Awsome! Check this out.
-
Good one dude! Try this curve.[^]
Press: 1500 to 2,200 messages in just 6 days? How's that possible sir? **Dr.Brad :**Well,I just replied to everything Graus did and then argued with Negus for a bit.
-
http://ic1.deviantart.com/fs12/f/2006/266/6/f/engin2_16devart.swf[^] I'm going to create something like this in C# and post it as an article here.
█▒▒▒▒▒██▒█▒██ █▒█████▒▒▒▒▒█ █▒██████▒█▒██ █▒█████▒▒▒▒▒█ █▒▒▒▒▒██▒█▒██
Captain See Sharp wrote:
I'm going to create something like this in C# and post it as an article here.
Not if I write it first ;P Well, this is cool. I can't wait to see your article, should be interesting. I already prepared my 5.:)
A polar bear is a bear whose coordinates has been changed in terms of sine and cosine. Personal Site
-
Captain See Sharp wrote:
I'm going to create something like this in C# and post it as an article here.
Not if I write it first ;P Well, this is cool. I can't wait to see your article, should be interesting. I already prepared my 5.:)
A polar bear is a bear whose coordinates has been changed in terms of sine and cosine. Personal Site
-
I got it to do a back flip and land on a distant line.
█▒▒▒▒▒██▒█▒██ █▒█████▒▒▒▒▒█ █▒██████▒█▒██ █▒█████▒▒▒▒▒█ █▒▒▒▒▒██▒█▒██
Hey! I was doing the same! But I added some more thrills like putting a ring (of fire!) in between the curve and the distant line. btw, if the curve is too steep and ends abruptly, like the one I drew, the skateboard gets hurled off!
Press: 1500 to 2,200 messages in just 6 days? How's that possible sir? **Dr.Brad :**Well,I just replied to everything Graus did and then argued with Negus for a bit.
-
You've got it all thought through, eh?:-D
:badger:
-
http://ic1.deviantart.com/fs12/f/2006/266/6/f/engin2_16devart.swf[^] I'm going to create something like this in C# and post it as an article here.
█▒▒▒▒▒██▒█▒██ █▒█████▒▒▒▒▒█ █▒██████▒█▒██ █▒█████▒▒▒▒▒█ █▒▒▒▒▒██▒█▒██
Developers, Developers, Developers, Developers, Developers, Developers, Velopers, Develprs, Developers!
We are a big screwed up dysfunctional psychotic happy family - some more screwed up, others more happy, but everybody's psychotic joint venture definition of CP
Linkify!|Fold With Us! -
Old one. I tried it but lack of "undo" really sucks with this one. Anyway, here's probably the most famous line rider demo: Mountain Line Rider BTW, anyone can identify music in the video?
Very cool. It's astonishing what people with lots of free time in their hads can do... and, by the way, the song is Banquet, by Bloc Party, from its album Silent Alarm.
Enhance the trance
-
http://ic1.deviantart.com/fs12/f/2006/266/6/f/engin2_16devart.swf[^] I'm going to create something like this in C# and post it as an article here.
█▒▒▒▒▒██▒█▒██ █▒█████▒▒▒▒▒█ █▒██████▒█▒██ █▒█████▒▒▒▒▒█ █▒▒▒▒▒██▒█▒██
This is a total waste of time
-
http://ic1.deviantart.com/fs12/f/2006/266/6/f/engin2_16devart.swf[^] I'm going to create something like this in C# and post it as an article here.
█▒▒▒▒▒██▒█▒██ █▒█████▒▒▒▒▒█ █▒██████▒█▒██ █▒█████▒▒▒▒▒█ █▒▒▒▒▒██▒█▒██
Here's another one... more finished and in color. Also features an eraser: http://www.official-linerider.com/play.html[^] Also, check this out: http://www.youtube.com/watch?v=Rb-w0lo9neM&NR[^].
