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Building a 3D engine [modified]

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  • R Rage

    Already had a look at the article on CodeProject ? There is some stuff in the articles already. By the time I still did 3D development, I was using C++ and OpenGL. Then moved to Direct3D. And go back to OpenGL. Honestly, for what you are aiming at, I guess both could do the trick. I however don't know the C# API and neither whether WPF 3D is good or not. Last but not least:

    Dario Solera wrote:

    a custom 3D rendering engine

    Do not underestimate the time you will put in this. Better try and find something already ready.

    D Offline
    D Offline
    Dario Solera
    wrote on last edited by
    #7

    I looked at OpenGL a while ago, and it didn't look too complex.

    Rage wrote:

    Do not underestimate the time you will put in this. Better try and find something already ready.

    I did not mean a rendering engine, but a "high-level" 3D library (I updated my post). :-O

    If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki

    1 Reply Last reply
    0
    • D Dario Solera

      URGENT! Please send me teh codez of a full 3D engine in C#! Just joking. :-D Seriously, we currently use a 3rd-party commercial 3D modeling software. We need to do just a few things: - display/zoom/pan/rotate a solid (or a few solids) - interactively draw and cut slices out of it - draw free-hand curves on the surface - display textures - do basic boolean operations - toggle axes references This product is cool and its plugin architecture is impressive. The point is that we're using it in a way that is quite different from its main purpose, which makes it a nightmare to debug. The result is almost unusable so far, which frequent crashes. What I'm asking here is an opinion, from who is more experienced than me, on how difficult would be to build a custom high-level 3D engine for our purposes. What would be the best technology (OpenGL, Direct3D, WPF 3D)? Is there any decent high-level library on the market? Thank you for any insight.

      If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki

      modified on Monday, September 22, 2008 9:37 AM

      C Offline
      C Offline
      Cedric Moonen
      wrote on last edited by
      #8

      There is also Open Scene Graph[^]. Never used it myself but it looks pretty cool.

      Cédric Moonen Software developer
      Charting control [v1.5] OpenGL game tutorial in C++

      1 Reply Last reply
      0
      • M Marc Clifton

        You could look at XNA. :) I wouldn't build your own--I'd definitely start with a something higher level. There's a few out there on source forge, but alas, I haven't kept track of them. Marc

        Thyme In The Country Interacx My Blog

        B Offline
        B Offline
        benjymous
        wrote on last edited by
        #9

        I'd agree with Marc - it's incredibly easy to get 3D stuff working in XNA. Whilst it's geared towards games development, there's nothing stopping you doing windows forms stuff in the same app

        Help me! I'm turning into a grapefruit! Buzzwords!

        D 1 Reply Last reply
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        • D Dario Solera

          URGENT! Please send me teh codez of a full 3D engine in C#! Just joking. :-D Seriously, we currently use a 3rd-party commercial 3D modeling software. We need to do just a few things: - display/zoom/pan/rotate a solid (or a few solids) - interactively draw and cut slices out of it - draw free-hand curves on the surface - display textures - do basic boolean operations - toggle axes references This product is cool and its plugin architecture is impressive. The point is that we're using it in a way that is quite different from its main purpose, which makes it a nightmare to debug. The result is almost unusable so far, which frequent crashes. What I'm asking here is an opinion, from who is more experienced than me, on how difficult would be to build a custom high-level 3D engine for our purposes. What would be the best technology (OpenGL, Direct3D, WPF 3D)? Is there any decent high-level library on the market? Thank you for any insight.

          If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki

          modified on Monday, September 22, 2008 9:37 AM

          H Offline
          H Offline
          Harvey Saayman
          wrote on last edited by
          #10

          Have a look at Irrlicht[^] Open Source, Written in C++ and has wrappers for .Net I also wouldn't build one from scratch...

