Building a 3D engine [modified]
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URGENT! Please send me teh codez of a full 3D engine in C#! Just joking. :-D Seriously, we currently use a 3rd-party commercial 3D modeling software. We need to do just a few things: - display/zoom/pan/rotate a solid (or a few solids) - interactively draw and cut slices out of it - draw free-hand curves on the surface - display textures - do basic boolean operations - toggle axes references This product is cool and its plugin architecture is impressive. The point is that we're using it in a way that is quite different from its main purpose, which makes it a nightmare to debug. The result is almost unusable so far, which frequent crashes. What I'm asking here is an opinion, from who is more experienced than me, on how difficult would be to build a custom high-level 3D engine for our purposes. What would be the best technology (OpenGL, Direct3D, WPF 3D)? Is there any decent high-level library on the market? Thank you for any insight.
If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki
modified on Monday, September 22, 2008 9:37 AM
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URGENT! Please send me teh codez of a full 3D engine in C#! Just joking. :-D Seriously, we currently use a 3rd-party commercial 3D modeling software. We need to do just a few things: - display/zoom/pan/rotate a solid (or a few solids) - interactively draw and cut slices out of it - draw free-hand curves on the surface - display textures - do basic boolean operations - toggle axes references This product is cool and its plugin architecture is impressive. The point is that we're using it in a way that is quite different from its main purpose, which makes it a nightmare to debug. The result is almost unusable so far, which frequent crashes. What I'm asking here is an opinion, from who is more experienced than me, on how difficult would be to build a custom high-level 3D engine for our purposes. What would be the best technology (OpenGL, Direct3D, WPF 3D)? Is there any decent high-level library on the market? Thank you for any insight.
If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki
modified on Monday, September 22, 2008 9:37 AM
Dario Solera wrote:
on how difficult would be to build a custom 3D rendering engine for our purposes.
Building a custom one would probably be overkill. There are a number of good free engines, and probably a number of good commercial ones as well. Ogre is supposed to be good. http://oss.sgi.com/projects/inventor/[^] might be worth a look. I'd be willing to bet that WPF 3D is too much, unless you want to make your whole app WPF based?
¡El diablo está en mis pantalones! ¡Mire, mire! Real Mentats use only 100% pure, unfooled around with Sapho Juice(tm)! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! VCF Blog
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URGENT! Please send me teh codez of a full 3D engine in C#! Just joking. :-D Seriously, we currently use a 3rd-party commercial 3D modeling software. We need to do just a few things: - display/zoom/pan/rotate a solid (or a few solids) - interactively draw and cut slices out of it - draw free-hand curves on the surface - display textures - do basic boolean operations - toggle axes references This product is cool and its plugin architecture is impressive. The point is that we're using it in a way that is quite different from its main purpose, which makes it a nightmare to debug. The result is almost unusable so far, which frequent crashes. What I'm asking here is an opinion, from who is more experienced than me, on how difficult would be to build a custom high-level 3D engine for our purposes. What would be the best technology (OpenGL, Direct3D, WPF 3D)? Is there any decent high-level library on the market? Thank you for any insight.
If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki
modified on Monday, September 22, 2008 9:37 AM
You could look at XNA. :) I wouldn't build your own--I'd definitely start with a something higher level. There's a few out there on source forge, but alas, I haven't kept track of them. Marc
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URGENT! Please send me teh codez of a full 3D engine in C#! Just joking. :-D Seriously, we currently use a 3rd-party commercial 3D modeling software. We need to do just a few things: - display/zoom/pan/rotate a solid (or a few solids) - interactively draw and cut slices out of it - draw free-hand curves on the surface - display textures - do basic boolean operations - toggle axes references This product is cool and its plugin architecture is impressive. The point is that we're using it in a way that is quite different from its main purpose, which makes it a nightmare to debug. The result is almost unusable so far, which frequent crashes. What I'm asking here is an opinion, from who is more experienced than me, on how difficult would be to build a custom high-level 3D engine for our purposes. What would be the best technology (OpenGL, Direct3D, WPF 3D)? Is there any decent high-level library on the market? Thank you for any insight.
If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki
modified on Monday, September 22, 2008 9:37 AM
I know nothing about building a 3D engine from scratch, however, I've seen enough developers rave about Crystal Space 3D[^] to know that you should look at it, if you've not already. [edit] For what you're talking about doing, just using DirectX would probably suffice. Might consider reading some here: Microsoft Developer Center for DirectX[^]
:..::. Douglas H. Troy ::..
