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  4. How do i dock a window to the bottom of the screen?

How do i dock a window to the bottom of the screen?

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  • T Tamimi Code

    is this a windows form ??

    When you get mad...THINK twice that the only advice Tamimi - Code

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    jafingi
    wrote on last edited by
    #3

    Yes, it's a windows form with no border style.

    T 1 Reply Last reply
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    • J jafingi

      Yes, it's a windows form with no border style.

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      Tamimi Code
      wrote on last edited by
      #4

      try this on form load: this.Location = New Point(0, Screen.PrimaryScreen.Bounds.Height - thid.Height); this.Width = Screen.PrimaryScreen.Bounds.Width;

      When you get mad...THINK twice that the only advice Tamimi - Code

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      • T Tamimi Code

        try this on form load: this.Location = New Point(0, Screen.PrimaryScreen.Bounds.Height - thid.Height); this.Width = Screen.PrimaryScreen.Bounds.Width;

        When you get mad...THINK twice that the only advice Tamimi - Code

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        jafingi
        wrote on last edited by
        #5

        I've tried this: private void Form1_Load(object sender, EventArgs e) { this.Location = New Point(0, Screen.PrimaryScreen.Bounds.Height - thid.Height); this.Width = Screen.PrimaryScreen.Bounds.Width; } But I get an error ; expected. Sorry if I've done it wrong, only made c# in 2 days ;)

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        • J jafingi

          I've tried this: private void Form1_Load(object sender, EventArgs e) { this.Location = New Point(0, Screen.PrimaryScreen.Bounds.Height - thid.Height); this.Width = Screen.PrimaryScreen.Bounds.Width; } But I get an error ; expected. Sorry if I've done it wrong, only made c# in 2 days ;)

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          Martin 0
          wrote on last edited by
          #6

          Hello, I think you only made "fat finger" errors! ;) New -> new thid.Height -> this.Height

          		this.Location = new Point(0, Screen.PrimaryScreen.Bounds.Height - this.Height);
          		this.Width = Screen.PrimaryScreen.Bounds.Width; 
          

          All the best, Martin

          J 1 Reply Last reply
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          • M Martin 0

            Hello, I think you only made "fat finger" errors! ;) New -> new thid.Height -> this.Height

            		this.Location = new Point(0, Screen.PrimaryScreen.Bounds.Height - this.Height);
            		this.Width = Screen.PrimaryScreen.Bounds.Width; 
            

            All the best, Martin

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            jafingi
            wrote on last edited by
            #7

            Thanks! It is working! BUT! I could't find the window.. Because it was placed behind the process bar (it was only because I got aero, that i could see it). Do you know how to fix that?

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            • J jafingi

              Thanks! It is working! BUT! I could't find the window.. Because it was placed behind the process bar (it was only because I got aero, that i could see it). Do you know how to fix that?

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              ken tachyon
              wrote on last edited by
              #8

              The problem is in the "Y" axis location. Remember Y = "down the screen". this.Location = new Point(0, Screen.PrimaryScreen.Bounds.Height - this.Height); sets a location specified as x,y points. try: this.Location = new Point(0, Screen.PrimaryScreen.Bounds.Height - (this.Height / 2) ); You should see your line in the middle of the screen. Adjust the second parameter to be where you want it.

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              • K ken tachyon

                The problem is in the "Y" axis location. Remember Y = "down the screen". this.Location = new Point(0, Screen.PrimaryScreen.Bounds.Height - this.Height); sets a location specified as x,y points. try: this.Location = new Point(0, Screen.PrimaryScreen.Bounds.Height - (this.Height / 2) ); You should see your line in the middle of the screen. Adjust the second parameter to be where you want it.

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                jafingi
                wrote on last edited by
                #9

                It didn't work perfect, but i tried to use: this.Location = new Point(0, Screen.PrimaryScreen.Bounds.Height - (this.Height + 30)); And that works perfect. But! If i make the processbar bigger, it follows, but if i make it smaller, it is the same place as before, do you understand?

                P K 2 Replies Last reply
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                • J jafingi

                  It didn't work perfect, but i tried to use: this.Location = new Point(0, Screen.PrimaryScreen.Bounds.Height - (this.Height + 30)); And that works perfect. But! If i make the processbar bigger, it follows, but if i make it smaller, it is the same place as before, do you understand?

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                  PhilDanger
                  wrote on last edited by
                  #10

                  Try this: this.Location = new Point(0, Screen.PrimaryScreen.WorkingArea.Height - this.Height);

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                  • P PhilDanger

                    Try this: this.Location = new Point(0, Screen.PrimaryScreen.WorkingArea.Height - this.Height);

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                    jafingi
                    wrote on last edited by
                    #11

                    Doesn't work when i'm doing this: this.Location = new Point(0, Screen.PrimaryScreen.WorkingArea.Height - this.Height); this.Width = Screen.PrimaryScreen.Bounds.Width; this.Height = 22; Have i made a mistake?

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                    • J jafingi

                      Doesn't work when i'm doing this: this.Location = new Point(0, Screen.PrimaryScreen.WorkingArea.Height - this.Height); this.Width = Screen.PrimaryScreen.Bounds.Width; this.Height = 22; Have i made a mistake?

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                      PhilDanger
                      wrote on last edited by
                      #12

                      Since the code I gave you uses the Height of the object, you need to set the height before executing that line. -- this.Height = 22; //this done first this.Width = Screen.PrimaryScreen.Bounds.Width; //moved here to keep height and width in the same code locations this.Location = new Point(0, Screen.PrimaryScreen.WorkingArea.Height - this.Height);

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                      • P PhilDanger

                        Since the code I gave you uses the Height of the object, you need to set the height before executing that line. -- this.Height = 22; //this done first this.Width = Screen.PrimaryScreen.Bounds.Width; //moved here to keep height and width in the same code locations this.Location = new Point(0, Screen.PrimaryScreen.WorkingArea.Height - this.Height);

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                        jafingi
                        wrote on last edited by
                        #13

                        Works perfect! Thank you very much!

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                        • P PhilDanger

                          Try this: this.Location = new Point(0, Screen.PrimaryScreen.WorkingArea.Height - this.Height);

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                          Martin 0
                          wrote on last edited by
                          #14

                          Very good idea with the WorkingArea. Never heard of it before! Got my 5 for that! All the best, Martin

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                          • J jafingi

                            It didn't work perfect, but i tried to use: this.Location = new Point(0, Screen.PrimaryScreen.Bounds.Height - (this.Height + 30)); And that works perfect. But! If i make the processbar bigger, it follows, but if i make it smaller, it is the same place as before, do you understand?

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                            ken tachyon
                            wrote on last edited by
                            #15

                            I couldn't respond to your email because you haven't confirmed your address. I'm glad to see you got your answer.

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