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Hey Link2006! [modified]

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  • J Jeremy Falcon

    Jeffry J. Brickley wrote:

    You do realize that most games take a year or two with a team of programmers right?

    Of course I know that. ;P That's why I'm trying to keep the story relatively short and thinking of ways to cut corners (buying prebuilt objects like trees, doing hoodoo-voodoo chants, etc.). But I fully expect it to take a good while nonetheless. I guess I should be more specific though. That timeframe mentioned would be after my library is finished. A year may be more realistic considering it's also a learning process (but I used "or more" to cover my backside hehe). So, that's why the story will be short and sweet - not too short, but shorter than a commercial game's for sure. [edit] Also I don't intend for the level of object detail to be that of a commercial game released this day and age. And my graphic skills aren't *that* great, good not great. I'm aiming for circa Zelda OOT style graphics at first. [/edit]

    Jeremy Falcon A multithreaded, OpenGL-enabled application.[^]

    E Offline
    E Offline
    El Corazon
    wrote on last edited by
    #42

    here's something else to keep you busy then. :-D http://www.creativitybootcamp.com/resources.htm[^] if you and your girlfriend ever get up the money.... visit the Game Designer's Conference. It will pay for itself in quality in your own work. Don't go just to look, go to learn, hit it hard with heavy class load for a week. You'd be surprised at what you can learn. and you get to hear crazy people like me prattle on about their accomplishments and problems encountered, plus bounce some ideas off them. I remember my conversation with the Niniane Wang who developed the cloud rendering technique for one of the Microsoft Flight simulators.... Discussing an imposter ring for distant clouds she said you could deliberately position the imposter ring in front or behind any mountains to make it more realistic... I asked what if you wanted them both locations because of multiple mountain ranges. She looked at me with a confused look and said, "where do you live?" then we discussed the idea of multiple imposter rings. Of course the difficulty being choosing the fewest possible so that you do not loose the performance gains of imposter rendering.... Nice lady.

    _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

    J 1 Reply Last reply
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    • E El Corazon

      Jeremy Falcon wrote:

      Of course, I'm sure it'll take at *least* the better part of six months or more to finish (probably longer), but it'll be fun.

      You do realize that most games take a year or two with a team of programmers right? Actually my games still haven't been done. One came close. But the ideas I came up with are still unique. I just got caught up with live visualization/simulation without the plot. ;)

      _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

      J Offline
      J Offline
      Jeremy Falcon
      wrote on last edited by
      #43

      Jeffry J. Brickley wrote:

      I just got caught up with live visualization/simulation without the plot.

      BTW, you know what I'm gonna say to this already... But here goes anyway. Um, why don't you finish them and post an article on CP? Hey, I had to try. :rolleyes:

      Jeremy Falcon A multithreaded, OpenGL-enabled application.[^]

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      • J Jeremy Falcon

        Jeffry J. Brickley wrote:

        I just got caught up with live visualization/simulation without the plot.

        BTW, you know what I'm gonna say to this already... But here goes anyway. Um, why don't you finish them and post an article on CP? Hey, I had to try. :rolleyes:

        Jeremy Falcon A multithreaded, OpenGL-enabled application.[^]

        E Offline
        E Offline
        El Corazon
        wrote on last edited by
        #44

        Jeremy Falcon wrote:

        Um, why don't you finish them and post an article on CP? Hey, I had to try.

        I have been waiting for your game engine. ;P where is it? ;P

        _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

        J 1 Reply Last reply
        0
        • E El Corazon

          here's something else to keep you busy then. :-D http://www.creativitybootcamp.com/resources.htm[^] if you and your girlfriend ever get up the money.... visit the Game Designer's Conference. It will pay for itself in quality in your own work. Don't go just to look, go to learn, hit it hard with heavy class load for a week. You'd be surprised at what you can learn. and you get to hear crazy people like me prattle on about their accomplishments and problems encountered, plus bounce some ideas off them. I remember my conversation with the Niniane Wang who developed the cloud rendering technique for one of the Microsoft Flight simulators.... Discussing an imposter ring for distant clouds she said you could deliberately position the imposter ring in front or behind any mountains to make it more realistic... I asked what if you wanted them both locations because of multiple mountain ranges. She looked at me with a confused look and said, "where do you live?" then we discussed the idea of multiple imposter rings. Of course the difficulty being choosing the fewest possible so that you do not loose the performance gains of imposter rendering.... Nice lady.

