Visualizing an FTL drive
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For the physics folks: If you wanted to create a cool animation of a ship with an FTL drive, specifically something like an Alcubierre drive[^], what visual cues might you use? Trying to keep things a little bit based in reality (yes, I'm aware the drive doesn't really exist, and due to certain annoying laws of physics probably never will) would the ship simply disappear? Would there be any weird light artifacts (i.e. GLows, streaks, distortions) from the POV of the camera viewing the departing ship?
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For the physics folks: If you wanted to create a cool animation of a ship with an FTL drive, specifically something like an Alcubierre drive[^], what visual cues might you use? Trying to keep things a little bit based in reality (yes, I'm aware the drive doesn't really exist, and due to certain annoying laws of physics probably never will) would the ship simply disappear? Would there be any weird light artifacts (i.e. GLows, streaks, distortions) from the POV of the camera viewing the departing ship?
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I would expect it to distort, rather than there being any light effects.
"WPF has many lovers. It's a veritable porn star!" - Josh Smith
As Braveheart once said, "You can take our freedom but you'll never take our Hobnobs!" - Martin Hughes.
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For the physics folks: If you wanted to create a cool animation of a ship with an FTL drive, specifically something like an Alcubierre drive[^], what visual cues might you use? Trying to keep things a little bit based in reality (yes, I'm aware the drive doesn't really exist, and due to certain annoying laws of physics probably never will) would the ship simply disappear? Would there be any weird light artifacts (i.e. GLows, streaks, distortions) from the POV of the camera viewing the departing ship?
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if the camera was near the ship, and a drive of the linked type was used, there's a good chance the camera itself would get sucked along for part of the trip. or if it was far enough away, you'd see the destination approach the camera, then zip away, taking the ship with it.
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I would expect it to distort, rather than there being any light effects.
"WPF has many lovers. It's a veritable porn star!" - Josh Smith
As Braveheart once said, "You can take our freedom but you'll never take our Hobnobs!" - Martin Hughes.
It being the ship, right?
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if the camera was near the ship, and a drive of the linked type was used, there's a good chance the camera itself would get sucked along for part of the trip. or if it was far enough away, you'd see the destination approach the camera, then zip away, taking the ship with it.
Chris Losinger wrote:
you'd see the destination approach the camera, then zip away, taking the ship with it.
That's actually a cool idea - I don't think I've ever seen that done before.
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It being the ship, right?
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Yes.
"WPF has many lovers. It's a veritable porn star!" - Josh Smith
As Braveheart once said, "You can take our freedom but you'll never take our Hobnobs!" - Martin Hughes.
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For the physics folks: If you wanted to create a cool animation of a ship with an FTL drive, specifically something like an Alcubierre drive[^], what visual cues might you use? Trying to keep things a little bit based in reality (yes, I'm aware the drive doesn't really exist, and due to certain annoying laws of physics probably never will) would the ship simply disappear? Would there be any weird light artifacts (i.e. GLows, streaks, distortions) from the POV of the camera viewing the departing ship?
¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow
There is an old ('90s?) Scientific American (IIRC) article on including time and motion in the ray tracing equations. You would also have to model the effects on photons of the contracting space in front of the bubble. Clearly the rear bubble edge would stretch the wavelength of incoming/outgoing to infinite (+/- 3). What would it do to the frequency of the incoming light? What would the radiation levels do to the visual field? Let us know if you work anything out!
Opacity, the new Transparency.
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For the physics folks: If you wanted to create a cool animation of a ship with an FTL drive, specifically something like an Alcubierre drive[^], what visual cues might you use? Trying to keep things a little bit based in reality (yes, I'm aware the drive doesn't really exist, and due to certain annoying laws of physics probably never will) would the ship simply disappear? Would there be any weird light artifacts (i.e. GLows, streaks, distortions) from the POV of the camera viewing the departing ship?
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I see a line of t-shirts in your future.
Christopher Duncan
www.PracticalUSA.com
Author of The Career Programmer and Unite the Tribes
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For the physics folks: If you wanted to create a cool animation of a ship with an FTL drive, specifically something like an Alcubierre drive[^], what visual cues might you use? Trying to keep things a little bit based in reality (yes, I'm aware the drive doesn't really exist, and due to certain annoying laws of physics probably never will) would the ship simply disappear? Would there be any weird light artifacts (i.e. GLows, streaks, distortions) from the POV of the camera viewing the departing ship?
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Jim Crafton wrote:
Trying to keep things a little bit based in reality
So you have a tachyon beam open a singularity and the ship goes in it, and then like this wild acid-trip like light tunnel. Hmm, actually I think that how it looks in every movie ;P
xacc.ide
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For the physics folks: If you wanted to create a cool animation of a ship with an FTL drive, specifically something like an Alcubierre drive[^], what visual cues might you use? Trying to keep things a little bit based in reality (yes, I'm aware the drive doesn't really exist, and due to certain annoying laws of physics probably never will) would the ship simply disappear? Would there be any weird light artifacts (i.e. GLows, streaks, distortions) from the POV of the camera viewing the departing ship?
¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow
So having the ship disappear in a literal puff of smoke is out of the question? How about spinning in place and shrinking, like it was going down the drain? No? Here's a thought... The front of the ship shoots off into the distance, giving the rear of the ship time to look around in confusion, then hold up a little sign that says "Oh crap"... Wait, it would need arms... Scratch that one... Instant vanishing act? One frame it's there, next frame it's not! Hmm, that's no fun. Me, I always liked dimensional portals...
Proud to have finally moved to the A-Ark. Which one are you in?
Author of Guardians of Xen (Sci-Fi/Fantasy novel) -
For the physics folks: If you wanted to create a cool animation of a ship with an FTL drive, specifically something like an Alcubierre drive[^], what visual cues might you use? Trying to keep things a little bit based in reality (yes, I'm aware the drive doesn't really exist, and due to certain annoying laws of physics probably never will) would the ship simply disappear? Would there be any weird light artifacts (i.e. GLows, streaks, distortions) from the POV of the camera viewing the departing ship?
¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow
I bet there'd be a nice HLSL firework effect ;)
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For the physics folks: If you wanted to create a cool animation of a ship with an FTL drive, specifically something like an Alcubierre drive[^], what visual cues might you use? Trying to keep things a little bit based in reality (yes, I'm aware the drive doesn't really exist, and due to certain annoying laws of physics probably never will) would the ship simply disappear? Would there be any weird light artifacts (i.e. GLows, streaks, distortions) from the POV of the camera viewing the departing ship?
¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow
As seen as it's sometimes called a "Warp Bubble", because it bends space in front of it, what about something like this? Image. I do have a much better image, however, it is in a book so I can't post it here :laugh:
I know you believe you understood what you think I said, but I am not sure you realize what you heard is not what I meant.
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For the physics folks: If you wanted to create a cool animation of a ship with an FTL drive, specifically something like an Alcubierre drive[^], what visual cues might you use? Trying to keep things a little bit based in reality (yes, I'm aware the drive doesn't really exist, and due to certain annoying laws of physics probably never will) would the ship simply disappear? Would there be any weird light artifacts (i.e. GLows, streaks, distortions) from the POV of the camera viewing the departing ship?
¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow
Given that light cannot reach from the ship to the front of the bubble, I'm guessing it would be red shifted, there would also be time dilation effects. So a blinking light near the ship would probably go through color and rate changes as well as extreme accelerations. That's an interesting puzzle to work out.
I can imagine the sinking feeling one would have after ordering my book, only to find a laughably ridiculous theory with demented logic once the book arrives - Mark McCutcheon
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For the physics folks: If you wanted to create a cool animation of a ship with an FTL drive, specifically something like an Alcubierre drive[^], what visual cues might you use? Trying to keep things a little bit based in reality (yes, I'm aware the drive doesn't really exist, and due to certain annoying laws of physics probably never will) would the ship simply disappear? Would there be any weird light artifacts (i.e. GLows, streaks, distortions) from the POV of the camera viewing the departing ship?
¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow
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Given that light cannot reach from the ship to the front of the bubble, I'm guessing it would be red shifted, there would also be time dilation effects. So a blinking light near the ship would probably go through color and rate changes as well as extreme accelerations. That's an interesting puzzle to work out.
I can imagine the sinking feeling one would have after ordering my book, only to find a laughably ridiculous theory with demented logic once the book arrives - Mark McCutcheon
Yeah, I pondered red/blue shifting for about five minutes, then gave up and posted a joke reply :P
Proud to have finally moved to the A-Ark. Which one are you in?
Author of Guardians of Xen (Sci-Fi/Fantasy novel) -
Infinite improbability... Get to your destination almost instantaneously, without all of that tedious mucking about in hyperspace!
Proud to have finally moved to the A-Ark. Which one are you in?
Author of Guardians of Xen (Sci-Fi/Fantasy novel) -
Yeah, I pondered red/blue shifting for about five minutes, then gave up and posted a joke reply :P
Proud to have finally moved to the A-Ark. Which one are you in?
Author of Guardians of Xen (Sci-Fi/Fantasy novel)Don't feel bad - I'm a bitpretty fuzzy on that as well, I sort of vaguely know what it means, but still...
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Yes that was my first thought as well, but then I decided to maybe try for something a little more grounded... :)
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I bet there'd be a nice HLSL firework effect ;)
In which case I'll be emailing you soon! :)
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For the physics folks: If you wanted to create a cool animation of a ship with an FTL drive, specifically something like an Alcubierre drive[^], what visual cues might you use? Trying to keep things a little bit based in reality (yes, I'm aware the drive doesn't really exist, and due to certain annoying laws of physics probably never will) would the ship simply disappear? Would there be any weird light artifacts (i.e. GLows, streaks, distortions) from the POV of the camera viewing the departing ship?
¡El diablo está en mis pantalones! ¡Mire, mire! SELECT * FROM User WHERE Clue > 0 0 rows returned Save an Orange - Use the VCF! Personal 3D projects Just Say No to Web 2 Point Blow
When something moves away from you under "normal" velocities, it gets smaller and smaller as time progresses. And since the visual range of the ship sufficiently close in terms of how far light has to travel, to be negligable, the effect that you would "see" is that the ship would "appear" to all of a sudden be all sizes from a pinpoint to its current size. Sort of the affect you would get if you held the shutter open and zoomed out (not in) on an object, but everything else of course stays static. So, in other words, you'd see a rather blobulous thing, like when the camera zooms in on Oprah. Marc