Fly! Legacy, the open source flight simulator released
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On behalf of the Fly.Simvol team, I have the huge pleasure to announce that after several years of development and hard work, the 1st public version of Fly! Legacy (0.3.3 alpha), the opensource flight simulator (written in C++ and using OpenGL) based on Fly! II, the Terminal Reality's flight simulator of the early 2000s, is now available for download on Fly.Simvol (http://fly.simvol.org/indexus.php). If you are interested, you can also download the source code of the project at this address: http://sourceforge.net/projects/flylegacy/ This software has been mainly developed by Chris Wallace, Jean Sabatier, Laurent Claudet, Luc Lion, Didier Rigault, Frank Dhont (other people also took part in this project) and it is currently in development stage (alpha version). The work was huge because the first step of the development consisted in reproducing a software which has the same behavior than the original simulator, and which used its databases. After that, came the second step which was to make the new simulator compatible with all the third party add-on developed throughout the years by the passionnate users. This makes it possible to use sceneries, aircraft and plugins available on the different websites. Thus, the core software is centered on the Cessna 172 (from TRI) which was set to work as well as possible. Other aircraft can be easily adapted and we hope that a strong cooperation from the community to help us in this task. Today, the software is operational, but the intial project evolved: the idea is now to make the software independant from Fly! II, in order to allow a majority of users to take part in this project. For this purpose, the migration to SQL databases was made possible. Besides, this 1st alpha version (mainly targetted for developers) has a limitation (which will be removed in future versions): currently, Fly! II is still needed (7-8 files), but we are working to remove those last dependencies. Nevertheless, all the developers are welcome to help us complete this complex task as soon as possible. It is therefore important to keep in mind that bugs may remain and that some features have not yet been developed. Those tempted by the project can help us using various skills: C++ development, 3D objects designing, user interface, and so on... If you are interested, then you can contact us or post a message on our forum (http://forum.simvol.org<
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On behalf of the Fly.Simvol team, I have the huge pleasure to announce that after several years of development and hard work, the 1st public version of Fly! Legacy (0.3.3 alpha), the opensource flight simulator (written in C++ and using OpenGL) based on Fly! II, the Terminal Reality's flight simulator of the early 2000s, is now available for download on Fly.Simvol (http://fly.simvol.org/indexus.php). If you are interested, you can also download the source code of the project at this address: http://sourceforge.net/projects/flylegacy/ This software has been mainly developed by Chris Wallace, Jean Sabatier, Laurent Claudet, Luc Lion, Didier Rigault, Frank Dhont (other people also took part in this project) and it is currently in development stage (alpha version). The work was huge because the first step of the development consisted in reproducing a software which has the same behavior than the original simulator, and which used its databases. After that, came the second step which was to make the new simulator compatible with all the third party add-on developed throughout the years by the passionnate users. This makes it possible to use sceneries, aircraft and plugins available on the different websites. Thus, the core software is centered on the Cessna 172 (from TRI) which was set to work as well as possible. Other aircraft can be easily adapted and we hope that a strong cooperation from the community to help us in this task. Today, the software is operational, but the intial project evolved: the idea is now to make the software independant from Fly! II, in order to allow a majority of users to take part in this project. For this purpose, the migration to SQL databases was made possible. Besides, this 1st alpha version (mainly targetted for developers) has a limitation (which will be removed in future versions): currently, Fly! II is still needed (7-8 files), but we are working to remove those last dependencies. Nevertheless, all the developers are welcome to help us complete this complex task as soon as possible. It is therefore important to keep in mind that bugs may remain and that some features have not yet been developed. Those tempted by the project can help us using various skills: C++ development, 3D objects designing, user interface, and so on... If you are interested, then you can contact us or post a message on our forum (http://forum.simvol.org<
Cool! I've long wanted to learn to fly, but have never been able to afford the cost of lessons - live or in a simulator. I may never get my license, but this might be just the ticket... :-D
Will Rogers never met me.