          _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

          J Offline
          J Offline
          Jeremy Falcon
          wrote on last edited by
          #45

          Jeffry J. Brickley wrote:

          http://www.creativitybootcamp.com/resources.htm\[^\]

          I so just bookmarked that site to check out later. :-D

          Jeffry J. Brickley wrote:

          visit the Game Designer's Conference.

          I'd love to go to GDC one day. It's that whole stupid money thing getting in the way at the moment, but maybe one day that'll change.

          Jeffry J. Brickley wrote:

          Discussing an imposter ring for distant clouds

          By now you should know me. You can't bring up a term of that's of interest to me, that I don't know about, and expect me not to ask. So, what's the imposter ring of a cloud?

          Jeremy Falcon A multithreaded, OpenGL-enabled application.[^]

          E 1 Reply Last reply
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          • E El Corazon

            Jeremy Falcon wrote:

            Um, why don't you finish them and post an article on CP? Hey, I had to try.

            I have been waiting for your game engine. ;P where is it? ;P

            _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

            J Offline
            J Offline
            Jeremy Falcon
            wrote on last edited by
            #46

            Jeffry J. Brickley wrote:

            I have been waiting for your game engine.

            :doh::rolleyes:

            Jeffry J. Brickley wrote:

            where is it?

            Disneyland.

            Jeremy Falcon A multithreaded, OpenGL-enabled application.[^]

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            • P peterchen

              John Simmons / outlaw programmer wrote:

              If you like, I can call her and tell her it's okay.

              Yeah, right. All that hassle for a phone number?


              We are a big screwed up dysfunctional psychotic happy family - some more screwed up, others more happy, but everybody's psychotic joint venture definition of CP
              Linkify! || Fold With Us! || sighist

              realJSOPR Offline
              realJSOPR Offline
              realJSOP
              wrote on last edited by
              #47

              I already have the phone number. Evidently someone found Link wandering around his neighborhood wearing a bicycle helmet (in case he fell and hit his head). On the helment was one of those medical info stickers that provided his home phone number in case someone found him wandering around without supervision. Instead of calling the number, they posted it on the internet. Of course the story took a bit of a nasty turn when someone called and told Link that he was Link's father, and that the guy that was sharing his mother's bed was... waitaminit, this is getting out of hand... Forget I said anything. No, really. And put that camera away...

              "Why don't you tie a kerosene-soaked rag around your ankles so the ants won't climb up and eat your candy ass..." - Dale Earnhardt, 1997
              -----
              "...the staggering layers of obscenity in your statement make it a work of art on so many levels." - Jason Jystad, 10/26/2001

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              • J Jeremy Falcon

                Jeffry J. Brickley wrote:

                http://www.creativitybootcamp.com/resources.htm\[^\]

                I so just bookmarked that site to check out later. :-D

                Jeffry J. Brickley wrote:

                visit the Game Designer's Conference.

                I'd love to go to GDC one day. It's that whole stupid money thing getting in the way at the moment, but maybe one day that'll change.

                Jeffry J. Brickley wrote:

                Discussing an imposter ring for distant clouds

                By now you should know me. You can't bring up a term of that's of interest to me, that I don't know about, and expect me not to ask. So, what's the imposter ring of a cloud?

                Jeremy Falcon A multithreaded, OpenGL-enabled application.[^]

                E Offline
                E Offline
                El Corazon
                wrote on last edited by
                #48

                Jeremy Falcon wrote:

                So, what's the imposter

                http://www.gamasutra.com/features/20060105/davis_02.shtml[^] impostering is a generalized term for reducing a complex 3D shape in the distance to a simplified 2D sprite for rapid rendering. An imposter "ring" is generally a larger shape with several or many imposter objects rendered into it's geometry

                _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

                J 1 Reply Last reply
                0
                • E El Corazon

                  Jeremy Falcon wrote:

                  Of course, I'm sure it'll take at *least* the better part of six months or more to finish (probably longer), but it'll be fun.

