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Naming trees...

Scheduled Pinned Locked Moved The Lounge
questionc++game-devdata-structures
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  • R RedZombie125

    This is probably a really weird question, but I've been working on a game in C++ for the past month or so, and I'm putting in a tree that runs away when the player talks/pokes it. So I came up with the name "Phil Collins" (First name that came to mind). Now I'm just wondering, is this a good name for a tree? :confused: Oh, I should probably point out that once this tree gets away, a message pops up which states that "[Tree's name] is watching you." *I can haz a cookie?*

    E Offline
    E Offline
    eslsys
    wrote on last edited by
    #32

    Woody ... Harrelson, Allen, Guthrie, Woodpecker :)

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    • R RedZombie125

      This is probably a really weird question, but I've been working on a game in C++ for the past month or so, and I'm putting in a tree that runs away when the player talks/pokes it. So I came up with the name "Phil Collins" (First name that came to mind). Now I'm just wondering, is this a good name for a tree? :confused: Oh, I should probably point out that once this tree gets away, a message pops up which states that "[Tree's name] is watching you." *I can haz a cookie?*

      Richard DeemingR Offline
      Richard DeemingR Offline
      Richard Deeming
      wrote on last edited by
      #33

      Sticking with the musical theme, you could always use the lead singer from Led Zeppelin[^]. :rolleyes:


      "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

      "These people looked deep within my soul and assigned me a number based on the order in which I joined" - Homer

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      • L leppie

        some oak

        xacc.ide
        IronScheme - 1.0 RC 1 - out now!
        ((λ (x) `(,x ',x)) '(λ (x) `(,x ',x))) The Scheme Programming Language – Fourth Edition

        B Offline
        B Offline
        Brady Kelly
        wrote on last edited by
        #34

        :laugh:

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        • R RedZombie125

          This is probably a really weird question, but I've been working on a game in C++ for the past month or so, and I'm putting in a tree that runs away when the player talks/pokes it. So I came up with the name "Phil Collins" (First name that came to mind). Now I'm just wondering, is this a good name for a tree? :confused: Oh, I should probably point out that once this tree gets away, a message pops up which states that "[Tree's name] is watching you." *I can haz a cookie?*

          L Offline
          L Offline
          Larry G Grimes
          wrote on last edited by
          #35

          Ahhhh, "Another Day In Paradise"! It takes "A Groovy Kind of Love" to accomplish what you're doing or (maybe this is rhetorical), but you do realize you're working, "Against All Odds"?

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          • R RedZombie125

            This is probably a really weird question, but I've been working on a game in C++ for the past month or so, and I'm putting in a tree that runs away when the player talks/pokes it. So I came up with the name "Phil Collins" (First name that came to mind). Now I'm just wondering, is this a good name for a tree? :confused: Oh, I should probably point out that once this tree gets away, a message pops up which states that "[Tree's name] is watching you." *I can haz a cookie?*

            A Offline
            A Offline
            andreas_from_hamburg
            wrote on last edited by
            #36

            Is it a male or female tree (remeber last unicorn, the scene with the hugging tree)?

            Regards, Andreas

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            • S Saurabh Garg

              How about use a name of one of the Ent's[^] from Lord of the Rings? The one's listed at Wikipedia are - Fangorn, Finglas, Fladrif, Beechbone, Bregalad, and Fimbrethil. They have aliases also and some of them are interesting. -Saurabh

              J Offline
              J Offline
              Joe Simes
              wrote on last edited by
              #37

              Then sit around and wait for Tolkien Enterprises to sue the pants off of you! :)

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              • R RedZombie125

                This is probably a really weird question, but I've been working on a game in C++ for the past month or so, and I'm putting in a tree that runs away when the player talks/pokes it. So I came up with the name "Phil Collins" (First name that came to mind). Now I'm just wondering, is this a good name for a tree? :confused: Oh, I should probably point out that once this tree gets away, a message pops up which states that "[Tree's name] is watching you." *I can haz a cookie?*

                Z Offline
                Z Offline
                z974647
                wrote on last edited by
                #38

                How about making a tree shaped like a dog, with leaves for hair, and it goes 'bark' 'bark'...get it? bark? jeez i crack myself up! Or you could go with a tree shaped like a human that hikes its leg on a dog to pee! Yeah! That's it.

                Forgetfulness is losing your car keys. Dementia is finding them and not knowing what you should do with them.

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                • L leppie

                  some oak

                  xacc.ide
                  IronScheme - 1.0 RC 1 - out now!
                  ((λ (x) `(,x ',x)) '(λ (x) `(,x ',x))) The Scheme Programming Language – Fourth Edition

                  W Offline
                  W Offline
                  wbgxx
                  wrote on last edited by
                  #39

                  sounds interesting

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                  • P PIEBALDconsult

                    Rodney. (Wizard of Id)

                    J Offline
                    J Offline
                    James Lonero
                    wrote on last edited by
                    #40

                    Or Rodney (Dangerfield)--"I get no respect"

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                    • R Robert Surtees

                      When the tree runs away it needs to shout "I'm leafing"

                      A Offline
                      A Offline
                      Asday
                      wrote on last edited by
                      #41

                      That was terrible. >_<

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