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On behalf of the Fly.Simvol team, I have the huge pleasure to announce that after several years of development and hard work, the 1st public version of Fly! Legacy (0.3.3 alpha), the opensource flight simulator (written in C++ and using OpenGL) based on Fly! II, the Terminal Reality's flight simulator of the early 2000s, is now available for download on Fly.Simvol (http://fly.simvol.org/indexus.php). If you are interested, you can also download the source code of the project at this address: http://sourceforge.net/projects/flylegacy/ This software has been mainly developed by Chris Wallace, Jean Sabatier, Laurent Claudet, Luc Lion, Didier Rigault, Frank Dhont (other people also took part in this project) and it is currently in development stage (alpha version). The work was huge because the first step of the development consisted in reproducing a software which has the same behavior than the original simulator, and which used its databases. After that, came the second step which was to make the new simulator compatible with all the third party add-on developed throughout the years by the passionnate users. This makes it possible to use sceneries, aircraft and plugins available on the different websites. Thus, the core software is centered on the Cessna 172 (from TRI) which was set to work as well as possible. Other aircraft can be easily adapted and we hope that a strong cooperation from the community to help us in this task. Today, the software is operational, but the intial project evolved: the idea is now to make the software independant from Fly! II, in order to allow a majority of users to take part in this project. For this purpose, the migration to SQL databases was made possible. Besides, this 1st alpha version (mainly targetted for developers) has a limitation (which will be removed in future versions): currently, Fly! II is still needed (7-8 files), but we are working to remove those last dependencies. Nevertheless, all the developers are welcome to help us complete this complex task as soon as possible. It is therefore important to keep in mind that bugs may remain and that some features have not yet been developed. Those tempted by the project can help us using various skills: C++ development, 3D objects designing, user interface, and so on... If you are interested, then you can contact us or post a message on our forum (http://forum.simvol.org<
You really need to do something with the text on your pages; it's all but unreadable. It would be better to just write it in German, and let people translate it for themselves.
Why is that clever people don't seem to mind looking like stupid people, when using other languages?
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You really need to do something with the text on your pages; it's all but unreadable. It would be better to just write it in German, and let people translate it for themselves.
Why is that clever people don't seem to mind looking like stupid people, when using other languages?
Mark Wallace wrote:
it's all but unreadable
It's pretty awful, but I've seen (and interpreted) far worse in the forums here. Hopefully part of the "open source" arrangement includes the opportunity to improve the documentation. :)
Will Rogers never met me.
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On behalf of the Fly.Simvol team, I have the huge pleasure to announce that after several years of development and hard work, the 1st public version of Fly! Legacy (0.3.3 alpha), the opensource flight simulator (written in C++ and using OpenGL) based on Fly! II, the Terminal Reality's flight simulator of the early 2000s, is now available for download on Fly.Simvol (http://fly.simvol.org/indexus.php). If you are interested, you can also download the source code of the project at this address: http://sourceforge.net/projects/flylegacy/ This software has been mainly developed by Chris Wallace, Jean Sabatier, Laurent Claudet, Luc Lion, Didier Rigault, Frank Dhont (other people also took part in this project) and it is currently in development stage (alpha version). The work was huge because the first step of the development consisted in reproducing a software which has the same behavior than the original simulator, and which used its databases. After that, came the second step which was to make the new simulator compatible with all the third party add-on developed throughout the years by the passionnate users. This makes it possible to use sceneries, aircraft and plugins available on the different websites. Thus, the core software is centered on the Cessna 172 (from TRI) which was set to work as well as possible. Other aircraft can be easily adapted and we hope that a strong cooperation from the community to help us in this task. Today, the software is operational, but the intial project evolved: the idea is now to make the software independant from Fly! II, in order to allow a majority of users to take part in this project. For this purpose, the migration to SQL databases was made possible. Besides, this 1st alpha version (mainly targetted for developers) has a limitation (which will be removed in future versions): currently, Fly! II is still needed (7-8 files), but we are working to remove those last dependencies. Nevertheless, all the developers are welcome to help us complete this complex task as soon as possible. It is therefore important to keep in mind that bugs may remain and that some features have not yet been developed. Those tempted by the project can help us using various skills: C++ development, 3D objects designing, user interface, and so on... If you are interested, then you can contact us or post a message on our forum (http://forum.simvol.org<
My first thought on seeing the Youtube video was 'cool, wonder if I can hit the moon with a missile?' but I guess thats not possible :) I've always been attracted to flight sims but never been satisfied - the reality is that simulated flight in real time is actually incredibly boring, flying simulated military aircraft is incredibly difficult (coordination was never my strong point) What I need is an aircraft that is as easy to fly as an automatic car is to drive, with a full range of (unlimited ammo) weapons in a scenario where the enemy only have hot air balloons and pea shooters!
