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Graphics

DirectX, OpenGL and GDI/GDI+ discussions

This category can be followed from the open social web via the handle graphics@forum.codeproject.com

769 Topics 2.5k Posts
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    Tonielro wrote: I googled it as you directed I don't know what you Googled but if you had bothered to follow the link I provided you would have found lots of samples for drawing shapes in VB.NET. One of these days I'm going to think of a really clever signature.
  • Redirecting Window Output

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  • help on 3d game development

    game-dev csharp graphics help tutorial
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    I'm am whiting exams at this time and can't look at it now but will look at it this weekend tanks
  • 3d

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    there are many sources on a web... you can look for a specific applications in line with your project.. hermaine...",)
  • Clamp Texture Address Mode

    question c++ graphics game-dev json
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  • Resize Canvas on bitmap

    graphics adobe question
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  • Animation in borderless window

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    Thank you for the reply Alisaunder! This is very simplified, i`m doing professional animation of model in 3dsmax 2012, then texturing via photoshop, adding effects via AfterEffects and... voicing it via Audacity... What you`ve suggested came to my mind in the first place when i`ve decided to do such a thing :) But brain came to conclusion that quality is better.
  • Xna object Transformation.

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  • Graphics Plugin for Liquidity Risk Software?

    com graphics question
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    If you are committed to a "codeless" solution, then Lotus 1-2-3 or Excel might be your best bet. (I guess Google Docs would be the closest thing to a "free" alternative to these proprietary tools.) Whatever you do, some customization will be required of you. If you use Lotus or Excel, you probably won't have to write code per se, but you will most definitely have to do some kind of mapping or configuration (e.g. using the GUI) to get the graphs looking how you want.
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    For regular photo editing you could use either paint.net[^] or gimp[^]. Not sure what features they have for web design, but they're a start. Cheers, Drew.
  • i want to

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  • hai

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  • [OpenGL/MFC/C++] backface transparency...

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    Did you try glDepthFunc( GL_ALWAYS )? Basically allowing all pixels to be drawn. I think that might work rather than glDepthFunc( GL_LESS ) and glDepthMask( GL_FALSE ); "It was when I found out I could make mistakes that I knew I was on to something." -Ornette Coleman "Philosophy is a study that lets us be unhappy more intelligently." -Anon.
  • Problem with compression of a DirectShow video filter

    help code-review workspace
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  • CaptureFrame inside Thread

    help csharp com graphics game-dev
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    I just had the same issue. You have to call capture.GrapImg() in the same thread where the DirectX.Capture object was created. If you created it within the main form thread try using this.Invoke, that fixed it for me. Best, Carlos
  • transparent using Fillpath

    question graphics
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    You need to select a colour value in your brush with alpha blending to make it appear transparent; see here[^] for more information. I must get a clever new signature for 2011.
  • OpenGL rendering on desktop [modified]

    graphics game-dev tutorial
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    Thank you very much,very good. merry christmas and happy new year
  • Color Separations for Printers

    adobe graphics json help tutorial
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    enhzflepE
    Something else you may care to glance at is Inkscape - this is a vector program that can output vector or bitmap formats, as well as having a function to create a vector representation of an imported bitmap. The program is great for creating the multiple resolutions of an app's icon from a single image - like any vector app is. Well, well, well worth the $0 rrp it has too. - Inkscape[^]
  • how can the diffrent DC share the same OpenGL List?

    graphics game-dev json question
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    as far as opengl is concerned it just execut the opengl commands to the active context.for a single thread we can have only one active context.u can create a context using wglCreateContext function. to make it active u need to call wglMakeCurrent. so u can swith DCs by calling wglMakeCurrent function. if u need to draw simultaneously to two DCs u need to have two threads. If u can Dream... U can do it
  • transparently blit a bitmap

    graphics game-dev question
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    u may need to used blending. opengl supports different blending operation between source and destinations. u can use the function glBlendFunc(..) to define the operations. first u need to enable blending by calling glEnable(GL_BLEND) If u can Dream... U can do it