          Harvey Saayman - South Africa Junior Developer .Net, C#, SQL you.suck = (you.Passion != Programming & you.Occupation == jobTitles.Programmer) 1000100 1101111 1100101 1110011 100000 1110100 1101000 1101001 1110011 100000 1101101 1100101 1100001 1101110 100000 1101001 1101101 100000 1100001 100000 1100111 1100101 1100101 1101011 111111

          D S 2 Replies Last reply
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          • D Dario Solera

            URGENT! Please send me teh codez of a full 3D engine in C#! Just joking. :-D Seriously, we currently use a 3rd-party commercial 3D modeling software. We need to do just a few things: - display/zoom/pan/rotate a solid (or a few solids) - interactively draw and cut slices out of it - draw free-hand curves on the surface - display textures - do basic boolean operations - toggle axes references This product is cool and its plugin architecture is impressive. The point is that we're using it in a way that is quite different from its main purpose, which makes it a nightmare to debug. The result is almost unusable so far, which frequent crashes. What I'm asking here is an opinion, from who is more experienced than me, on how difficult would be to build a custom high-level 3D engine for our purposes. What would be the best technology (OpenGL, Direct3D, WPF 3D)? Is there any decent high-level library on the market? Thank you for any insight.

            If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki

            modified on Monday, September 22, 2008 9:37 AM

            C Offline
            C Offline
            Chris Austin
            wrote on last edited by
            #11

            I'd really reccomend against developing your own engine from the ground up. We do pipeline and engine development for some clients and it can be terribly time consuming. What I would do in your place is find a basic engine like Ogre that meets my basic needs (ie. it supports my model format or has converters) and script it around my requirements.

            Sovereign ingredient for a happy marriage: Pay cash or do without. Interest charges not only eat up a household budget; awareness of debt eats up domestic felicity. --Lazarus Long

            1 Reply Last reply
            0
            • D Dario Solera

              URGENT! Please send me teh codez of a full 3D engine in C#! Just joking. :-D Seriously, we currently use a 3rd-party commercial 3D modeling software. We need to do just a few things: - display/zoom/pan/rotate a solid (or a few solids) - interactively draw and cut slices out of it - draw free-hand curves on the surface - display textures - do basic boolean operations - toggle axes references This product is cool and its plugin architecture is impressive. The point is that we're using it in a way that is quite different from its main purpose, which makes it a nightmare to debug. The result is almost unusable so far, which frequent crashes. What I'm asking here is an opinion, from who is more experienced than me, on how difficult would be to build a custom high-level 3D engine for our purposes. What would be the best technology (OpenGL, Direct3D, WPF 3D)? Is there any decent high-level library on the market? Thank you for any insight.

              If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki

              modified on Monday, September 22, 2008 9:37 AM

              E Offline
              E Offline
              El Corazon
              wrote on last edited by
              #12

              Dario Solera wrote:

              What I'm asking here is an opinion, from who is more experienced than me, on how difficult would be to build a custom high-level 3D engine for our purposes.

              As others have mentioned, you should strongly debate this topic before attempting to write your own 3D engine. Consider carefully the pros and cons and your reasons for choosing either direction. What I consider valid reasons may differ from yours, so give your strongest reasons and consider their weight yourself -- carefully. Pros of writing your own engine: - Learning how it is done, understanding the core concepts of 3D processing - Any unique drawing needs can be handled in the core rather than forced into another product. - You don't inherit someone else's bugs Cons of writing your own engine: - You loose time writing the engine over just writing the product - You are reinventing a wheel that has been invented more times that I can count before coffee in the morning - Instead of inheriting bugs, you get all your own and the maintenance headache.

              Dario Solera wrote:

              What would be the best technology (OpenGL, Direct3D, WPF 3D)? Is there any decent high-level library on the market?

              All are valid choices. Again each should be weighed on not just the advantages of each, but also their purpose. Remember that each product tends to follow their purposes in future growth, until the purpose changes over time -- call it software development inertia. OpenGL is designed to run multi-platform, if your intent is to run multi-platform, you should give it serious consideration. If you never wish to look at Linux or other platforms then OpenGL looses "some" of its advantages. If you are not going to write your own engine, and find one you like, that gives weight to one or another 3D method. We use OpenSceneGraph. Our 3D product then builds upon the 3D capability of an existing system. Where our needs are specialized, we adapt additions to the 3D capability through shaders and/or specialized 3D functions in OpenGL. Our capability then become OpenSceneGraph plus more.

