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  3. What makes code good?

What makes code good?

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  • J Josh Smith

    What do you think makes some code better than other code? I don't necessarily mean "good" in the sense that it is bug-free, that's a pipe dream. What are the most important things to you when working with code? I think the following attributes are always found in code I consider to be good: 1) Consistency - The coding styles, naming conventions, usage of patterns, etc. are adhered to throughout the codebase. If your team prefixes private fields with an underscore, all private fields should start with "_". 2) Thoughtful naming - The names of things should accurately convey their purpose. I find that some of the best programmers I know dwell on a method name, or class name, or field name for a long time if necessary. 3) Smart comments - Too many comments make it difficult to read the code, too few comments force you to read code which could easily be summarized in one sentence. I think that all non-private members of a type should be commented, all types should have a comment explaining their purpose, and any tricky/hacky/weird code should be verbosely commented. What about you?

    :josh: My WPF Blog[^] Without a strive for perfection I would be terribly bored.

    P Offline
    P Offline
    peterchen
    wrote on last edited by
    #4

    It compiles :-D Seriously, I would generalize your first point to the "Principle of Least Surprise", and then fully agree with you, in the given order. 1) I see POLS as the goal/idea, and consistency as the means to reach that. i.e. consistency with surrounding code, with team style guidelines, with "how it's always been done", with "how everyone else does it", with "the first idea you have to do it". There is of course a lot of room for arguments here, that's why the containing principle is necessary. I wonder if there are other measn than consistency? 2, 3) ideally, the code clearly states HOW something is done, and the comments tell you WHY. That's not always attainable, but a good goal 4) Here I'd add Methods/Classes/Components wiht a precicely defined job, and an interface contract that is simpler than the implementation. (Contract including the necessary documentation)


    We are a big screwed up dysfunctional psychotic happy family - some more screwed up, others more happy, but everybody's psychotic joint venture definition of CP
    My first real C# project | Linkify!|FoldWithUs! | sighist

    K 1 Reply Last reply
    0
    • P Patrick Etc

      Josh Smith wrote:

      1. Smart comments - Too many comments make it difficult to read the code, too few comments force you to read code which could easily be summarized in one sentence. I think that all non-private members of a type should be commented, all types should have a comment explaining their purpose, and any tricky/hacky/weird code should be verbosely commented.

      I tend to comment long sections of code at the beginning and describe the general process that block is executing. Even if what that code does is fairly straightforward, I can't count how many times I've gone back, read my own comment, re-read the code, and realized I screwed some part of that process up. It also seems to help coworkers who pick up my stuff to work on it - I almost never get questions about how my stuff works.

      Josh Smith wrote:

      What do you think makes some code better than other code? I don't necessarily mean "good" in the sense that it is bug-free, that's a pipe dream. What are the most important things to you when working with code?

      I think you've covered the big ones.. ones I would add are: 1) Keep the amount of hackery to a minimum. Very rarely does being clever actually gain you anything and it only serves to obfuscate your code. 2) As a corollary to 1), Know your libraries. 2b) USE YOUR LIBRARIES. I cannot count the number of times I have picked up someone else's code and find that they've re-written half of what the String object in C# can do using methods obviously ripped from 32-year-old c-code. Knowing your frameworks and libraries is as important as knowing how to architect a piece of software. The less code you write, and the more work your time-tested libraries do, the fewer bugs you're going to have. Guess that's all for now..

      J Offline
      J Offline
      Josh Smith
      wrote on last edited by
      #5

      Patrick Sears wrote:

      1), Know your libraries. 2b) USE YOUR LIBRARIES.

      Great point.

      :josh: My WPF Blog[^] Without a strive for perfection I would be terribly bored.