                  You do realize that most games take a year or two with a team of programmers right? Actually my games still haven't been done. One came close. But the ideas I came up with are still unique. I just got caught up with live visualization/simulation without the plot. ;)

                  _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

                  C Offline
                  C Offline
                  Chris S Kaiser
                  wrote on last edited by
                  #49

                  It doesn't have to: http://www.gamedev.net/reference/articles/article2259.asp

                  This statement is false.

                  1 Reply Last reply
                  0
                  • E El Corazon

                    Jeremy Falcon wrote:

                    So, what's the imposter

                    http://www.gamasutra.com/features/20060105/davis_02.shtml[^] impostering is a generalized term for reducing a complex 3D shape in the distance to a simplified 2D sprite for rapid rendering. An imposter "ring" is generally a larger shape with several or many imposter objects rendered into it's geometry

                    _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

                    J Offline
                    J Offline
                    Jeremy Falcon
                    wrote on last edited by
                    #50

                    Jeffry J. Brickley wrote:

                    impostering is a generalized term for reducing a complex 3D shape in the distance to a simplified 2D sprite for rapid rendering.

                    Cool. Thanks for the link I'll check into it.

                    Jeremy Falcon A multithreaded, OpenGL-enabled application.[^]

                    1 Reply Last reply
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                    • J Jeremy Falcon

                      David Stone wrote:

                      You could always...you know...write your own.

                      :laugh: We're (my girlfriend and I) are already working on the story for the first game to make after I finish the initial version of my engine. Although, I do have to admit, an online Tetris death match is very appealing.

                      Jeremy Falcon A multithreaded, OpenGL-enabled application.[^]

                      D Offline
                      D Offline
                      dandy72
                      wrote on last edited by
                      #51

                      > an online Tetris death match is very appealing It's actually spelled without the 'e' and with an extra 'l'.

                      J 1 Reply Last reply
                      0
                      • D dandy72

                        > an online Tetris death match is very appealing It's actually spelled without the 'e' and with an extra 'l'.

                        J Offline
                        J Offline
                        Jeremy Falcon
                        wrote on last edited by
                        #52

                        Daniel Desormeaux wrote:

                        It's actually spelled without the 'e' and with an extra 'l'.

                        Yeah, well maybe, in a English speaking sorta way. :)

                        Jeremy Falcon A multithreaded, OpenGL-enabled application.[^]

                        D 1 Reply Last reply
                        0
                        • L Lost User

                          But why would microsoft bother with MFC when there is VB.net?

                          K Offline
                          K Offline
                          KevinMac
                          wrote on last edited by
                          #53

                          Pure gold really pure gold.

                          1 Reply Last reply
                          0
                          • C code frog 0

                            His reply was the best thing I've ever seen in my life. Your offer here is to generous. If he accepts the former I want a Link-skin wallet but I won't pay much for it probably isn't worth much.:-D


                            Check out my 7 Part Series on Networking[^] Spyware Giving You Fits? Read My Latest Article.[^]

                            Welcome to the CodeProject!- أهلاً بكم في كود بروجكت - Καλώς ήλθες στο τόπο τωνκοδικων - സീപിയിലേക്കൂ സ്വാഗതം - コード·プロジェクトへようこそ - Добро пожаловатьна - كوڈ ڀراجيكٹ ميں خوش آمديد - ಸೀಪೀ" ಗೆ ಸ್ವಾಗತ

                            R Offline
                            R Offline
                            Roger Wright
                            wrote on last edited by
                            #54

                            code-frog wrote:

                            Link-skin wallet... it probably isn't worth much.

                            Too thin for anything useful.:)

                            "...a photo album is like Life, but flat and stuck to pages." - Shog9

                            1 Reply Last reply
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                            • L l a u r e n

                              man and i thought you were losing your touch and eloquence :rolleyes:


                              "there is no spoon"
                              {some projects} {about me}

                              R Offline
                              R Offline
                              Roger Wright
                              wrote on last edited by
                              #55

                              Nah.. Our John is still the silver-tongued devil he's always been. Not to mention that it's sharp as a razor and barbed?:-D

                              "...a photo album is like Life, but flat and stuck to pages." - Shog9

                              1 Reply Last reply
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                              • realJSOPR realJSOP