              _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb) John Andrew Holmes "It is well to remember that the entire universe, with one trifling exception, is composed of others."

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              • B benjymous

                I'd agree with Marc - it's incredibly easy to get 3D stuff working in XNA. Whilst it's geared towards games development, there's nothing stopping you doing windows forms stuff in the same app

                Help me! I'm turning into a grapefruit! Buzzwords!

                D Offline
                D Offline
                Dario Solera
                wrote on last edited by
                #13

                What stuff does it support? For example, can you do boolean operation on surfaces and curves?

                If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki

                M E 2 Replies Last reply
                0
                • D Dario Solera

                  URGENT! Please send me teh codez of a full 3D engine in C#! Just joking. :-D Seriously, we currently use a 3rd-party commercial 3D modeling software. We need to do just a few things: - display/zoom/pan/rotate a solid (or a few solids) - interactively draw and cut slices out of it - draw free-hand curves on the surface - display textures - do basic boolean operations - toggle axes references This product is cool and its plugin architecture is impressive. The point is that we're using it in a way that is quite different from its main purpose, which makes it a nightmare to debug. The result is almost unusable so far, which frequent crashes. What I'm asking here is an opinion, from who is more experienced than me, on how difficult would be to build a custom high-level 3D engine for our purposes. What would be the best technology (OpenGL, Direct3D, WPF 3D)? Is there any decent high-level library on the market? Thank you for any insight.

                  If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki

                  modified on Monday, September 22, 2008 9:37 AM

                  B Offline
                  B Offline
                  blackjack2150
                  wrote on last edited by
                  #14

                  Tao Framework is a free wrapper of OpenGL for .NET.

                  S 1 Reply Last reply
                  0
                  • D Dario Solera

                    URGENT! Please send me teh codez of a full 3D engine in C#! Just joking. :-D Seriously, we currently use a 3rd-party commercial 3D modeling software. We need to do just a few things: - display/zoom/pan/rotate a solid (or a few solids) - interactively draw and cut slices out of it - draw free-hand curves on the surface - display textures - do basic boolean operations - toggle axes references This product is cool and its plugin architecture is impressive. The point is that we're using it in a way that is quite different from its main purpose, which makes it a nightmare to debug. The result is almost unusable so far, which frequent crashes. What I'm asking here is an opinion, from who is more experienced than me, on how difficult would be to build a custom high-level 3D engine for our purposes. What would be the best technology (OpenGL, Direct3D, WPF 3D)? Is there any decent high-level library on the market? Thank you for any insight.

                    If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki

                    modified on Monday, September 22, 2008 9:37 AM

                    A Offline
                    A Offline
                    ARon_
                    wrote on last edited by
                    #15

                    I started using Tao, a C# OpenGL Wrapper, with very good results. Try it out, it come with a ton of examples and it is free. You can draw 3D primitives with GLUT and render meshes with textures. Again, it is very easy to use in my option. C++ example ealy translate to C# due to the design of the interface. As far as you requirement list: -display/zoom/pan/rotate – You have to write an camera algorithm - interactively draw and cut slices out of it – Tao and all the other Drawing Interfaces strictly for drawing. Slicing solids would be up to you. - draw free-hand curves on the surface – Tao/OpenGL can draw lines with Line Types you would have to project them on to a surface (just math) - display textures(yes) - do basic boolean operations (if you mean union, intersecting or subtracting solid then no) - toggle axes references (You have absolute control over the coordinate systems i.e. ModelMatix and ViewMatrix) http://www.taoframework.com/project/opengl[^] Good Luck, :)