      1 Reply Last reply
      0
      • J Josh Smith

        What do you think makes some code better than other code? I don't necessarily mean "good" in the sense that it is bug-free, that's a pipe dream. What are the most important things to you when working with code? I think the following attributes are always found in code I consider to be good: 1) Consistency - The coding styles, naming conventions, usage of patterns, etc. are adhered to throughout the codebase. If your team prefixes private fields with an underscore, all private fields should start with "_". 2) Thoughtful naming - The names of things should accurately convey their purpose. I find that some of the best programmers I know dwell on a method name, or class name, or field name for a long time if necessary. 3) Smart comments - Too many comments make it difficult to read the code, too few comments force you to read code which could easily be summarized in one sentence. I think that all non-private members of a type should be commented, all types should have a comment explaining their purpose, and any tricky/hacky/weird code should be verbosely commented. What about you?

        :josh: My WPF Blog[^] Without a strive for perfection I would be terribly bored.

        J Offline
        J Offline
        Jim Crafton
        wrote on last edited by
        #6

        It's simple, really: If I write it, it's good. If you write it, it's probably a bug infested piece of binary twaddle worthy of only temporary residence in the Recycle Bin! On a more serious note, consistency and thoughtful, *logical* naming make a huge difference, as well as a clean design. I've always thought that the pascal code that came with Borland's VCL was some of the cleanest code I've ever seen.

        ¡El diablo está en mis pantalones! ¡Mire, mire! Real Mentats use only 100% pure, unfooled around with Sapho Juice(tm)! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! VCF Blog

        J G 2 Replies Last reply
        0
        • J Jim Crafton

          It's simple, really: If I write it, it's good. If you write it, it's probably a bug infested piece of binary twaddle worthy of only temporary residence in the Recycle Bin! On a more serious note, consistency and thoughtful, *logical* naming make a huge difference, as well as a clean design. I've always thought that the pascal code that came with Borland's VCL was some of the cleanest code I've ever seen.

          ¡El diablo está en mis pantalones! ¡Mire, mire! Real Mentats use only 100% pure, unfooled around with Sapho Juice(tm)! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! VCF Blog

          J Offline
          J Offline
          Josh Smith
          wrote on last edited by
          #7

          Jim Crafton wrote:

          If I write it, it's good.

          You must have difficultly getting into buildings, considering that your ego is too big to fit through a door! ;P

          :josh: My WPF Blog[^] Without a strive for perfection I would be terribly bored.

          J L U 3 Replies Last reply
          0
          • J Josh Smith

            What do you think makes some code better than other code? I don't necessarily mean "good" in the sense that it is bug-free, that's a pipe dream. What are the most important things to you when working with code? I think the following attributes are always found in code I consider to be good: 1) Consistency - The coding styles, naming conventions, usage of patterns, etc. are adhered to throughout the codebase. If your team prefixes private fields with an underscore, all private fields should start with "_". 2) Thoughtful naming - The names of things should accurately convey their purpose. I find that some of the best programmers I know dwell on a method name, or class name, or field name for a long time if necessary. 3) Smart comments - Too many comments make it difficult to read the code, too few comments force you to read code which could easily be summarized in one sentence. I think that all non-private members of a type should be commented, all types should have a comment explaining their purpose, and any tricky/hacky/weird code should be verbosely commented. What about you?

            :josh: My WPF Blog[^] Without a strive for perfection I would be terribly bored.

            E Offline
            E Offline
            El Corazon
            wrote on last edited by
            #8

            Josh Smith wrote:

            Too many comments make it difficult to read the code, too few comments force you to read code

            This is true of all parts that you listed. Consistency is nice, but when consistant naming conventions use: int Volume_of_Fuel_for_Onboard_Motor_Sensor_of_Aircraft_Taco_Wing_from_Hanger15=0; too much of anything is a bad thing. Too much emphasis on design and future upgradeability, with little emphasis on functionality is bad, so can the reverse. Too much detail, or not enough detail in variables or comments each will be a bad thing. So my theory on good code can be broken down into one word: Balance. Get the point across, be succinct, not wordy, but be accurate and very clear about what is what. Comments, or code. Styles should be rapidly readable to much elegance can crowd the screen (I have heard requests for 4 spaces before and after {} which means 8 spaces for every open/close). Too much freedom of saying, "they just buy bigger hardware if it isn't fast enough" or too much focus on squeezing the last cpu cycle out of a CISC turnip processor. Too much of anything can be bad. well, except pay, they are welcome to pay me more to test that theory anytime.