Bad Astronomy |VCF|wxWidgets|WTLmodified on Monday, September 22, 2008 9:40 AM
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URGENT! Please send me teh codez of a full 3D engine in C#! Just joking. :-D Seriously, we currently use a 3rd-party commercial 3D modeling software. We need to do just a few things: - display/zoom/pan/rotate a solid (or a few solids) - interactively draw and cut slices out of it - draw free-hand curves on the surface - display textures - do basic boolean operations - toggle axes references This product is cool and its plugin architecture is impressive. The point is that we're using it in a way that is quite different from its main purpose, which makes it a nightmare to debug. The result is almost unusable so far, which frequent crashes. What I'm asking here is an opinion, from who is more experienced than me, on how difficult would be to build a custom high-level 3D engine for our purposes. What would be the best technology (OpenGL, Direct3D, WPF 3D)? Is there any decent high-level library on the market? Thank you for any insight.
If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki
modified on Monday, September 22, 2008 9:37 AM
Already had a look at the article on CodeProject ? There is some stuff in the articles already. By the time I still did 3D development, I was using C++ and OpenGL. Then moved to Direct3D. And go back to OpenGL. Honestly, for what you are aiming at, I guess both could do the trick. I however don't know the C# API and neither whether WPF 3D is good or not. Last but not least:
Dario Solera wrote:
a custom 3D rendering engine
Do not underestimate the time you will put in this. Better try and find something already ready.
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Dario Solera wrote:
on how difficult would be to build a custom 3D rendering engine for our purposes.
Building a custom one would probably be overkill. There are a number of good free engines, and probably a number of good commercial ones as well. Ogre is supposed to be good. http://oss.sgi.com/projects/inventor/[^] might be worth a look. I'd be willing to bet that WPF 3D is too much, unless you want to make your whole app WPF based?
¡El diablo está en mis pantalones! ¡Mire, mire! Real Mentats use only 100% pure, unfooled around with Sapho Juice(tm)! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! VCF Blog
Ogre seems promising and they even have a commercial license, thanks for pointing it out. Inventor is Linux-only, so it's not an option.
If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki
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Already had a look at the article on CodeProject ? There is some stuff in the articles already. By the time I still did 3D development, I was using C++ and OpenGL. Then moved to Direct3D. And go back to OpenGL. Honestly, for what you are aiming at, I guess both could do the trick. I however don't know the C# API and neither whether WPF 3D is good or not. Last but not least:
Dario Solera wrote:
a custom 3D rendering engine
Do not underestimate the time you will put in this. Better try and find something already ready.
I looked at OpenGL a while ago, and it didn't look too complex.
Rage wrote:
Do not underestimate the time you will put in this. Better try and find something already ready.
I did not mean a rendering engine, but a "high-level" 3D library (I updated my post). :-O
If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki
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URGENT! Please send me teh codez of a full 3D engine in C#! Just joking. :-D Seriously, we currently use a 3rd-party commercial 3D modeling software. We need to do just a few things: - display/zoom/pan/rotate a solid (or a few solids) - interactively draw and cut slices out of it - draw free-hand curves on the surface - display textures - do basic boolean operations - toggle axes references This product is cool and its plugin architecture is impressive. The point is that we're using it in a way that is quite different from its main purpose, which makes it a nightmare to debug. The result is almost unusable so far, which frequent crashes. What I'm asking here is an opinion, from who is more experienced than me, on how difficult would be to build a custom high-level 3D engine for our purposes. What would be the best technology (OpenGL, Direct3D, WPF 3D)? Is there any decent high-level library on the market? Thank you for any insight.
If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki
modified on Monday, September 22, 2008 9:37 AM
There is also Open Scene Graph[^]. Never used it myself but it looks pretty cool.
Cédric Moonen Software developer
Charting control [v1.5] OpenGL game tutorial in C++ -
You could look at XNA. :) I wouldn't build your own--I'd definitely start with a something higher level. There's a few out there on source forge, but alas, I haven't kept track of them. Marc
I'd agree with Marc - it's incredibly easy to get 3D stuff working in XNA. Whilst it's geared towards games development, there's nothing stopping you doing windows forms stuff in the same app
Help me! I'm turning into a grapefruit! Buzzwords!