                    ARon

                    D 1 Reply Last reply
                    0
                    • A ARon_

                      I started using Tao, a C# OpenGL Wrapper, with very good results. Try it out, it come with a ton of examples and it is free. You can draw 3D primitives with GLUT and render meshes with textures. Again, it is very easy to use in my option. C++ example ealy translate to C# due to the design of the interface. As far as you requirement list: -display/zoom/pan/rotate – You have to write an camera algorithm - interactively draw and cut slices out of it – Tao and all the other Drawing Interfaces strictly for drawing. Slicing solids would be up to you. - draw free-hand curves on the surface – Tao/OpenGL can draw lines with Line Types you would have to project them on to a surface (just math) - display textures(yes) - do basic boolean operations (if you mean union, intersecting or subtracting solid then no) - toggle axes references (You have absolute control over the coordinate systems i.e. ModelMatix and ViewMatrix) http://www.taoframework.com/project/opengl[^] Good Luck, :)

                      ARon

                      D Offline
                      D Offline
                      Dario Solera
                      wrote on last edited by
                      #16

                      Thank you, the information you provided is really valuable. It seems I have to use a higher level library.

                      If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki

                      1 Reply Last reply
                      0
                      • E El Corazon

                        Dario Solera wrote:

                        What I'm asking here is an opinion, from who is more experienced than me, on how difficult would be to build a custom high-level 3D engine for our purposes.

                        As others have mentioned, you should strongly debate this topic before attempting to write your own 3D engine. Consider carefully the pros and cons and your reasons for choosing either direction. What I consider valid reasons may differ from yours, so give your strongest reasons and consider their weight yourself -- carefully. Pros of writing your own engine: - Learning how it is done, understanding the core concepts of 3D processing - Any unique drawing needs can be handled in the core rather than forced into another product. - You don't inherit someone else's bugs Cons of writing your own engine: - You loose time writing the engine over just writing the product - You are reinventing a wheel that has been invented more times that I can count before coffee in the morning - Instead of inheriting bugs, you get all your own and the maintenance headache.

                        Dario Solera wrote:

                        What would be the best technology (OpenGL, Direct3D, WPF 3D)? Is there any decent high-level library on the market?

                        All are valid choices. Again each should be weighed on not just the advantages of each, but also their purpose. Remember that each product tends to follow their purposes in future growth, until the purpose changes over time -- call it software development inertia. OpenGL is designed to run multi-platform, if your intent is to run multi-platform, you should give it serious consideration. If you never wish to look at Linux or other platforms then OpenGL looses "some" of its advantages. If you are not going to write your own engine, and find one you like, that gives weight to one or another 3D method. We use OpenSceneGraph. Our 3D product then builds upon the 3D capability of an existing system. Where our needs are specialized, we adapt additions to the 3D capability through shaders and/or specialized 3D functions in OpenGL. Our capability then become OpenSceneGraph plus more.

                        _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb) John Andrew Holmes "It is well to remember that the entire universe, with one trifling exception, is composed of others."

                        D Offline
                        D Offline
                        Dario Solera
                        wrote on last edited by
                        #17

                        Good insight, thank you. My problem is that, currently, I have to workaround the limitations and idiosyncrasies of the product we use in order to both achieve the functionalities we need and completely hide all the rest (which is a whole lot - take a look at it Rhino3D[^]). I will have to definitely look into one of the available high-level libraries.

                        If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki

                        E 1 Reply Last reply
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                        • H Harvey Saayman

                          Have a look at Irrlicht[^] Open Source, Written in C++ and has wrappers for .Net I also wouldn't build one from scratch...

                          Harvey Saayman - South Africa Junior Developer .Net, C#, SQL you.suck = (you.Passion != Programming & you.Occupation == jobTitles.Programmer) 1000100 1101111 1100101 1110011 100000 1110100 1101000 1101001 1110011 100000 1101101 1100101 1100001 1101110 100000 1101001 1101101 100000 1100001 100000 1100111 1100101 1100101 1101011 111111

                          D Offline
                          D Offline
                          Dario Solera
                          wrote on last edited by
                          #18

                          Harvey Saayman wrote:

                          Have a look at Irrlicht[^]

                          It seems promising, and has a license that is compatible with our needs. I'm looking through the docs right now.