            _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

            J M S 3 Replies Last reply
            0
            • J Josh Smith

              What do you think makes some code better than other code? I don't necessarily mean "good" in the sense that it is bug-free, that's a pipe dream. What are the most important things to you when working with code? I think the following attributes are always found in code I consider to be good: 1) Consistency - The coding styles, naming conventions, usage of patterns, etc. are adhered to throughout the codebase. If your team prefixes private fields with an underscore, all private fields should start with "_". 2) Thoughtful naming - The names of things should accurately convey their purpose. I find that some of the best programmers I know dwell on a method name, or class name, or field name for a long time if necessary. 3) Smart comments - Too many comments make it difficult to read the code, too few comments force you to read code which could easily be summarized in one sentence. I think that all non-private members of a type should be commented, all types should have a comment explaining their purpose, and any tricky/hacky/weird code should be verbosely commented. What about you?

              :josh: My WPF Blog[^] Without a strive for perfection I would be terribly bored.

              R Offline
              R Offline
              Rama Krishna Vavilala
              wrote on last edited by
              #9

              Currently, I am reading this book: Beautiful Code[^]. I must say that content wise it is one of the best books I have read. I will rank it high up with books: Code Complete, Design Patterns and Refactoring.

              Josh Smith wrote:

              Thoughtful naming

              Agreed! To me intent code should be just be obvious by reading it. If the code adheres to well known patterns things are a lot easier.

              Josh Smith wrote:

              I think that all non-private members of a type should be commented

              The tricky parts always should have comments. But I hate comment clutter. I personally hate XML comments (javadoc is a little better) and I wish if there was an alternative. When you publish an API all public members should be documented but I necessarily don't agree that they should have comments on top of them. For example, I hate comments likes these if they appear everywhere and just convey the obvious. However, for something not very obvious things have to be commented.

              public class Employee
              {
              ///
              /// Gets or sets the employee name
              ///
              public string Name
              {
              get {return this.name; }
              set { this.name = value; }
              }

              ///
              /// Call this method to increase the salary of the employee
              ///
              public void IncreaseSalary(double salary)
              {
              ....
              }

              }

              Another thing issue I have seen is sometimes you may use a well known design pattern and the meaning may not be obvious to some programmers but programmers who have read the design patterns book may immediately recognize the pattern and understand how the code works. In such a case I think I will prefer programmer education rather than cluttering the code.

              Co-Author ASP.NET AJAX in Action

              K B S M U 5 Replies Last reply
              0
              • P Patrick Etc

                Josh Smith wrote:

                1. Smart comments - Too many comments make it difficult to read the code, too few comments force you to read code which could easily be summarized in one sentence. I think that all non-private members of a type should be commented, all types should have a comment explaining their purpose, and any tricky/hacky/weird code should be verbosely commented.

                I tend to comment long sections of code at the beginning and describe the general process that block is executing. Even if what that code does is fairly straightforward, I can't count how many times I've gone back, read my own comment, re-read the code, and realized I screwed some part of that process up. It also seems to help coworkers who pick up my stuff to work on it - I almost never get questions about how my stuff works.

                Josh Smith wrote:

                What do you think makes some code better than other code? I don't necessarily mean "good" in the sense that it is bug-free, that's a pipe dream. What are the most important things to you when working with code?

                I think you've covered the big ones.. ones I would add are: 1) Keep the amount of hackery to a minimum. Very rarely does being clever actually gain you anything and it only serves to obfuscate your code. 2) As a corollary to 1), Know your libraries. 2b) USE YOUR LIBRARIES. I cannot count the number of times I have picked up someone else's code and find that they've re-written half of what the String object in C# can do using methods obviously ripped from 32-year-old c-code. Knowing your frameworks and libraries is as important as knowing how to architect a piece of software. The less code you write, and the more work your time-tested libraries do, the fewer bugs you're going to have. Guess that's all for now..