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URGENT! Please send me teh codez of a full 3D engine in C#! Just joking. :-D Seriously, we currently use a 3rd-party commercial 3D modeling software. We need to do just a few things: - display/zoom/pan/rotate a solid (or a few solids) - interactively draw and cut slices out of it - draw free-hand curves on the surface - display textures - do basic boolean operations - toggle axes references This product is cool and its plugin architecture is impressive. The point is that we're using it in a way that is quite different from its main purpose, which makes it a nightmare to debug. The result is almost unusable so far, which frequent crashes. What I'm asking here is an opinion, from who is more experienced than me, on how difficult would be to build a custom high-level 3D engine for our purposes. What would be the best technology (OpenGL, Direct3D, WPF 3D)? Is there any decent high-level library on the market? Thank you for any insight.
If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki
modified on Monday, September 22, 2008 9:37 AM
Have a look at Irrlicht[^] Open Source, Written in C++ and has wrappers for .Net I also wouldn't build one from scratch...
Harvey Saayman - South Africa Junior Developer .Net, C#, SQL
you.suck = (you.Passion != Programming & you.Occupation == jobTitles.Programmer)
1000100 1101111 1100101 1110011 100000 1110100 1101000 1101001 1110011 100000 1101101 1100101 1100001 1101110 100000 1101001 1101101 100000 1100001 100000 1100111 1100101 1100101 1101011 111111 -
URGENT! Please send me teh codez of a full 3D engine in C#! Just joking. :-D Seriously, we currently use a 3rd-party commercial 3D modeling software. We need to do just a few things: - display/zoom/pan/rotate a solid (or a few solids) - interactively draw and cut slices out of it - draw free-hand curves on the surface - display textures - do basic boolean operations - toggle axes references This product is cool and its plugin architecture is impressive. The point is that we're using it in a way that is quite different from its main purpose, which makes it a nightmare to debug. The result is almost unusable so far, which frequent crashes. What I'm asking here is an opinion, from who is more experienced than me, on how difficult would be to build a custom high-level 3D engine for our purposes. What would be the best technology (OpenGL, Direct3D, WPF 3D)? Is there any decent high-level library on the market? Thank you for any insight.
If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki
modified on Monday, September 22, 2008 9:37 AM
I'd really reccomend against developing your own engine from the ground up. We do pipeline and engine development for some clients and it can be terribly time consuming. What I would do in your place is find a basic engine like Ogre that meets my basic needs (ie. it supports my model format or has converters) and script it around my requirements.
Sovereign ingredient for a happy marriage: Pay cash or do without. Interest charges not only eat up a household budget; awareness of debt eats up domestic felicity. --Lazarus Long
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URGENT! Please send me teh codez of a full 3D engine in C#! Just joking. :-D Seriously, we currently use a 3rd-party commercial 3D modeling software. We need to do just a few things: - display/zoom/pan/rotate a solid (or a few solids) - interactively draw and cut slices out of it - draw free-hand curves on the surface - display textures - do basic boolean operations - toggle axes references This product is cool and its plugin architecture is impressive. The point is that we're using it in a way that is quite different from its main purpose, which makes it a nightmare to debug. The result is almost unusable so far, which frequent crashes. What I'm asking here is an opinion, from who is more experienced than me, on how difficult would be to build a custom high-level 3D engine for our purposes. What would be the best technology (OpenGL, Direct3D, WPF 3D)? Is there any decent high-level library on the market? Thank you for any insight.
If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki
modified on Monday, September 22, 2008 9:37 AM
Dario Solera wrote:
What I'm asking here is an opinion, from who is more experienced than me, on how difficult would be to build a custom high-level 3D engine for our purposes.
As others have mentioned, you should strongly debate this topic before attempting to write your own 3D engine. Consider carefully the pros and cons and your reasons for choosing either direction. What I consider valid reasons may differ from yours, so give your strongest reasons and consider their weight yourself -- carefully. Pros of writing your own engine: - Learning how it is done, understanding the core concepts of 3D processing - Any unique drawing needs can be handled in the core rather than forced into another product. - You don't inherit someone else's bugs Cons of writing your own engine: - You loose time writing the engine over just writing the product - You are reinventing a wheel that has been invented more times that I can count before coffee in the morning - Instead of inheriting bugs, you get all your own and the maintenance headache.
