Your longuest function!
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12 Years of marriage! does that count ? -- modified at 4:10 Tuesday 1st August, 2006
Look where you want to go not where you don't want to crash. Bikers Bible
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longest class I've ever seen was over 13000 lines long. It contained 8 classes with all the functions scattered through one another. It was VC++. It was the kind of program that gets you the response: "Don't touch that, it works." response. :laugh:
I've found a living worth working for, but I haven't found work worth living for. :beer:
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Often I find that it is much larger than the method. By the time you add examples of use, pre and post conditions, etc., etc. Graham
They can be. A great deal depends on the size and requirements of the interface.
Anna :rose: Currently working mostly on: Visual Lint :cool: Anna's Place | Tears and Laughter "Be yourself - not what others think you should be" - Marcia Graesch "Anna's just a sexy-looking lesbian tart" - A friend, trying to wind me up. It didn't work.
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"It has to fit on one page". Then the boss orders a poster size printer... X|
That's why I said A4 ;P
Anna :rose: Currently working mostly on: Visual Lint :cool: Anna's Place | Tears and Laughter "Be yourself - not what others think you should be" - Marcia Graesch "Anna's just a sexy-looking lesbian tart" - A friend, trying to wind me up. It didn't work.
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It sounds like your boss needs educating in how to code in a maintainable fashion. I'd not let a method longer than about 100 lines through QA, and only then with harsh criticism and a promise to refactor it as soon as practical. If it can't fit on one sheet of A4 comfortably, it's far too long.
Anna :rose: Currently working mostly on: Visual Lint :cool: Anna's Place | Tears and Laughter "Be yourself - not what others think you should be" - Marcia Graesch "Anna's just a sexy-looking lesbian tart" - A friend, trying to wind me up. It didn't work.
Anna-Jayne Metcalfe wrote:
I'd not let a method longer than about 100 lines through QA
pshaw! pedantry and dogma, i say!
Why donchoo take a peekchur mayn? OK, cleeeeek
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Well I haven't pay attention to how long mine are. But the fact is, I'm porting my boss's MacOSX application to Windows and I routinely found method over... ... ... 1300 lines of code! :doh: To tone done this fact I should mention it's written in Objective-C which, like C and C++, is quite verbose. And there are (a few) comments. Yet, it's long.... That the size of a class for me! Sometimes I found it tiresome to "translate it" to proper C#...
my largest is around 1100. i'm not proud of it, but it does the job it has to do.
Why donchoo take a peekchur mayn? OK, cleeeeek
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It sounds like your boss needs educating in how to code in a maintainable fashion. I'd not let a method longer than about 100 lines through QA, and only then with harsh criticism and a promise to refactor it as soon as practical. If it can't fit on one sheet of A4 comfortably, it's far too long.
Anna :rose: Currently working mostly on: Visual Lint :cool: Anna's Place | Tears and Laughter "Be yourself - not what others think you should be" - Marcia Graesch "Anna's just a sexy-looking lesbian tart" - A friend, trying to wind me up. It didn't work.
Remember the old windows mesage handlers? They were often into the thousands. It is plain silly to restrict function length and end up with massive amounts of nesting. Not only does it read really badly it is a lot slower.
Truth is the subjection of reality to an individuals perception
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Anna-Jayne Metcalfe wrote:
I'd not let a method longer than about 100 lines through QA
pshaw! pedantry and dogma, i say!
Why donchoo take a peekchur mayn? OK, cleeeeek
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Anna-Jayne Metcalfe wrote:
I'd not let a method longer than about 100 lines through QA
pshaw! pedantry and dogma, i say!
Why donchoo take a peekchur mayn? OK, cleeeeek
Nope...self interest - I'd probably end up maintaining the thing! ;P
Anna :rose: Currently working mostly on: Visual Lint :cool: Anna's Place | Tears and Laughter "Be yourself - not what others think you should be" - Marcia Graesch "Anna's just a sexy-looking lesbian tart" - A friend, trying to wind me up. It didn't work.
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Remember the old windows mesage handlers? They were often into the thousands. It is plain silly to restrict function length and end up with massive amounts of nesting. Not only does it read really badly it is a lot slower.
Truth is the subjection of reality to an individuals perception
In case you hadn't noticed, very few people write Windows apps in C these days, so that really isn't relevant. If the design is right, you really shouldn't end up with excessive nesting. :rose:
Anna :rose: Currently working mostly on: Visual Lint :cool: Anna's Place | Tears and Laughter "Be yourself - not what others think you should be" - Marcia Graesch "Anna's just a sexy-looking lesbian tart" - A friend, trying to wind me up. It didn't work.
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Well I haven't pay attention to how long mine are. But the fact is, I'm porting my boss's MacOSX application to Windows and I routinely found method over... ... ... 1300 lines of code! :doh: To tone done this fact I should mention it's written in Objective-C which, like C and C++, is quite verbose. And there are (a few) comments. Yet, it's long.... That the size of a class for me! Sometimes I found it tiresome to "translate it" to proper C#...
Super Lloyd wrote:
But the fact is, I'm porting my boss's MacOSX application to Windows and I routinely found method over... ... ... 1300 lines of code
Now see you ask for ours... but you are quoting your boss' application. I think my largest function, again is a switch statement, probably smaller than this one, but several hundred lines. However... I took over a project once where the lady wrote the entire program in main() no function calls at all, repetitive operations were handled by cut-n-paste and changing variable names. It was somewhere on the order of 50,000 lines or more. I was told not to rewrite it because that would declare that the original was "bad," so I "refactored it" instead. :laugh:
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
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In case you hadn't noticed, very few people write Windows apps in C these days, so that really isn't relevant. If the design is right, you really shouldn't end up with excessive nesting. :rose:
Anna :rose: Currently working mostly on: Visual Lint :cool: Anna's Place | Tears and Laughter "Be yourself - not what others think you should be" - Marcia Graesch "Anna's just a sexy-looking lesbian tart" - A friend, trying to wind me up. It didn't work.