                P Offline
                P Offline
                peterchen
                wrote on last edited by
                #10

                Patrick Sears wrote:

                Know your libraries.

                Very important point! I missed that in my reply. I think the biggest change in my life as a developer (15 years now? :omg:!) is the heavy shift from "environment + my code" to "environment + layer 1 + layer 2 + ... + layer N + library 1 + ... + library N + my code".


                We are a big screwed up dysfunctional psychotic happy family - some more screwed up, others more happy, but everybody's psychotic joint venture definition of CP
                My first real C# project | Linkify!|FoldWithUs! | sighist

                1 Reply Last reply
                0
                • J Josh Smith

                  What do you think makes some code better than other code? I don't necessarily mean "good" in the sense that it is bug-free, that's a pipe dream. What are the most important things to you when working with code? I think the following attributes are always found in code I consider to be good: 1) Consistency - The coding styles, naming conventions, usage of patterns, etc. are adhered to throughout the codebase. If your team prefixes private fields with an underscore, all private fields should start with "_". 2) Thoughtful naming - The names of things should accurately convey their purpose. I find that some of the best programmers I know dwell on a method name, or class name, or field name for a long time if necessary. 3) Smart comments - Too many comments make it difficult to read the code, too few comments force you to read code which could easily be summarized in one sentence. I think that all non-private members of a type should be commented, all types should have a comment explaining their purpose, and any tricky/hacky/weird code should be verbosely commented. What about you?

                  :josh: My WPF Blog[^] Without a strive for perfection I would be terribly bored.

                  T Offline
                  T Offline
                  ToddHileHoffer
                  wrote on last edited by
                  #11

                  Damn, I must be a lousy programmer. 1)I never pay attention to consistency, becuase I always change my mind. Sometimes In my one page I don't even have the same prefix on the same type of object. 2)I never think much about a name because you can always rename somthing in Visual Studio (even if it does take a while for the program to update all the references) 3) I usually go back and add comments after I'm done just in case I have to update the app in the future. I doubt they are smart though. I always thought what made code good was 1:Efficiency - Meaning the code will scale for a lot of users (web based) and not hog resources (windows based) 2:Conciseness - Not writing 100 lines of code when you only need 10 3:Simplicity - No need to reinvent the wheel. I have seen some smart programmers write stuff that is really complicated just because they enjoy the challenge. 4: Good Class / Database Design - Most apps succede or fail based on the design of your database tables and or class objects.

                  I didn't get any requirements for the signature

                  U 1 Reply Last reply
                  0
                  • J Josh Smith

                    What do you think makes some code better than other code? I don't necessarily mean "good" in the sense that it is bug-free, that's a pipe dream. What are the most important things to you when working with code? I think the following attributes are always found in code I consider to be good: 1) Consistency - The coding styles, naming conventions, usage of patterns, etc. are adhered to throughout the codebase. If your team prefixes private fields with an underscore, all private fields should start with "_". 2) Thoughtful naming - The names of things should accurately convey their purpose. I find that some of the best programmers I know dwell on a method name, or class name, or field name for a long time if necessary. 3) Smart comments - Too many comments make it difficult to read the code, too few comments force you to read code which could easily be summarized in one sentence. I think that all non-private members of a type should be commented, all types should have a comment explaining their purpose, and any tricky/hacky/weird code should be verbosely commented. What about you?

                    :josh: My WPF Blog[^] Without a strive for perfection I would be terribly bored.

