Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. The Lounge
  3. What is anti-light-speed?

What is anti-light-speed?

Scheduled Pinned Locked Moved The Lounge
questionperformance
73 Posts 28 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • L Lost User

    Graham Bradshaw wrote:

    Velocity is simply speed with a direction component associated with it.

    And that direction part is a vector that can have negative components. In one dimension you could have [-c]. So I'm with Chris on this one. Cheers, Drew.

    J Offline
    J Offline
    Jorgen Sigvardsson
    wrote on last edited by
    #34

    Drew Stainton wrote:

    In one dimension you could have [-c].

    Huh? How could that be?

    -- 100% natural. No superstitious additives.

    D 1 Reply Last reply
    0
    • C Chris Maunder

      No - it doesn't work like that :) Heisenberg's principle (in part) means dx.dp >= h_bar/2, where dx is uncertainty in position and dp is uncertainty in momentum. If we assume a unit mass then we have dx.dv >=h_bar/2. => dv >= h_bar/(2.dx) (h_bar = planck's constant / pi) So the bigger your uncertainty in exactly where you are, the less your uncertainty about your velocity. So you can say the velocity of an object is as close to 0 as you want. You just have no idea where you left it. cheers, Chris Maunder

      CodeProject.com : C++ MVP

      J Offline
      J Offline
      Jorgen Sigvardsson
      wrote on last edited by
      #35

      Chris Maunder wrote:

      So you can say the velocity of an object is as close to 0 as you want. You just have no idea where you left it.

      Sounds like a contradiction. :~

      -- 100% natural. No superstitious additives.

      M A 2 Replies Last reply
      0
      • S Shog9 0

        ensger wrote:

        What is above 0 and and slowly enough

        How long is half a piece of string? ;)

        ---- Scripts i’ve known... CPhog 1.0.0.0 - make CP better. Forum Bookmark 0.2.5 - bookmark forum posts on Pensieve Print forum 0.1.2 - printer-friendly forums Expand all 1.0 - Expand all messages In-place Delete 1.0 - AJAX-style post delete Syntax 0.1 - Syntax highlighting for code blocks in the forums

        J Offline
        J Offline
        Jorgen Sigvardsson
        wrote on last edited by
        #36

        About twice the size of a quarter of string.

        -- 100% natural. No superstitious additives.

        G 1 Reply Last reply
        0
        • C Chris Maunder

          It felt like it today! We did Mont Ventoux[^] this morning and while the ascent hurt a little the descent - using the entire road since there was no traffic - was insane. I'm still trying to get the grin off my face. Galibier[^] on Monday. cheers, Chris Maunder

          CodeProject.com : C++ MVP

          J Offline
          J Offline
          Jorgen Sigvardsson
          wrote on last edited by
          #37

          Gradient : 7.2% average - 11% maximum Insane! :-D

          -- 100% natural. No superstitious additives.

          C 1 Reply Last reply
          0
          • J Jorgen Sigvardsson

            Gradient : 7.2% average - 11% maximum Insane! :-D

            -- 100% natural. No superstitious additives.

            C Offline
            C Offline
            Chris Maunder
            wrote on last edited by
            #38

            We've done a few 15% and on Tuesday we're doing a stupid 2km, 24.5%. I just look inside for my happy place and hope my knees don't explode. cheers, Chris Maunder

            CodeProject.com : C++ MVP

            G 1 Reply Last reply
            0
            • C Chris Maunder

              No - it doesn't work like that :) Heisenberg's principle (in part) means dx.dp >= h_bar/2, where dx is uncertainty in position and dp is uncertainty in momentum. If we assume a unit mass then we have dx.dv >=h_bar/2. => dv >= h_bar/(2.dx) (h_bar = planck's constant / pi) So the bigger your uncertainty in exactly where you are, the less your uncertainty about your velocity. So you can say the velocity of an object is as close to 0 as you want. You just have no idea where you left it. cheers, Chris Maunder

              CodeProject.com : C++ MVP

              A Offline
              A Offline
              Andy Brummer
              wrote on last edited by
              #39

              Or dx.dp >= h_bar/2 where dp ~ m.dv so you get dx.dv >= h_bar/(2m) so the more massive a particle is the less uncertainty in the product of velocity and position. (I'm ignoring the uncertainty in mass) So probably the slowest measured velocity is from a heavy stable nuclus cooled to ultra low temperatures in a laser trap. I know in field theory you can actually calculate the mass of a particle is there a corresponding quantity similar to Energy-time, position-momentum, mass-????.


              I can imagine the sinking feeling one would have after ordering my book, only to find a laughably ridiculous theory with demented logic once the book arrives - Mark McCutcheon

              1 Reply Last reply
              0
              • E ensger

                As we know, light speed is the fastest speed we know. But I have a question. What is the most slowly speed we know?

                A Offline
                A Offline
                Andy Brummer
                wrote on last edited by
                #40

                If I have to guess I'd say it would probably be a heavy nucleus trapped in a laser trap since Heisenburg's uncertainty principle relates position and momentum and momentum is mass times velocity. Which means heavy particles have a lower velocity uncertainty for a given position uncertainty. By definition every classical particle is at rest in it's own "rest frame", so 0 is a valid answer classically.


