. understand the world ;) Beware, both books are really expensive, but the best i have read about the topic. if you are more into game programming: the "A.I. Wisdom"-series (intermediate level, basically pathfinding and decision making, almost nothing about machine learning) "AI for Computer Games and Animation: A Cognitive Modeling Approach" by David Funge (a short textbook about another way of doing A.I. things in games, pressssssiuosss ;) or, if you are the "good code is better then any textbook"-type: read the podbot source (counterstrike bot) play around with "Nero - The Game" (a playground for rts-like strategical and tactical decision making and learning) and read www.gameai.com ;) thats enough for a start, i guess

    The Lounge question
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