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Super Lloyd wrote:
But the fact is, I'm porting my boss's MacOSX application to Windows and I routinely found method over... ... ... 1300 lines of code
Now see you ask for ours... but you are quoting your boss' application. I think my largest function, again is a switch statement, probably smaller than this one, but several hundred lines. However... I took over a project once where the lady wrote the entire program in main() no function calls at all, repetitive operations were handled by cut-n-paste and changing variable names. It was somewhere on the order of 50,000 lines or more. I was told not to rewrite it because that would declare that the original was "bad," so I "refactored it" instead. :laugh:
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
Jeffry J. Brickley wrote:
Now see you ask for ours... but you are quoting your boss' application
:->
Jeffry J. Brickley wrote:
took over a project once where the lady wrote the entire program in main() no function calls at all, repetitive operations were handled by cut-n-paste and changing variable names. It was somewhere on the order of 50,000 lines or more. I was told not to rewrite it because that would declare that the original was "bad," so I "refactored it" instead.
Not bad hey! Even politicaly correct! :laugh:
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That's why I said A4 ;P
Anna :rose: Currently working mostly on: Visual Lint :cool: Anna's Place | Tears and Laughter "Be yourself - not what others think you should be" - Marcia Graesch "Anna's just a sexy-looking lesbian tart" - A friend, trying to wind me up. It didn't work.
Anna-Jayne Metcalfe wrote:
That's why I said A4
but did you specify font size? I used to print 4x1 on each size of standard sheets to save paper. I've even still got the magnifying glass on the shelf above me even though I haven't done that in quite a while. I will still do it for nVidia technology papers, the strain of reading them keeps me from falling asleep from the lack of plot.
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
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Jeffry J. Brickley wrote:
Now see you ask for ours... but you are quoting your boss' application
:->
Jeffry J. Brickley wrote:
took over a project once where the lady wrote the entire program in main() no function calls at all, repetitive operations were handled by cut-n-paste and changing variable names. It was somewhere on the order of 50,000 lines or more. I was told not to rewrite it because that would declare that the original was "bad," so I "refactored it" instead.
Not bad hey! Even politicaly correct! :laugh:
Super Lloyd wrote:
Your longuest function!
fess up! what is yours?? :-D
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
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In case you hadn't noticed, very few people write Windows apps in C these days, so that really isn't relevant. If the design is right, you really shouldn't end up with excessive nesting. :rose:
Anna :rose: Currently working mostly on: Visual Lint :cool: Anna's Place | Tears and Laughter "Be yourself - not what others think you should be" - Marcia Graesch "Anna's just a sexy-looking lesbian tart" - A friend, trying to wind me up. It didn't work.
Anna-Jayne Metcalfe wrote:
In case you hadn't noticed, very few people write Windows apps in C these days, so that really isn't relevant.
you mean I am a minority again?
Anna-Jayne Metcalfe wrote:
If the design is right, you really shouldn't end up with excessive nesting.
part of it has to do with language. Pixel shader 3 finally allowed more use of high level programming structure. There was actually some people against it. Looping in parallel synced operations is dangerous to the efficiency. You've got 24 pipes and one decides to loop due to an exceptional condition and the other 23 idle waiting for it to finish. There was/is still strong resistance to function calls, loops, and high level design techniques that can shorten nested code, but result in more overhead to the compiler/CPU/GPU.
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
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Well I haven't pay attention to how long mine are. But the fact is, I'm porting my boss's MacOSX application to Windows and I routinely found method over... ... ... 1300 lines of code! :doh: To tone done this fact I should mention it's written in Objective-C which, like C and C++, is quite verbose. And there are (a few) comments. Yet, it's long.... That the size of a class for me! Sometimes I found it tiresome to "translate it" to proper C#...
a 128 statement if in c++ once. (Actually 2 because I had to break off into a method call for the rest)
A man said to the universe: "Sir I exist!" "However," replied the Universe, "The fact has not created in me A sense of obligation." -- Stephen Crane
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Super Lloyd wrote:
Your longuest function!
fess up! what is yours?? :-D
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
My Code is perfect! ;P Hu.. I don't know. Except when working with other people's work I think I never wrote absurdly long function. Although I confess I did write classes I found too .... big and intertwinned. I remember a Java project in 2003. I had a Java class... ahumm.. ~3000 lines long (I know it's little player, but at the time that was my longuest class) and it was awfully messy. Lots of variable, and many variables using in plenty of different function which makes it higly .. surprizing shall I say? I just checked in my current project my most complex class / code. The worst class / file is only 4054 lines.... I guess I can't stand big files, so I avoid it... ;) ON the other hand I have a file of 400.000 lines. But it's autogenerated!
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a 128 statement if in c++ once. (Actually 2 because I had to break off into a method call for the rest)
A man said to the universe: "Sir I exist!" "However," replied the Universe, "The fact has not created in me A sense of obligation." -- Stephen Crane
Now you're talking! :omg:
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:-O I've got a method about 230 lines long (with a lot of comments). It's the main method for a full-fledged table layout algorithm that has: * col/row width options such as fit-to-content, percent, and absolute * the ability to choose which rows/cols get "crushed" or get collapsed when things don't fit * choice of which rows/cols if any are widened to fit the remaining layout area * space prioritization for rows/cols * repeating rows/cols * at least several other features I've broken up the functionality into at least 15 methods, but the main function is still too big for my liking. -- modified at 5:03 Tuesday 1st August, 2006
I say, that's allright?! :laugh: