Awsome! Check this out.
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Cool! But add a little larger coefficient of friction for the sled. I drew a simple slope with a long level runout, but I'm not terribly skilled at drawing with a mouse. After it killed the rider, the sled oscillated about a local minimum for over three minutes. It nearly exceeded my attention span!
"A Journey of a Thousand Rest Stops Begins with a Single Movement"
For my implementation I think I will use a rubber ball that can bounce. Friction won't be used since it will be rolling. However if the ball hits too hard on a surface it will explode. There will also be a bottom. I want to create a score system too. Do you have any ideas how I could calculate the score?
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http://ic1.deviantart.com/fs12/f/2006/266/6/f/engin2_16devart.swf[^] I'm going to create something like this in C# and post it as an article here.
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Old one. I tried it but lack of "undo" really sucks with this one. Anyway, here's probably the most famous line rider demo: Mountain Line Rider BTW, anyone can identify music in the video?
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For my implementation I think I will use a rubber ball that can bounce. Friction won't be used since it will be rolling. However if the ball hits too hard on a surface it will explode. There will also be a bottom. I want to create a score system too. Do you have any ideas how I could calculate the score?
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To keep it interesting for today's jaded youth I think you need some moving obstacles. Cute, lovable small animals randomly traversing the screen would be splattered by the bouncing ball, but merely crippled by a roller. Scoring could be a combination of kills and cripples, with bonus points for multiple hits on a bounce. Bunnies would be able to leap up to escape, but not always - obviously they'd score more than squirrels, which only stand up and stare at approaching deadly objects. Of course, crippled bunnies can't jump as well, so they'd score lower on a kill. A few turtles would be interesting, too. A ball landing on the very edge of the shell would send it caroming across the field of play, possibly making numerous kills or merely shearing the legs off other animals (counting only as maiming) in its passage. These points would accrue to the player whose ball struck the turtle. Slicing the legs off a game warden with a hurtling turtle would carry a large bonus. Kittens would score least of all, as they're inclined to chase the damned ball and get plowed under on the rebound. Not terribly bright, kittens, but we're not running out of them.
"A Journey of a Thousand Rest Stops Begins with a Single Movement"
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To keep it interesting for today's jaded youth I think you need some moving obstacles. Cute, lovable small animals randomly traversing the screen would be splattered by the bouncing ball, but merely crippled by a roller. Scoring could be a combination of kills and cripples, with bonus points for multiple hits on a bounce. Bunnies would be able to leap up to escape, but not always - obviously they'd score more than squirrels, which only stand up and stare at approaching deadly objects. Of course, crippled bunnies can't jump as well, so they'd score lower on a kill. A few turtles would be interesting, too. A ball landing on the very edge of the shell would send it caroming across the field of play, possibly making numerous kills or merely shearing the legs off other animals (counting only as maiming) in its passage. These points would accrue to the player whose ball struck the turtle. Slicing the legs off a game warden with a hurtling turtle would carry a large bonus. Kittens would score least of all, as they're inclined to chase the damned ball and get plowed under on the rebound. Not terribly bright, kittens, but we're not running out of them.
"A Journey of a Thousand Rest Stops Begins with a Single Movement"
I was thinking more like a velocity and time calculation for the score. Also if the ball explodes the score will be cut in half. The ball will be able to withstand 3 hard hits, on the 4th it will explode, and maybe delete some system files (just kidding).
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Old one. I tried it but lack of "undo" really sucks with this one. Anyway, here's probably the most famous line rider demo: Mountain Line Rider BTW, anyone can identify music in the video?
duno the music, but theres (IMO) better that what you posted: http://www.youtube.com/watch?v=pINXnby_kus&NR[^]
:badger:
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I was thinking more like a velocity and time calculation for the score. Also if the ball explodes the score will be cut in half. The ball will be able to withstand 3 hard hits, on the 4th it will explode, and maybe delete some system files (just kidding).
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Captain See Sharp wrote:
on the 4th it will explode, and maybe delete some system files
I like the way you're thinking!:-D
"A Journey of a Thousand Rest Stops Begins with a Single Movement"
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To keep it interesting for today's jaded youth I think you need some moving obstacles. Cute, lovable small animals randomly traversing the screen would be splattered by the bouncing ball, but merely crippled by a roller. Scoring could be a combination of kills and cripples, with bonus points for multiple hits on a bounce. Bunnies would be able to leap up to escape, but not always - obviously they'd score more than squirrels, which only stand up and stare at approaching deadly objects. Of course, crippled bunnies can't jump as well, so they'd score lower on a kill. A few turtles would be interesting, too. A ball landing on the very edge of the shell would send it caroming across the field of play, possibly making numerous kills or merely shearing the legs off other animals (counting only as maiming) in its passage. These points would accrue to the player whose ball struck the turtle. Slicing the legs off a game warden with a hurtling turtle would carry a large bonus. Kittens would score least of all, as they're inclined to chase the damned ball and get plowed under on the rebound. Not terribly bright, kittens, but we're not running out of them.
"A Journey of a Thousand Rest Stops Begins with a Single Movement"
You've got it all thought through, eh?:-D
:badger:
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http://ic1.deviantart.com/fs12/f/2006/266/6/f/engin2_16devart.swf[^] I'm going to create something like this in C# and post it as an article here.
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Good one dude! Try this curve.[^]
Press: 1500 to 2,200 messages in just 6 days? How's that possible sir? **Dr.Brad :**Well,I just replied to everything Graus did and then argued with Negus for a bit.
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http://ic1.deviantart.com/fs12/f/2006/266/6/f/engin2_16devart.swf[^] I'm going to create something like this in C# and post it as an article here.
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Captain See Sharp wrote:
I'm going to create something like this in C# and post it as an article here.
Not if I write it first ;P Well, this is cool. I can't wait to see your article, should be interesting. I already prepared my 5.:)
A polar bear is a bear whose coordinates has been changed in terms of sine and cosine. Personal Site
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Captain See Sharp wrote:
I'm going to create something like this in C# and post it as an article here.
Not if I write it first ;P Well, this is cool. I can't wait to see your article, should be interesting. I already prepared my 5.:)
A polar bear is a bear whose coordinates has been changed in terms of sine and cosine. Personal Site
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I got it to do a back flip and land on a distant line.
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Hey! I was doing the same! But I added some more thrills like putting a ring (of fire!) in between the curve and the distant line. btw, if the curve is too steep and ends abruptly, like the one I drew, the skateboard gets hurled off!
Press: 1500 to 2,200 messages in just 6 days? How's that possible sir? **Dr.Brad :**Well,I just replied to everything Graus did and then argued with Negus for a bit.
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You've got it all thought through, eh?:-D
:badger:
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http://ic1.deviantart.com/fs12/f/2006/266/6/f/engin2_16devart.swf[^] I'm going to create something like this in C# and post it as an article here.
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Developers, Developers, Developers, Developers, Developers, Developers, Velopers, Develprs, Developers!
We are a big screwed up dysfunctional psychotic happy family - some more screwed up, others more happy, but everybody's psychotic joint venture definition of CP
Linkify!|Fold With Us! -
Old one. I tried it but lack of "undo" really sucks with this one. Anyway, here's probably the most famous line rider demo: Mountain Line Rider BTW, anyone can identify music in the video?
Very cool. It's astonishing what people with lots of free time in their hads can do... and, by the way, the song is Banquet, by Bloc Party, from its album Silent Alarm.
Enhance the trance
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http://ic1.deviantart.com/fs12/f/2006/266/6/f/engin2_16devart.swf[^] I'm going to create something like this in C# and post it as an article here.
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This is a total waste of time
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http://ic1.deviantart.com/fs12/f/2006/266/6/f/engin2_16devart.swf[^] I'm going to create something like this in C# and post it as an article here.
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Here's another one... more finished and in color. Also features an eraser: http://www.official-linerider.com/play.html[^] Also, check this out: http://www.youtube.com/watch?v=Rb-w0lo9neM&NR[^].
Enhance the trance
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To keep it interesting for today's jaded youth I think you need some moving obstacles. Cute, lovable small animals randomly traversing the screen would be splattered by the bouncing ball, but merely crippled by a roller. Scoring could be a combination of kills and cripples, with bonus points for multiple hits on a bounce. Bunnies would be able to leap up to escape, but not always - obviously they'd score more than squirrels, which only stand up and stare at approaching deadly objects. Of course, crippled bunnies can't jump as well, so they'd score lower on a kill. A few turtles would be interesting, too. A ball landing on the very edge of the shell would send it caroming across the field of play, possibly making numerous kills or merely shearing the legs off other animals (counting only as maiming) in its passage. These points would accrue to the player whose ball struck the turtle. Slicing the legs off a game warden with a hurtling turtle would carry a large bonus. Kittens would score least of all, as they're inclined to chase the damned ball and get plowed under on the rebound. Not terribly bright, kittens, but we're not running out of them.
"A Journey of a Thousand Rest Stops Begins with a Single Movement"
:laugh:
He was a snowflake, like other "unique" snowflakes, falling down, getting stepped on, and pushed aside to disappear.
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To keep it interesting for today's jaded youth I think you need some moving obstacles. Cute, lovable small animals randomly traversing the screen would be splattered by the bouncing ball, but merely crippled by a roller. Scoring could be a combination of kills and cripples, with bonus points for multiple hits on a bounce. Bunnies would be able to leap up to escape, but not always - obviously they'd score more than squirrels, which only stand up and stare at approaching deadly objects. Of course, crippled bunnies can't jump as well, so they'd score lower on a kill. A few turtles would be interesting, too. A ball landing on the very edge of the shell would send it caroming across the field of play, possibly making numerous kills or merely shearing the legs off other animals (counting only as maiming) in its passage. These points would accrue to the player whose ball struck the turtle. Slicing the legs off a game warden with a hurtling turtle would carry a large bonus. Kittens would score least of all, as they're inclined to chase the damned ball and get plowed under on the rebound. Not terribly bright, kittens, but we're not running out of them.
"A Journey of a Thousand Rest Stops Begins with a Single Movement"