Dario Solera wrote:
What would be the best technology (OpenGL, Direct3D, WPF 3D)? Is there any decent high-level library on the market?
All are valid choices. Again each should be weighed on not just the advantages of each, but also their purpose. Remember that each product tends to follow their purposes in future growth, until the purpose changes over time -- call it software development inertia. OpenGL is designed to run multi-platform, if your intent is to run multi-platform, you should give it serious consideration. If you never wish to look at Linux or other platforms then OpenGL looses "some" of its advantages. If you are not going to write your own engine, and find one you like, that gives weight to one or another 3D method. We use OpenSceneGraph. Our 3D product then builds upon the 3D capability of an existing system. Where our needs are specialized, we adapt additions to the 3D capability through shaders and/or specialized 3D functions in OpenGL. Our capability then become OpenSceneGraph plus more.
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb) John Andrew Holmes "It is well to remember that the entire universe, with one trifling exception, is composed of others."
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I'd agree with Marc - it's incredibly easy to get 3D stuff working in XNA. Whilst it's geared towards games development, there's nothing stopping you doing windows forms stuff in the same app
Help me! I'm turning into a grapefruit! Buzzwords!
What stuff does it support? For example, can you do boolean operation on surfaces and curves?
If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki
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URGENT! Please send me teh codez of a full 3D engine in C#! Just joking. :-D Seriously, we currently use a 3rd-party commercial 3D modeling software. We need to do just a few things: - display/zoom/pan/rotate a solid (or a few solids) - interactively draw and cut slices out of it - draw free-hand curves on the surface - display textures - do basic boolean operations - toggle axes references This product is cool and its plugin architecture is impressive. The point is that we're using it in a way that is quite different from its main purpose, which makes it a nightmare to debug. The result is almost unusable so far, which frequent crashes. What I'm asking here is an opinion, from who is more experienced than me, on how difficult would be to build a custom high-level 3D engine for our purposes. What would be the best technology (OpenGL, Direct3D, WPF 3D)? Is there any decent high-level library on the market? Thank you for any insight.
If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki
modified on Monday, September 22, 2008 9:37 AM
Tao Framework is a free wrapper of OpenGL for .NET.
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URGENT! Please send me teh codez of a full 3D engine in C#! Just joking. :-D Seriously, we currently use a 3rd-party commercial 3D modeling software. We need to do just a few things: - display/zoom/pan/rotate a solid (or a few solids) - interactively draw and cut slices out of it - draw free-hand curves on the surface - display textures - do basic boolean operations - toggle axes references This product is cool and its plugin architecture is impressive. The point is that we're using it in a way that is quite different from its main purpose, which makes it a nightmare to debug. The result is almost unusable so far, which frequent crashes. What I'm asking here is an opinion, from who is more experienced than me, on how difficult would be to build a custom high-level 3D engine for our purposes. What would be the best technology (OpenGL, Direct3D, WPF 3D)? Is there any decent high-level library on the market? Thank you for any insight.
If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki
modified on Monday, September 22, 2008 9:37 AM
I started using Tao, a C# OpenGL Wrapper, with very good results. Try it out, it come with a ton of examples and it is free. You can draw 3D primitives with GLUT and render meshes with textures. Again, it is very easy to use in my option. C++ example ealy translate to C# due to the design of the interface. As far as you requirement list: -display/zoom/pan/rotate – You have to write an camera algorithm - interactively draw and cut slices out of it – Tao and all the other Drawing Interfaces strictly for drawing. Slicing solids would be up to you. - draw free-hand curves on the surface – Tao/OpenGL can draw lines with Line Types you would have to project them on to a surface (just math) - display textures(yes) - do basic boolean operations (if you mean union, intersecting or subtracting solid then no) - toggle axes references (You have absolute control over the coordinate systems i.e. ModelMatix and ViewMatrix) http://www.taoframework.com/project/opengl[^] Good Luck, :)
ARon
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I started using Tao, a C# OpenGL Wrapper, with very good results. Try it out, it come with a ton of examples and it is free. You can draw 3D primitives with GLUT and render meshes with textures. Again, it is very easy to use in my option. C++ example ealy translate to C# due to the design of the interface. As far as you requirement list: -display/zoom/pan/rotate – You have to write an camera algorithm - interactively draw and cut slices out of it – Tao and all the other Drawing Interfaces strictly for drawing. Slicing solids would be up to you. - draw free-hand curves on the surface – Tao/OpenGL can draw lines with Line Types you would have to project them on to a surface (just math) - display textures(yes) - do basic boolean operations (if you mean union, intersecting or subtracting solid then no) - toggle axes references (You have absolute control over the coordinate systems i.e. ModelMatix and ViewMatrix) http://www.taoframework.com/project/opengl[^] Good Luck, :)
ARon
Thank you, the information you provided is really valuable. It seems I have to use a higher level library.
If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki
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Dario Solera wrote:
What I'm asking here is an opinion, from who is more experienced than me, on how difficult would be to build a custom high-level 3D engine for our purposes.
As others have mentioned, you should strongly debate this topic before attempting to write your own 3D engine. Consider carefully the pros and cons and your reasons for choosing either direction. What I consider valid reasons may differ from yours, so give your strongest reasons and consider their weight yourself -- carefully. Pros of writing your own engine: - Learning how it is done, understanding the core concepts of 3D processing - Any unique drawing needs can be handled in the core rather than forced into another product. - You don't inherit someone else's bugs Cons of writing your own engine: - You loose time writing the engine over just writing the product - You are reinventing a wheel that has been invented more times that I can count before coffee in the morning - Instead of inheriting bugs, you get all your own and the maintenance headache.
Dario Solera wrote:
What would be the best technology (OpenGL, Direct3D, WPF 3D)? Is there any decent high-level library on the market?
All are valid choices. Again each should be weighed on not just the advantages of each, but also their purpose. Remember that each product tends to follow their purposes in future growth, until the purpose changes over time -- call it software development inertia. OpenGL is designed to run multi-platform, if your intent is to run multi-platform, you should give it serious consideration. If you never wish to look at Linux or other platforms then OpenGL looses "some" of its advantages. If you are not going to write your own engine, and find one you like, that gives weight to one or another 3D method. We use OpenSceneGraph. Our 3D product then builds upon the 3D capability of an existing system. Where our needs are specialized, we adapt additions to the 3D capability through shaders and/or specialized 3D functions in OpenGL. Our capability then become OpenSceneGraph plus more.
_________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb) John Andrew Holmes "It is well to remember that the entire universe, with one trifling exception, is composed of others."
Good insight, thank you. My problem is that, currently, I have to workaround the limitations and idiosyncrasies of the product we use in order to both achieve the functionalities we need and completely hide all the rest (which is a whole lot - take a look at it Rhino3D[^]). I will have to definitely look into one of the available high-level libraries.
If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki
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Have a look at Irrlicht[^] Open Source, Written in C++ and has wrappers for .Net I also wouldn't build one from scratch...
Harvey Saayman - South Africa Junior Developer .Net, C#, SQL
you.suck = (you.Passion != Programming & you.Occupation == jobTitles.Programmer)
1000100 1101111 1100101 1110011 100000 1110100 1101000 1101001 1110011 100000 1101101 1100101 1100001 1101110 100000 1101001 1101101 100000 1100001 100000 1100111 1100101 1100101 1101011 111111Harvey Saayman wrote:
Have a look at Irrlicht[^]
It seems promising, and has a license that is compatible with our needs. I'm looking through the docs right now.
If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki
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Harvey Saayman wrote:
Have a look at Irrlicht[^]
It seems promising, and has a license that is compatible with our needs. I'm looking through the docs right now.
If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki
Cool i havnt really had the time to play around with it, but i was very impressed with the demos
Harvey Saayman - South Africa Junior Developer .Net, C#, SQL
you.suck = (you.Passion != Programming & you.Occupation == jobTitles.Programmer)
1000100 1101111 1100101 1110011 100000 1110100 1101000 1101001 1110011 100000 1101101 1100101 1100001 1101110 100000 1101001 1101101 100000 1100001 100000 1100111 1100101 1100101 1101011 111111 -
Harvey Saayman wrote:
Have a look at Irrlicht[^]
It seems promising, and has a license that is compatible with our needs. I'm looking through the docs right now.
If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki
I used it for a while. It's not bad: it is quite lite, and for 'basic' things it is quite nice. But it is a bit targeted for games development.
Cédric Moonen Software developer
Charting control [v1.5] OpenGL game tutorial in C++