                                I've considered that I'm either bored or simply apathetic towards meandering speeches containing immense words woven so closely within the context of the current dialogue. However, our hero has inspired me, and I therefore acquiesce to his challenge of vitriolic reparté. Still, he pursues a cowards's course in that he refuses to participate once the gauntlet is returned in kind. The last fair maiden that recieved words such as these became smitten with me. Nay, and I should expect the same surrender from one so lovely as yourself, for I am already smitten by thee. :) Man, how did people get anything done back then? All those flowery words just to tell someone you wanna hookup with 'em... Sheesh! :) -- modified at 14:01 Monday 28th August, 2006

                                "Why don't you tie a kerosene-soaked rag around your ankles so the ants won't climb up and eat your candy ass..." - Dale Earnhardt, 1997
                                -----
                                "...the staggering layers of obscenity in your statement make it a work of art on so many levels." - Jason Jystad, 10/26/2001

                                L Offline
                                L Offline
                                l a u r e n
                                wrote on last edited by
                                #56

                                John Simmons / outlaw programmer wrote:

                                All those flowery words just to tell someone you wanna hookup with 'em

                                you mean like "you're hot ... lets do it" kind of thing? works for me ;)


                                "there is no spoon"
                                {some projects} {about me}

                                R 1 Reply Last reply
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                                • J Jeremy Falcon

                                  Daniel Desormeaux wrote:

                                  It's actually spelled without the 'e' and with an extra 'l'.

                                  Yeah, well maybe, in a English speaking sorta way. :)

                                  Jeremy Falcon A multithreaded, OpenGL-enabled application.[^]

                                  D Offline
                                  D Offline
                                  dandy72
                                  wrote on last edited by
                                  #57

                                  > > It's actually spelled without the 'e' and with an extra 'l'. > > Yeah, well maybe, in a English speaking sorta way. Too subtle? I meant "appalling". (or maybe your response was too subtle for me...it's getting late, I should be heading home...)

                                  J 1 Reply Last reply
                                  0
                                  • L l a u r e n

                                    John Simmons / outlaw programmer wrote:

                                    All those flowery words just to tell someone you wanna hookup with 'em

                                    you mean like "you're hot ... lets do it" kind of thing? works for me ;)


                                    "there is no spoon"
                                    {some projects} {about me}

                                    R Offline
                                    R Offline
                                    Rocky Moore
                                    wrote on last edited by
                                    #58

                                    Isn't it: "You had me at hello!" :)

                                    Rocky <>< Latest Code Blog Post: ASP.NET HttpException - Cannot use leading "..".. Latest Tech Blog Post: Microsoft Zune to be built by Toshiba

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                                    • D dandy72

                                      > > It's actually spelled without the 'e' and with an extra 'l'. > > Yeah, well maybe, in a English speaking sorta way. Too subtle? I meant "appalling". (or maybe your response was too subtle for me...it's getting late, I should be heading home...)

                                      J Offline
                                      J Offline
                                      Jeremy Falcon
                                      wrote on last edited by
                                      #59

                                      Daniel Desormeaux wrote:

                                      I meant "appalling".

                                      :doh: Well, at least I didn't look silly on a public forum for everyone to see.

                                      Jeremy Falcon A multithreaded, OpenGL-enabled application.[^]

                                      1 Reply Last reply
                                      0
                                      • L l a u r e n

                                        man and i thought you were losing your touch and eloquence :rolleyes:


                                        "there is no spoon"
                                        {some projects} {about me}

                                        D Offline
                                        D Offline
                                        DavidNohejl
                                        wrote on last edited by
                                        #60

                                        28 votes in 4 hours. You rule.


                                        "Throughout human history, we have been dependent on machines to survive. Fate, it seems, is not without a sense of irony. " - Morpheus

                                        L 1 Reply Last reply
                                        0
                                        • D DavidNohejl

                                          28 votes in 4 hours. You rule.


                                          "Throughout human history, we have been dependent on machines to survive. Fate, it seems, is not without a sense of irony. " - Morpheus

                                          L Offline
                                          L Offline
                                          l a u r e n
                                          wrote on last edited by
                                          #61

                                          yah i can feel the love from here ;)


                                          "there is no spoon"
                                          {some projects} {about me}

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