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iPhone development

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  • D Dan Neely

    I'm pretty sure you are. The hardware is a loss leader and the makers stay in the black skimming off of game sales. At a minimum I assume you need to pay for the right to put Playstation/Xbox/Wii on your packaging; and I wouldn't be surprised if they have contracts that prevent anyone from selling their hardware from selling software they haven't approved.

    3x12=36 2x12=24 1x12=12 0x12=18

    J Offline
    J Offline
    Julien Villers
    wrote on last edited by
    #27

    You sure are. I can't speak with absolute certainty for MS and Sony, but for Nintendo Wii, for instance, only Nintendo manufactures discs. So you buy dev kits (after being approved as a developer, which takes a lot of effort if you're not backed by a major editor), then you submit your application for review (which is not an obscure and random process like Apple's, but a very thorough quality and consistency review), then you can request batches of DVDs to be manufactured.

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    • N Not Active

      Perhaps this is a good survey question. Since Apple has "relaxed" the rules for development does it make you any more inclined to develop for Apple products?


      I know the language. I've read a book. - _Madmatt

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      Seth Dingwell
      wrote on last edited by
      #28

      I would love to try it out just for kicks, but from what I can tell, there is no way to develop for iOS without owning a physical Mac machine, even with MonoTouch. I am not shelling out for a new box just for fun. As far as doing serious development, have you seen the price point for most apps in the appstore? If you want more than 99 cents per download you are already overpriced. That's not including apple's cut ...

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      • N Not Active

        Perhaps this is a good survey question. Since Apple has "relaxed" the rules for development does it make you any more inclined to develop for Apple products?


        I know the language. I've read a book. - _Madmatt

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        B Offline
        BC3Tech
        wrote on last edited by
        #29

        do you still have to do development on a mac? if so, nope.

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        • N NormDroid

          Only if they change the framework to support .net :)

          Two heads are better than one.

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          Lost User
          wrote on last edited by
          #30

          ^^ Concur!

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          • N Not Active

            Perhaps this is a good survey question. Since Apple has "relaxed" the rules for development does it make you any more inclined to develop for Apple products?


            I know the language. I've read a book. - _Madmatt

            A Offline
            A Offline
            Abrojus
            wrote on last edited by
            #31

            No, considering Apple changes its mind back and forth randomly all the time, investing into Apple as a platform is too risky. They haven't shown to care for the developer yet though they are slowly finding out they need to care more, i would feel like they would stab be in the back at the first chance because they really dont want an open platform.

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            • S Simon P Stevens

              With the new license changes, MonoTouch[^] is now permitted for use as a development tool.

              Simon

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              Andreas Mertens
              wrote on last edited by
              #32

              I've been working on app for multiple mobile platforms, and this will certainly help. I already did a prototype for Windows Phone 7, and now that the mono toolkit can be used, it will certainly make the migration easier.

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              • N Not Active

                Perhaps this is a good survey question. Since Apple has "relaxed" the rules for development does it make you any more inclined to develop for Apple products?


                I know the language. I've read a book. - _Madmatt

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                M Offline
                M i s t e r L i s t e r
                wrote on last edited by
                #33

                NO !

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                • L Lost User

                  There are already rumours of a Qt port, in which case yes.

                  Blogging about Qt Creator

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                  F Offline
                  Fernando A Gomez F
                  wrote on last edited by
                  #34

                  That would be reaaaaaaaaaally cool! Hope it is more than a rumour... http://www.qt-iphone.com/Introduction.html[^]

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                  • J Julien Villers

                    You sure are. I can't speak with absolute certainty for MS and Sony, but for Nintendo Wii, for instance, only Nintendo manufactures discs. So you buy dev kits (after being approved as a developer, which takes a lot of effort if you're not backed by a major editor), then you submit your application for review (which is not an obscure and random process like Apple's, but a very thorough quality and consistency review), then you can request batches of DVDs to be manufactured.

                    J Offline
                    J Offline
                    Jay Kint
                    wrote on last edited by
                    #35

                    It's the same with Sony and Microsoft.

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                    • N Not Active

                      Perhaps this is a good survey question. Since Apple has "relaxed" the rules for development does it make you any more inclined to develop for Apple products?


                      I know the language. I've read a book. - _Madmatt

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                      T Offline
                      TRK3
                      wrote on last edited by
                      #36

                      I just started developing for iPhone. Why??? Because somebody else was willing to pay me $$$ to do it. I don't really care what Apple's licensing policy is if somebody else is going to pay me enough and is willing to assume the risks that it will sell / make money. If I was to do it myself, I'm not sure I'd be comfortable being subject to the whim's of Apple's approval process and restrictions.

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                      • J Jay Kint

                        It's the same with Sony and Microsoft.

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                        R Offline
                        r_adem
                        wrote on last edited by
                        #37

                        True, I have been through the review process for Nintendo and Sony, giant requirements document compared to Apple's.

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