Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. The Lounge
  3. Urgent! Homework problem - need helps! Pleeeesszzz!

Urgent! Homework problem - need helps! Pleeeesszzz!

Scheduled Pinned Locked Moved The Lounge
questiongame-devhelp
30 Posts 18 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • G Gary Wheeler

    I believe 6 pennies matches the behavior of a single die, at least sufficiently for the purposes of a kid's game.

    Software Zen: delete this;

    J Offline
    J Offline
    Jason Lepack LeppyR64
    wrote on last edited by
    #21

    Not even close to a regular die. Odds: 0 = 1/64 1 = 6/64 2 = 15/64 3 = 20/64 4 = 15/64 5 = 6/64 6 = 1/64

    G 1 Reply Last reply
    0
    • N Nagy Vilmos

      It's not my homework and it's nothing to do with computers. I just need an idea and I need it in the next four hours! My eldest daughter is making a game for a school project. We've done most of it (actually I did the layout for her and she coloured it in). We've made lots of pretty counters and we know how the game will work. Even my three year old monster-angel (tm) understands. Now for the problem... We've been using dice, but (i) I'm not overly happy about it and (ii) I don't want her take the few dice we have to school and loose them. I thought I could find a few dice in one of the shops. Not on your Aunt Nelly's Life! So any ideas guys? Something a six year-old can make and use that will allow a bit of chance in travelling around what is basically a simple maze.


      Panic, Chaos, Destruction. My work here is done.

      B Offline
      B Offline
      Babant
      wrote on last edited by
      #22

      Just use a pencil. I don't know about your area, but where I'm from, most of the pencils are hexagonal. So you just write numbers 1 - 6 on each side and throw the pencil.

      D 1 Reply Last reply
      0
      • B Babant

        Just use a pencil. I don't know about your area, but where I'm from, most of the pencils are hexagonal. So you just write numbers 1 - 6 on each side and throw the pencil.

        D Offline
        D Offline
        Dan Neely
        wrote on last edited by
        #23

        Eraser! Throw again. Point in Sussy's Eye. Call the lawyers! :doh:

        Today's lesson is brought to you by the word "niggardly". Remember kids, don't attribute to racism what can be explained by Scandinavian language roots. -- Robert Royall

        1 Reply Last reply
        0
        • J Jason Lepack LeppyR64

          Not even close to a regular die. Odds: 0 = 1/64 1 = 6/64 2 = 15/64 3 = 20/64 4 = 15/64 5 = 6/64 6 = 1/64

          G Offline
          G Offline
          Gary Wheeler
          wrote on last edited by
          #24

          You've got to consider the audience here. This is for a kid's game. That means you've got to be able to explain how it works and the rules to a kid. KISS: Keep It Simple, Stupid. I doubt it matters that the distribution is not the same as with a regular die. Come to think of it, it does not matter. As long as the probability of each player getting the value of a particular 'roll' is the same as every other player's probability of getting that same roll, then the gameplay is fair.

          Software Zen: delete this;

          J 1 Reply Last reply
          0
          • G Gary Wheeler

            You've got to consider the audience here. This is for a kid's game. That means you've got to be able to explain how it works and the rules to a kid. KISS: Keep It Simple, Stupid. I doubt it matters that the distribution is not the same as with a regular die. Come to think of it, it does not matter. As long as the probability of each player getting the value of a particular 'roll' is the same as every other player's probability of getting that same roll, then the gameplay is fair.

            Software Zen: delete this;

            J Offline
            J Offline
            Jason Lepack LeppyR64
            wrote on last edited by
            #25

            I did consider the audience. I didn't discount the fact that it was close enough for a kids game. I don't know any 6 year olds that read this forum. I discounted the fact that YOU mentioned that 6 coins in a cup closely modeled a standard die. ;P

            G 1 Reply Last reply
            0
            • N Nagy Vilmos

              It's not my homework and it's nothing to do with computers. I just need an idea and I need it in the next four hours! My eldest daughter is making a game for a school project. We've done most of it (actually I did the layout for her and she coloured it in). We've made lots of pretty counters and we know how the game will work. Even my three year old monster-angel (tm) understands. Now for the problem... We've been using dice, but (i) I'm not overly happy about it and (ii) I don't want her take the few dice we have to school and loose them. I thought I could find a few dice in one of the shops. Not on your Aunt Nelly's Life! So any ideas guys? Something a six year-old can make and use that will allow a bit of chance in travelling around what is basically a simple maze.


              Panic, Chaos, Destruction. My work here is done.

              J Offline
              J Offline
              Joe Woodbury
              wrote on last edited by
              #26

              You're kidding, right? You can get a box of dice at your local discount store for almost nothing--certainly for less than the effort it would take to come up with some lame work around.

              Anyone who thinks he has a better idea of what's good for people than people do is a swine. - P.J. O'Rourke

              1 Reply Last reply
              0
              • J Jason Lepack LeppyR64

                I did consider the audience. I didn't discount the fact that it was close enough for a kids game. I don't know any 6 year olds that read this forum. I discounted the fact that YOU mentioned that 6 coins in a cup closely modeled a standard die. ;P

                G Offline
                G Offline
                Gary Wheeler
                wrote on last edited by
                #27

                As long as we're being pedantic here (and we are), I stated: "I believe 6 pennies matches the behavior of a single die, at least sufficiently for the purposes of a kid's game." The behavior in question is that of somewhat randomly choosing a value from one to six (I'll admit I missed the zero case), which is what matters as far as the game is concerned. The part of the statement in bold qualifies the first part.

                Software Zen: delete this;

                J 1 Reply Last reply
                0
                • S Steve Dubyo

                  How about a "spinner"? a hexagonal peice of card with something along the lines of a toothpick or small pencil through the middle (taking appropriate health and safety precautions!), each side represents a number 1-6, give it a spin and whichever side it comes to rest on dictates the next move. It will give her a bit more colouring in to do too!

                  ;-]

                  R Offline
                  R Offline
                  Roger Wright
                  wrote on last edited by
                  #28

                  Very clever! :-D I was going to suggest something involving a chunk of cheese and a small rodent...

                  "A Journey of a Thousand Rest Stops Begins with a Single Movement"

                  1 Reply Last reply
                  0
                  • G Gary Wheeler

                    As long as we're being pedantic here (and we are), I stated: "I believe 6 pennies matches the behavior of a single die, at least sufficiently for the purposes of a kid's game." The behavior in question is that of somewhat randomly choosing a value from one to six (I'll admit I missed the zero case), which is what matters as far as the game is concerned. The part of the statement in bold qualifies the first part.

                    Software Zen: delete this;

                    J Offline
                    J Offline
                    Jason Lepack LeppyR64
                    wrote on last edited by
                    #29

                    Gary Wheeler wrote:

                    As long as we're being pedantic here (and we are)

                    Of course we are. Do we do anything else around here ;P

                    1 Reply Last reply
                    0
                    • N Nagy Vilmos

                      It's not my homework and it's nothing to do with computers. I just need an idea and I need it in the next four hours! My eldest daughter is making a game for a school project. We've done most of it (actually I did the layout for her and she coloured it in). We've made lots of pretty counters and we know how the game will work. Even my three year old monster-angel (tm) understands. Now for the problem... We've been using dice, but (i) I'm not overly happy about it and (ii) I don't want her take the few dice we have to school and loose them. I thought I could find a few dice in one of the shops. Not on your Aunt Nelly's Life! So any ideas guys? Something a six year-old can make and use that will allow a bit of chance in travelling around what is basically a simple maze.


                      Panic, Chaos, Destruction. My work here is done.

                      L Offline
                      L Offline
                      Lost User
                      wrote on last edited by
                      #30

                      williamnw wrote:

                      My eldest daughter is making a game

                      williamnw wrote:

                      We've done most of it

                      williamnw wrote:

                      actually I did the layou

                      I see a recurring problem here - your eldest isn't making a game for hte school project - you are (although you seem to have let her do some painting - good on ya!) I'd be surprised if there aren't dice at school - kids will be familiar with dice from otgher games, so otehr forms of numerical randomisers can actually be less simple to them than using a dice - and if she takles tehm in and leaves them at school - buy some more! If you really don't want dice, other options are spinners (like a clock - number roundthe outside, some form of spinning pointer in the middle) but is hard for a 6 year old to fashion on that spins well, hexaganol spinners (much easier to make although you'd need to draw the hexagon - but hell, you done the rest of it :) you can use a short pencil for the axis. You can also use a sheet of paper, with large squares (or any shapes) drawn on, each with a number in. Roll a coin, or even a screwed up piece of paper, onto the sheet, and the number it lands on is the number - this does tend to be skill-driven though - and in my experience kids will try to cheat. Draw straws. Take however many straws (or strips of card) and write a number on one end - put them in a tub and draw on out - use the number. For younger kids (they see through it at six) you can use the 'daddies hand' method. Clench a fist, they tap your hand three times (one, two THREE!) and you open a number of fingers. That's all my ideas done for the day, and its only 8:00!

                      If I knew then what I know today, then I'd know the same now as I did then - then what would be the point? .\\axxx (That's an 'M')

                      1 Reply Last reply
                      0
                      Reply
                      • Reply as topic
                      Log in to reply
                      • Oldest to Newest
                      • Newest to Oldest
                      • Most Votes


                      • Login

                      • Don't have an account? Register

                      • Login or register to search.
                      • First post
                        Last post
                      0
                      • Categories
                      • Recent
                      • Tags
                      • Popular
                      • World
                      • Users
                      • Groups