                          If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki

                          H C 2 Replies Last reply
                          0
                          • D Dario Solera

                            Harvey Saayman wrote:

                            Have a look at Irrlicht[^]

                            It seems promising, and has a license that is compatible with our needs. I'm looking through the docs right now.

                            If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki

                            H Offline
                            H Offline
                            Harvey Saayman
                            wrote on last edited by
                            #19

                            Cool i havnt really had the time to play around with it, but i was very impressed with the demos

                            Harvey Saayman - South Africa Junior Developer .Net, C#, SQL you.suck = (you.Passion != Programming & you.Occupation == jobTitles.Programmer) 1000100 1101111 1100101 1110011 100000 1110100 1101000 1101001 1110011 100000 1101101 1100101 1100001 1101110 100000 1101001 1101101 100000 1100001 100000 1100111 1100101 1100101 1101011 111111

                            1 Reply Last reply
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                            • D Dario Solera

                              Harvey Saayman wrote:

                              Have a look at Irrlicht[^]

                              It seems promising, and has a license that is compatible with our needs. I'm looking through the docs right now.

                              If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki

                              C Offline
                              C Offline
                              Cedric Moonen
                              wrote on last edited by
                              #20

                              I used it for a while. It's not bad: it is quite lite, and for 'basic' things it is quite nice. But it is a bit targeted for games development.

                              Cédric Moonen Software developer
                              Charting control [v1.5] OpenGL game tutorial in C++

                              1 Reply Last reply
                              0
                              • H Harvey Saayman

                                Have a look at Irrlicht[^] Open Source, Written in C++ and has wrappers for .Net I also wouldn't build one from scratch...

                                Harvey Saayman - South Africa Junior Developer .Net, C#, SQL you.suck = (you.Passion != Programming & you.Occupation == jobTitles.Programmer) 1000100 1101111 1100101 1110011 100000 1110100 1101000 1101001 1110011 100000 1101101 1100101 1100001 1101110 100000 1101001 1101101 100000 1100001 100000 1100111 1100101 1100101 1101011 111111

                                S Offline
                                S Offline
                                Shog9 0
                                wrote on last edited by
                                #21

                                I'll second Irrlicht. Of the engines i tried last time i was looking for something like this, it was the only one that could do both high-quality hardware-accelerated rendering and high-quality software-only rendering. Since i needed the app to not fall apart when run on Citrix / over NetMeeting, this was a must.

                                ----

                                You're right. These facts that you've laid out totally contradict the wild ramblings that I pulled off the back of cornflakes packets.

                                1 Reply Last reply
                                0
                                • D Dario Solera

                                  Good insight, thank you. My problem is that, currently, I have to workaround the limitations and idiosyncrasies of the product we use in order to both achieve the functionalities we need and completely hide all the rest (which is a whole lot - take a look at it Rhino3D[^]). I will have to definitely look into one of the available high-level libraries.

                                  If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki

                                  E Offline
                                  E Offline
                                  El Corazon
                                  wrote on last edited by
                                  #22

                                  Dario Solera wrote:

                                  I have to workaround the limitations and idiosyncrasies of the product we use in order to both achieve the functionalities we need and completely hide all the rest

                                  Almost every route has this problem. But more often than not it is working around the knowledge of each as well. OpenSceneGraph has changed over the years, designs built around the original design still work, but are no longer as applicable as changes would allow greater flexability. I would seriously consider the vast array of scenegraphs available. I say scenegraph because boolean operations work well with scenegraphs. If you integrate the boolean logic within the scene graph logic rather than the drawing logic your performance is better than vice versa.

                                  _________________________ Asu no koto o ieba, tenjo de nezumi ga warau. Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb) John Andrew Holmes "It is well to remember that the entire universe, with one trifling exception, is composed of others."

                                  1 Reply Last reply
                                  0
                                  • D Dario Solera

                                    What stuff does it support? For example, can you do boolean operation on surfaces and curves?

                                    If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki

                                    M Offline
                                    M Offline
                                    Marc Clifton
                                    wrote on last edited by
                                    #23

                                    Dario Solera wrote:

                                    For example, can you do boolean operation on surfaces and curves?