                    H Offline
                    H Offline
                    Hans Dietrich
                    wrote on last edited by
                    #12

                    #1. Maintainability #2. Reusability #3. Extensibility

                    Best wishes, Hans


                    [CodeProject Forum Guidelines] [How To Ask A Question] [My Articles]

                    M 1 Reply Last reply
                    0
                    • J Josh Smith

                      What do you think makes some code better than other code? I don't necessarily mean "good" in the sense that it is bug-free, that's a pipe dream. What are the most important things to you when working with code? I think the following attributes are always found in code I consider to be good: 1) Consistency - The coding styles, naming conventions, usage of patterns, etc. are adhered to throughout the codebase. If your team prefixes private fields with an underscore, all private fields should start with "_". 2) Thoughtful naming - The names of things should accurately convey their purpose. I find that some of the best programmers I know dwell on a method name, or class name, or field name for a long time if necessary. 3) Smart comments - Too many comments make it difficult to read the code, too few comments force you to read code which could easily be summarized in one sentence. I think that all non-private members of a type should be commented, all types should have a comment explaining their purpose, and any tricky/hacky/weird code should be verbosely commented. What about you?

                      :josh: My WPF Blog[^] Without a strive for perfection I would be terribly bored.

                      M Offline
                      M Offline
                      Marc Clifton
                      wrote on last edited by
                      #13

                      A good design goes a long way toward making good code. The rest is just style, common sense, and coding rules. [edit] And if you continue the analogy, a good set of requirements makes for good design, and a good set of requirements comes from a good relationship with the client. Therefore, good code starts with a good client. [edit] Marc

                      Thyme In The Country
                      Interacx
                      My Blog

                      J J G 3 Replies Last reply
                      0
                      • R Rama Krishna Vavilala

                        Currently, I am reading this book: Beautiful Code[^]. I must say that content wise it is one of the best books I have read. I will rank it high up with books: Code Complete, Design Patterns and Refactoring.

                        Josh Smith wrote:

                        Thoughtful naming

                        Agreed! To me intent code should be just be obvious by reading it. If the code adheres to well known patterns things are a lot easier.

                        Josh Smith wrote:

                        I think that all non-private members of a type should be commented

                        The tricky parts always should have comments. But I hate comment clutter. I personally hate XML comments (javadoc is a little better) and I wish if there was an alternative. When you publish an API all public members should be documented but I necessarily don't agree that they should have comments on top of them. For example, I hate comments likes these if they appear everywhere and just convey the obvious. However, for something not very obvious things have to be commented.

                        public class Employee
                        {
                        ///
                        /// Gets or sets the employee name
                        ///
                        public string Name
                        {
                        get {return this.name; }
                        set { this.name = value; }
                        }

                        ///
                        /// Call this method to increase the salary of the employee
                        ///
                        public void IncreaseSalary(double salary)
                        {
                        ....
                        }

                        }

                        Another thing issue I have seen is sometimes you may use a well known design pattern and the meaning may not be obvious to some programmers but programmers who have read the design patterns book may immediately recognize the pattern and understand how the code works. In such a case I think I will prefer programmer education rather than cluttering the code.

                        Co-Author ASP.NET AJAX in Action

                        K Offline
                        K Offline
                        Kevin McFarlane
                        wrote on last edited by
                        #14

                        Rama Krishna Vavilala wrote:

                        I personally hate XML comments

                        I can recommend this. http://visualstudiohacks.com/CRDocumentor[^] It's dynamic as well, so updates the display as you type.

                        Kevin

                        1 Reply Last reply
                        0
                        • M Marc Clifton

                          A good design goes a long way toward making good code. The rest is just style, common sense, and coding rules. [edit] And if you continue the analogy, a good set of requirements makes for good design, and a good set of requirements comes from a good relationship with the client. Therefore, good code starts with a good client. [edit] Marc

                          Thyme In The Country
                          Interacx
                          My Blog

                          J Offline
                          J Offline
                          Josh Smith
                          wrote on last edited by
                          #15

                          Marc Clifton wrote:

                          The rest is just style, common sense, and coding rules.

                          You know what they say about common sense, right... :)

                          :josh: My WPF Blog[^] Without a strive for perfection I would be terribly bored.

                          P M M D 4 Replies Last reply
                          0
                          • P peterchen

                            It compiles :-D Seriously, I would generalize your first point to the "Principle of Least Surprise", and then fully agree with you, in the given order. 1) I see POLS as the goal/idea, and consistency as the means to reach that. i.e. consistency with surrounding code, with team style guidelines, with "how it's always been done", with "how everyone else does it", with "the first idea you have to do it". There is of course a lot of room for arguments here, that's why the containing principle is necessary. I wonder if there are other measn than consistency? 2, 3) ideally, the code clearly states HOW something is done, and the comments tell you WHY. That's not always attainable, but a good goal 4) Here I'd add Methods/Classes/Components wiht a precicely defined job, and an interface contract that is simpler than the implementation. (Contract including the necessary documentation)


                            We are a big screwed up dysfunctional psychotic happy family - some more screwed up, others more happy, but everybody's psychotic joint venture definition of CP
                            My first real C# project | Linkify!|FoldWithUs! | sighist

                            K Offline
                            K Offline
                            Kevin McFarlane
                            wrote on last edited by
                            #16

                            peterchen wrote:

                            ideally, the code clearly states HOW something is done, and the comments tell you WHY.

                            The last bit is the biggest failing in commenting.

                            Kevin

                            1 Reply Last reply
                            0
                            • J Josh Smith

                              Jim Crafton wrote:

                              If I write it, it's good.

                              You must have difficultly getting into buildings, considering that your ego is too big to fit through a door! ;P

                              :josh: My WPF Blog[^] Without a strive for perfection I would be terribly bored.

                              J Offline
                              J Offline
                              Jim Crafton
                              wrote on last edited by
                              #17

                              Not at all - I simply use my amazing mentat training and adjust the building's geometry at the quantum level to suit my needs.

                              ¡El diablo está en mis pantalones! ¡Mire, mire! Real Mentats use only 100% pure, unfooled around with Sapho Juice(tm)! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! VCF Blog

                              J 1 Reply Last reply
                              0
                              • E El Corazon

                                Josh Smith wrote:

                                Too many comments make it difficult to read the code, too few comments force you to read code

                                This is true of all parts that you listed. Consistency is nice, but when consistant naming conventions use: int Volume_of_Fuel_for_Onboard_Motor_Sensor_of_Aircraft_Taco_Wing_from_Hanger15=0; too much of anything is a bad thing. Too much emphasis on design and future upgradeability, with little emphasis on functionality is bad, so can the reverse. Too much detail, or not enough detail in variables or comments each will be a bad thing. So my theory on good code can be broken down into one word: Balance. Get the point across, be succinct, not wordy, but be accurate and very clear about what is what. Comments, or code. Styles should be rapidly readable to much elegance can crowd the screen (I have heard requests for 4 spaces before and after {} which means 8 spaces for every open/close). Too much freedom of saying, "they just buy bigger hardware if it isn't fast enough" or too much focus on squeezing the last cpu cycle out of a CISC turnip processor. Too much of anything can be bad. well, except pay, they are welcome to pay me more to test that theory anytime.

                                _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)

                                J Offline
                                J Offline
                                Jim Crafton
                                wrote on last edited by
                                #18

                                El Corazon wrote:

                                Balance.

                                Wish there was a way to vote that a 10 - in all things, Balance! :)

                                ¡El diablo está en mis pantalones! ¡Mire, mire! Real Mentats use only 100% pure, unfooled around with Sapho Juice(tm)! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! VCF Blog

                                G 1 Reply Last reply
                                0
                                • J Josh Smith

                                  What do you think makes some code better than other code? I don't necessarily mean "good" in the sense that it is bug-free, that's a pipe dream. What are the most important things to you when working with code? I think the following attributes are always found in code I consider to be good: 1) Consistency - The coding styles, naming conventions, usage of patterns, etc. are adhered to throughout the codebase. If your team prefixes private fields with an underscore, all private fields should start with "_". 2) Thoughtful naming - The names of things should accurately convey their purpose. I find that some of the best programmers I know dwell on a method name, or class name, or field name for a long time if necessary. 3) Smart comments - Too many comments make it difficult to read the code, too few comments force you to read code which could easily be summarized in one sentence. I think that all non-private members of a type should be commented, all types should have a comment explaining their purpose, and any tricky/hacky/weird code should be verbosely commented. What about you?