                I can imagine the sinking feeling one would have after ordering my book, only to find a laughably ridiculous theory with demented logic once the book arrives - Mark McCutcheon

                1 Reply Last reply
                0
                • J Jorgen Sigvardsson

                  Chris Maunder wrote:

                  So you can say the velocity of an object is as close to 0 as you want. You just have no idea where you left it.

                  Sounds like a contradiction. :~

                  -- 100% natural. No superstitious additives.

                  M Offline
                  M Offline
                  Michael Dunn
                  wrote on last edited by
                  #41

                  Welcome to quantum mechanics ;)

                  --Mike-- Visual C++ MVP :cool: LINKS~! Ericahist | PimpFish | CP SearchBar v3.0 | C++ Forum FAQ VB > soccer

                  1 Reply Last reply
                  0
                  • C Chris Maunder

                    It felt like it today! We did Mont Ventoux[^] this morning and while the ascent hurt a little the descent - using the entire road since there was no traffic - was insane. I'm still trying to get the grin off my face. Galibier[^] on Monday. cheers, Chris Maunder

                    CodeProject.com : C++ MVP

                    A Offline
                    A Offline
                    Andy Brummer
                    wrote on last edited by
                    #42

                    Looks beautiful. Though slightly completely insane.


                    I can imagine the sinking feeling one would have after ordering my book, only to find a laughably ridiculous theory with demented logic once the book arrives - Mark McCutcheon

                    1 Reply Last reply
                    0
                    • J Jorgen Sigvardsson

                      Chris Maunder wrote:

                      All sorts of fun things happen if you just go faster than the speed of light.

                      Did you ever reach c and beyond on your way down the alpes...? ;)

                      -- 100% natural. No superstitious additives.

                      L Offline
                      L Offline
                      Lost User
                      wrote on last edited by
                      #43

                      So if you travel faster than light you are doing C++? :laugh: The tigress is here :-D

                      A L 2 Replies Last reply
                      0
                      • I Ivor S Sargoytchev

                        Hi Chris, Since speed is distance over time, shouldn't the lowest speed be the Planck length over the Planck time? Ivor S. Sargoytchev Dundas Software -- modified at 16:27 Saturday 24th June, 2006

                        R Offline
                        R Offline
                        Ravi Bhavnani
                        wrote on last edited by
                        #44

                        (Belated) happy birthday, Ivor! /ravi My new year's resolution: 2048 x 1536 Home | Music | Articles | Freeware | Trips ravib(at)ravib(dot)com

                        1 Reply Last reply
                        0
                        • J Jorgen Sigvardsson

                          Chris Maunder wrote:

                          So you can say the velocity of an object is as close to 0 as you want. You just have no idea where you left it.

                          Sounds like a contradiction. :~

                          -- 100% natural. No superstitious additives.

                          A Offline
                          A Offline
                          Andy Brummer
                          wrote on last edited by
                          #45

                          It's the same for any wave really. Confining a wave to a small region requires a lot of interference to cancel it out everywhere else. Then as these waves evolve, they quickly get out of phase where you forced them to cancel out. Which translates to velocity being uncertain for a measuring a specific position. The same argument applies in momentum space meaning if you know a particle is standing still, then you have no idea where it is. I don't think it reall applies to photons because the velocity momentum relationship breaks down with 0 mass. There you have a frequency momentum relationship.


                          I can imagine the sinking feeling one would have after ordering my book, only to find a laughably ridiculous theory with demented logic once the book arrives - Mark McCutcheon

                          1 Reply Last reply
                          0
                          • L Lost User

                            So if you travel faster than light you are doing C++? :laugh: The tigress is here :-D

                            A Offline
                            A Offline
                            Andy Brummer
                            wrote on last edited by
                            #46

                            nice one.


                            I can imagine the sinking feeling one would have after ordering my book, only to find a laughably ridiculous theory with demented logic once the book arrives - Mark McCutcheon

                            1 Reply Last reply
                            0
                            • T Tad McClellan

                              Albert Einstein had a thought that if you traveled backwards away from a clock faster then light speed you would actually be going back in time as the clock would turn backwards. The same thing is applied to if you see farther into the universe you are actually seeing further back in time as light takes time to travel. So if you equate going back in time to going a negitive velocity in terms of space time, then actually going a faster speed then the speed of light would be slowest. E=mc2 -> BOOM

                              A Offline
                              A Offline
                              Andy Brummer
                              wrote on last edited by
                              #47

                              Kinda like the mathematics behind negative temperature it involves going through an infinity to get there. Wish it were that easy though.


                              I can imagine the sinking feeling one would have after ordering my book, only to find a laughably ridiculous theory with demented logic once the book arrives - Mark McCutcheon

                              1 Reply Last reply
                              0
                              • E ensger

                                As we know, light speed is the fastest speed we know. But I have a question. What is the most slowly speed we know?

