Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
S

Scott Danley

@Scott Danley
About
Posts
2
Topics
0
Shares
0
Groups
0
Followers
0
Following
0

Posts

Recent Best Controversial

  • Could this be a new way to limit spam?
    S Scott Danley

    And the spammer spoofs the address so that another organization is under attack computing the solutions to the puzzles. :omg:

    The Lounge question

  • Bit-sized integers in C#
    S Scott Danley

    You might find the BitVector32 class useful to base your code off of. You would create references to your types with the following code: BitVector32 bv = new BitVector32(0); BitVector32.Section type = BitVector32.CreateSection(31); BitVector32.Section level = BitVector32.CreateSection(3,type); BitVector32.Section bouncing = BitVector32.CreateSection(1, level); BitVector32.Section emp = BitVector32.CreateSection(1, bouncing); BitVector32.Section isBomb = BitVector32.CreateSection(1, emp); BitVector32.Section shrapCount = BitVector32.CreateSection(31, isBomb); BitVector32.Section fireType = BitVector32.CreateSection(1, shrapCount); The values are accessed as follows: bv[type] = typeValue; bv[bouncing] = 1; Access to your values with no &, |, or <<

    C# csharp c++ question
  • Login

  • Don't have an account? Register

  • Login or register to search.
  • First post
    Last post
0
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups