Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. The Lounge
  3. Urgent! Homework problem - need helps! Pleeeesszzz!

Urgent! Homework problem - need helps! Pleeeesszzz!

Scheduled Pinned Locked Moved The Lounge
questiongame-devhelp
30 Posts 18 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • G Gary Wheeler

    Use 6 pennies. Have the kids shake them in a cup, and pour them on a table. Count the number of heads.

    Software Zen: delete this;

    N Offline
    N Offline
    Nagy Vilmos
    wrote on last edited by
    #13

    Now that I like!


    Panic, Chaos, Destruction. My work here is done.

    1 Reply Last reply
    0
    • S Steve Thresher

      How did you come up with that idea I wonder?

      S Offline
      S Offline
      Steve Dubyo
      wrote on last edited by
      #14

      Hah! Yes I see we suggested the same thing, I didn't refresh before I posted my reply. Great minds and all that! ;-]

      ;-]

      1 Reply Last reply
      0
      • N Nagy Vilmos

        It's not my homework and it's nothing to do with computers. I just need an idea and I need it in the next four hours! My eldest daughter is making a game for a school project. We've done most of it (actually I did the layout for her and she coloured it in). We've made lots of pretty counters and we know how the game will work. Even my three year old monster-angel (tm) understands. Now for the problem... We've been using dice, but (i) I'm not overly happy about it and (ii) I don't want her take the few dice we have to school and loose them. I thought I could find a few dice in one of the shops. Not on your Aunt Nelly's Life! So any ideas guys? Something a six year-old can make and use that will allow a bit of chance in travelling around what is basically a simple maze.


        Panic, Chaos, Destruction. My work here is done.

        C Offline
        C Offline
        carbon_golem
        wrote on last edited by
        #15

        Here's a youtube vid on making them out of folded paper, but the pennies idea is good too. Hope there aren't any other greedy kids... http://www.youtube.com/watch?v=SWAIFCraUvo I'm sure you could find other die types if your game required, say, a dodecahedron (12 sided die, but that's only used for rolling damage on a Greataxe). By the way, you don't have to make excuses for needing a D&D fix, and your wife threw out all your dice. I came "out of the dungeon" some years ago. It's liberating to say out loud "I'm a Dungeon Master and I'm fine with that!" or "I enjoy playing my level 16 half-elf ranger!" Wait... I think my wife is coming upstairs... gotta go. Hope that helps! Scott P

        "Simplicity carried to the extreme becomes elegance."
        -Jon Franklin

        1 Reply Last reply
        0
        • G Gary Wheeler

          Use 6 pennies. Have the kids shake them in a cup, and pour them on a table. Count the number of heads.

          Software Zen: delete this;

          M Offline
          M Offline
          Mike Holpuch
          wrote on last edited by
          #16

          It's been a while since I did any statistics, but does 6 pennies in a cup provide an even distribution? :^) I thought it would lean more heavily towards the middle numbers (3 and 4 or whatever). Of course, this is a kids' game, so it might not matter...

          M G 2 Replies Last reply
          0
          • M Mike Holpuch

            It's been a while since I did any statistics, but does 6 pennies in a cup provide an even distribution? :^) I thought it would lean more heavily towards the middle numbers (3 and 4 or whatever). Of course, this is a kids' game, so it might not matter...

            M Offline
            M Offline
            moon_stick
            wrote on last edited by
            #17

            There are more solutions in the problem space that provide a central result (e.g. only one zero and one 6 - hhhhhh and tttttt) whereas you'll have around 1/3 of your distribution around '3' and about 1/4 for each of '2' and '4'.

            It definitely isn't definatley

            1 Reply Last reply
            0
            • M Mike Holpuch

              It's been a while since I did any statistics, but does 6 pennies in a cup provide an even distribution? :^) I thought it would lean more heavily towards the middle numbers (3 and 4 or whatever). Of course, this is a kids' game, so it might not matter...

              G Offline
              G Offline
              Gary Wheeler
              wrote on last edited by
              #18

              I believe 6 pennies matches the behavior of a single die, at least sufficiently for the purposes of a kid's game.

              Software Zen: delete this;

              J 1 Reply Last reply
              0
              • N Nagy Vilmos

                It's not my homework and it's nothing to do with computers. I just need an idea and I need it in the next four hours! My eldest daughter is making a game for a school project. We've done most of it (actually I did the layout for her and she coloured it in). We've made lots of pretty counters and we know how the game will work. Even my three year old monster-angel (tm) understands. Now for the problem... We've been using dice, but (i) I'm not overly happy about it and (ii) I don't want her take the few dice we have to school and loose them. I thought I could find a few dice in one of the shops. Not on your Aunt Nelly's Life! So any ideas guys? Something a six year-old can make and use that will allow a bit of chance in travelling around what is basically a simple maze.


                Panic, Chaos, Destruction. My work here is done.

                T Offline
                T Offline
                thrakazog
                wrote on last edited by
                #19

                Find yourself a D&D/ board game shop. Those usually have bins of loose dice you can buy dirt cheap. Send her to school with 20. If she comes back with 3 call it a win.

                1 Reply Last reply
                0
                • G Gary Wheeler

                  Use 6 pennies. Have the kids shake them in a cup, and pour them on a table. Count the number of heads.

                  Software Zen: delete this;

                  B Offline
                  B Offline
                  Babant
                  wrote on last edited by
                  #20

                  I understand the problem right, we need to find a substitute for throwing a dice. Probability of getting each one number on a dice is 1/6 ... one out of six ... something like 16.6% But when you throw six pennies, you have to use different formula for probability. That is: P(x) = (n above x) × p^x × (1-p)^(n-x), where n is number of pennies ... in our case 6, x is number of favorable events ... heads in our case, and p is probability of one favorable event ... in our case, heads or tails, 0.5 long story short :) Probability of getting 1 is 0,09375 Probability of getting 2 is 0,234375 Probability of getting 3 is 0,3125 Probability of getting 4 is 0,234375 Probability of getting 5 is 0,09375 Probability of getting 6 is 0,015625 Plus, there is probability of 0.015625 of getting 0

                  1 Reply Last reply
                  0
                  • G Gary Wheeler

                    I believe 6 pennies matches the behavior of a single die, at least sufficiently for the purposes of a kid's game.

                    Software Zen: delete this;

                    J Offline
                    J Offline
                    Jason Lepack LeppyR64
                    wrote on last edited by
                    #21

                    Not even close to a regular die. Odds: 0 = 1/64 1 = 6/64 2 = 15/64 3 = 20/64 4 = 15/64 5 = 6/64 6 = 1/64

                    G 1 Reply Last reply
                    0
                    • N Nagy Vilmos

                      It's not my homework and it's nothing to do with computers. I just need an idea and I need it in the next four hours! My eldest daughter is making a game for a school project. We've done most of it (actually I did the layout for her and she coloured it in). We've made lots of pretty counters and we know how the game will work. Even my three year old monster-angel (tm) understands. Now for the problem... We've been using dice, but (i) I'm not overly happy about it and (ii) I don't want her take the few dice we have to school and loose them. I thought I could find a few dice in one of the shops. Not on your Aunt Nelly's Life! So any ideas guys? Something a six year-old can make and use that will allow a bit of chance in travelling around what is basically a simple maze.


                      Panic, Chaos, Destruction. My work here is done.

                      B Offline
                      B Offline
                      Babant
                      wrote on last edited by
                      #22

                      Just use a pencil. I don't know about your area, but where I'm from, most of the pencils are hexagonal. So you just write numbers 1 - 6 on each side and throw the pencil.

                      D 1 Reply Last reply
                      0
                      • B Babant

                        Just use a pencil. I don't know about your area, but where I'm from, most of the pencils are hexagonal. So you just write numbers 1 - 6 on each side and throw the pencil.

                        D Offline
                        D Offline
                        Dan Neely
                        wrote on last edited by
                        #23

                        Eraser! Throw again. Point in Sussy's Eye. Call the lawyers! :doh:

                        Today's lesson is brought to you by the word "niggardly". Remember kids, don't attribute to racism what can be explained by Scandinavian language roots. -- Robert Royall

                        1 Reply Last reply
                        0
                        • J Jason Lepack LeppyR64

                          Not even close to a regular die. Odds: 0 = 1/64 1 = 6/64 2 = 15/64 3 = 20/64 4 = 15/64 5 = 6/64 6 = 1/64

                          G Offline
                          G Offline
                          Gary Wheeler
                          wrote on last edited by
                          #24

                          You've got to consider the audience here. This is for a kid's game. That means you've got to be able to explain how it works and the rules to a kid. KISS: Keep It Simple, Stupid. I doubt it matters that the distribution is not the same as with a regular die. Come to think of it, it does not matter. As long as the probability of each player getting the value of a particular 'roll' is the same as every other player's probability of getting that same roll, then the gameplay is fair.

                          Software Zen: delete this;

                          J 1 Reply Last reply
                          0
                          • G Gary Wheeler

                            You've got to consider the audience here. This is for a kid's game. That means you've got to be able to explain how it works and the rules to a kid. KISS: Keep It Simple, Stupid. I doubt it matters that the distribution is not the same as with a regular die. Come to think of it, it does not matter. As long as the probability of each player getting the value of a particular 'roll' is the same as every other player's probability of getting that same roll, then the gameplay is fair.

                            Software Zen: delete this;

                            J Offline
                            J Offline
                            Jason Lepack LeppyR64
                            wrote on last edited by
                            #25

                            I did consider the audience. I didn't discount the fact that it was close enough for a kids game. I don't know any 6 year olds that read this forum. I discounted the fact that YOU mentioned that 6 coins in a cup closely modeled a standard die. ;P

                            G 1 Reply Last reply
                            0
                            • N Nagy Vilmos

                              It's not my homework and it's nothing to do with computers. I just need an idea and I need it in the next four hours! My eldest daughter is making a game for a school project. We've done most of it (actually I did the layout for her and she coloured it in). We've made lots of pretty counters and we know how the game will work. Even my three year old monster-angel (tm) understands. Now for the problem... We've been using dice, but (i) I'm not overly happy about it and (ii) I don't want her take the few dice we have to school and loose them. I thought I could find a few dice in one of the shops. Not on your Aunt Nelly's Life! So any ideas guys? Something a six year-old can make and use that will allow a bit of chance in travelling around what is basically a simple maze.


                              Panic, Chaos, Destruction. My work here is done.

                              J Offline
                              J Offline
                              Joe Woodbury
                              wrote on last edited by
                              #26

                              You're kidding, right? You can get a box of dice at your local discount store for almost nothing--certainly for less than the effort it would take to come up with some lame work around.

                              Anyone who thinks he has a better idea of what's good for people than people do is a swine. - P.J. O'Rourke

                              1 Reply Last reply
                              0
                              • J Jason Lepack LeppyR64

                                I did consider the audience. I didn't discount the fact that it was close enough for a kids game. I don't know any 6 year olds that read this forum. I discounted the fact that YOU mentioned that 6 coins in a cup closely modeled a standard die. ;P

                                G Offline
                                G Offline
                                Gary Wheeler
                                wrote on last edited by
                                #27

                                As long as we're being pedantic here (and we are), I stated: "I believe 6 pennies matches the behavior of a single die, at least sufficiently for the purposes of a kid's game." The behavior in question is that of somewhat randomly choosing a value from one to six (I'll admit I missed the zero case), which is what matters as far as the game is concerned. The part of the statement in bold qualifies the first part.

                                Software Zen: delete this;

                                J 1 Reply Last reply
                                0
                                • S Steve Dubyo

                                  How about a "spinner"? a hexagonal peice of card with something along the lines of a toothpick or small pencil through the middle (taking appropriate health and safety precautions!), each side represents a number 1-6, give it a spin and whichever side it comes to rest on dictates the next move. It will give her a bit more colouring in to do too!

                                  ;-]

                                  R Offline
                                  R Offline
                                  Roger Wright
                                  wrote on last edited by
                                  #28

                                  Very clever! :-D I was going to suggest something involving a chunk of cheese and a small rodent...

                                  "A Journey of a Thousand Rest Stops Begins with a Single Movement"

                                  1 Reply Last reply
                                  0
                                  • G Gary Wheeler

                                    As long as we're being pedantic here (and we are), I stated: "I believe 6 pennies matches the behavior of a single die, at least sufficiently for the purposes of a kid's game." The behavior in question is that of somewhat randomly choosing a value from one to six (I'll admit I missed the zero case), which is what matters as far as the game is concerned. The part of the statement in bold qualifies the first part.

                                    Software Zen: delete this;

                                    J Offline
                                    J Offline
                                    Jason Lepack LeppyR64
                                    wrote on last edited by
                                    #29

                                    Gary Wheeler wrote:

                                    As long as we're being pedantic here (and we are)

                                    Of course we are. Do we do anything else around here ;P

                                    1 Reply Last reply
                                    0
                                    • N Nagy Vilmos

                                      It's not my homework and it's nothing to do with computers. I just need an idea and I need it in the next four hours! My eldest daughter is making a game for a school project. We've done most of it (actually I did the layout for her and she coloured it in). We've made lots of pretty counters and we know how the game will work. Even my three year old monster-angel (tm) understands. Now for the problem... We've been using dice, but (i) I'm not overly happy about it and (ii) I don't want her take the few dice we have to school and loose them. I thought I could find a few dice in one of the shops. Not on your Aunt Nelly's Life! So any ideas guys? Something a six year-old can make and use that will allow a bit of chance in travelling around what is basically a simple maze.


                                      Panic, Chaos, Destruction. My work here is done.

                                      L Offline
                                      L Offline
                                      Lost User
                                      wrote on last edited by
                                      #30

                                      williamnw wrote:

                                      My eldest daughter is making a game

                                      williamnw wrote:

                                      We've done most of it

                                      williamnw wrote:

                                      actually I did the layou

                                      I see a recurring problem here - your eldest isn't making a game for hte school project - you are (although you seem to have let her do some painting - good on ya!) I'd be surprised if there aren't dice at school - kids will be familiar with dice from otgher games, so otehr forms of numerical randomisers can actually be less simple to them than using a dice - and if she takles tehm in and leaves them at school - buy some more! If you really don't want dice, other options are spinners (like a clock - number roundthe outside, some form of spinning pointer in the middle) but is hard for a 6 year old to fashion on that spins well, hexaganol spinners (much easier to make although you'd need to draw the hexagon - but hell, you done the rest of it :) you can use a short pencil for the axis. You can also use a sheet of paper, with large squares (or any shapes) drawn on, each with a number in. Roll a coin, or even a screwed up piece of paper, onto the sheet, and the number it lands on is the number - this does tend to be skill-driven though - and in my experience kids will try to cheat. Draw straws. Take however many straws (or strips of card) and write a number on one end - put them in a tub and draw on out - use the number. For younger kids (they see through it at six) you can use the 'daddies hand' method. Clench a fist, they tap your hand three times (one, two THREE!) and you open a number of fingers. That's all my ideas done for the day, and its only 8:00!

                                      If I knew then what I know today, then I'd know the same now as I did then - then what would be the point? .\\axxx (That's an 'M')

                                      1 Reply Last reply
                                      0
                                      Reply
                                      • Reply as topic
                                      Log in to reply
                                      • Oldest to Newest
                                      • Newest to Oldest
                                      • Most Votes


                                      • Login

                                      • Don't have an account? Register

                                      • Login or register to search.
                                      • First post
                                        Last post
                                      0
                                      • Categories
                                      • Recent
                                      • Tags
                                      • Popular
                                      • World
                                      • Users
                                      • Groups