                                  :josh: My WPF Blog[^] Without a strive for perfection I would be terribly bored.

                                  D Offline
                                  D Offline
                                  Duncan Edwards Jones
                                  wrote on last edited by
                                  #19

                                  Good code is that which you don't mind looking through when you are tired/hungover/grumpy - i.e. easily read and understood.

                                  '--8<------------------------ Ex Datis: Duncan Jones Merrion Computing Ltd

                                  1 Reply Last reply
                                  0
                                  • J Jim Crafton

                                    Not at all - I simply use my amazing mentat training and adjust the building's geometry at the quantum level to suit my needs.

                                    ¡El diablo está en mis pantalones! ¡Mire, mire! Real Mentats use only 100% pure, unfooled around with Sapho Juice(tm)! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! VCF Blog

                                    J Offline
                                    J Offline
                                    Josh Smith
                                    wrote on last edited by
                                    #20

                                    Jim Crafton wrote:

                                    I simply use my amazing mentat training

                                    Perhaps you need some more "mentat" training Your Majesty. :laugh:

                                    :josh: My WPF Blog[^] Without a strive for perfection I would be terribly bored.

                                    J 1 Reply Last reply
                                    0
                                    • J Josh Smith

                                      Jim Crafton wrote:

                                      If I write it, it's good.

                                      You must have difficultly getting into buildings, considering that your ego is too big to fit through a door! ;P

                                      :josh: My WPF Blog[^] Without a strive for perfection I would be terribly bored.

                                      L Offline
                                      L Offline
                                      Lost User
                                      wrote on last edited by
                                      #21

                                      Josh Smith wrote:

                                      You must have difficultly getting into buildings, considering that your ego is too big to fit through a door!

                                      And his ass.

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                                      • J Josh Smith

                                        What do you think makes some code better than other code? I don't necessarily mean "good" in the sense that it is bug-free, that's a pipe dream. What are the most important things to you when working with code? I think the following attributes are always found in code I consider to be good: 1) Consistency - The coding styles, naming conventions, usage of patterns, etc. are adhered to throughout the codebase. If your team prefixes private fields with an underscore, all private fields should start with "_". 2) Thoughtful naming - The names of things should accurately convey their purpose. I find that some of the best programmers I know dwell on a method name, or class name, or field name for a long time if necessary. 3) Smart comments - Too many comments make it difficult to read the code, too few comments force you to read code which could easily be summarized in one sentence. I think that all non-private members of a type should be commented, all types should have a comment explaining their purpose, and any tricky/hacky/weird code should be verbosely commented. What about you?

                                        :josh: My WPF Blog[^] Without a strive for perfection I would be terribly bored.

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                                        Lost User
                                        wrote on last edited by
                                        #22

                                        Keep it simple. Some programmers like to write a hundred lines of code because it makes them feel like a programmer. Fuck that, write it in 20 because YOU ARE a programmer. Write everything out on paper before you even touch the keyboard...think it through. Take your time. Haste does make waste...and stinky waste it is.

                                        [ Don't do today what can be done tomorrow!! ;) ]

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                                        • L Lost User

                                          Josh Smith wrote:

                                          You must have difficultly getting into buildings, considering that your ego is too big to fit through a door!

                                          And his ass.

                                          J Offline
                                          J Offline
                                          Josh Smith
                                          wrote on last edited by
                                          #23

                                          INITCOMMONCONTROLSEX wrote:

                                          And his ass.

                                          Speaking of asses...

                                          :josh: My WPF Blog[^] Without a strive for perfection I would be terribly bored.

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