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My first thought on seeing the Youtube video was 'cool, wonder if I can hit the moon with a missile?' but I guess thats not possible :) I've always been attracted to flight sims but never been satisfied - the reality is that simulated flight in real time is actually incredibly boring, flying simulated military aircraft is incredibly difficult (coordination was never my strong point) What I need is an aircraft that is as easy to fly as an automatic car is to drive, with a full range of (unlimited ammo) weapons in a scenario where the enemy only have hot air balloons and pea shooters!
Caslen wrote:
What I need is an aircraft that is as easy to fly as an automatic car is to drive, with a full range of (unlimited ammo) weapons in a scenario where the enemy only have hot air balloons and pea shooters!
Wimp! :laugh:
Real men don't use instructions. They are only the manufacturers opinion on how to put the thing together.
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Caslen wrote:
What I need is an aircraft that is as easy to fly as an automatic car is to drive, with a full range of (unlimited ammo) weapons in a scenario where the enemy only have hot air balloons and pea shooters!
Wimp! :laugh:
Real men don't use instructions. They are only the manufacturers opinion on how to put the thing together.
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My first thought on seeing the Youtube video was 'cool, wonder if I can hit the moon with a missile?' but I guess thats not possible :) I've always been attracted to flight sims but never been satisfied - the reality is that simulated flight in real time is actually incredibly boring, flying simulated military aircraft is incredibly difficult (coordination was never my strong point) What I need is an aircraft that is as easy to fly as an automatic car is to drive, with a full range of (unlimited ammo) weapons in a scenario where the enemy only have hot air balloons and pea shooters!
Absolutely! True realism in games makes them dull. Like, I know damned well that bandicoots don't save the world by warping to different places, so why should anyone think that I'd get any kind of enjoyment sitting at a computer simulation of someone else's job?
I wanna be a eunuchs developer! Pass me a bread knife!
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My first thought on seeing the Youtube video was 'cool, wonder if I can hit the moon with a missile?' but I guess thats not possible :) I've always been attracted to flight sims but never been satisfied - the reality is that simulated flight in real time is actually incredibly boring, flying simulated military aircraft is incredibly difficult (coordination was never my strong point) What I need is an aircraft that is as easy to fly as an automatic car is to drive, with a full range of (unlimited ammo) weapons in a scenario where the enemy only have hot air balloons and pea shooters!
That's what I like to see a level playing field, as long as I'm on the level above with a really big gun I approve. The reason I play the single user versions of the few games I have, I can sometimes win them if I repeat enough times. I always did like the BFG thing.
Never underestimate the power of human stupidity RAH
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Absolutely! True realism in games makes them dull. Like, I know damned well that bandicoots don't save the world by warping to different places, so why should anyone think that I'd get any kind of enjoyment sitting at a computer simulation of someone else's job?
I wanna be a eunuchs developer! Pass me a bread knife!
Mark Wallace wrote:
bandicoots
ok, I'll bite ... what do you know about bandicoots ? or should that have been bandy coots :-) 'g'
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Mark Wallace wrote:
bandicoots
ok, I'll bite ... what do you know about bandicoots ? or should that have been bandy coots :-) 'g'
You don't know Crash? For shame! http://www.youtube.com/watch?v=v0asnLZeYvE[^]
I wanna be a eunuchs developer! Pass me a bread knife!
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My first thought on seeing the Youtube video was 'cool, wonder if I can hit the moon with a missile?' but I guess thats not possible :) I've always been attracted to flight sims but never been satisfied - the reality is that simulated flight in real time is actually incredibly boring, flying simulated military aircraft is incredibly difficult (coordination was never my strong point) What I need is an aircraft that is as easy to fly as an automatic car is to drive, with a full range of (unlimited ammo) weapons in a scenario where the enemy only have hot air balloons and pea shooters!
Caslen wrote:
simulated flight in real time is actually incredibly boring
Depends which end is pointing down and how fast you are going.
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You don't know Crash? For shame! http://www.youtube.com/watch?v=v0asnLZeYvE[^]
I wanna be a eunuchs developer! Pass me a bread knife!
hah - I'd long forgotten 'Crash' .. thanks for the giggle 'g'