Hello, Is there a tutorial or a VERY simple forum dll on how to build a forum from an ASP.NET MVC application? I am 3D Animation Agency trying to publish a site for a semester project, but a requirement is that it must have a forum.
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Build a Forum in Asp.Net MVC -
My visulally enhanced renderer for Quake2Hello, This MOD greatly enhances the visulal quality of Quake 2, it upsamples all the game textures using the powerful Lanczos filter specially designed to increase the visual quality of the resampled image. The original Quake2 renderer DOWNsamples the textures to fit the weak 3d accelerators of its days, using a visually degrading linear filter at that. So, I can say, the original renderer MUTILATES the game art turning it into a blurry crap. It's not Carmack's fault, it's just the harsh reality of the late 20th century hardware. 3D Animation Agency Keep in mind that the monsters of Quake2 were intended for *software* rendering, their non-power-of-two skins are proof enough. Screenshots comparing the original renderer with my enhancement:
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CompatibilityHello. Compiler compatibility: 1. FPC which version (2.6.2, 2.7.x, latest trunk)? 2. Delphi which version (7, 2007, XE, XE6)? GAPI: 3. OpenGL 3/4? 4. Require OpenGL ES 2 or 3 hardware? Audio? My thoughts: 1. FPC 2.7.x 2. Delphi XE We can use unicode 3D Animation Agency and generics. 3. OpenGL 4.x - there is compatibility with older hardware I think?
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Add a map in DelphiHello i'm working on a group and doing a project in delphi for a library. now here's my question3D Animation Studio i have to insert in page a link/ to google maps or something like that (i don't want to insert an image but a maps that allow me to move in it) but i don't know how to do that. have you guys any suggestions about? I'm using TurboDelphi
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Compatibility questionsHello, Compiler compatibility: 1. FPC which version (2.6.2, 2.7.x, latest trunk)? 2. Delphi which version (7, 2007, XE, XE6)? GAPI: 3. OpenGL 3/4? 4. Require OpenGL ES 2 or 3 hardware? Audio? My thoughts: 1. FPC 2.7.x 2. Delphi XE We can use 3D Animation Agency unicode and generics. 3. OpenGL 4.x - there is compatibility with older hardware I think?