                                    From my very limited and brief work with XNA, I'd say no, not directly. You'd have to work with the model itself, then use XNA for the rendering. I could be totally wrong though. Again, I could be totally wrong here, but XNA is really for the final rendering of the model, not for manipulating the model itself. Marc

                                    Thyme In The Country Interacx My Blog

                                    1 Reply Last reply
                                    0
                                    • D Dario Solera

                                      URGENT! Please send me teh codez of a full 3D engine in C#! Just joking. :-D Seriously, we currently use a 3rd-party commercial 3D modeling software. We need to do just a few things: - display/zoom/pan/rotate a solid (or a few solids) - interactively draw and cut slices out of it - draw free-hand curves on the surface - display textures - do basic boolean operations - toggle axes references This product is cool and its plugin architecture is impressive. The point is that we're using it in a way that is quite different from its main purpose, which makes it a nightmare to debug. The result is almost unusable so far, which frequent crashes. What I'm asking here is an opinion, from who is more experienced than me, on how difficult would be to build a custom high-level 3D engine for our purposes. What would be the best technology (OpenGL, Direct3D, WPF 3D)? Is there any decent high-level library on the market? Thank you for any insight.

                                      If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki

                                      modified on Monday, September 22, 2008 9:37 AM

                                      A Offline
                                      A Offline
                                      Arjan Schouten
                                      wrote on last edited by
                                      #24

                                      I would recomment http://www.opencascade.org/[^] because it is a full blown Solid Modeling kernel supporting Boolean operations, Nurbs and Viewers with pan/rotate/zoom and best of all it is free! Language is c++ though. Other simpler free one is http://www.geometros.com/sgcore/index.htm[^] Or C# Commercial one http://www.devdept.com/[^]

                                      Arjan

                                      D 1 Reply Last reply
                                      0
                                      • A Arjan Schouten

                                        I would recomment http://www.opencascade.org/[^] because it is a full blown Solid Modeling kernel supporting Boolean operations, Nurbs and Viewers with pan/rotate/zoom and best of all it is free! Language is c++ though. Other simpler free one is http://www.geometros.com/sgcore/index.htm[^] Or C# Commercial one http://www.devdept.com/[^]

                                        Arjan

                                        D Offline
                                        D Offline
                                        Dario Solera
                                        wrote on last edited by
                                        #25

                                        Excellent links, thank you!

                                        If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki

                                        1 Reply Last reply
                                        0
                                        • D Dario Solera

                                          URGENT! Please send me teh codez of a full 3D engine in C#! Just joking. :-D Seriously, we currently use a 3rd-party commercial 3D modeling software. We need to do just a few things: - display/zoom/pan/rotate a solid (or a few solids) - interactively draw and cut slices out of it - draw free-hand curves on the surface - display textures - do basic boolean operations - toggle axes references This product is cool and its plugin architecture is impressive. The point is that we're using it in a way that is quite different from its main purpose, which makes it a nightmare to debug. The result is almost unusable so far, which frequent crashes. What I'm asking here is an opinion, from who is more experienced than me, on how difficult would be to build a custom high-level 3D engine for our purposes. What would be the best technology (OpenGL, Direct3D, WPF 3D)? Is there any decent high-level library on the market? Thank you for any insight.

                                          If you truly believe you need to pick a mobile phone that "says something" about your personality, don't bother. You don't have a personality. A mental illness, maybe - but not a personality. - Charlie Brooker My Photos/CP Flickr Group - ScrewTurn Wiki

                                          modified on Monday, September 22, 2008 9:37 AM

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                                          Francois Gasnier
                                          wrote on last edited by
                                          #26

                                          Have you checked http://www.opencascade.org/ It is a real CAD/CAM engine for C++ developpers and is relatively mature. Also, I am currently evaluating the following .NET 2.0 framework http://www.vdraw.com/.

                                          ___________________________________________________________ On the whole human beings want to be good, but not to good and not quite all the time - George Orwell

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