                                S Offline
                                S Offline
                                Super Lloyd
                                wrote on last edited by
                                #48

                                that depends....

                                1 Reply Last reply
                                0
                                • J Jorgen Sigvardsson

                                  Drew Stainton wrote:

                                  In one dimension you could have [-c].

                                  Huh? How could that be?

                                  -- 100% natural. No superstitious additives.

                                  D Offline
                                  D Offline
                                  David Stone
                                  wrote on last edited by
                                  #49

                                  Look at it like this. There is a one dimensional line. The fastest anything can go is the speed of light. It's velocity is a speed associated with a direction. Thus the highest velocity is straight forward at the speed of light. Like so: (The double arrows is the vector)

                                  |---------------------|========================>|
                                  -c                    0                         c

                                  Now, the lowest speed is 0. You can't go slower than no speed at all. But the lowest velocity is -c, because of the directional component. You'd be travelling straight backwards at the speed of light. Like so:

                                  |<====================|-------------------------|
                                  -c                    0                         c

                                  And when we saw the computer, when we saw its code - and Turing saw it first - we were looking at complexity incarnate. And then suddenly we saw complexity everywhere. It materialized, it crystalized around us - even though it had always been there.
                                  We have yet to recover from the shock.

                                  J 1 Reply Last reply
                                  0
                                  • D David Stone

                                    Look at it like this. There is a one dimensional line. The fastest anything can go is the speed of light. It's velocity is a speed associated with a direction. Thus the highest velocity is straight forward at the speed of light. Like so: (The double arrows is the vector)

                                    |---------------------|========================>|
                                    -c                    0                         c

                                    Now, the lowest speed is 0. You can't go slower than no speed at all. But the lowest velocity is -c, because of the directional component. You'd be travelling straight backwards at the speed of light. Like so:

                                    |<====================|-------------------------|
                                    -c                    0                         c

                                    And when we saw the computer, when we saw its code - and Turing saw it first - we were looking at complexity incarnate. And then suddenly we saw complexity everywhere. It materialized, it crystalized around us - even though it had always been there.
                                    We have yet to recover from the shock.

                                    J Offline
                                    J Offline
                                    Jorgen Sigvardsson
                                    wrote on last edited by
                                    #50

                                    That's no different from any n-dimensional space, where n > 2. In all cases, the speed would still be c. Sure, from an abstract mathematical point of view, then the speed (or magnitude of the vector) could be negative. But a negative speed is ludicrous (at best) in the physical world. The direction is what's relevant.

                                    -- 100% natural. No superstitious additives.

                                    A R 2 Replies Last reply
                                    0
                                    • J Jorgen Sigvardsson

                                      That's no different from any n-dimensional space, where n > 2. In all cases, the speed would still be c. Sure, from an abstract mathematical point of view, then the speed (or magnitude of the vector) could be negative. But a negative speed is ludicrous (at best) in the physical world. The direction is what's relevant.

                                      -- 100% natural. No superstitious additives.

                                      A Offline
                                      A Offline
                                      Andy Brummer
                                      wrote on last edited by
                                      #51

                                      Actually it's one of the topological features of one dimension that there are 2 distinct directions which cannot be continously connected without changing their magnitude. In all higher dimensions you can continously transform any 2 vectors of the same magnitude and type into each other without changing the magnitude. [edit] Just like strings can only be tied in 3 dimensions. In all higher dimensions there is enough freedom of movement that they can always untangle themselves. [/edit]


                                      I can imagine the sinking feeling one would have after ordering my book, only to find a laughably ridiculous theory with demented logic once the book arrives - Mark McCutcheon

                                      -- modified at 19:36 Saturday 24th June, 2006

                                      1 Reply Last reply
                                      0
                                      • C Chris Maunder

                                        We've done a few 15% and on Tuesday we're doing a stupid 2km, 24.5%. I just look inside for my happy place and hope my knees don't explode. cheers, Chris Maunder

                                        CodeProject.com : C++ MVP

                                        G Offline
                                        G Offline
                                        Graham Bradshaw
                                        wrote on last edited by
                                        #52

                                        Chris Maunder wrote:

                                        We've done a few 15% and on Tuesday we're doing a stupid 2km, 24.5%.

                                        Please tell me you've got a triple on the front, and an MTB wide-range cassette on the rear...

                                        C 1 Reply Last reply
                                        0
                                        • J Jorgen Sigvardsson

                                          That's no different from any n-dimensional space, where n > 2. In all cases, the speed would still be c. Sure, from an abstract mathematical point of view, then the speed (or magnitude of the vector) could be negative. But a negative speed is ludicrous (at best) in the physical world. The direction is what's relevant.

                                          -- 100% natural. No superstitious additives.

                                          R Offline
                                          R Offline
                                          Ryan Binns
                                          wrote on last edited by
                                          #53

                                          I thought he clearly said that the lowest speed is 0, but the lowest velocity (taking direction into account) is -c...

                                          Ryan

                                          "Punctuality is only a virtue for those who aren't smart enough to think of good excuses for being late" John Nichol "Point Of Impact"

                                          J 1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups