Easiest way to make games
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May be for the fist time a link from Negus takes us to someother site. :laugh:.
Code-Frog:So if this is Pumpkinhead. Time for him to run and hide. It's an interesting thought really.
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Grimes wrote:
I want to start making simple 2d games, and I'm wondering what is the easiest way to start, should I use direct draw or are there easier labraries?
Good call. I've dabbled with DarkBasic and FPS Creator in the past. They are both excellent products. Certainly for learning the basics (no pun intended), DarkBasic is an excellent choice.
the last thing I want to see is some pasty-faced geek with skin so pale that it's almost translucent trying to bump parts with a partner - John Simmons / outlaw programmer
Deja View - the feeling that you've seen this post before. -
Hello everybody I want to start making simple 2d games, and I'm wondering what is the easiest way to start, should I use direct draw or are there easier labraries? thanx
KOM UIT DAAAAA!!!
Dark Basic used to be the way to go.
Blog Have I http:\\www.frankkerrigan.com
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Hello everybody I want to start making simple 2d games, and I'm wondering what is the easiest way to start, should I use direct draw or are there easier labraries? thanx
KOM UIT DAAAAA!!!
How about Microsoft's XNA[^]?
regards, Paul Watson Ireland & South Africa
Shog9 wrote:
I don't see it happening, at least not until it becomes pointless.
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May be for the fist time a link from Negus takes us to someother site. :laugh:.
Code-Frog:So if this is Pumpkinhead. Time for him to run and hide. It's an interesting thought really.
We have a go at him but please, give him credit for this.
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Grimes wrote:
I want to start making simple 2d games, and I'm wondering what is the easiest way to start, should I use direct draw or are there easier labraries?
Lots of 5s!
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We have a go at him but please, give him credit for this.
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Grimes wrote:
I want to start making simple 2d games, and I'm wondering what is the easiest way to start, should I use direct draw or are there easier labraries?
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Yeah sure. He's not really harmful. :)
Code-Frog:So if this is Pumpkinhead. Time for him to run and hide. It's an interesting thought really.
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Hello everybody I want to start making simple 2d games, and I'm wondering what is the easiest way to start, should I use direct draw or are there easier labraries? thanx
KOM UIT DAAAAA!!!
use a pen and paper; it's 2d enough. seriously, do you have a game idea ? what this game will be ? how it's going to be played ? the rules ? the elements ? how many players ? how the computer will play if you have to play against it ? even if it's a highly graphical game, try drawing a storyboard of the game, that depicts how the game will be played. other than that, GDI might be enough.
Maximilien Lincourt Your Head A Splode - Strong Bad
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Yeah sure. He's not really harmful. :)
Code-Frog:So if this is Pumpkinhead. Time for him to run and hide. It's an interesting thought really.
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Just very biased.
We made the buttons on the screen look so good you'll want to lick them. Steve Jobs
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Grimes wrote:
I want to start making simple 2d games, and I'm wondering what is the easiest way to start, should I use direct draw or are there easier labraries?
No wonder NM and arizona have been caught in a deep freeze!! we froze over because of this. :laugh:
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
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Hello everybody I want to start making simple 2d games, and I'm wondering what is the easiest way to start, should I use direct draw or are there easier labraries? thanx
KOM UIT DAAAAA!!!
Grimes wrote:
I want to start making simple 2d games
the king of all game designers has been mentioned already. there are others, there is always choice. http://gamedev.sourceforge.net/[^] http://www.thefreecountry.com/sourcecode/games.shtml[^] also part of my training came from: http://www.gameinstitute.com/[^] shhh... don't tell anyone.
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
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:rolleyes: :innocent:
Code-Frog:So if this is Pumpkinhead. Time for him to run and hide. It's an interesting thought really.
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use a pen and paper; it's 2d enough. seriously, do you have a game idea ? what this game will be ? how it's going to be played ? the rules ? the elements ? how many players ? how the computer will play if you have to play against it ? even if it's a highly graphical game, try drawing a storyboard of the game, that depicts how the game will be played. other than that, GDI might be enough.
Maximilien Lincourt Your Head A Splode - Strong Bad
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VuNic wrote:
Not So:innocent:
Brad Australian - Christian Graus on "Best books for VBscript" A big thick one, so you can whack yourself on the head with it.
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hahaha.. punching me back ? for I once said : B r ad Autralian. :laugh: :laugh:.. cool man :-D
Code-Frog:So if this is Pumpkinhead. Time for him to run and hide. It's an interesting thought really.
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Just very biased.
We made the buttons on the screen look so good you'll want to lick them. Steve Jobs
norm .net wrote:
Just very biased.
which in the end, does not make him harmful, per se (depends on what he does with it more than talk about it). But it does not win him many friends.
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)