Enhance the trance
-
To keep it interesting for today's jaded youth I think you need some moving obstacles. Cute, lovable small animals randomly traversing the screen would be splattered by the bouncing ball, but merely crippled by a roller. Scoring could be a combination of kills and cripples, with bonus points for multiple hits on a bounce. Bunnies would be able to leap up to escape, but not always - obviously they'd score more than squirrels, which only stand up and stare at approaching deadly objects. Of course, crippled bunnies can't jump as well, so they'd score lower on a kill. A few turtles would be interesting, too. A ball landing on the very edge of the shell would send it caroming across the field of play, possibly making numerous kills or merely shearing the legs off other animals (counting only as maiming) in its passage. These points would accrue to the player whose ball struck the turtle. Slicing the legs off a game warden with a hurtling turtle would carry a large bonus. Kittens would score least of all, as they're inclined to chase the damned ball and get plowed under on the rebound. Not terribly bright, kittens, but we're not running out of them.
"A Journey of a Thousand Rest Stops Begins with a Single Movement"
:laugh:
He was a snowflake, like other "unique" snowflakes, falling down, getting stepped on, and pushed aside to disappear.
-
To keep it interesting for today's jaded youth I think you need some moving obstacles. Cute, lovable small animals randomly traversing the screen would be splattered by the bouncing ball, but merely crippled by a roller. Scoring could be a combination of kills and cripples, with bonus points for multiple hits on a bounce. Bunnies would be able to leap up to escape, but not always - obviously they'd score more than squirrels, which only stand up and stare at approaching deadly objects. Of course, crippled bunnies can't jump as well, so they'd score lower on a kill. A few turtles would be interesting, too. A ball landing on the very edge of the shell would send it caroming across the field of play, possibly making numerous kills or merely shearing the legs off other animals (counting only as maiming) in its passage. These points would accrue to the player whose ball struck the turtle. Slicing the legs off a game warden with a hurtling turtle would carry a large bonus. Kittens would score least of all, as they're inclined to chase the damned ball and get plowed under on the rebound. Not terribly bright, kittens, but we're not running out of them.
"A Journey of a Thousand Rest Stops Begins with a Single Movement"
-
This is a total waste of time
Unlike replying to this thread. :rolleyes:
This statement was never false.
-
Time Killer :(
-Sarath_._ "Great hopes make everything great possible" - Benjamin Franklin
My blog - Sharing My Thoughts, An Article - Understanding Statepattern
And... what's wrong with that? Also, its called entertainment. And definately holds value as such. Similar to the jokes/anecdotes you post quite frequently. ;)
This statement was never false.
-
http://ic1.deviantart.com/fs12/f/2006/266/6/f/engin2_16devart.swf[^] I'm going to create something like this in C# and post it as an article here.
█▒▒▒▒▒██▒█▒██ █▒█████▒▒▒▒▒█ █▒██████▒█▒██ █▒█████▒▒▒▒▒█ █▒▒▒▒▒██▒█▒██
It's been done, and in c# no less. Check out the PhysicsIllustrator application (designed for Tablet PCs) from Microsoft http://www.microsoft.com/indonesia/windowsxp/downloads/powertoys/tabletpc.aspx[^]. The source code is available from Microsoft Research http://research.microsoft.com/research/downloads/Browse.aspx?categoryID=0&sortCriteria=shortName&sortOrder=ascending[^]. Granted, PhysicsIllustrator is not a "game" per-se, but it's a heck of a lot of fun. The trick to running it on a non-Tablet PC is: 1) run it from the source code or 2) unpack the msi installer with the command line switch /a, then copy the application to where you want it and run it from there. Works like a champ. :)
-
And... what's wrong with that? Also, its called entertainment. And definately holds value as such. Similar to the jokes/anecdotes you post quite frequently. ;)
This statement was never false.
:->
-Sarath_._ "Great hopes make everything great possible" - Benjamin Franklin
My blog - Sharing My Thoughts, An Article - Understanding Statepattern